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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.10 16:02:00 -
[1] - Quote
Giving players the option to turn off vehicles will, in that mode, negate ALL the value of someone who's skilled into vehicle operation. I can understand someone who doesn't like tanks thinking that's ok.
Problem is, it ALSO negates the value of anyone who's invested all their skillpoints into AV infantry skills.
I've focused pretty heavily on making my character good at AV operations. I've spent a lot more SP on anti-vehicle skills than I have on anti-infantry effectiveness.
You want a mode where ALL vehicles AND about half the infantry in the game are basically removed from play.
No thanks. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 18:21:00 -
[2] - Quote
Ydubbs81 RND wrote:Jesus Christ...it's an additional mode. He's not saying remove more vehicle maps. He's requesting to ADD an additional mode. Which means.....MORE than less.
Players like yourself who specced into vehicle and anti-vehicle will still queue for vehicle maps. And players, especially, new players who haven't will queue for infantry. Why are you guys being close-minded?
This worked in BF3 and it has worked in MAG. Some people queue for Metro, others queue for Caspian Border. Some people play Sabotage, others play Domination. There is something for everyone.
+1 to the OP
For a mode where there's a fight inside a War Barge, or the possibility to fight inside the MCCs and take them down that way, there would be environments that don't allow vehicles within the battlefield - but that WOULDN'T mean the entire battle is fought without vehicles.
For urban maps, there would be areas that are far more infantry-friendly and far less suitable to bring vehicles into.
There are plenty of ways to limit vehicle use within certain areas of the battlefield, and plenty of ways to encourage new players to use the provided infinite-use Starter Fits until they get the hang of things so their deaths don't matter as much while they learn the ropes.
I don't see the value in a mode which removes core elements of the game.
The point I'm making is that something like the OP is suggesting would encourage new players NOT to learn, and to just stick to the no-vehicles mode if they don't care to play the full game. With the way New Eden is structured, there's no rational incentive for non-vehicle battles outside of a possible arena type setting. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 15:12:00 -
[3] - Quote
Overlord Zero wrote:FPSMMO. Core elements being OP vehicles. Yeah..... since when is letting noobs who would normally get spanked heavily by more experienced players get utterly thrashed by insanely unbalanced vehicles a core mechanic?
Maps like Communications on ambush are already built the way you describe.... but they don't stop those tanks from raining small and large missile turret barrages on every surface in sight in sight to 1 & 2 shot everyone with splash damage over at least 90% of the map, not to mention dropships flying overhead can still rain death on 99% of the map. Ashland is similar for dropships because of the high cranes and such, but it doesn't stop the dropships from just looping the outside of the map and blasting OHK missiles over the whole area. It would be the same for any map you make unless you just make it impossible for the vehicles to get there. There will always be a way for this to happen no matter how the map is designed unless they do some serious work on the missile turret issue. The problem you're describing is with the OP missile turrets NOT with the vehicles themselves being OP.
And the maps you're using as examples DON'T have more than a small area within the map which restricts vehicle movement, and those areas which do cause problems can be overwatched by vehicles from outside the area with minimal risk. With ACTUAL infantry-friendly areas on the maps, you'd have plenty of buildings tall enough to break line-of-sight completely, forcing enemy vehicles to COME TO YOU and expose themselves at close range to infantry AV weapons.
And there would be at least some objectives with hack points INDOORS where the tanks can't get at them.
There AREN'T any truly infantry-friendly areas on ANY map in the current cycle. We need an urban environment where you'll really, REALLY need to bring your infantry support for a tank yo be viable in the area.
And we need missile turrets that aren't completely broken against everything except another tank.
But, in spite of me being someone who only very rarely even runs as a gunner for a tank (I'm usually an AV guy), I'm arguing in favour of them being a core element of this game. Because they ARE. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.17 06:39:00 -
[4] - Quote
After a little bit of recent experimentation, I've found another REALLY good AV solution...
Laser Rifle + Swarm Launcher.
Seriously, try it out.
Back on-topic though, people are crying that the current maps are all vehicle-specific? HOW DOES THAT MAKE SENSE?
You spawn in - in almost every case - ON FOOT, not already in a vehicle. You have the option, while in a vehicle, of GETTING OUT - at which point, you're no longer in a vehicle.
There ARE Snipers, there ARE infantry, and there ARE uses for infantry. While it's important to have SOMEONE in your team who's specced into AV or vehicles, it's ALSO important NOT to have EVERYONE specced into those things at the cost of other aspects.
I've seen tank-heavy teams lose horribly in Skirmish games because THEY HAD NO GOOD INFANTRY. Everyone on their team was in a tank, or running AV weapons. We had maybe 2 LAVs get called in during the match, and nobody got into them before they died. Wasn't a problem, because we had guys with ARs and Sniper Rifles and Shotguns, and all we had to do is keep our distance from the tanks and slaughter anyone who approached the objectives.
You don't win the game when you don't hold the objective, and you can't capture the objective without hopping out of your tank. Good luck doing that when there are 2 Shotguns lined up on you by the time you've found your hack point. |
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