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Overlord Zero
Doomheim
75
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Posted - 2012.11.08 19:32:00 -
[1] - Quote
Jason Pearson wrote:Vehicles are another players playstyle and therefore totally fine for any match. We shouldn't limit vehicles to certain maps by map based restrictions automatically disallowing them. By all means, have maps that make it unsuitable for Vehicle combat, such as a suburb area with lots of alleys with no place to actually place a tank, or with only a few places that are suitable for them. Places with lot's of shelters to protect from dropships and other air vehicles.
Right now, what you're proposing is just bad imo. They can play all they want on the maps, in the Vehicle only mode. Which is what the regular mode we play now is turning into. As for sections of the map vehicles can't get to? In all of Dust right now there is less than 20 square meters that is entirely protected from any and all damage than can be dealt by some vehicles weapons.
Yes, there are those who Want to use vehicles and have specced into them.
You are forgetting that there are whole groups of people who have NO specs in av and who do NOT want to play against a constant stream of tanks and dropships everyday, and these people should have the option to play without those issues popping up. They shouldn't all have to learn AV skills just to get to play the way THEY want to when the field is finally vehicle free, if the field is finally vehicle free, at the end of the match after all of the vehicles are disposed of.
This would be especially good for new players who are just starting out and have no idea about the missile splash damage fest they are blindly walking into. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.09 07:00:00 -
[2] - Quote
Cortez The Killer wrote:Overlord Zero wrote:Jason Pearson wrote:Vehicles are another players playstyle and therefore totally fine for any match. We shouldn't limit vehicles to certain maps by map based restrictions automatically disallowing them. By all means, have maps that make it unsuitable for Vehicle combat, such as a suburb area with lots of alleys with no place to actually place a tank, or with only a few places that are suitable for them. Places with lot's of shelters to protect from dropships and other air vehicles.
Right now, what you're proposing is just bad imo. They can play all they want on the maps, in the Vehicle only mode. Which is what the regular mode we play now is turning into. As for sections of the map vehicles can't get to? In all of Dust right now there is less than 20 square meters that is entirely protected from any and all damage than can be dealt by some vehicles weapons. Yes, there are those who Want to use vehicles and have specced into them. You are forgetting that there are whole groups of people who have NO specs in av and who do NOT want to play against a constant stream of tanks and dropships everyday, and these people should have the option to play without those issues popping up. They shouldn't all have to learn AV skills just to get to play the way THEY want to when the field is finally vehicle free, if the field is finally vehicle free, at the end of the match after all of the vehicles are disposed of. This would be especially good for new players who are just starting out and have no idea about the missile splash damage fest they are blindly walking into. Then THEY can find a theme park game that doesn't have vehicles, THEY can put some SP into adapting to the changing battlefield, or THEY can team up with people that can. Vehicle people would not be left out by having infantry only maps. Infantry are being left out now by being one of only a handful of infantry in vehicle only maps. Being general here, but it's not far from the truth. Vehicle spamming has a restricted peoples ability to play a game the way a FPS is played normally. This is advertised as an FPSMMO, so there should be a mode for infantry FPS only. Simple as that. I'd be fine with inside of space stations or in mines or such, but what you are saying is basically "screw the FPS crowd, we vehicle people should have free reign and the FPS people can deal with it". How is that supposed to appeal to mass audiences? |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.10 15:41:00 -
[3] - Quote
Fivetimes Infinity wrote:RO1MO69 wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry. The result of this would mean no infantry players would ever queue for maps where there are vehicles. Vehicle maps would be nothing but vehicles with a couple newbies who accidentally joined the game mode, although their queue times would be so lengthy due to hardly anyone trying to play those maps that chances are you'd never even get a vehicle game going. This is a terrible solution to the issue of vehicle balance. Not true, contracts won't be affected by this at all unless it occurs in an area where vehicles are not useful, not to mention there are plenty of people who enjoy the challenge of taking out vehicles. Making a game mode for infantry only would just give people the chance to play on even ground with other players who don't spec into vehicles or AV.
Playing in this mode would also not allow you the ISK, WP and SP bonuses people get for taking out vehicles, not to mention the additional challenge, so there is still plenty of reason for people to want to play against vehicles. I personally would like the mode for when I end up in 5+ matches in a row with nothing but dropships and tanks either on the other team spamming missiles at us or on my own team stealing all of my kills.
When people are abusing vehicles to the point that they are almost an exploit, I'd like the option to get away from it. People are able to exploit unbalanced missile damage (based on gameplay balance, not realism), and I should be able to play in a way in which these exploiters aren't affecting my scores. Just because YOU think we should all just have to deal with it doesn't make it right. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.12 06:43:00 -
[4] - Quote
Garrett Blacknova wrote:Ydubbs81 RND wrote:Jesus Christ...it's an additional mode. He's not saying remove more vehicle maps. He's requesting to ADD an additional mode. Which means.....MORE than less.
Players like yourself who specced into vehicle and anti-vehicle will still queue for vehicle maps. And players, especially, new players who haven't will queue for infantry. Why are you guys being close-minded?
This worked in BF3 and it has worked in MAG. Some people queue for Metro, others queue for Caspian Border. Some people play Sabotage, others play Domination. There is something for everyone.
+1 to the OP For a mode where there's a fight inside a War Barge, or the possibility to fight inside the MCCs and take them down that way, there would be environments that don't allow vehicles within the battlefield - but that WOULDN'T mean the entire battle is fought without vehicles. For urban maps, there would be areas that are far more infantry-friendly and far less suitable to bring vehicles into. There are plenty of ways to limit vehicle use within certain areas of the battlefield, and plenty of ways to encourage new players to use the provided infinite-use Starter Fits until they get the hang of things so their deaths don't matter as much while they learn the ropes. I don't see the value in a mode which removes core elements of the game. The point I'm making is that something like the OP is suggesting would encourage new players NOT to learn, and to just stick to the no-vehicles mode if they don't care to play the full game. With the way New Eden is structured, there's no rational incentive for non-vehicle battles outside of a possible arena type setting. FPSMMO. Core elements being OP vehicles. Yeah..... since when is letting noobs who would normally get spanked heavily by more experienced players get utterly thrashed by insanely unbalanced vehicles a core mechanic?
Maps like Communications on ambush are already built the way you describe.... but they don't stop those tanks from raining small and large missile turret barrages on every surface in sight in sight to 1 & 2 shot everyone with splash damage over at least 90% of the map, not to mention dropships flying overhead can still rain death on 99% of the map. Ashland is similar for dropships because of the high cranes and such, but it doesn't stop the dropships from just looping the outside of the map and blasting OHK missiles over the whole area. It would be the same for any map you make unless you just make it impossible for the vehicles to get there. There will always be a way for this to happen no matter how the map is designed unless they do some serious work on the missile turret issue. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.12 23:47:00 -
[5] - Quote
Just a side note, any map that is cluttered or close quartered enough to restrict vehicle movement in the way you guys describe will also restrict usability of swarms and open space for forge guns to charge up and clear skies through which they can fire, thereby also restricting the viability of at least 2 of our current AV abilities. Just throwing that out there. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.13 01:29:00 -
[6] - Quote
Ops Fox wrote:Overlord Zero wrote:Just a side note, any map that is cluttered or close quartered enough to restrict vehicle movement in the way you guys describe will also restrict usability of swarms and open space for forge guns to charge up and clear skies through which they can fire, thereby also restricting the viability of at least 2 of our current AV abilities. Just throwing that out there. Av nades still work Because AV nades totally rock against maxed out dropships and tanks. |
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