mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2012.10.06 12:33:00 -
[1] - Quote
Zekain Kade wrote:It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability.
+1 Scout got boned this build. Funny how CCP (like all developers) overcompensates when they try and balance things out. Scouts last build were nearly invincible. High strafe speed coupled with horrid hit detection=unstoppable. Instead of fixing Hit Detection alone (which would have fixed the problem), the ALSO nerfed the strafe speed.
Unintended consequence: Scout has NO counter to other suits' higher HP. Also, gun game is watered down to, who sees who first, and who has better gun and/or higher HP. |