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Zekain Kade
BetaMax.
931
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Posted - 2012.10.06 03:35:00 -
[1] - Quote
It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.06 03:37:00 -
[2] - Quote
+1 |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.06 03:41:00 -
[3] - Quote
You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is silly. Accept the fact that this simply comes down to preference, and that lower strafe speed doesn't mean the game no longer involves skill or nonsense like that. Dust is in a good place right now as far as strafing goes. It would be a shame if the vocal minority were to ruin that. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:41:00 -
[4] - Quote
The last time I use strafing method was Star Fox on N64 while doing a barrel roll. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.10.06 03:42:00 -
[5] - Quote
Good post. To be honest unneeded nerf on strafing was unneeded. |
Regis Mark V
91
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Posted - 2012.10.06 03:47:00 -
[6] - Quote
Mavado V Noriega wrote:+1
Never thought we would agree on the same thing. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:48:00 -
[7] - Quote
Ridiculous |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.10.06 03:50:00 -
[8] - Quote
Fivetimes Infinity wrote:You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is silly. Accept the fact that this simply comes down to preference, and that lower strafe speed doesn't mean the game no longer involves skill or nonsense like that. Dust is in a good place right now as far as strafing goes. It would be a shame if the vocal minority were to ruin that.
You must have never played Halo 1 for the Xbox. When you ADS you can't really strafe and to be honest the strafing here is pretty much the same as it was with Halo 1.
Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy, Scout, Assault. Without strafing unnerfed, it makes the game have a lack feature in the gun game area. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:51:00 -
[9] - Quote
Halo |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 03:52:00 -
[10] - Quote
LMFAO |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.10.06 03:56:00 -
[11] - Quote
I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.06 03:58:00 -
[12] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! You're telling me to get good?
ME?!
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.10.06 04:00:00 -
[13] - Quote
Yes |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.10.06 04:00:00 -
[14] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
My HMG shoots a bazillion bullets a second, I'm sure them strafing faster won't hurt. Hitdetection is fixed, strafing should be returned to how it was.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 04:06:00 -
[15] - Quote
In reality, speed dominates power. The strafing method is the origin of Pray and Spray. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.10.06 04:07:00 -
[16] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
Who the hell uses AA?
Also saying get good when players had to ask the Devs to nerf something because they couldn't get good. Lol, show so much skill already for those that needed the Devs to hold their hands.
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Zekain Kade
BetaMax.
931
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Posted - 2012.10.06 04:08:00 -
[17] - Quote
TiMeSpLiT--TeR wrote:In reality, speed dominates power. The strafing method is the origin of Pray and Spray. No it's not. Automatic weapons are the origin of spray and pray.
Strafing helps counter that, strafing encourages people to actually aim.
have you see how AR starts on halo reach play out? everyone just runs at one another, spamming every bullet they have, then going in for the beat down. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 04:08:00 -
[18] - Quote
Strafing + Scout + Shotgun = gay |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.06 04:11:00 -
[19] - Quote
TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival.
in this build, you're forced to sit there and take the blast. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 04:15:00 -
[20] - Quote
Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast.
In the last build, the best strafing methods wins. |
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.06 04:19:00 -
[21] - Quote
TiMeSpLiT--TeR wrote:Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast. In the last build, the best strafing methods wins.
Soon, you'll be seeing a player dancing around a nanohive that repairs armor and replenishes ammos. I can picture it now how silly and gay it is. |
07mak
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.10.06 04:23:00 -
[22] - Quote
*facepalm* what should i address first ok lets go with spray and pray, really your another one of those ads worshipers who denies all else as heresy? It's not spray and pray, as any third person and reticule shooter will agree, its hip fire. It takes skill and truthfully, Dust is not an Ads only game. The aim system has been set up to effectively shoot at ads and hip. Quite often I hip because ads is not as effective. has yet to have any problem with shotguns and I don't even use them. for those Halo links, I have to admit, the people aiming both had bad aim and the one strafing barely moved, really it all goes to the individual skill of the shooter. I've strafed and been shot down by a guy standing still, his aim was just that good. To tell you the truth, my aim was horrible on halo and I couldn't strafe at all, yet I still fully approve of it because it I believe it is how a shooter should be player. Also we do use cover, buildings hills whatever we can, but much of the landscape is also pocketed with flat empty land, where are we to smarty take cover? Also, one who strafes can't spray and pray for crap, they can aim, but spray and pray is inefficient compared to hip fire. If you're wondering the difference, hip fire is actually aiming w/o ads and spray and pray is for ads worshipers who gave up on aiming. |
07mak
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.10.06 04:25:00 -
[23] - Quote
TiMeSpLiT--TeR wrote:TiMeSpLiT--TeR wrote:Zekain Kade wrote:TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival. in this build, you're forced to sit there and take the blast. In the last build, the best strafing methods wins. Soon, you'll be seeing a player dancing around a nanohive that repairs armor and replenishes ammos. I can picture it now how silly and gay it is. you mean smart right? or would you rather have a person sit there as a sniper target? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.06 04:26:00 -
[24] - Quote
Most tactical shooters are realistic and set in modern times, therefore slow movement people in gear actually move at. Most run-gun are sci-fi (explaining super human speed) and/or unrealistic. Speed is not what makes a tactical shooter tactical, a sci-fi tactical shooter could set speed anywhere they want.
I say return strafe speed, keep the inertia, and add a cover system. This would make dust's gun game unique. The bullet dodging was lag and hit-detection glitches, the lag caused misses were more frequent with higher speeds and direction changes. Once this is fixed strafing can(and should in my opinion) return. I'm not sure if it's fixed or less noticeable with strafe nerf.
The forge does shoot a bullet like slug, it's a rail gun, looking forward to see the close in high damage gallente version of hybrid anti-tank.
A scout running straight at someone should die, the idea with speed tank is to move faster then they can aim. Only works at very close range. If a scout running straight at a heavy, they might as well be stationary, except their hitbox is growing. It is also hard to do with more then one enemy, since running in circle around one means there are times you are running straight at the others. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.06 04:29:00 -
[25] - Quote
Socom 4 proved cover systems are gay |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.06 04:32:00 -
[26] - Quote
+1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts). |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.06 04:35:00 -
[27] - Quote
strafing is the equivalent of "dog fighting" on the ground. |
Regis Mark V
91
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Posted - 2012.10.06 04:35:00 -
[28] - Quote
GIZMO2606 wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Who the hell uses AA? Also saying get good when players had to ask the Devs to nerf something because they couldn't get good. Lol, show so much skill already for those that needed the Devs to hold their hands.
This^ |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.06 04:37:00 -
[29] - Quote
Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.06 04:38:00 -
[30] - Quote
xprotoman23 wrote:strafing is the equivalent of "dog fighting" on the ground.
I call bs on that |
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