|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 15:18:00 -
[1] - Quote
TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore.
I hate saying this, but I love MAG. Dust shouldn't be more like MAG, but it should be better than MAG. This is EVE universe, and we should play the rules of EVE. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 15:43:00 -
[2] - Quote
TotalBreakage wrote:TiMeSpLiT--TeR wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. I hate saying this, but I love MAG. Dust shouldn't be more like MAG, but it should be better than MAG. This is EVE universe, and we should play the rules of EVE. lol, dont be ashamed to love MAG just because the community looks down upon it. We know we love MAG, and if we dont stand by this we might never be able to experience the type of epic gameplay MAG brought for us.
What makes MAG great.
1. Proximity chat 2. 256 players, but it's structured to 32 vs 32. On Escalation is 32 vs 32 vs 32. 3. Constant feeling of adrenaline rush 4. Game modes are unique, such as Acquisition, Domination, Escalation, Interdiction, and Sabotage. 5. Platoon structure 6. Clan deploy 7. Airstrikes like Precision, Bombardment, Straffing run, 8. Repair kits and Med kits has a purpose.
What makes Dust different from MAG
1. UVT voice chat 2. Local chat room to talk with EVE players 3. Massive vehicle warfare if every player has enough ISK to duke it out 4. You can create many loadouts for every situation in a battle 5. Skill trees can take 7 years to complete 6. So far, I heard the scale is going to be 24 vs 24 per district battle, but there are numerous battle is happening in one planet simultaneously 7. Variety of MAPS 8. Contracts 9. Player vs Environment. You'll be fighting a lot of drones. 10. Corporation battles 11. You can sell your Aur items for ISK 12. Free to download
Edit: If only Dust and MAG are combined all together. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 20:40:00 -
[3] - Quote
mikegunnz wrote:Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game. MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good) That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game. I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game. In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more. Edit: My point is... "Those who cannot remember the past are condemned to repeat it"
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 20:41:00 -
[4] - Quote
mikegunnz wrote:Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game. MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good) That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game. I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game. In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more. Edit: My point is... "Those who cannot remember the past are condemned to repeat it"
This is what Dust is lacking is MAG = Massive Action Game. There should be an objective that forces people to be in the objective.
In MAG: 1. Objectives double your points 2. Frago'd objectives double your points 3. Medic is rewarded because it gives points 4. Repair kits is always present, it gives double points for repairing an asset if frago'd 5. MVP is based on players who does more teamwork gameplay rather than just camping for kills. Teamwork gameplay like fighting near the objective, healing players, reviving players, repairing assets, etc. 6. At the end of a game, you get awarded for medals such as engineering, medic, screaming eagle, mvp, purple ribbons, grim reapers, etc. This shows your profile to let others knows what you do in the field. If you see someone has a lot of medic awards, heck...I'll get this guy in the group. Or...this guy has good KDR, but doesn't have repair medals, medic awards, and he has only a sniper medal specialist, this tell you that this guy must have been sniping all the time.
Dust is good, but it's lacking something. Dust is becoming like a farm fest for ISK and just leveling up. When I'm at MAG, I care a lot for winning. When I'm at Dust, who cares If I lose or win, I don't judge your ambition, I'm just here of what you can afford. You can pay the right price, I'm in. |
|
|
|