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Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 03:35:00 -
[1] - Quote
It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.06 03:37:00 -
[2] - Quote
+1 |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.06 03:41:00 -
[3] - Quote
You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is silly. Accept the fact that this simply comes down to preference, and that lower strafe speed doesn't mean the game no longer involves skill or nonsense like that. Dust is in a good place right now as far as strafing goes. It would be a shame if the vocal minority were to ruin that. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.06 03:41:00 -
[4] - Quote
The last time I use strafing method was Star Fox on N64 while doing a barrel roll. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.10.06 03:42:00 -
[5] - Quote
Good post. To be honest unneeded nerf on strafing was unneeded. |
Regis Mark V
91
|
Posted - 2012.10.06 03:47:00 -
[6] - Quote
Mavado V Noriega wrote:+1
Never thought we would agree on the same thing. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:48:00 -
[7] - Quote
Ridiculous |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 03:50:00 -
[8] - Quote
Fivetimes Infinity wrote:You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is silly. Accept the fact that this simply comes down to preference, and that lower strafe speed doesn't mean the game no longer involves skill or nonsense like that. Dust is in a good place right now as far as strafing goes. It would be a shame if the vocal minority were to ruin that.
You must have never played Halo 1 for the Xbox. When you ADS you can't really strafe and to be honest the strafing here is pretty much the same as it was with Halo 1.
Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy, Scout, Assault. Without strafing unnerfed, it makes the game have a lack feature in the gun game area. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:51:00 -
[9] - Quote
Halo |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:52:00 -
[10] - Quote
LMFAO |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.06 03:56:00 -
[11] - Quote
I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 03:58:00 -
[12] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! You're telling me to get good?
ME?!
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.10.06 04:00:00 -
[13] - Quote
Yes |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.10.06 04:00:00 -
[14] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
My HMG shoots a bazillion bullets a second, I'm sure them strafing faster won't hurt. Hitdetection is fixed, strafing should be returned to how it was.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.06 04:06:00 -
[15] - Quote
In reality, speed dominates power. The strafing method is the origin of Pray and Spray. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 04:07:00 -
[16] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
Who the hell uses AA?
Also saying get good when players had to ask the Devs to nerf something because they couldn't get good. Lol, show so much skill already for those that needed the Devs to hold their hands.
|
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 04:08:00 -
[17] - Quote
TiMeSpLiT--TeR wrote:In reality, speed dominates power. The strafing method is the origin of Pray and Spray. No it's not. Automatic weapons are the origin of spray and pray.
Strafing helps counter that, strafing encourages people to actually aim.
have you see how AR starts on halo reach play out? everyone just runs at one another, spamming every bullet they have, then going in for the beat down. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.06 04:08:00 -
[18] - Quote
Strafing + Scout + Shotgun = gay |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 04:11:00 -
[19] - Quote
TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival.
in this build, you're forced to sit there and take the blast. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.06 04:15:00 -
[20] - Quote
Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast.
In the last build, the best strafing methods wins. |
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.06 04:19:00 -
[21] - Quote
TiMeSpLiT--TeR wrote:Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast. In the last build, the best strafing methods wins.
Soon, you'll be seeing a player dancing around a nanohive that repairs armor and replenishes ammos. I can picture it now how silly and gay it is. |
07mak
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.10.06 04:23:00 -
[22] - Quote
*facepalm* what should i address first ok lets go with spray and pray, really your another one of those ads worshipers who denies all else as heresy? It's not spray and pray, as any third person and reticule shooter will agree, its hip fire. It takes skill and truthfully, Dust is not an Ads only game. The aim system has been set up to effectively shoot at ads and hip. Quite often I hip because ads is not as effective. has yet to have any problem with shotguns and I don't even use them. for those Halo links, I have to admit, the people aiming both had bad aim and the one strafing barely moved, really it all goes to the individual skill of the shooter. I've strafed and been shot down by a guy standing still, his aim was just that good. To tell you the truth, my aim was horrible on halo and I couldn't strafe at all, yet I still fully approve of it because it I believe it is how a shooter should be player. Also we do use cover, buildings hills whatever we can, but much of the landscape is also pocketed with flat empty land, where are we to smarty take cover? Also, one who strafes can't spray and pray for crap, they can aim, but spray and pray is inefficient compared to hip fire. If you're wondering the difference, hip fire is actually aiming w/o ads and spray and pray is for ads worshipers who gave up on aiming. |
07mak
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.10.06 04:25:00 -
[23] - Quote
TiMeSpLiT--TeR wrote:TiMeSpLiT--TeR wrote:Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast. In the last build, the best strafing methods wins. Soon, you'll be seeing a player dancing around a nanohive that repairs armor and replenishes ammos. I can picture it now how silly and gay it is. you mean smart right? or would you rather have a person sit there as a sniper target? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.06 04:26:00 -
[24] - Quote
Most tactical shooters are realistic and set in modern times, therefore slow movement people in gear actually move at. Most run-gun are sci-fi (explaining super human speed) and/or unrealistic. Speed is not what makes a tactical shooter tactical, a sci-fi tactical shooter could set speed anywhere they want.
I say return strafe speed, keep the inertia, and add a cover system. This would make dust's gun game unique. The bullet dodging was lag and hit-detection glitches, the lag caused misses were more frequent with higher speeds and direction changes. Once this is fixed strafing can(and should in my opinion) return. I'm not sure if it's fixed or less noticeable with strafe nerf.
The forge does shoot a bullet like slug, it's a rail gun, looking forward to see the close in high damage gallente version of hybrid anti-tank.
A scout running straight at someone should die, the idea with speed tank is to move faster then they can aim. Only works at very close range. If a scout running straight at a heavy, they might as well be stationary, except their hitbox is growing. It is also hard to do with more then one enemy, since running in circle around one means there are times you are running straight at the others. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 04:29:00 -
[25] - Quote
Socom 4 proved cover systems are gay |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:32:00 -
[26] - Quote
+1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts). |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 04:35:00 -
[27] - Quote
strafing is the equivalent of "dog fighting" on the ground. |
Regis Mark V
91
|
Posted - 2012.10.06 04:35:00 -
[28] - Quote
GIZMO2606 wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Who the hell uses AA? Also saying get good when players had to ask the Devs to nerf something because they couldn't get good. Lol, show so much skill already for those that needed the Devs to hold their hands.
This^ |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 04:37:00 -
[29] - Quote
Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 04:38:00 -
[30] - Quote
xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground.
I call bs on that |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.06 04:38:00 -
[31] - Quote
xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground.
Yea I picture a Chihuahua bouncing around a poodle. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.06 04:39:00 -
[32] - Quote
GIZMO2606 wrote:Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy, Scout, Assault. Without strafing unnerfed, it makes the game have a lack feature in the gun game area.
So aiming, positioning, team work, and using cover don't contribute at all? I guess if you ever meet someone with the exact same gear as you, the fight always ends in both of you dying simultaneously? I understand that you prefer faster strafing, but you need to understand that making up bullshit like what you wrote there doesn't help your side of the discussion. Everyone knows you're full of **** in asserting that you will always win a fight against someone with inferior gear than you have, because we've actually played Dust. |
The-Truth
Zumari Force Projection Caldari State
3
|
Posted - 2012.10.06 04:41:00 -
[33] - Quote
How to put this.... by nerfing the strafing speed, it allows players with not so great aim, to keep a lock on their targets more easily... because we aren't movning side to side as fast... this makes the game easier for the common rabble.. which right now isn't necessarily a bad thing as the game is still in beta and getting more people to enjoy the game is key to it's future success... now for the veteran gamers, and the people that aren't scrubs, this nerf sucks for us as it apretty much forces us to to play straight up and gives the scrubs a better chance to kill us.... Personally I'm ok with the nerf for right now, as long as they continue to tweak it to find a balance that the veteran players are ok with, and still allows the scrubs to be semi competitive... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 04:43:00 -
[34] - Quote
Vermaak Doe wrote:xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground. I call bs on that
Who stands like an idiot while in a gun fight? Of course people are going to move around as an effort to break somebody else's aim. |
Icedslayer
SVER True Blood Unclaimed.
42
|
Posted - 2012.10.06 04:44:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:+1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts).
Your completely right that's our primary defense, seeing how a few assault rifle bullets drops our shields and a few more finishes us off. If the hit detection is fixed then put the strafe speed back, last build people in heavies were a joke cause they couldn't hit the scout, so they fix the HD and **** our primary defense and now whose telling us to get good, pathetic.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:44:00 -
[36] - Quote
Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now
They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 04:46:00 -
[37] - Quote
xprotoman23 wrote:Vermaak Doe wrote:xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground. I call bs on that Who stands like an idiot while in a gun fight? Of course people are going to move around as an effort to break somebody else's aim.
Cover, we have tons of it |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 04:47:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:49:00 -
[39] - Quote
Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox If they can't use the speed in a gun fight (strafing), then they have nothing. A smaller hitbox doesn't amount to anything if you're almost standing still. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.06 04:50:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue.
But a scout typically isn't designed to engage the enemy head on. They are to run fast behind enemy lines and drop links and scout enemy positions. And they can also flip objectives.
There survivability is the opposite of the heavy which is speed. They should run from fights not into them. A heavy is supposed to tank some shots cause we all know he's not running anywhere.
The suits are supposed to have purpose in a larger group. The way we are playing now everyone wants there suit choice to be thebest. But each has a role to play. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:56:00 -
[41] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 04:57:00 -
[42] - Quote
KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox If they can't use the speed in a gun fight (strafing), then they have nothing. A smaller hitbox doesn't amount to anything if you're almost standing still.
And why would anyone choose an open space to strafe in over cover? The speed isn't meant for them to run though enemy lines, but to have a chance of escaping confrontation |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 04:57:00 -
[43] - Quote
Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground. I call bs on that Who stands like an idiot while in a gun fight? Of course people are going to move around as an effort to break somebody else's aim. Cover, we have tons of it
what's the point in using cover when you have regenerating shields. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 05:01:00 -
[44] - Quote
Fivetimes Infinity wrote:GIZMO2606 wrote:Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy, Scout, Assault. Without strafing unnerfed, it makes the game have a lack feature in the gun game area. So aiming, positioning, team work, and using cover don't contribute at all? I guess if you ever meet someone with the exact same gear as you, the fight always ends in both of you dying simultaneously? I understand that you prefer faster strafing, but you need to understand that making up bullshit like what you wrote there doesn't help your side of the discussion. Everyone knows you're full of **** in asserting that you will always win a fight against someone with inferior gear than you have, because we've actually played Dust.
No gun game wins gun fights but this game is lacking a major feature that add gun game, strafing. I'm not going to lie, I've been killed in my advance loadout a good amount of time. You can tell those that have good gun game and those that lack it. Sadly, a lot of players lack gun game in this game. Those with good gun game can take out anyone in any gear but if you give them advance gear, they'll wreck you in game. Strafing adds to the gun game factor and the survivability factor also. Again though, those that wanted to have a nerf on strafing lack the gun game and needed a Dev to hold their hand. |
Icedslayer
SVER True Blood Unclaimed.
42
|
Posted - 2012.10.06 05:02:00 -
[45] - Quote
Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox
Still its a balancing issue
-Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed
Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed
If i wanted to play Assault like everyone else i would, but what would be the point of the scout then?
And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.06 05:02:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around.
a : of or relating to tactics: as (1) : of or relating to small-scale actions serving a larger purpose (2) : made or carried out with only a limited or immediate end in view |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 05:06:00 -
[47] - Quote
HowDidThatTaste wrote:KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. a : of or relating to tactics: as (1) : of or relating to small-scale actions serving a larger purpose (2) : made or carried out with only a limited or immediate end in view
The end of which is winning. Anything is tactical if its something that contributes to the overall end or larger purpose (winning). If strafing was still an option, it would be tactical because it would help contribute to victory. Nothing about the definition of tactical favors strafing over cover. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 05:11:00 -
[48] - Quote
xprotoman23 wrote:Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground. I call bs on that Who stands like an idiot while in a gun fight? Of course people are going to move around as an effort to break somebody else's aim. Cover, we have tons of it what's the point in using cover when you have regenerating shields. Get shot, go into cover, regen shields or are you too stupid to understand simple methods of avoiding death? |
Icedslayer
SVER True Blood Unclaimed.
42
|
Posted - 2012.10.06 05:13:00 -
[49] - Quote
HowDidThatTaste wrote:KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. a : of or relating to tactics: as (1) : of or relating to small-scale actions serving a larger purpose (2) : made or carried out with only a limited or immediate end in view
Why you so scared of them bringing strafing back? Your tactic is sitting in a suit that has over 1000 hp and wielding a HMG my tactic is running through and dropping up links behind your lines, so when i come across you you should drop me easily without my strafing but with it i give you a run for your money. Either way skill should conquer all. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 05:15:00 -
[50] - Quote
Icedslayer wrote:Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox Still its a balancing issue -Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed If i wanted to play Assault like everyone else i would, but what would be the point of the scout then? And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me
I call bs once again on the heavy assumption
Small hitbox = less sprayed rounds going into it which means it is harder to spray and pray at than any other suit
Since you gun game is so good, why do you need to waste time prancing when your fire could be more accurate from a still position? |
|
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 05:25:00 -
[51] - Quote
Vermaak Doe wrote:Icedslayer wrote:Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox Still its a balancing issue -Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed If i wanted to play Assault like everyone else i would, but what would be the point of the scout then? And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me I call bs once again on the heavy assumption Small hitbox = less sprayed rounds going into it which means it is harder to spray and pray at than any other suit Since you gun game is so good, why do you need to waste time prancing when your fire could be more accurate from a still position? you''re only defending the nerf because you'ere bad, and now that it has been nerfed, you're actually able to DO something. You're the type pf player the Devs were holding the hands of.
Cover cannot save you entirely. |
Icedslayer
SVER True Blood Unclaimed.
42
|
Posted - 2012.10.06 05:27:00 -
[52] - Quote
Vermaak Doe wrote:Icedslayer wrote:Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox Still its a balancing issue -Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed If i wanted to play Assault like everyone else i would, but what would be the point of the scout then? And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me I call bs once again on the heavy assumption Small hitbox = less sprayed rounds going into it which means it is harder to spray and pray at than any other suit Since you gun game is so good, why do you need to waste time prancing when your fire could be more accurate from a still position?
You miss the whole point of the scout, SPEED IS YOUR WEAPON AND YOUR DEFENCE. And yes i could stand completely still and fire, and yes its would be more accurate, and on many ocassions i do that. but if i get fired upon, i have don't have the luxury of having massive shield or armor to soak up the damage so i drop easily, compared to most Assaults which can rock up to 300 shield and almost 200 armor. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.06 05:38:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. a : of or relating to tactics: as (1) : of or relating to small-scale actions serving a larger purpose (2) : made or carried out with only a limited or immediate end in view The end of which is winning. Anything is tactical if its something that contributes to the overall end or larger purpose (winning). If strafing was still an option, it would be tactical because it would help contribute to victory. Nothing about the definition of tactical favors strafing over cover.
We are both right. Just depend on if you have it or not.
Honestly I don't care. My gun game finds all targets. I just think the dancing is silly |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.06 05:59:00 -
[54] - Quote
GIZMO2606 wrote:Again though, those that wanted to have a nerf on strafing lack the gun game and needed a Dev to hold their hand.
You don't have any idea what you're talking about. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.06 06:06:00 -
[55] - Quote
Where does it say i care about kd? I implied he did since he bragged about being high on the leaderboard and he implied his status was.due to kills.
Simple deduction |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 06:11:00 -
[56] - Quote
Fivetimes Infinity wrote:GIZMO2606 wrote:Again though, those that wanted to have a nerf on strafing lack the gun game and needed a Dev to hold their hand. You don't have any idea what you're talking about.
You must be one of those people that QQ'd about strafing players so you cried to the Devs right? Those with gun game can strafe and shoot at the same time and counter strafe and shoot at the same time. Those that lack skill in FPS games need someone or something to give them a edge. With that said, the nerf was highly unneeded and anyone that is good at FPS games know that. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.06 06:15:00 -
[57] - Quote
The OP gets it. |
APOPHIS Xxx
The Sound Of Freedom Renegade Alliance
3
|
Posted - 2012.10.06 06:44:00 -
[58] - Quote
My Dust playing time has significantly reduced due to this ridiculous NERF! Might as well play EVE where there's no strafing! Just orbit the fool and depend on your shield and armor HP's. Oh crap i'm taking damage!! Gotta warp away! Now i'm goiing to hide by this asteroid for a bit then go back and orbit some more! That's so skillful! LOL Hey!! Let's all line up in rows and don't shoot until we see the whites of their eyes!! Ready!! Aim!! Fire!! Reload!! You know!! Like how they fought back in the colonial days!! LOL |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.06 07:32:00 -
[59] - Quote
Zekain Kade wrote:............ if you think I'm wrong, then you're delusional.
Delusional, ret*arded, and so on and so on, I can not understand how you get so many 'likes' when you insist on calling people names.
Heaven forbid that someone disagrees with you.
Zekain Kade wrote:Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision. Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
......... of course it's a tactical decision. Any time any armed forces decide not to do something based on logistics it's a tactical decision.
And just for clarity, your ability to get somewhere is logistics.
I love posters like you, you play the 'not life like' card when you want and then play the 'please not life like' card another time.
If we left the design of games to the likes of you, we would have one rule for you when you are playing and one for the rest of us when you log off.
Regards (as always)
Jax |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.06 12:33:00 -
[60] - Quote
Zekain Kade wrote:It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability.
+1 Scout got boned this build. Funny how CCP (like all developers) overcompensates when they try and balance things out. Scouts last build were nearly invincible. High strafe speed coupled with horrid hit detection=unstoppable. Instead of fixing Hit Detection alone (which would have fixed the problem), the ALSO nerfed the strafe speed.
Unintended consequence: Scout has NO counter to other suits' higher HP. Also, gun game is watered down to, who sees who first, and who has better gun and/or higher HP. |
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.06 12:46:00 -
[61] - Quote
GIZMO2606 wrote:Fivetimes Infinity wrote:You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is silly. Accept the fact that this simply comes down to preference, and that lower strafe speed doesn't mean the game no longer involves skill or nonsense like that. Dust is in a good place right now as far as strafing goes. It would be a shame if the vocal minority were to ruin that. You must have never played Halo 1 for the Xbox. When you ADS you can't really strafe and to be honest the strafing here is pretty much the same as it was with Halo 1. Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy, Scout, Assault. Without strafing unnerfed, it makes the game have a lack feature in the gun game area.
what gizzy said tbqh.
Gear wins because now that strafe sucks it comes down to who can do more DPS a good player in **** gear can make it harder for his opponent with better gear to land shots while he can be landing more how can ppl not see this simple logic adds SKILL to the game is beyond me. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.06 12:51:00 -
[62] - Quote
Regis Mark V wrote:Mavado V Noriega wrote:+1 Never thought we would agree on the same thing.
we agree on alot of things actually regis u just continuously rant about them and that honestly doesnt help the situation lol i prefer to keep calm and post feedback and suggestions and if CCP listens then kool if they dont then oh well.....hope the game turns out well either way.
Still havent gotten any dev feedback on my VR training thread and with this new skill cap in pubbin is boring so might as well practice with corp/alliance mates tbh |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.06 13:03:00 -
[63] - Quote
+ 1 op this build would be ok if it wasnt for this...and the AR megabuff..um and OB spam and....I'll just stop there |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.06 13:32:00 -
[64] - Quote
GIZMO2606 wrote:You must be one of those people that QQ'd about strafing players so you cried to the Devs right? Those with gun game can strafe and shoot at the same time and counter strafe and shoot at the same time. Those that lack skill in FPS games need someone or something to give them a edge. With that said, the nerf was highly unneeded and anyone that is good at FPS games know that.
Yes, I totally cried to CCP and they were all like "awww, Fivetimes Infinity, why're you so sad?" and I was like "ohhh, strafing is hard, it is a true man's FPS skill to mash the left-right directions while fighting, I cannot handle this!" and they were all "okay dawg, we'll change the way our FPS game works to make you happy." Then we terrorist fist-bumped and I was made King of Iceland. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.06 13:37:00 -
[65] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
May be it is but it has just taken a little bit more fun out of the game, witch seems to happen with each new build |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 17:07:00 -
[66] - Quote
i really wish CCP would reply to this on going matter, so many of us have been stating that we don't like the state of this build. they NEED to say something. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.06 17:12:00 -
[67] - Quote
Fivetimes Infinity wrote:You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is silly. Accept the fact that this simply comes down to preference, and that lower strafe speed doesn't mean the game no longer involves skill or nonsense like that. Dust is in a good place right now as far as strafing goes. It would be a shame if the vocal minority were to ruin that.
Fivetimes, sometimes I think I love you...
Err...uhh...what? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.06 17:19:00 -
[68] - Quote
I thought aiming won the battles? |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 17:22:00 -
[69] - Quote
EnglishSnake wrote:I thought aiming won the battles? aiming correctly is a part of skill. if your aim sucks, you'll probably loose.
In this build however, your equipment decides who wins and who loses CCP did not want that to begin with, but they did just that with this new build.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.06 17:29:00 -
[70] - Quote
I guess they're going to try and follow in the footsteps of the World of Tanks model one way or another, because they've turned infantry into tanks. acc If you can tank more damage in a face to face battle - you win - no exceptions. |
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Loss Tovas
ZionTCD Legacy Rising
236
|
Posted - 2012.10.06 17:42:00 -
[71] - Quote
Zekain Kade wrote:EnglishSnake wrote:I thought aiming won the battles? aiming correctly is a part of skill. if your aim sucks, you'll probably loose. In this build however, your equipment decides who wins and who loses CCP did not want that to begin with, but they did just that with this new build.
I disagree with you.
I fought against you in the last build more than a few times and while you are good, you aren't that good. In this build being able to solo it up has gone the way of the dodo and I couldn't be happier. This game is about teamwork and teamwork owns all. My squad of 4 guys that I run with each fit a niche and we spread the point gain across all of us. So does that mean I don't end up on the top of the leader board having gone 6:1? Sure, but who cares? Because my squad can damn near guarantee victory.
And that's what this game is about. I understand that some players are approaching this with the New Eden mind set of open world = what I ever I want it to, but this game isn't Skyrim. There actually is the tangible MMO endgame that I think a lot of you FPS guys are missing here. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.06 17:44:00 -
[72] - Quote
i'll add, once again, my share regarding this straf issue.
Saying straffing is the base of spray and pray is hilarious. Try that with no recoil weapon. In counter strike, not strafing was the death of you just like spraying as weapons had a real recoil. short burst and strafing in and out of cover was the way to play. But as you can't always be into cover (unless you're a massive camper) when you play objectives, how good you were at strafing and then placing short burst was the key to avoi being killed because you got spotted first.
Also, Counter strike: 3 bullets in chest with most weapons = Death. Wich means avoiding one burst with strak skills was the difference between frag and be fragged.
Now in dust, you have tons of hp. With this slow movement speed, being shot first and with this huge amount of HP, there is no way you can reverse the fight against a decent player. You can say whatever you like, this is how it is now.
Now. i made in another thread a case for straf speed as being the equivalent of speed tanking in EVE. And CCP ALWAYS stated that the difference in mobility was supposed to play this role with the different type of suits. Also, i LOL at those who say scouts were unkillable in precursor. Yes hit detection made some encounter pretty weird and frustrating but they werent the nemesis people seem to describe. At least not for me.
Now, they're made of paper (as always) and are basically screwed. I also LOL at those saying that scouts arent made to get in a close fight. This game is about choosing your play-style. Whenever something forces you in a specific style of play, it is WRONG.
Scouts are supposed to be fast and then perfectly suited to quickly get CQC and use weapons accordingly, being nova knives or shotgun. Heavies can be too in a defensive way to prevent those type of rush when defending a position with their higher survivability. etc...
Try and offer all those options now that you absolutely CANT try and disturb a camping guy aim by making moves. I would be perfectly fine with a higher recoil when moving just like any decent FPS works. But the game is at the moment both predictable and boring. Do i mean that playing while NEVER using cover should be valid ? that you should be able to rush a guy moving left right and never get killed ? of course not. This about balance.
Try and get out of your head that even with precursor movements, playing cover style would be perfectly effective with the new HD. A guy rushing at you will always take more bullets than you in the first time of the fight. Then it's up to you to be good enough to track your target and not get overwhelmed. NOT the game to ease your pain.
Like it or not. Good use of cover is a skill. Good moves while in a fight is a skill. Both are valid and were valid in precursor while now, this massive nerf took away one of them and gives the advantage to people staying in position. Crippling the gameplay. Just witness how hard people camp now when objectives seem lost. I can barely play the game now without being bored or ***** about it.
And as you guys are fan of the "get good" ****. i'll jsut add that i still maitain my KDR above 2.0. Finally, what i see is that among the 30 people in my team who play Dust like hell for weeks\month, almost everyone is already bored by that build. And those guys come from BF, MAG, or PC shooters.... |
Arcushek Dion
Doomheim
73
|
Posted - 2012.10.06 17:52:00 -
[73] - Quote
Zekain Kade wrote:It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability.
Strafe speed has absolutely nothing to do with advancing on a position. That's forward movement. If you want to advance on a defended position you work as a squad providing cover fire to allow other squadmates to advance towards the enemy. There's nothing strategic about dancing your way toward the enemy. It's just exploiting a weakness of the control scheme.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.06 18:00:00 -
[74] - Quote
Zekain Kade wrote:EnglishSnake wrote:I thought aiming won the battles? aiming correctly is a part of skill. if your aim sucks, you'll probably loose. In this build however, your equipment decides who wins and who loses CCP did not want that to begin with, but they did just that with this new build.
Someone tell my milita gear then because its doing okay for me |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 18:05:00 -
[75] - Quote
Arcushek Dion wrote:Zekain Kade wrote:It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability. Strafe speed has absolutely nothing to do with advancing on a position. That's forward movement. If you want to advance on a defended position you work as a squad providing cover fire to allow other squadmates to advance towards the enemy. There's nothing strategic about dancing your way toward the enemy. It's just exploiting a weakness of the control scheme. you are just all kinds of stupid.
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.06 18:13:00 -
[76] - Quote
How much slower is the strafe speed, actually? To me it feels more like they've just added more wait to our characters such that gun battles aren't like the adadadadadadadada fests of Planetside, but that might just be me. Actually, why not have a small percentage bonus for intertia reduction on the Mobility skill? |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 18:40:00 -
[77] - Quote
KAGEHOSHI Horned Wolf wrote:+1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts). The scout shouldn't be getting into head-to-head gunfights. He should be using maneuver and stealth. He has the speed to disengage from combat he can't win and to get into position to where he has the advantage.
The strafe nerf made scouts need to be played like scouts, not as circle-strafing combat machines. Scouts need tactics to survive now and that's a good thing. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 18:46:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. When people use the word "tactical" with regard to FPSs, they usually mean that it involves some degree of real- world infantry tactics--things like using cover, suppressing fire, flanking, etc. High-speed strafing makes cover and the rest of these tactics mostly irrelevant.
You could also argue that Super Mario Bros. is tactical, but that's not what is meant here. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.06 19:12:00 -
[79] - Quote
Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast.
Many times if i'm in a firefight with 2 or more people while i was trying to flank. I'll just stand there for my death cause scouts (aren't ment to tank anything, except with their speed) and the speed boost modules are only useful for sprinting, which is only 1 direction.
Now with the old movement, i could try to get to cover so i could even turn my screen to try and run out of the situation.
Scouts have lost the little power they had. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.10.06 19:21:00 -
[80] - Quote
I am always amazed at how many people hate the fact that you can move and shoot while they can only shoot or move. So many people want a watered down game where there is little to no action going on. Right now those who are doing the best are the ones who are in the back earning WP by repairing vehicles and then using OBS. I have been in several games where we have lost due to the clone count because we pushed the enemy to the red line and then they just OBS us to no clones despite the fact that they were doing virtually no dmg to our MCC. Is this really what we want this game to become? Because right now this is actually the most effective way to win on most maps.
Also its dumb that if you turn a corner and run into 5 guys you just die period. You cant possibly move back around the corner and try to throw a nade to make them think twice about chasing you. A skilled person who might be able to at least make a stand and even though they would likely end up dying if they are good enough maybe they wont. Right now there is no skilled evasion of enemies if you suddenly find yourself in a tight spot. If your arguement is that they should have been aware of their surroundings and not gotten into that predicament....when I would agree. But my question is if you have 5 guys shooting at 1 person why cant you kill him without the strafe being nerfed? I mean seriously its only 1 guy. So while I agree he should have ended up dying I cant sit back and say that because of this we should automatically give the kill to the 5 people. They should have to earn the kill by actually shooting him and if they have bad aim and he is able to make it out of there then they should be ashamed of their poor aim not say this game is unfair because he has skills that allow him to utilize his movements to avoid being shot by ppl with bad aim. |
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