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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.28 03:26:00 -
[1] - Quote
Everything will change in the future, but right now swarms are not completely useless.
Yes, dropships can outrun swarms at max speed, but only at max speed.
Given the tight maps, the low ceiling, and errant gunners smacking their own ship around they aren't always able to keep up full speed.
Forge guns are alo quite wicked when wielded by a skilled player. They can keep me away from half the map if I don't want to risk a fatal strike. That often means I can't fly a full speed circle around the map. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.28 14:37:00 -
[2] - Quote
Dropships are not invulnerable to swarms if they aren't running at full speed. Good pilots will plot courses and try to maintain full speed at all times, but won't always be able to do so due to external factors. Novice pilots will often drop below max speed for turns. So keep that in mind when you fire your swarms and you will get more hits.
Forge guns are deadly. I have nothing but respect for them. A good gunner will wait for me to come around toward him and fire off the first shot, then spin around and finish me off as I fly over and away. Both shots are easier as I don't have much lateral velocity to him. One forge gunner on an objective can keep me from overflying it.
There are so many things that need to change about dropships and air combat in the future, but for the moment realize that droptships are not impossible to take down. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.31 23:54:00 -
[3] - Quote
Necrodermis wrote:Henrietta Mann wrote:It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more. i can agree on that. the missile turret is what gets them 30+/0 in dropships. they are supposed to be a APV not a gun boat. and gun boats should be slow and not able to out run missiles.
They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire.
Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. You don't want your transport flying slower than your scouts can run, do you? Keep in mind that you will be riding in them once the maps really open up. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 18:34:00 -
[4] - Quote
Shiro Mokuzan wrote:Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like missiles instead of rockets.
I still think limited ammo would solve a lot of problems with turrets. Ships in EVE don't have infinite ammo, so neither should vehicles.
Do you really want the current dumbfire missiles to have tracking capability such that they can direct hit anything with a signagture? |
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