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Shijima Kuraimaru
WarRavens
168
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Posted - 2012.10.28 06:47:00 -
[1] - Quote
Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D
Yes, Forges are awesome AV weapons and they can be used on Infantry, but infantry are a lot harder to hit as Forges shake and we have no fine aim "scope" mode. It's very much a "fire by feel" weapon. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2012.10.30 20:52:00 -
[2] - Quote
2-Ton Twenty-One wrote:Tony Calif wrote:Mister Hunt wrote:Swarm Launchers are ineffective against Dropships, but do just fine against LAV's, are you saying that LAV's are broken as well? You see, everyone thinks that each weapon is a "kill anything" type of thing. Yes, having a missile launcher is cool and all, but if that isn't the best weapon to use against it, then why should it get buffed? I'm sorry, this isn't World of Warcraft. Everyone is not equal. There are better methods to taking something out than getting a quick lock on a weapon and crying because it missed. Everyone also missed the point where they're using swarms vs shield Dropships (in general). Very few people fly armour ones for obvious reasons... I'm thinking you TI chaps are pretty clued up on this kinda stuff. I quite agree, although they could perhaps put a specific AA launcher in. Only standard tier IMHO. Btw, the forge DOES do everything. So it should. It's Dust514's awesome cool weapon. So it should be awesome and cool. Which it is :D I agree the forge gun is meant to deal with high value high armored targets like tanks and Drop ships. I use one all the time. Most people want to kill players all the time so when a player is smart and saves sp for a well equiped tank or dropship all the who players specked to kill drop suits are caught with their pants down. I don't think its a game mechanic issue more of a player knowledge base and team/squad issue. If you decide to go into a CQC map with a all sniper squad and complain about how your getting face rolled by mini heavys then that's your own dam fault. same goes for tanks. Tough tanks and DropShips need to be dealt with by a heavy with a forge gun or allot of players with swarm launchers. Just look how much a tank costs + its a tank if everyone could kill it it would lose all viability.
But remember that the "CQC" maps you're fighting on now are merely one eighth, or smaller, sections of the full map when the game goes live. When we start playing on the full maps, a lot of dynamics are going to change. Have you actually done a full zoom out at spawn select on the smallest map we use, the three objective map? The current limited space we have to operate in is to force tight conflict to optimize the collection of performance data. Experienced dropship pilots get to see more of the map than us ground pounders and, if they want, I'm sure they can tell you there's a lot more beyond the current red zone. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.31 20:27:00 -
[3] - Quote
Ty 'SweetCheeks' Borg wrote:Yeah, what a good idea. Why not buff the flight speed of missiles to counter dropships?.
At least that way any ground vehicles will get completely stomped off the map by any old scrub with a free fitting. +1!
/endsarcasm
As for the pathing being off. Are people actually that blind?. Swarms can seemingly navigate around corners and scenery, then proceed to chase you across the entire map.
This thread fails hard and is not the answer.
Just remove all AV and vehicles until they work. As they are now it's a waste of time and effort for anyone using vehicles unless they go into dropships and we all know how stupidly OP they are at the minute.
Consider that we are currently playing in Beta... We're using the AV and vehicles now so CCP can try to make them work. If they remove them as you suggest, they'll never work as CCP won't have game play data to work with. |
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