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Icedslayer
SVER True Blood Unclaimed.
42
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Posted - 2012.10.06 04:44:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:+1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts).
Your completely right that's our primary defense, seeing how a few assault rifle bullets drops our shields and a few more finishes us off. If the hit detection is fixed then put the strafe speed back, last build people in heavies were a joke cause they couldn't hit the scout, so they fix the HD and **** our primary defense and now whose telling us to get good, pathetic.
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Icedslayer
SVER True Blood Unclaimed.
42
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Posted - 2012.10.06 05:02:00 -
[2] - Quote
Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox
Still its a balancing issue
-Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed
Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed
If i wanted to play Assault like everyone else i would, but what would be the point of the scout then?
And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me
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Icedslayer
SVER True Blood Unclaimed.
42
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Posted - 2012.10.06 05:13:00 -
[3] - Quote
HowDidThatTaste wrote:KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. a : of or relating to tactics: as (1) : of or relating to small-scale actions serving a larger purpose (2) : made or carried out with only a limited or immediate end in view
Why you so scared of them bringing strafing back? Your tactic is sitting in a suit that has over 1000 hp and wielding a HMG my tactic is running through and dropping up links behind your lines, so when i come across you you should drop me easily without my strafing but with it i give you a run for your money. Either way skill should conquer all. |
Icedslayer
SVER True Blood Unclaimed.
42
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Posted - 2012.10.06 05:27:00 -
[4] - Quote
Vermaak Doe wrote:Icedslayer wrote:Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox Still its a balancing issue -Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed If i wanted to play Assault like everyone else i would, but what would be the point of the scout then? And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me I call bs once again on the heavy assumption Small hitbox = less sprayed rounds going into it which means it is harder to spray and pray at than any other suit Since you gun game is so good, why do you need to waste time prancing when your fire could be more accurate from a still position?
You miss the whole point of the scout, SPEED IS YOUR WEAPON AND YOUR DEFENCE. And yes i could stand completely still and fire, and yes its would be more accurate, and on many ocassions i do that. but if i get fired upon, i have don't have the luxury of having massive shield or armor to soak up the damage so i drop easily, compared to most Assaults which can rock up to 300 shield and almost 200 armor. |
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