Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 17:11:00 -
[1] - Quote
Morning Everyone,
Well time for a new thread to discuss some of the topics about the game since the Codex build came out.
Gun Game Types - A large portion of us have been playing PC and Console games for over 10 years (many longer). So let talk about the types of gun game and then how does that translate into Dust 514.
Arcade Shooter vs Tactical Shooter (Dancing in the box or Camping in the corner)
Arcade Shooter is like Halo, where you throw out any real world forces a good example of this is Gravity. Gravity changes games you play so much, that just a simple tweak in it makes a HUGE difference. Halo and games like it, don't take into consideration gravity as you can jump and dance in the box to move away from projectiles. This is a very unrealistic type of game playing but one that has been around for 10+ years now. Last build we were closer to this style of play. Many Veteran players or advanced players prefer this style of play as it requires quicker reflexes and a style of movement often called dancing in the box. This style requires more skill and less gear to win.
Tactical Shooter - Examples of this are Rainbow 6, Battlefield to get an idea of what I am talking about. Even to a certain extent CoD series is a tactical shooter. Tactical shooters are realistic, they suggest tactics and caution then quick reflexes. Many have called these types "Solider Sims" as they try to be as real life as possible. As of this build we are closer to this then to Arcade shooters. Because of the ultra realism of this style of play, you don't dance in the box, instead you find the best positions on the map and find targets to kill. The fear of most Bunny players is that this is less based on skill and more based on your weapon and gear, meaning if two players of equal skill are fighting the one with better gear and weapon always wins.
Now most of us have played both styles of game play. If you started on PC you kinda got the best of both worlds and learned how to adapt. But if you played on console the major type of game play was the CoD and Halo arcade style. This lead to many styles of players on both console and PC. All of these styles are present in the games we play, from CoD campers to bunny hopping Halo players. I'm not saying you are one or the other, in fact if you played all of these types I would assume you have a hybrid playing style.
Look we all joke about CoD players, the CoD campers etc. Really they took what was given to them and found ways for it to work. We laugh at them for doing it, we make fun of them but they laugh at the Bunnies for the same reason. Bunnies are what we have seen in Halo and Dust (last build) then move fast enough to avoid bullets in combat. Some call it dancing in the box, or bunny hopping around. Scouts in the last build that could move forward, backward and strafe side to side with the same speed. CoD players laugh at bunny players and say thats just a cheap tactic to avoid being hit, but again these are just players taking advantage of the games they previously played. Ok, so now we have the two main sides to this, we can sorta see how they as players got to the style they play.
Ok, lets bring this into Dust now. The first few builds were Bunny style of playing which many players liked, whiles others begged for a change in this. The players who asked for this change in theory wanted a more realistic gun game then just another Halo remake. But now that we have the more realistic gun game, the Bunny players are calling it a CoD clone.
So what do we do? How do we find a middle ground? is there a middle ground.
I've taken the time to read all of the posts by players today, prior to writing this to understand what you are all saying. From what I am reading players are in two camps, Bunny hoppers and Tactical Sim. But there is a third option, some where in the middle. (god I hope there is)
As I played yesterday, I noticed the difference in gun game. I noticed much less bunny and more tactical. But I could still dance in the box, but not really jump in the box. Dancing in the box is not IMO the same as bunny dancing. Dancing in the box, is the oldest form of bunny hopping. There is no jumping, but just movement of half inch or inch in one direction then another to avoid bullet contact is still there. Though considerable slower, possibly to slow at this moment but it is still possible to dance in the box.
CCP like most companies listens to its player base. CCP though falls into the mistake that all gaming companies make, they listen but then they overdue the change. So we basically go from one extreme to the other extreme. You can see this change in the forums, you can easily find the tactical players vs the bunny players in the forums now that you understand them.
CCP I hope you're reading this, because I think you have the chance to make both happy. But you need to find your happy place (Yes Happy Gilmore reference), find the middle ground on movement speed, to where Bunny players can still move enough to cater to their style of play but not so much that tactical players see it and wonder if the player they are fighting is a Kangaroo or a real human. You're not to far off, but you need to find this to make both sides ok with your game going to launch.
Ok, I'm done rambling on, but I wanted everyone on here to read what the main issue of this build is.
Don't take sides to this discussion, find ways to solve the problem not make it worse with bickering and QQ threads.
Devs don't cater to QQ threads, they cater to intelligent conversations about subjects, trust me been working forums for years now and good threads always get devs attention then " CCP sucks, CCP I hate you threads".
Ok, I've got to get back to work. So I let you guys at it.
KCCO DP
|
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.02 17:16:00 -
[2] - Quote
i like most of what u said... i used to just want this game to be a hardcore tactical shooter but so far this build i like the way it is, idk what is is, maybe just hit detection being beter but the game feels like the best of both worlds now, of course... im not at all saying its perfect... just beter |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.02 17:20:00 -
[3] - Quote
It's in a middle ground right now. It's not quite as tactical as stuff like CoD, it's not as arcade as Halo. It's in a good place. Realistic, but sci-fi realistic. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 17:25:00 -
[4] - Quote
Fivetimes Infinity wrote:It's in a middle ground right now. It's not quite as tactical as stuff like CoD, it's not as arcade as Halo. It's in a good place. Realistic, but sci-fi realistic.
Yeah, Im right there with you as well. I kinda feel we are in the middle but closer to tactical then we were. It might take a few weeks for all of us to get used to it, but first day blues are rampant in the forums about this.
You see what I am talking about though, you can see the two sides on this issue fighting for the type of game they play.
I still think we need to increase movement speed but maybe 5 to 10% more, then play for a week.
Smaller test samples, will give better results then extreme changes like we have seen.
Strafing is a style of gun play, we don't need to cater to this style but we do need to make sure we don't alienate this style either.
Notice Snipers like the tactical, while Assault players prefer the dancing in the box, bunny style? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.02 17:29:00 -
[5] - Quote
Honestly from what I played I really liked it. I feel like most of the rage threads are just QQ over not being able to roll everyone with more SP and having to...
Well... Here goes...
"Adapt or die" |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 17:34:00 -
[6] - Quote
Tbh if I wanted a cod type game i'd buy and play cod same with a battle field game, I wanted a dust 514 game different and deep not a run of the mill fps as ccp described it.
Guess I'll go play battlefield because thats what we got at the moment only not as sharp |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 17:36:00 -
[7] - Quote
J'Jor Da'Wg wrote:Honestly from what I played I really liked it. I feel like most of the rage threads are just QQ over not being able to roll everyone with more SP and having to...
Well... Here goes...
"Adapt or die"
I don't see it as rolling someone, I see it as two very different styles of game play are being brought into Dust.
If you play CoD, that game caters to your style of gun game play, so players who play that style stick with CoD as its one of the better games out there for that style. But those same players HATE bunny hoppers, I know I have listened for years when friends who play CoD talk about halo players, but vice verse as well. Halo players laugh at CoD players for camping style and lack of movement.
Now in Dust we went from Halo Bunny style to CoD style over night and are seeing the players post in the forums that show they are not fans of this. Are they over doing it and doing to many QQ threads, probably but I see their point. |
SGT Garrisson
On The Brink
60
|
Posted - 2012.10.02 17:40:00 -
[8] - Quote
well put
i dont think i could have said it better my self and just like the OP ive been playing FPs games for years 20 years give or take both on console and on PC dont have his forum skill tho
i am a hybrid player myself due to this
i cant compare this build to the last as due to color issues the game was unplayabe for me (excluding the bugs in game) |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 17:41:00 -
[9] - Quote
fenrir storm wrote:Tbh if I wanted a cod type game i'd buy and play cod same with a battle field game, I wanted a dust 514 game different and deep not a run of the mill fps as ccp described it.
Guess I'll go play battlefield because thats what we got at the moment only not as sharp
I agree to a point, I used to play CoD not gonna hide that, so I know what that type of gun game is like, but I also grew up on SWBF2, TF2 and games that you actually do dance in the box and fight a player. Dust is not really close to either one of those, its closer to the middle, but it still feels a little to slow.
Forward and back movements are fine, no issues there. But side to side (strafing) where most of the dancers play in, that movement is again IMO about 10% to slow. If we continue to play at this speed, SP's and guns/gear will be the major factor in the game, not actual game play. Again IMO on this.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 17:48:00 -
[10] - Quote
SGT Garrisson wrote:well put
i dont think i could have said it better my self and just like the OP ive been playing FPs games for years 20 years give or take both on console and on PC dont have his forum skill tho
i am a hybrid player myself due to this
i cant compare this build to the last as due to color issues the game was unplayabe for me (excluding the bugs in game)
Thanks :)
I don't know many former PC players that do console that are not hybrids. We took the best of dancing in the box and the best of tactical fighting to become a middle fighter.
Do you play both types or do you prefer one over the other?
|
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.02 17:53:00 -
[11] - Quote
I appreciate this thread and the attempt to analyze the reason for the opposing viewpoints. It made me realize that my previous CoD experience has biased me toward the tactical play and explains why I find the bunny hoping to be silly. I never played Halo so I have never gained a preference for zero inertia arcade style play. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.02 17:56:00 -
[12] - Quote
@ STB DEADPOOL5241 EV
I have very very little experiance with these games so I want to say thankyou for explaning to me why I and so sadface right now.
Nail on the head bud.
Well I guess I will go in seach of this halo you talk of.
Not a troll for once I am actauly an eve tard that only got a PS3 for dust....Man I'm so sadface right now. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 18:02:00 -
[13] - Quote
STB DEADPOOL5241 EV wrote:fenrir storm wrote:Tbh if I wanted a cod type game i'd buy and play cod same with a battle field game, I wanted a dust 514 game different and deep not a run of the mill fps as ccp described it.
Guess I'll go play battlefield because thats what we got at the moment only not as sharp I agree to a point, I used to play CoD not gonna hide that, so I know what that type of gun game is like, but I also grew up on SWBF2, TF2 and games that you actually do dance in the box and fight a player. Dust is not really close to either one of those, its closer to the middle, but it still feels a little to slow. Forward and back movements are fine, no issues there. But side to side (strafing) where most of the dancers play in, that movement is again IMO about 10% to slow. If we continue to play at this speed, SP's and guns/gear will be the major factor in the game, not actual game play. Again IMO on this.
Agree mate i'm old and been playing since the zx spectrum , I like a challenge though i'm not the best just average but enjoy trying to do better. The way I see it ccp are now punishing the good players to make the bad ones feel equal, there's now no reason to improve because i'll still get the same sp rewards just as fast with little effort.
.Played quite a bit of TF2 so understand that dust is failing tbh in basic gun play.
No effort = low fun = loss of interest
Edit Tired so pardon poor set out. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 18:03:00 -
[14] - Quote
Skihids wrote:I appreciate this thread and the attempt to analyze the reason for the opposing viewpoints. It made me realize that my previous CoD experience has biased me toward the tactical play and explains why I find the bunny hoping to be silly. I never played Halo so I have never gained a preference for zero inertia arcade style play.
Thank you,
I just want players to understand the two sides of the issue better. It just took me some time to boil it down to the most basic level.
Many PC FPS players are like I mentioned before a sorta hybrid player, but we too QQ and whine when we see the extreme of both sides. I personally dislike CoD campers unless you are a sniper. In that case that is how you play a sniper. But if you are an infantry AR player and you just sit and wait the whole game for an opposing player to come by then I get a little frustrated by it. But at the same time, I can't stand Halo and over done bunny hoping players. Look I get there is no gravity on certain planets in Halo, but IMO if your whole game consists of jumping around and spamming grenades then you are the same as the camper and not able to adapt.
Dust has the chance to combine the best of those games, to get both styles of game play into this one game.
Maybe it comes down to suits, Scout to Assault to Traige to Heavy, each should have its own movement speeds that cater to that style of the player. But with obvious advantages and disadvantages to each of those suits, which we do have now, but not to the level I think we will be at. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.10.02 18:05:00 -
[15] - Quote
Agree with Skihids, good post Deadpool. This is an insightful discussion that people like me, brand new to fps, may not have appreciated. It's good to understand the differing tastes and how they came to be. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 18:07:00 -
[16] - Quote
Sha Kharn Clone wrote:@ STB DEADPOOL5241 EV
I have very very little experience with these games so I want to say thank you for explaining to me why I and so sad-face right now.
Nail on the head bud.
Well I guess I will go in search of this halo you talk of.
Not a troll for once I am actually an eve tard that only got a PS3 for dust....Man I'm so sad-face right now.
TY, not trying to push an STB agenda. I am just trying to help the community understand the issue we are all discussing.
If you don't mind I'm going to take a guess that a lot of EVE players are in your shoes, they prefer a more tactical game style. While the console community enjoys the dancing in the box style. This comes down to what you can do with a controller and a M/K, plus all the games the player has done in the past.
|
SGT Garrisson
On The Brink
60
|
Posted - 2012.10.02 18:09:00 -
[17] - Quote
STB DEADPOOL5241 EV wrote:SGT Garrisson wrote:well put
i dont think i could have said it better my self and just like the OP ive been playing FPs games for years 20 years give or take both on console and on PC dont have his forum skill tho
i am a hybrid player myself due to this
i cant compare this build to the last as due to color issues the game was unplayabe for me (excluding the bugs in game) Thanks :) I don't know many former PC players that do console that are not hybrids. We took the best of dancing in the box and the best of tactical fighting to become a middle fighter. Do you play both types or do you prefer one over the other?
i actually play both in dust using a tactical AR with range boost for the tactical side and a smg for the dancing the AR pays off more than the SMG like u mention due to strafing it is i little too slow 10% to 15% increase might fix that |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.10.02 18:14:00 -
[18] - Quote
I feel like "arcade" style shooters work much better on consoles, as controllers are more suited to run & gun instead of fine aiming.
The strafing nerf has completely wrecked my KDR. I'm officially abandoning scouts for now, as the speed and low profile now merely get me to my imminent death faster. (In combat they are now just as easy to hit as everyone else.)
How is mouse control in this build? Now that run & gun is dead and buried, accuracy is about to get much more important. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.02 18:36:00 -
[19] - Quote
I really like this thread and think you have thought it out really well.
I am one of the people complaining about the movement nerf, and I have to admit I started playing shooters by playing Halo. I love being able to move around better. I attribute it to a soldier being in a mech suit.
I think you are right and they just went too far and need to come back a bit. It feel way too stiff right now, as if my merc lost the ability to twist at the waist. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 18:41:00 -
[20] - Quote
SGT Garrisson wrote:STB DEADPOOL5241 EV wrote:SGT Garrisson wrote:well put
i dont think i could have said it better my self and just like the OP ive been playing FPs games for years 20 years give or take both on console and on PC dont have his forum skill tho
i am a hybrid player myself due to this
i cant compare this build to the last as due to color issues the game was unplayabe for me (excluding the bugs in game) Thanks :) I don't know many former PC players that do console that are not hybrids. We took the best of dancing in the box and the best of tactical fighting to become a middle fighter. Do you play both types or do you prefer one over the other? i actually play both in dust using a tactical AR with range boost for the tactical side and a smg for the dancing the AR pays off more than the SMG like u mention due to strafing it is i little too slow 10% to 15% increase might fix that
Ah that makes a lot of sense, I have seen many players do this exact same thing. Basically from range you are a tactical player and you move from cover to cover to limit being hit. But as you get closer in range you switch up to a SMG and dance in the box with an appropriate weapon. ( I think a lot of players will read this and it will help them play better. TY for posting it)
|
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.02 18:43:00 -
[21] - Quote
Well ill get this out of the way straight off the bat, iam a tactical player and am from games like Battlefield, Arma, Operation flash point, Ghost recon, Rainbow 6, so my tread may be a tad biased but ill try to remain neutral for the sake of balence,
I agree that it would be good if we could find a middle ground but it is a very fine line, as it is now is tactical right up till you get in close then strafing becomes viable again, but is strafing is increased too much we have the problem that cover becomes redundent,
The common ground is a very fine line and even debatable if it is possible, after some conversations with some of the arcade camp fellas during some of the movement treads, i found them to think too highly of what their dancing skill is to them it is one of only 2 skills that matter dancing skill and tracking, but i ask what about positioning, stealth, playing to strenght of weapons (keeping target at range), using cover, flanking tactics the list can go on but i cant think of them right now they shoud be every bit as valid as those other skills no?
As it is now i think it is close enough to the fine line but if it makes the game better by all meens it should be done,
I like the suggestion of having the suits being certain playstyle assisted.
I think its a good thing you did here to try and show both sides of the coin |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.02 18:45:00 -
[22] - Quote
My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ehp boost the Scout has become almost useless. Maybe I am wrong though and it just has a whole newrole. That role is no longer CQC though. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.02 18:46:00 -
[23] - Quote
Good thread OP.
The nerf is pushing everyone into any suit beside a scout imo. Better armor and shields and since they all move the same, why not.
I thought the last nerf to strafing put it in a decent spot and wish it had stayed there. This build makes it harder but not impossible. I do understand it somewhat due to us wearing metal suits, but with this based in the future many things like this could be overcome.
Played and own all the FPS on market and I think this one has a chance to do what alot of them couldnt, as long as CCP doesnt overreact to things. Use small adjustments more frequently, not huge ones every so often.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 18:48:00 -
[24] - Quote
Knarf Black wrote:I feel like "arcade" style shooters work much better on consoles, as controllers are more suited to run & gun instead of fine aiming.
The strafing nerf has completely wrecked my KDR. I'm officially abandoning scouts for now, as the speed and low profile now merely get me to my imminent death faster. (In combat they are now just as easy to hit as everyone else.)
How is mouse control in this build? Now that run & gun is dead and buried, accuracy is about to get much more important.
But look at Halo vs CoD, both have controllers but two very different styles came out of it. I think its more the movement speed (strafing) and Map size that determine what style you fall into.
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.02 18:51:00 -
[25] - Quote
STB DEADPOOL5241 EV wrote:Knarf Black wrote:I feel like "arcade" style shooters work much better on consoles, as controllers are more suited to run & gun instead of fine aiming.
The strafing nerf has completely wrecked my KDR. I'm officially abandoning scouts for now, as the speed and low profile now merely get me to my imminent death faster. (In combat they are now just as easy to hit as everyone else.)
How is mouse control in this build? Now that run & gun is dead and buried, accuracy is about to get much more important. But look at Halo vs CoD, both have controllers but two very different styles came out of it. I think its more the movement speed (strafing) and Map size that determine what style you fall into. I had always thought it was sci-fi vs realistic. I was hoping this game would stay more sc-fi and not so realistic. Its kind of getting me down. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 18:54:00 -
[26] - Quote
SILENTSAM 69 wrote:I really like this thread and think you have thought it out really well.
I am one of the people complaining about the movement nerf, and I have to admit I started playing shooters by playing Halo. I love being able to move around better. I attribute it to a soldier being in a mech suit.
I think you are right and they just went too far and need to come back a bit. It feel way too stiff right now, as if my merc lost the ability to twist at the waist.
Thanks SilentSam,
This is what I used to do for DCUO and Sony, find a way to enlighten the community so we get less QQ threads, if you understand something better you are less likely to rage against it.
Ok, so your thought is you have a mech suit on so your movement is increased and that is why you can bunny hop or dance around.(sorta reminds me of the GI Joe Movie, where they put the suits on and destroyed Paris) But at the same time those suits have metal and other heavy items on it, any real solider would tell you they would slow your movement down not up. Again how realistic do we go?
Scout suits in the last build I think caused this change in movement speed, scout suits were so fast in dancing that you could avoid 90% of the bullets at you. But the current change has also reduced the other suits and they feel IMO about 10 to maybe 15% to slow. We can all still dance but instead of pop and lock speed we are waltzing. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 19:03:00 -
[27] - Quote
Ranger SnakeBlood wrote:Well ill get this out of the way straight off the bat, iam a tactical player and am from games like Battlefield, Arma, Operation flash point, Ghost recon, Rainbow 6, so my tread may be a tad biased but ill try to remain neutral for the sake of balence,
I agree that it would be good if we could find a middle ground but it is a very fine line, as it is now is tactical right up till you get in close then strafing becomes viable again, but is strafing is increased too much we have the problem that cover becomes redundent,
The common ground is a very fine line and even debatable if it is possible, after some conversations with some of the arcade camp fellas during some of the movement treads, i found them to think too highly of what their dancing skill is to them it is one of only 2 skills that matter dancing skill and tracking, but i ask what about positioning, stealth, playing to strenght of weapons (keeping target at range), using cover, flanking tactics the list can go on but i cant think of them right now they shoud be every bit as valid as those other skills no?
As it is now i think it is close enough to the fine line but if it makes the game better by all meens it should be done,
I like the suggestion of having the suits being certain playstyle assisted.
I think its a good thing you did here to try and show both sides of the coin
First good reply, thanks for pointing out where you background is in this, but also staying neutral.
Agree again, that the middle ground is a very, very fine line. But I think we both agree this build compared to last build there has been a shift. What % do you think the speed should be increased by? Do you think this is in all directions or just strafing? Do you think jumping/bunny hop moves should come back or just better strafe speed for better dancing in the box?
Agreed again with actual tactics, but that's a part of the bigger picture of game play. While I'm referring to 1vs1 combat.
While you think to highly of the players that dance, consider the fact they have spent years on their craft in many games, so to them that is the pinnacle of their style. So don't discount them for having the difference is choice of games and finding the best way to play those games.
Agreed, this discussion needs to include suits and movements in those suits.
Again Ty for your kind words. +1
|
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.02 19:05:00 -
[28] - Quote
Waltzing is good with a woman but not with a gun :)) |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.02 19:06:00 -
[29] - Quote
STB DEADPOOL5241 EV wrote:SILENTSAM 69 wrote:I really like this thread and think you have thought it out really well.
I am one of the people complaining about the movement nerf, and I have to admit I started playing shooters by playing Halo. I love being able to move around better. I attribute it to a soldier being in a mech suit.
I think you are right and they just went too far and need to come back a bit. It feel way too stiff right now, as if my merc lost the ability to twist at the waist. Thanks SilentSam, This is what I used to do for DCUO and Sony, find a way to enlighten the community so we get less QQ threads, if you understand something better you are less likely to rage against it. Ok, so your thought is you have a mech suit on so your movement is increased and that is why you can bunny hop or dance around.(sorta reminds me of the GI Joe Movie, where they put the suits on and destroyed Paris) But at the same time those suits have metal and other heavy items on it, any real solider would tell you they would slow your movement down not up. Again how realistic do we go? Scout suits in the last build I think caused this change in movement speed, scout suits were so fast in dancing that you could avoid 90% of the bullets at you. But the current change has also reduced the other suits and they feel IMO about 10 to maybe 15% to slow. We can all still dance but instead of pop and lock speed we are waltzing. I think the frame rate fix has also made the scouts easier to hit. I am not sure but I think the Scout has a larger hit box now as well. I could be wrong of course.
I guess it just seems that a combination of things have happened. How do other suits feel when getting shot at? Are other suits easier to hit now as well? |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.02 19:07:00 -
[30] - Quote
SILENTSAM 69 wrote:My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ehp boost the Scout has become almost useless. Maybe I am wrong though and it just has a whole newrole. That role is no longer CQC though.
When you think about a scout, in any other game or heck in real life do you think it should be like the Road Runner and Meep meep around the map, dancing like they should be on "So you think you can dance"
or
Do you see a scout as an long range sniper fighter, spotting the enemy and using tactical moves to counter and attack.
Me, I see the 2nd one. I see a scout as a fast runner who gets into position and then fires, then moves to new spot with the speed of the suit helping you get there, not dancing and thinking you should beat a Assault player in a 1vs1 fight.
Maybe this is the same thought CCP has had about scout suits. Thoughts Sam? |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |