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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.06 04:32:00 -
[1] - Quote
+1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scouts). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:44:00 -
[2] - Quote
Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now
They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:49:00 -
[3] - Quote
Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox If they can't use the speed in a gun fight (strafing), then they have nothing. A smaller hitbox doesn't amount to anything if you're almost standing still. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:56:00 -
[4] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good!
Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 05:06:00 -
[5] - Quote
HowDidThatTaste wrote:KAGEHOSHI Horned Wolf wrote:HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! Tactical means relating to tactics, and tactics is whatever set of available actions you do to maximize a desired result. This means if stafing was an available action, then it would be tactical. Tactical =/= realistic. I hate it when people just throw the word "tactical" around. a : of or relating to tactics: as (1) : of or relating to small-scale actions serving a larger purpose (2) : made or carried out with only a limited or immediate end in view
The end of which is winning. Anything is tactical if its something that contributes to the overall end or larger purpose (winning). If strafing was still an option, it would be tactical because it would help contribute to victory. Nothing about the definition of tactical favors strafing over cover. |
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