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Sentient Archon
Red Star.
690
|
Posted - 2012.10.28 02:20:00 -
[1] - Quote
So! I just went into a game solo and guess who I run into? Imperfects on either side of the match!
Imperfects Side A:
Aldin Kan Tiel Syssch Cairn
Imperfects Side B: Mr Zitro xHencemen And someone else
Tiel Syssch calls in his dropship and he goes 69 - 0! Incase your eyes decieve you, he went 69 - 0. They then change and the other dropship pilot went 9 - 0! Between the 2 dropship pilots they went 78 - 0!
And this was against a bunch of other imperfects!
Now the other imperfects were firing swarms at Tiel but it did absolutely nothing! Imperfects B even got their tank destroyed!
So as much as CCP says that the swarms are fixed, I am sorry to say its not!
It is just my humble opinion their either dropship be allowed to have only blasters, so all they can do is drop troops in and out of battles or buff up the swarms to help take out these dropship !
Another option would be to have SAMs (Surface to Air)!
Enjoy! |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
|
Posted - 2012.10.28 02:24:00 -
[2] - Quote
lol dripshits |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.28 02:29:00 -
[3] - Quote
Now this IS interesting to hear. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.28 02:32:00 -
[4] - Quote
Sentient Archon wrote:So! I just went into a game solo and guess who I run into? Imperfects on either side of the match!
Imperfects Side A:
Aldin Kan Tiel Syssch Cairn
Imperfects Side B: Mr Zitro xHencemen And someone else
Tiel Syssch calls in his dripshit and he goes 69 - 0! Incase your eyes decieve you, he went 69 - 0. They then change and the other dripshit pilot went 9 - 0! Between the 2 dripshit pilots they went 78 - 0!
And this was against a bunch of other imperfects!
Now the other imperfects were firing swarms at Tiel but it did absolutely nothing! Imperfects B even got their tank destroyed!
So as much as CCP says that the swarms are fixed, I am sorry to say its not!
It is just my humble opinion their either dripshits be allowed to have only blasters, so all they can do is drop troops in and out of battles or buff up the swarms to help take out these dripshits!
Another option would be to have SAMs (Surface to Air)!
Enjoy!
Swarms vs dropships are completey useless that's a fact, unless you using it on a DS that's just stand still then yeah it's effective. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.28 02:36:00 -
[5] - Quote
D3aTH D3alER54 wrote: Swarms vs dropships are completey useless that's a fact, unless you using it on a DS that's just stand still then yeah it's effective.
Well I thought CCP said the swarms were fixed and it should take the fastest/shortest route to a dripshit? It doesnt! Thats all Im trying to say!
This aspect of the game is broken and needs some TLC! Thats all folks! |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.28 02:41:00 -
[6] - Quote
Not broken. L2Forge |
Baracka Flocka Flame
SyNergy Gaming
335
|
Posted - 2012.10.28 02:42:00 -
[7] - Quote
Sentient Archon wrote:D3aTH D3alER54 wrote: Swarms vs dropships are completey useless that's a fact, unless you using it on a DS that's just stand still then yeah it's effective.
Well I thought CCP said the swarms were fixed and it should take the fastest/shortest route to a dripshit? It doesnt! Thats all Im trying to say! This aspect of the game is broken and needs some TLC! Thats all folks!
Pretty sure CCP witnessed first hand today whats wrong with the dropships... hopefully we will see something in the coming days. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.28 02:43:00 -
[8] - Quote
Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? |
Angrim Khan
Bragian Order Amarr Empire
21
|
Posted - 2012.10.28 02:44:00 -
[9] - Quote
Sentient Archon wrote:D3aTH D3alER54 wrote: Swarms vs dropships are completey useless that's a fact, unless you using it on a DS that's just stand still then yeah it's effective.
Well I thought CCP said the swarms were fixed and it should take the fastest/shortest route to a dripshit? It doesnt! Thats all Im trying to say! This aspect of the game is broken and needs some TLC! Thats all folks!
Very little seems to be effective against a well setup and piloted dropship presently.
Swarm launchers Blaster turrets, too short ranged and damage vs dropship is minimal (due to overheat) Forge guns have potential but are difficult to aim at moving targets Rails turrets good if they hit It is possible to snipe gunners from dropships, but certainly not easy or reliable.
Having been on both sides of matches with Death Dealer and Gunner Needed, I honestly detest those dropships now. Even on the winning side I believe (with currently available tools) they are not at all balanced. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.10.28 03:00:00 -
[10] - Quote
Mister Hunt wrote:Not broken. L2Forge
I lol'd. AV vs Air isn't where its supposed to be. Swarms need to be able to catch the derpship and ECM's are whatever they plan on introducing need to be the counter. Vs infantry they are insane, doing well over 500 damage per missile, dropping my heavy with 1k+ HP in a few hits. |
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Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.10.28 03:02:00 -
[11] - Quote
You liked it.
Also, not my dropship. I was gunning in one of our guys' the whole time, then he parked in our spawn to call in the OBs we earned, that's where he got his 9 kills from. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.28 03:17:00 -
[12] - Quote
Sentient Archon wrote:So! I just went into a game solo and guess who I run into? Imperfects on either side of the match!
Imperfects Side A:
Aldin Kan Tiel Syssch Cairn
Imperfects Side B: Mr Zitro xHencemen And someone else
Tiel Syssch calls in his dripshit and he goes 69 - 0! Incase your eyes decieve you, he went 69 - 0. They then change and the other dripshit pilot went 9 - 0! Between the 2 dripshit pilots they went 78 - 0!
And this was against a bunch of other imperfects!
Now the other imperfects were firing swarms at Tiel but it did absolutely nothing! Imperfects B even got their tank destroyed!
So as much as CCP says that the swarms are fixed, I am sorry to say its not!
It is just my humble opinion their either dripshits be allowed to have only blasters, so all they can do is drop troops in and out of battles or buff up the swarms to help take out these dripshits!
Another option would be to have SAMs (Surface to Air)!
Enjoy!
lol it took a lot to take out my first tank (about 2 forges and buttload of ADV/Proto swarms), the second tank got blown up by a damn collision to the wall xD |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.28 03:21:00 -
[13] - Quote
Tiel Syysch wrote:You liked it.
Also, not my dropship. I was gunning in one of our guys' the whole time, then he parked in our spawn to call in the OBs we earned, that's where he got his 9 kills from.
LOL! It was funny as hell! There is nothing better then to see see imperfects beating the crap out of each other! I helped too! Sniped My Zitro and Hencemen while they were trying to swarm you! Mr. Zitro even chased me up the rocks! Gotto lover cover! Elevation is the key LOL! |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.28 03:24:00 -
[14] - Quote
Alldin Kan wrote: lol it took a lot to take out my first tank (about 2 forges and buttload of ADV/Proto swarms), the second tank got blown up by a damn collision to the wall xD
LOL that was different match when Noc was on your side! I think I took your gunlogi out and helped take down Nocs dripshit!
The lag gets bad as more vehicles are called in. Now more so in the 3 point and 4 point matches.
I wonder when that fix will come too!
Or else we might see more breakdowns like PDIGGY! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.28 03:26:00 -
[15] - Quote
Everything will change in the future, but right now swarms are not completely useless.
Yes, dropships can outrun swarms at max speed, but only at max speed.
Given the tight maps, the low ceiling, and errant gunners smacking their own ship around they aren't always able to keep up full speed.
Forge guns are alo quite wicked when wielded by a skilled player. They can keep me away from half the map if I don't want to risk a fatal strike. That often means I can't fly a full speed circle around the map. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.10.28 03:36:00 -
[16] - Quote
Anyone who says swarms are useless is lying. Proto swarms last build I could get 3.3k per volley. Tanks could try to run but I could curve them around hills buildings and everything. They are insanely good against ground vehicles. It is that a bunch of scrubs run around with militant swarms thinking they are going to do something. Spec out in them and tanks do not stand a chance if your smart.
But the problem is people run out in the middle of the damn road stand there as they try to swarm you as you shoot them with your tank and then they come on here and say oh no swarms are weak because I can not stand in the middle of the road with militant swarms and kill tanks.
Last build If my forge could not kill a tank I could take out my swarms and that tank would survive about 10 seconds and then be dead Swarms are very OP against ground vehicles.
And now for that match there was 2 forgers that thought they could get me and I was smarter then them. and my gunners shots where true. :) |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.28 03:38:00 -
[17] - Quote
Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.28 03:45:00 -
[18] - Quote
Kleanur Guy wrote:Mister Hunt wrote:Not broken. L2Forge I lol'd. AV vs Air isn't where its supposed to be. Swarms need to be able to catch the derpship and ECM's are whatever they plan on introducing need to be the counter. Vs infantry they are insane, doing well over 500 damage per missile, dropping my heavy with 1k+ HP in a few hits. Swarms don't target infantry. Don't hug the tank and you wouldn't get killed. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.10.28 03:57:00 -
[19] - Quote
Mister Hunt wrote:Kleanur Guy wrote:Mister Hunt wrote:Not broken. L2Forge I lol'd. AV vs Air isn't where its supposed to be. Swarms need to be able to catch the derpship and ECM's are whatever they plan on introducing need to be the counter. Vs infantry they are insane, doing well over 500 damage per missile, dropping my heavy with 1k+ HP in a few hits. Swarms don't target infantry. Don't hug the tank and you wouldn't get killed.
I'm talking about the derpships sirry birry! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.28 04:20:00 -
[20] - Quote
Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed.
Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO.
Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.28 04:25:00 -
[21] - Quote
Kleanur Guy wrote:Mister Hunt wrote:Kleanur Guy wrote:Mister Hunt wrote:Not broken. L2Forge I lol'd. AV vs Air isn't where its supposed to be. Swarms need to be able to catch the derpship and ECM's are whatever they plan on introducing need to be the counter. Vs infantry they are insane, doing well over 500 damage per missile, dropping my heavy with 1k+ HP in a few hits. Swarms don't target infantry. Don't hug the tank and you wouldn't get killed. I'm talking about the derpships sirry birry! Ahh, I see now, read it wrong. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.10.28 04:35:00 -
[22] - Quote
I'm sensing a distinct lack of Forge Guns.
|
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.28 06:47:00 -
[23] - Quote
Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D
Yes, Forges are awesome AV weapons and they can be used on Infantry, but infantry are a lot harder to hit as Forges shake and we have no fine aim "scope" mode. It's very much a "fire by feel" weapon. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.10.28 09:04:00 -
[24] - Quote
I was in a match recently with Noc on the other team with his dropship. My squadmate knocked him out of the sky with the forge gun, and I killed him with the laser rifle, but he brought out another. The whole time we were being OHKOd by the splash from the missiles, which is absurd. One missile managed to kill three of us at the same time.
However having flown my own dropship (with rather low skills since I haven't been playing much this build), I think the problem has more to do with the power level of the proto missiles being multiplied further by modules/skills. I think all missiles need a nerf, but standard missiles need only a slight tweak, while advanced and proto need to be nerfed a bit harder. Perhaps skills should be looked at also.
One last thing, what if you put together a dropship with a railgun on one side and a missile launcher on the other? Considering the amount of damage people can put out with missiles, would the small railgun be effective against other dropships? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 09:15:00 -
[25] - Quote
i destroyed a few dropships.
not sure if it was timing or if the enemy was a tard. but i managed to do it with just swarms.
then again it takes 3 people with swarms 1 (myself) actually skilled up and using a higher level beyond militia to take it down.
waiting for the dropship to come to the end of it's straight fast run and release all the missiles a few seconds before he makes the turn and the missiles have a higher chance of making contact because firing directly at them is completely ineffective. the swarms see the front as an obstacle and will go around wasting travel time just so they can start following the rear of the dropship.
but volleying within 2 seconds 14 missiles 2 militia launchers and 1 lvl 5 launcher before they make the turn has a higher chance to make contact and end the flight time of the dropship.
or you can always wait till the lag freezes the dropship in the air while constantly firing rockets until the freeze, that always kills dropships.
i can agree that the swarms are indeed still broken, but dropships are able to be taken down if you volley the crap out of them at the right time. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.10.28 09:50:00 -
[26] - Quote
I'm doing skirmish because I can't find enough dropships in ambush to kill :(
want to down a dropship? get a forge :p |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.28 09:52:00 -
[27] - Quote
Tanks were never that op. and tanks although they could take a beating, weren't essentially invulnerable. The fact that there isn't really anything that can shoot down a well piloted drop ship is insane. Even if someone gets lucky with a forge, unless they get real lucky and hit it a few times, it's not going down.
atleast tanks had a counter (team work) you can't counter what you can't hit. They need a nerf or swarms need a speed increase. Undoubtedly knowing the nerf bat of late, we'll undoubtably log in one day to drop ships with wheels, no upward thrust and only shotgun turrets. and swarm launchers that heat seek, don't need a lock and fire rail guns outta their guidance systems. But maybe in another 6 months, they might just get it right |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 10:04:00 -
[28] - Quote
Drommy Hood wrote:Tanks were never that op. i don't think this thread is about tanks.
and yes they were, if you have an entire enemy team hitting a tank it would still only take 1/4th their shield and they would go 38/0 for all their gunners and the pilot.
tanks are still a pain in the side but that is because of their ridiculous speeds. they take a single swarm and they can run across the map and back into their base to recover before you reload the swarm launcher. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.28 10:14:00 -
[29] - Quote
Sentient Archon wrote:So! I just went into a game solo and guess who I run into? Imperfects on either side of the match!
Imperfects Side A:
Aldin Kan Tiel Syssch Cairn
Imperfects Side B: Mr Zitro xHencemen And someone else
Tiel Syssch calls in his dripshit and he goes 69 - 0! Incase your eyes decieve you, he went 69 - 0. They then change and the other dripshit pilot went 9 - 0! Between the 2 dripshit pilots they went 78 - 0!
And this was against a bunch of other imperfects!
Now the other imperfects were firing swarms at Tiel but it did absolutely nothing! Imperfects B even got their tank destroyed!
So as much as CCP says that the swarms are fixed, I am sorry to say its not!
It is just my humble opinion their either dripshits be allowed to have only blasters, so all they can do is drop troops in and out of battles or buff up the swarms to help take out these dripshits!
Another option would be to have SAMs (Surface to Air)!
Enjoy!
Thank you very much for corperation espionage. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2012.10.28 10:33:00 -
[30] - Quote
Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for AA that we have. I don't understand why people are giving out about this. If your getting hammered by a dropship(which cost a decent bit of ISK) then if you're well organised a couple of ye should spawn together with forge guns and blast them out of the sky. Forge guns hit hard and because of the price of dropship, pilots will develop respect if ya smack them. Use your gear!!!! It only costs ~100,000ISK and ~12,000SP to set yourself up with a great big hammer. |
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Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2012.10.28 10:34:00 -
[31] - Quote
double |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 10:44:00 -
[32] - Quote
Oxskull Duncarino wrote:Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for AA that we have. I don't understand why people are giving out about this. If your getting hammered by a dropship(which cost a decent bit of ISK) then if you're well organised a couple of ye should spawn together with forge guns and blast them out of the sky. Forge guns hit hard and because of the price of dropship, pilots will develop respect if ya smack them. Use your gear!!!! It only costs ~100,000ISK and ~12,000SP to set yourself up with a great big hammer. you're right, everyone should just train into heavies and into forge guns because it's the only thing to counter dropships. the anti air missiles that lock on to vehicles are clearly not meant to be used for that and are stupid and smell bad.
on a real note, a good dropship pilot will eat a forge gun hit and fly away just fine. meanwhile the one guy that has spawned as a heavy with a forge gun is easy pickings for anyone and everyone. i killed plenty of forge gunners with sniper fire, SMGs, assult rifles, and melee.
meanwhile the dropship can only be countered by a forge gun and even that is a long shot. the forge gun isn't accurate and you have to lead it when the ship is moving at a decent speed.
unless it's lagging you pretty much have to concentrate to hit the dropship just to hit it once and if the pilot is worth a damn he will be gone to repair or turn his gunner to kill the heavy in one or two shots |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2012.10.28 11:23:00 -
[33] - Quote
Necrodermis wrote:Oxskull Duncarino wrote:Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for AA that we have. I don't understand why people are giving out about this. If your getting hammered by a dropship(which cost a decent bit of ISK) then if you're well organised a couple of ye should spawn together with forge guns and blast them out of the sky. Forge guns hit hard and because of the price of dropship, pilots will develop respect if ya smack them. Use your gear!!!! It only costs ~100,000ISK and ~12,000SP to set yourself up with a great big hammer. you're right, everyone should just train into heavies and into forge guns because it's the only thing to counter dropships. the anti air missiles that lock on to vehicles are clearly not meant to be used for that and are stupid and smell bad. on a real note, a good dropship pilot will eat a forge gun hit and fly away just fine. meanwhile the one guy that has spawned as a heavy with a forge gun is easy pickings for anyone and everyone. i killed plenty of forge gunners with sniper fire, SMGs, assult rifles, and melee. meanwhile the dropship can only be countered by a forge gun and even that is a long shot. the forge gun isn't accurate and you have to lead it when the ship is moving at a decent speed. unless it's lagging you pretty much have to concentrate to hit the dropship just to hit it once and if the pilot is worth a damn he will be gone to repair or turn his gunner to kill the heavy in one or two shots Yes to all. When I bring the forge into play is when I've a depot close generally. But, even with the militia heavy dropsuit, which you do not need to spend SP to use, if you make sure your sidearm(SMG for me) is one of the higher tier, you can be still effective as a AP build if your team takes up the mid range slack. The dropship can still run, but, if you make sure to coordinate the shots with your mate, then they cannot get away before ye get two volleys in, which will tear most dropships apart. It does take a small bit of practice to hit with the forge gun but once you've had practice, you find it is a lot easier than people tell you on this here forum. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.28 14:37:00 -
[34] - Quote
Dropships are not invulnerable to swarms if they aren't running at full speed. Good pilots will plot courses and try to maintain full speed at all times, but won't always be able to do so due to external factors. Novice pilots will often drop below max speed for turns. So keep that in mind when you fire your swarms and you will get more hits.
Forge guns are deadly. I have nothing but respect for them. A good gunner will wait for me to come around toward him and fire off the first shot, then spin around and finish me off as I fly over and away. Both shots are easier as I don't have much lateral velocity to him. One forge gunner on an objective can keep me from overflying it.
There are so many things that need to change about dropships and air combat in the future, but for the moment realize that droptships are not impossible to take down. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.28 18:08:00 -
[35] - Quote
get your own drop ship and shoot them down, they're not like tanks where the first drop ship on the field is going to dominate. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.28 18:16:00 -
[36] - Quote
A few suggestions for addressing the issues with droships: Swarm launcher operation: +5% to swarm flight speed per level. +5% swarm flight speed per basic, advanced & prototype swarm launchers. Active modules for dropships: chaff. |
Lightning Octopus
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.10.28 18:25:00 -
[37] - Quote
I think the only problem with Swam Launchers, is the path the missiles take. If I shoot in front of a moving target, the missiles will always chase it from behind regardless of what position it was fired from. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.10.28 20:48:00 -
[38] - Quote
What you use depends on where the dropship is-
- Swarms and large blasters are most effective when the ships are close to you
- Forge guns and large missile launchers/railguns are more effective when dropships are way up in the air
|
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.10.28 23:51:00 -
[39] - Quote
Lightning Octopus wrote:I think the only problem with Swam Launchers, is the path the missiles take. If I shoot in front of a moving target, the missiles will always chase it from behind regardless of what position it was fired from.
Agreed, the pathing to dropships is a problem. I wonder if it also explains the swarm missiles bending around terrain and hitting LAV/HAV's. |
GaGe AsSeBrKr
Osmon Surveillance Caldari State
54
|
Posted - 2012.10.29 00:25:00 -
[40] - Quote
Swarms are pretty worthless. I don't even bother with my swarms when there is a HAV or a dropship in the match. I just bail on it.
And yeah, forge guns are awesome. But that doesn't triage the problem. There should be no weapons in the game that have no use, and having another weapon in the game that performs that role better is no excuse. Fix swarm launchers or f'king get rid of them. What we have at the moment should not make it to launch. |
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Sentient Archon
Red Star.
690
|
Posted - 2012.10.29 15:12:00 -
[41] - Quote
Captain-Awesome wrote:I'm doing skirmish because I can't find enough dropships in ambush to kill :(
want to down a dropship? get a forge :p
Unfortunately if you are going up against a good pilot you need both swarms and forges. Swarms alone or forges alone dont work if the pilot knows what he is doing and his gunners are good!
What I am talking about is the broken swarm mechanics! As per CCP they say that swarms should take the shortest possible path! That means when you are firing at a dripshit and the dripshit is heading right for you, the swarms should intercept it mid way! This is not happening!
I have tested it both ways! I have had a dripshit fly towards me and fire the swarms right at the dripshit! The swarms went up and above but didnt hit the dripshit! I tried this 3 times in succession against a dripshit pilot! Swarms didnt take the shortest! Instead it went over and then behind the dripshit!
To confirm this I decided tot fly a dripshit myself! And mind you I am a crappy dripshit pilot! I had my dripshit up for about 7 minutes in the air with atleast 20 swarms behind me. Everytime I flew into the swarms or away from the swarms it wouldnt hit me! If a swarm launcher cant take down a crappy pilot like me it wont be able to take down a skilled pilot!
In conclusion, the swarm mechanics is broken! Period! Once they hit, they do a lot of damge! But broken mechanics is broken mechanics! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 15:21:00 -
[42] - Quote
Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.29 15:25:00 -
[43] - Quote
EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship
Only way this will work is if you get SP/WP for people spawning in the dropship. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 15:50:00 -
[44] - Quote
Alldin Kan wrote:EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship Only way this will work is if you get SP/WP for people spawning in the dropship.
Im fine with that
They should anyway tbh, maybe even make it help regen armor and resupply ammo if you pick ppl up so they get SP/WP from that action also, downside is they have to land and pick up ppl but it is a transport ship after all |
Washlee
UnReaL.
131
|
Posted - 2012.10.29 16:37:00 -
[45] - Quote
When Shitlaunchers fail . FORGEGUN !! Grimlock perferable |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 18:24:00 -
[46] - Quote
EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship dropship CRU is a tard magnet. every time they get used they just sit in the ship untill the inevitable death or untill a dedicated gunner leaves.
the dummies never hop out. even when a point is completly clear of enemies. it's used in corp battles only i would say, because randoms are just too stupid to understand. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 18:27:00 -
[47] - Quote
Necrodermis wrote:EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship dropship CRU is a tard magnet. every time they get used they just sit in the ship untill the enevitable death or untill a dedicated gunner leaves. the dummies never hop out. even when a point is completly clear of enemies. it's used in corp battles only i would say, because randoms are just too stupid to understand.
Thats why ther needs to be an eject button so you can boot them out |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 18:28:00 -
[48] - Quote
EnglishSnake wrote: Thats why ther needs to be an eject button so you can boot them out
i'd boot them far into the red zone. |
Rusty Shallows
Creative Killers
11
|
Posted - 2012.10.29 18:38:00 -
[49] - Quote
Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? Because it is hilarious.
Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that would just be weird. If HMGs were effective anti-air they would be broken. Militia swarm launchers are free so they can't be too good... at least that's my guess.
My free or paid Swarms are mostly used for picking on the free-bumper cars as they are being deployed. Any shots at other vehicles are generally to scare them away. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 19:03:00 -
[50] - Quote
Rusty Shallows wrote: Because it is hilarious.
Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that would just be weird. If HMGs were effective anti-air they would be broken. Militia swarm launchers are free so they can't be too good... at least that's my guess.
My free or paid Swarms are mostly used for picking on the free-bumper cars as they are being deployed. Any shots at other vehicles are generally to scare them away.
militia swarms should be slow and inneffective. but it's not just militia that are effective by the poor flight paths.
if they changed the skill from being 5% increase to damage radius (which is only 1 meter and only does 15 damage) they should increase flight speed.
or you know fix the flight path of the missiles, that would break all the dropships that are only geared for fast. |
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corbear Ormand
Algintal Core Gallente Federation
18
|
Posted - 2012.10.30 01:55:00 -
[51] - Quote
As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.30 05:37:00 -
[52] - Quote
corbear Ormand wrote:As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose.
we are talking about swarm launchers, not everyone wants to be in the useless heavy suit that can barely hold it's own against infantry. unless they gave all the race heavies then i wouldn't see why not even though it's a pain to get in the suit to start. meanwhile swarms can lock on be used by whatever flavor suit you want. if the pathing was corrected and perhaps the skill itself was made useful it would be a larger danger.
swarms vs forge gun is another discussion. |
corbear Ormand
Algintal Core Gallente Federation
18
|
Posted - 2012.10.30 15:19:00 -
[53] - Quote
Necrodermis wrote:corbear Ormand wrote:As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose. we are talking about swarm launchers, not everyone wants to be in the useless heavy suit that can barely hold it's own against infantry. unless they gave all the race heavies then i wouldn't see why not even though it's a pain to get in the suit to start. meanwhile swarms can lock on be used by whatever flavor suit you want. if the pathing was corrected and perhaps the skill itself was made useful it would be a larger danger. swarms vs forge gun is another discussion.
Swarms are broken, I never said that they weren't, but to stop a Dropship in it's full fury in this current build you need a forge gun, yeah I suicide myself when I bring it out, but it's worth it if my team comes on top and pull the win from the dropship, or makes him rage, trying to give helpful feedback to anyone and everyone who wants it, played with Sentient, he now loves me for my forge gun skills, actually the above story was the exact game he played with me.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.30 15:37:00 -
[54] - Quote
Swarms knock the hell out of even a heavily plated dropship moving at good speed. Remove the random insta-kills from a free weapon vs 1/2M+ ISK ships and we can start talking. By the way, I have a thread on this that should make everyone happy: https://forums.dust514.com/default.aspx?g=posts&t=43225&find=unread |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.10.30 19:13:00 -
[55] - Quote
Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D
I agree the forge gun is meant to deal with high value high armored targets like tanks and Drop ships. I use one all the time. Most people want to kill players all the time so when a player is smart and saves sp for a well equiped tank or dropship all the who players specked to kill drop suits are caught with their pants down. I don't think its a game mechanic issue more of a player knowledge base and team/squad issue. If you decide to go into a CQC map with a all sniper squad and complain about how your getting face rolled by mini heavys then that's your own dam fault. same goes for tanks. Tough tanks and DropShips need to be dealt with by a heavy with a forge gun or allot of players with swarm launchers. Just look how much a tank costs + its a tank if everyone could kill it it would lose all viability.
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.30 20:52:00 -
[56] - Quote
2-Ton Twenty-One wrote:Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D I agree the forge gun is meant to deal with high value high armored targets like tanks and Drop ships. I use one all the time. Most people want to kill players all the time so when a player is smart and saves sp for a well equiped tank or dropship all the who players specked to kill drop suits are caught with their pants down. I don't think its a game mechanic issue more of a player knowledge base and team/squad issue. If you decide to go into a CQC map with a all sniper squad and complain about how your getting face rolled by mini heavys then that's your own dam fault. same goes for tanks. Tough tanks and DropShips need to be dealt with by a heavy with a forge gun or allot of players with swarm launchers. Just look how much a tank costs + its a tank if everyone could kill it it would lose all viability.
But remember that the "CQC" maps you're fighting on now are merely one eighth, or smaller, sections of the full map when the game goes live. When we start playing on the full maps, a lot of dynamics are going to change. Have you actually done a full zoom out at spawn select on the smallest map we use, the three objective map? The current limited space we have to operate in is to force tight conflict to optimize the collection of performance data. Experienced dropship pilots get to see more of the map than us ground pounders and, if they want, I'm sure they can tell you there's a lot more beyond the current red zone. |
knight of 6
ZionTCD Legacy Rising
66
|
Posted - 2012.10.31 02:19:00 -
[57] - Quote
Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? because:
Quote:"I'm running 2,564ish shields and some level one turrets, oh and a nice shield recharger. that comes to about 350,000 ISK, a forge gun costs 6,000. lets run some numbers.
you can buy: 60 forge guns for what it costs me to buy 1 myron.
my current average ISK per [FULL AMBUSH] match is 70K. a full match takes 15 minutes. that's 6 matches and an hour and a half using militia blueprint gear to buy a single outfitted myron.
to earn back what it cost me to Buy my myron it has to survive 6 matches (90 min)
to earn what it cost you to buy a forge gun it will take you .0851 matches ....thinking what is .0851 matches? it's a minute and 20 seconds
quit whining.
*all numbers rounded for convenience of mental math* *all decimals accurate to the third point*"
that was posted by me some time last week. my dropship has gotten way more expensive (new gear) and the swarms got more effective but are the same price. if it were up to me I wouldn't have militia gear except grenades(especially not blue print) . if CCP is charging me an hour and halfs work just to fly my dropship it kitten well better go 69-0. you all whine to CCP that swarms can't bring it down, why should they? you think because it dominates the battle field it needs a nerf. the reality is that if a dropship pilot goes down they are spending at least 6 matches on the ground under armed and out gunned to get back up. how is that fair to US? we NEED dropships to be OP because otherwise we can't afford to run them. you see unlike your dropsuits I can't drop in 15 dropships a match... i can't afford 1 every five matches.
go 6 full matches straight without dying once and i will submit that dropships are OP until then,
quit whining. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.31 10:15:00 -
[58] - Quote
Yeah, what a good idea. Why not buff the flight speed of missiles to counter dropships?.
At least that way any ground vehicles will get completely stomped off the map by any old scrub with a free fitting. +1!
/endsarcasm
As for the pathing being off. Are people actually that blind?. Swarms can seemingly navigate around corners and scenery, then proceed to chase you across the entire map.
This thread fails hard and is not the answer.
Just remove all AV and vehicles until they work. As they are now it's a waste of time and effort for anyone using vehicles unless they go into dropships and we all know how stupidly OP they are at the minute. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.31 20:27:00 -
[59] - Quote
Ty 'SweetCheeks' Borg wrote:Yeah, what a good idea. Why not buff the flight speed of missiles to counter dropships?.
At least that way any ground vehicles will get completely stomped off the map by any old scrub with a free fitting. +1!
/endsarcasm
As for the pathing being off. Are people actually that blind?. Swarms can seemingly navigate around corners and scenery, then proceed to chase you across the entire map.
This thread fails hard and is not the answer.
Just remove all AV and vehicles until they work. As they are now it's a waste of time and effort for anyone using vehicles unless they go into dropships and we all know how stupidly OP they are at the minute.
Consider that we are currently playing in Beta... We're using the AV and vehicles now so CCP can try to make them work. If they remove them as you suggest, they'll never work as CCP won't have game play data to work with. |
Henrietta Mann
ZionTCD Legacy Rising
6
|
Posted - 2012.10.31 21:45:00 -
[60] - Quote
It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.31 21:50:00 -
[61] - Quote
Henrietta Mann wrote:It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more.
i can agree on that. the missile turret is what gets them 30+/0 in dropships. they are supposed to be a APV not a gun boat.
and gun boats should be slow and not able to out run missiles. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.31 23:54:00 -
[62] - Quote
Necrodermis wrote:Henrietta Mann wrote:It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more. i can agree on that. the missile turret is what gets them 30+/0 in dropships. they are supposed to be a APV not a gun boat. and gun boats should be slow and not able to out run missiles.
They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire.
Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. You don't want your transport flying slower than your scouts can run, do you? Keep in mind that you will be riding in them once the maps really open up. |
Ghural
The Southern Legion
63
|
Posted - 2012.11.01 00:50:00 -
[63] - Quote
Spawn another drop ship that is equipped with blasters of railguns? |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.11.01 18:28:00 -
[64] - Quote
Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like missiles instead of rockets.
I still think limited ammo would solve a lot of problems with turrets. Ships in EVE don't have infinite ammo, so neither should vehicles. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 18:34:00 -
[65] - Quote
Shiro Mokuzan wrote:Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like missiles instead of rockets.
I still think limited ammo would solve a lot of problems with turrets. Ships in EVE don't have infinite ammo, so neither should vehicles.
Do you really want the current dumbfire missiles to have tracking capability such that they can direct hit anything with a signagture? |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2012.11.02 00:59:00 -
[66] - Quote
Change nothing but the flight path of the swarms. See how/if that changes things, go from there. To many changes at once and it'll be hard to find a balance. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 01:57:00 -
[67] - Quote
Skihids wrote: They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire.
Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. You don't want your transport flying slower than your scouts can run, do you? Keep in mind that you will be riding in them once the maps really open up.
then speed up swarms to the speed of every other rocket. take out the physics that knock them around. shorten the range of both because if you don't the dropships will just fly to the ceiling and spam rockets all day. that way when you have 5+ swarm launchers you better leave the zone.
also limit the range of the rockets on the tanks, those things have unlimited range as well.
or give everyone unlimited range for the sake of realism and make tanks cost less because they are going to be destroyed in every match.
also be able to hit tanks that turn and run just as their shields go down. |
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