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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.28 09:15:00 -
[1] - Quote
i destroyed a few dropships.
not sure if it was timing or if the enemy was a tard. but i managed to do it with just swarms.
then again it takes 3 people with swarms 1 (myself) actually skilled up and using a higher level beyond militia to take it down.
waiting for the dropship to come to the end of it's straight fast run and release all the missiles a few seconds before he makes the turn and the missiles have a higher chance of making contact because firing directly at them is completely ineffective. the swarms see the front as an obstacle and will go around wasting travel time just so they can start following the rear of the dropship.
but volleying within 2 seconds 14 missiles 2 militia launchers and 1 lvl 5 launcher before they make the turn has a higher chance to make contact and end the flight time of the dropship.
or you can always wait till the lag freezes the dropship in the air while constantly firing rockets until the freeze, that always kills dropships.
i can agree that the swarms are indeed still broken, but dropships are able to be taken down if you volley the crap out of them at the right time. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 10:04:00 -
[2] - Quote
Drommy Hood wrote:Tanks were never that op. i don't think this thread is about tanks.
and yes they were, if you have an entire enemy team hitting a tank it would still only take 1/4th their shield and they would go 38/0 for all their gunners and the pilot.
tanks are still a pain in the side but that is because of their ridiculous speeds. they take a single swarm and they can run across the map and back into their base to recover before you reload the swarm launcher. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.28 10:44:00 -
[3] - Quote
Oxskull Duncarino wrote:Noel Bellamy wrote:Mister Hunt wrote:Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for AA that we have. I don't understand why people are giving out about this. If your getting hammered by a dropship(which cost a decent bit of ISK) then if you're well organised a couple of ye should spawn together with forge guns and blast them out of the sky. Forge guns hit hard and because of the price of dropship, pilots will develop respect if ya smack them. Use your gear!!!! It only costs ~100,000ISK and ~12,000SP to set yourself up with a great big hammer. you're right, everyone should just train into heavies and into forge guns because it's the only thing to counter dropships. the anti air missiles that lock on to vehicles are clearly not meant to be used for that and are stupid and smell bad.
on a real note, a good dropship pilot will eat a forge gun hit and fly away just fine. meanwhile the one guy that has spawned as a heavy with a forge gun is easy pickings for anyone and everyone. i killed plenty of forge gunners with sniper fire, SMGs, assult rifles, and melee.
meanwhile the dropship can only be countered by a forge gun and even that is a long shot. the forge gun isn't accurate and you have to lead it when the ship is moving at a decent speed.
unless it's lagging you pretty much have to concentrate to hit the dropship just to hit it once and if the pilot is worth a damn he will be gone to repair or turn his gunner to kill the heavy in one or two shots |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 18:24:00 -
[4] - Quote
EnglishSnake wrote:Im seeing more dropships used like flying tanks tbh
No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship
So only way to change it is to make the CRU in every type of dropship and maybe no turrets tbh but with more tank since it cannot defend itself, really make it into a transport ship dropship CRU is a tard magnet. every time they get used they just sit in the ship untill the inevitable death or untill a dedicated gunner leaves.
the dummies never hop out. even when a point is completly clear of enemies. it's used in corp battles only i would say, because randoms are just too stupid to understand. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.29 18:28:00 -
[5] - Quote
EnglishSnake wrote: Thats why ther needs to be an eject button so you can boot them out
i'd boot them far into the red zone. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.29 19:03:00 -
[6] - Quote
Rusty Shallows wrote: Because it is hilarious.
Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that would just be weird. If HMGs were effective anti-air they would be broken. Militia swarm launchers are free so they can't be too good... at least that's my guess.
My free or paid Swarms are mostly used for picking on the free-bumper cars as they are being deployed. Any shots at other vehicles are generally to scare them away.
militia swarms should be slow and inneffective. but it's not just militia that are effective by the poor flight paths.
if they changed the skill from being 5% increase to damage radius (which is only 1 meter and only does 15 damage) they should increase flight speed.
or you know fix the flight path of the missiles, that would break all the dropships that are only geared for fast. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.30 05:37:00 -
[7] - Quote
corbear Ormand wrote:As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships up, let me get my buddy in as well, either you will go the route of A. or B. take your pick, while this method is the most hardest and somtimes impossible with a decent dropship pilot and a nice shield tank, it is possible and is done quite a bit, last 2 days alone I have personally taken, or help to take down 10 dropships (4 in one game, kills are my own) with a forge gun, 7 total yesterday and 3 today.
B. Make the dropship fear you, Some dropship pilots will be like god, ultra shield tank, taking 5 shots to take them down to low/no shields, this is where you are most effective, they fear you, their gunners can't get a good lock on you and they will run, and hide in their own spawn and heal up, come back maybe take out 3 people and you'll have another 2 shots in them and they will run while you pump another 1-2 in them making them less and less effective throughout the match, they know where you are after the first run, so make sure to switch up your location, again sometimes this is hard, reason being is they have good-excellent pilots in, this is where a friend comes into play, 2 forge guns on 2 sides of the map, or within 100m of eachother pumping away at a dropship it's sure to go down, unless again, you have gone up against one of the best dropship pilots, and there are a few who evade my wrath and ultimately survive the whole game.
Take my examples of B.
Playing on the 4 flag map, dropship called in, raping all infantry on the ground, I start forging him, 2 shots and he's half shield, meaning 5 forge and he's gone, most I pumped into him was 4, slight armor damage which he ran and healed up, ultimately he had 4 kills before I got my fit out, and he ended up with a total of 9, not the 78 that your talking, a decent forge gunner can ultimately take out or make useless any dropship as long as he has support via his team, either that dropship will die in flames, or run and hide, you choose.
we are talking about swarm launchers, not everyone wants to be in the useless heavy suit that can barely hold it's own against infantry. unless they gave all the race heavies then i wouldn't see why not even though it's a pain to get in the suit to start. meanwhile swarms can lock on be used by whatever flavor suit you want. if the pathing was corrected and perhaps the skill itself was made useful it would be a larger danger.
swarms vs forge gun is another discussion. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.31 21:50:00 -
[8] - Quote
Henrietta Mann wrote:It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need.
For me they'd should remove the small missile turrets period. They cannot or will not balance with all the other weapons.
Tony has been saying it for months, and while his general downer on the process that is this beta gets on my kitten occasionally, he has a valid point.
Leave the dropship and get rid of the small missile turret and if you can stomach it place the large turret in with the other turrets it competes with. It will open the game up much more.
i can agree on that. the missile turret is what gets them 30+/0 in dropships. they are supposed to be a APV not a gun boat.
and gun boats should be slow and not able to out run missiles. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 01:57:00 -
[9] - Quote
Skihids wrote: They can't outrun small missiles, large missiles, rail guns, forge gun shots, or blaster fire.
Dropships are on the slow side, as you would see if you compared them to the fighter in the FanFest video. Very slow in comparison. You don't want your transport flying slower than your scouts can run, do you? Keep in mind that you will be riding in them once the maps really open up.
then speed up swarms to the speed of every other rocket. take out the physics that knock them around. shorten the range of both because if you don't the dropships will just fly to the ceiling and spam rockets all day. that way when you have 5+ swarm launchers you better leave the zone.
also limit the range of the rockets on the tanks, those things have unlimited range as well.
or give everyone unlimited range for the sake of realism and make tanks cost less because they are going to be destroyed in every match.
also be able to hit tanks that turn and run just as their shields go down. |
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