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Zekain Kade
BetaMax.
931
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Posted - 2012.10.06 03:35:00 -
[1] - Quote
It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 03:58:00 -
[2] - Quote
HowDidThatTaste wrote:I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone and expecting your dance moves to be the deciding factor.
This makes your aiming skills much more important. And you already have auto aim available. So I really don't get this complaint.
Get good! You're telling me to get good?
ME?!
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Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 04:08:00 -
[3] - Quote
TiMeSpLiT--TeR wrote:In reality, speed dominates power. The strafing method is the origin of Pray and Spray. No it's not. Automatic weapons are the origin of spray and pray.
Strafing helps counter that, strafing encourages people to actually aim.
have you see how AR starts on halo reach play out? everyone just runs at one another, spamming every bullet they have, then going in for the beat down. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 04:11:00 -
[4] - Quote
TiMeSpLiT--TeR wrote:Strafing + Scout + Shotgun = gay Strafing+ anything other then a scout + What ever weapon he's using = a way survival.
in this build, you're forced to sit there and take the blast. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 05:25:00 -
[5] - Quote
Vermaak Doe wrote:Icedslayer wrote:Vermaak Doe wrote:KAGEHOSHI Horned Wolf wrote:Vermaak Doe wrote:Poor scouts? Oh let's pitty those formerly intangible fairies that hopped around all day and night, that's exactly what they need right now They could not be hit because of the hit detection. Hit detection is fixed now, so if your aiming skills are better than their evasion skills, then you should be fine. The scout trades defense for speed. If they can't use their speed in battle, then they have nothing. It is a balance issue. Speed and a smaller hitbox Still its a balancing issue -Assault has all round performance with decent run speed -Logi same for the most part but with more support slots -Heavy can take full clips and laugh it off and has horrible run speed Scout has **** all for armor and shields 100 shields and 90 armor but our advantage is our speed If i wanted to play Assault like everyone else i would, but what would be the point of the scout then? And why would you care if they brought it back, as long as your aim is good, you could still drop me with a few bullets anyways. or should i say precision strike me I call bs once again on the heavy assumption Small hitbox = less sprayed rounds going into it which means it is harder to spray and pray at than any other suit Since you gun game is so good, why do you need to waste time prancing when your fire could be more accurate from a still position? you''re only defending the nerf because you'ere bad, and now that it has been nerfed, you're actually able to DO something. You're the type pf player the Devs were holding the hands of.
Cover cannot save you entirely. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 17:07:00 -
[6] - Quote
i really wish CCP would reply to this on going matter, so many of us have been stating that we don't like the state of this build. they NEED to say something. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 17:22:00 -
[7] - Quote
EnglishSnake wrote:I thought aiming won the battles? aiming correctly is a part of skill. if your aim sucks, you'll probably loose.
In this build however, your equipment decides who wins and who loses CCP did not want that to begin with, but they did just that with this new build.
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Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 18:05:00 -
[8] - Quote
Arcushek Dion wrote:Zekain Kade wrote:It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit scan are the forge guns, swarms, mass drivers... basically anything that does not fire a bullet of some kind is projectile based.
It may look like they actually take time to across the battle field, but that's just an animation, the bullets ARE actually hitting what ever surface, or entity you're aiming at instantly.
Strafing required skill to be practiced effectively. Now... with player movement nerfed to ****, it has made this one small tactic that could change the outcome of a fight to a near worthless state.
Slow player movement DOES not encourage tactical warfare, it encourages camping, if you think I'm wrong, then you're delusional. Deciding NOT to go somewhere because you're too slow to get there is not a tactical decision.
Deciding not to go somewhere because you're too slow to get there is a game breaking limit.
CCP does not want equipment to be the largest deciding factor in this game to decide who wins what battles, yet with this nerf, they did just that. If you want to win, tank it out with the best gear, and out shoot the other turtle that's running at you. Who ever has the thickest shell wins, or has the biggest gun, or has the right weapon for the situation.
Now don't get me wrong, some of these factors should help decide who wins what battle. But no factor should decide who wins more then a player's skill. Even the most casual FPS games abide by this rule of thumb. Yes, even COD.
Bring back our strafe speed, give us our ability to actually play this game to our full ability. Strafe speed has absolutely nothing to do with advancing on a position. That's forward movement. If you want to advance on a defended position you work as a squad providing cover fire to allow other squadmates to advance towards the enemy. There's nothing strategic about dancing your way toward the enemy. It's just exploiting a weakness of the control scheme. you are just all kinds of stupid.
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