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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.15 23:02:00 -
[61] - Quote
Beast Beastlington wrote:When are we going to start testing them? We're getting the first of it next build with Corporations. By the way, that's not just making our own, but being able to have EVE players on Singularity invite us to their's. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.15 23:18:00 -
[62] - Quote
Mobius Wyvern wrote:Beast Beastlington wrote:When are we going to start testing them? We're getting the first of it next build with Corporations. By the way, that's not just making our own, but being able to have EVE players on Singularity invite us to their's.
Hmmm...That doesn't really sound like an MMO to me. It ties into one sure, but it'll essentially be the same 12v12 match variants on the ground. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 18:27:00 -
[63] - Quote
Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe.
MAG set a new standard for FPS and there are 2 main companies trying to build on it right now. The first is DUST 514 (obviously) This is very obvious because of the way they have organized Squad Leadership, and Theatre Command. You may say that they are getting these concepts from Battlefield 3 or something, but try to name a game before MAG that had organized Squads... Nothing. MAG defined that part of the gaming world. DUST is already an improvement on MAG because of the EVE universe, and your ability to purchase assests and use them on the field. Also the vehicular combat of DUST blows MAG out of the water. DUST, however, falls short on groud leadership abilities. The players don't have very much motivation to stay with their squad. MAG did an excellent job at convincing people thhat they need to stick together and rely on eachother to win, which is something DUST is failing at.
The other game that is rising from MAG's ashes (and was mentioned earlier in the topic) is Planetside 2. This game has the player count problem fixed. The battle is ongoing and essentially never ends. There are thousands of players on one map (server) at any one time, but the thing about this game that is failing is any organization at all. Obviously due to the incredible map size, one all powerful commmander would be overwhellmed by the massive number of units he would have to command. For Planetside 2 to succede, they need to split the map into parts, and give a hierarchy of leadership applying to that portion of the map. Leadership roles would be rearranged and changed based on territory control, but it would make them game the ultimate experience.
Both games are in closed beta right now, and are both free to play. It will be interesting to see which one impliments leadership the fastest. |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.09.16 18:28:00 -
[64] - Quote
zipper closed shop it dont exsist any more cuase there ames where so bad they dident make any money so eat it |
Makledon
42
|
Posted - 2012.09.16 18:34:00 -
[65] - Quote
TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore.
oh cool another moron wanting the game to be something it isnt. i suppose you want killstreaks as well hm? |
Makledon
42
|
Posted - 2012.09.16 18:38:00 -
[66] - Quote
Ryan Mauler wrote:Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. MAG set a new standard for FPS and there are 2 main companies trying to build on it right now. The first is DUST 514 (obviously) This is very obvious because of the way they have organized Squad Leadership, and Theatre Command. You may say that they are getting these concepts from Battlefield 3 or something, but try to name a game before MAG that had organized Squads... Nothing. MAG defined that part of the gaming world. DUST is already an improvement on MAG because of the EVE universe, and your ability to purchase assests and use them on the field. Also the vehicular combat of DUST blows MAG out of the water. DUST, however, falls short on groud leadership abilities. The players don't have very much motivation to stay with their squad. MAG did an excellent job at convincing people thhat they need to stick together and rely on eachother to win, which is something DUST is failing at. The other game that is rising from MAG's ashes (and was mentioned earlier in the topic) is Planetside 2. This game has the player count problem fixed. The battle is ongoing and essentially never ends. There are thousands of players on one map (server) at any one time, but the thing about this game that is failing is any organization at all. Obviously due to the incredible map size, one all powerful commmander would be overwhellmed by the massive number of units he would have to command. For Planetside 2 to succede, they need to split the map into parts, and give a hierarchy of leadership applying to that portion of the map. Leadership roles would be rearranged and changed based on territory control, but it would make them game the ultimate experience. Both games are in closed beta right now, and are both free to play. It will be interesting to see which one impliments leadership the fastest.
Really? hmmm rainbow six battlefield bad company two socom organized squads. if MAG birthed these ideas i would like proof of this and PLANETSIDE was made way before mag if you bothered to do your research. i gorw tired of people comparing it to make or make it something its not MAG is MAG DUST is DUST plain and simple. I persnally didnt like MAG due to poor community and Racial only squads. if you were not of some racial class they would kick you from the squad. incompetent leaders. simplistic gameplay. Game modes not enough to keep me occupied. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 18:42:00 -
[67] - Quote
zdowgg wrote:zipper closed shop it dont exsist any more cuase there ames where so bad they dident make any money so eat it
Zipper closed shop actually because of map inbalance. The SVER maps were way to easy to defend, so all of the best players gravitated to SVER. That made people stop buying it. Also they way they got money was by selling the game as opposed to making the game free to play (which is necessary to have 256 players in a battle) and having the option to buy special items or having an ingame currency that you could purchase. Other than that, the reason it went under was because you couldn't pick the map you played. It was randomized. Today, the MAG community is still somewhat active, but it is dominated by SVER. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 18:46:00 -
[68] - Quote
Makledon wrote:Ryan Mauler wrote:Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. MAG set a new standard for FPS and there are 2 main companies trying to build on it right now. The first is DUST 514 (obviously) This is very obvious because of the way they have organized Squad Leadership, and Theatre Command. You may say that they are getting these concepts from Battlefield 3 or something, but try to name a game before MAG that had organized Squads... Nothing. MAG defined that part of the gaming world. DUST is already an improvement on MAG because of the EVE universe, and your ability to purchase assests and use them on the field. Also the vehicular combat of DUST blows MAG out of the water. DUST, however, falls short on groud leadership abilities. The players don't have very much motivation to stay with their squad. MAG did an excellent job at convincing people thhat they need to stick together and rely on eachother to win, which is something DUST is failing at. The other game that is rising from MAG's ashes (and was mentioned earlier in the topic) is Planetside 2. This game has the player count problem fixed. The battle is ongoing and essentially never ends. There are thousands of players on one map (server) at any one time, but the thing about this game that is failing is any organization at all. Obviously due to the incredible map size, one all powerful commmander would be overwhellmed by the massive number of units he would have to command. For Planetside 2 to succede, they need to split the map into parts, and give a hierarchy of leadership applying to that portion of the map. Leadership roles would be rearranged and changed based on territory control, but it would make them game the ultimate experience. Both games are in closed beta right now, and are both free to play. It will be interesting to see which one impliments leadership the fastest. Really? hmmm rainbow six battlefield bad company two socom organized squads. if MAG birthed these ideas i would like proof of this and PLANETSIDE was made way before mag if you bothered to do your research. i gorw tired of people comparing it to make or make it something its not MAG is MAG DUST is DUST plain and simple. I persnally didnt like MAG due to poor community and Racial only squads. if you were not of some racial class they would kick you from the squad. incompetent leaders. simplistic gameplay. Game modes not enough to keep me occupied.
Haha, MAG was originally a SOCOM title, so it was part of the birth of the idea. Didn't do my research? All of the titles you mentioned came out in thhe same phase of gaming. First came the FPS, then the Different kits, then the skill tree, then the Leadership (the phase you mentioned), and now we are in a phase that seems to be splitting a little. Dust with its skill tree, squads, and MMO world effects, and Planetside 2 and its huge long term battles, skill tree, and squads.
I'm just saying that all Dust has to hold onto is EVE connection, new map layout every battle, and the skill tree. They don't have an impressive leadership structure (like PS2), they don't have a massive number of players (PS2), and they don't have long term battles! Sure they have long term effects of one battle, but they don't have any one player going on a real time campaign on a single planet. Planetside 2 may dominate Dust if Dust isn't careful. Lucky for Dust that they have the failsafe of being connected to EVE.
Also, nobody is saying "ditch everything good about Dust and go straight for a MAG duplicate". What we are saying is "take the good from MAG and add it to Dust, because Dust has thhe potential to hold onto and support the things that MAG couldn't. It has the potential to support the things that would've made MAG a blockbuster. |
Makledon
42
|
Posted - 2012.09.16 19:13:00 -
[69] - Quote
Ryan Mauler wrote:Makledon wrote:Ryan Mauler wrote:Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. MAG set a new standard for FPS and there are 2 main companies trying to build on it right now. The first is DUST 514 (obviously) This is very obvious because of the way they have organized Squad Leadership, and Theatre Command. You may say that they are getting these concepts from Battlefield 3 or something, but try to name a game before MAG that had organized Squads... Nothing. MAG defined that part of the gaming world. DUST is already an improvement on MAG because of the EVE universe, and your ability to purchase assests and use them on the field. Also the vehicular combat of DUST blows MAG out of the water. DUST, however, falls short on groud leadership abilities. The players don't have very much motivation to stay with their squad. MAG did an excellent job at convincing people thhat they need to stick together and rely on eachother to win, which is something DUST is failing at. The other game that is rising from MAG's ashes (and was mentioned earlier in the topic) is Planetside 2. This game has the player count problem fixed. The battle is ongoing and essentially never ends. There are thousands of players on one map (server) at any one time, but the thing about this game that is failing is any organization at all. Obviously due to the incredible map size, one all powerful commmander would be overwhellmed by the massive number of units he would have to command. For Planetside 2 to succede, they need to split the map into parts, and give a hierarchy of leadership applying to that portion of the map. Leadership roles would be rearranged and changed based on territory control, but it would make them game the ultimate experience. Both games are in closed beta right now, and are both free to play. It will be interesting to see which one impliments leadership the fastest. Really? hmmm rainbow six battlefield bad company two socom organized squads. if MAG birthed these ideas i would like proof of this and PLANETSIDE was made way before mag if you bothered to do your research. i gorw tired of people comparing it to make or make it something its not MAG is MAG DUST is DUST plain and simple. I persnally didnt like MAG due to poor community and Racial only squads. if you were not of some racial class they would kick you from the squad. incompetent leaders. simplistic gameplay. Game modes not enough to keep me occupied. Haha, MAG was originally a SOCOM title, so it was part of the birth of the idea. Didn't do my research? ;) and all of the titles you mentioned came out in thhe same phase of gaming. First came the FPS, then the Different kits, then the skill tree, then the Leadership (the phase you mentioned), and now we are in a phase that seems to be splitting a little. Dust with its skill tree, squads, and MMO world effects, and Planetside 2 and its huge long term battles, skill tree, and squads. I'm just saying that all Dust has to hold onto is EVE connection, new map layout every battle, and the skill tree. They don't have an impressive leadership structure (like PS2), they don't have a massive number of players (PS2), and they don't have long term battles! Sure they have long term effects of one battle, but they don't have any one player going on a real time campaign on a single planet. Planetside 2 may dominate Dust if Dust isn't careful. Lucky for Dust that they have the failsafe of being connected to EVE. Guys! Do your research! Anybody can sound smart by bashing on someone and saying "I grow tired" which you mispelled btw ;) Also, nobody is saying "ditch everything good about Dust and go straight for a MAG duplicate". What we are saying is "take the good from MAG and add it to Dust, because Dust has thhe potential to hold onto and support the things that MAG couldn't. It has the potential to support the things that would've made MAG a blockbuster.
oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fact that this is a BETA. EVE is in my opinion one of the best MMO In PC. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 20:22:00 -
[70] - Quote
Makledon wrote: oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fact that this is a BETA. EVE is in my opinion one of the best MMO In PC.
Ya know what man? I'm sorry. I hate fights, and I don't know why I made those comments (I'll edit my rude comment out). I think you are totally right, I should've done my research, because you obviously have.
I think that this topic has a valid point still. To put it in a term that pro and anti MAG groupies will still appreciate, this is what I'd say. Dust has the potential to be the greatest FPS known to man. Because of its depth with the EVE universe, and the scenarios of those battles, we want organized military action. We want the battles to be an Organized Military Effort as opposed to a multi-million ISK contracted effort, being decided by a bunch of "run around and shoot players". What we want is to have organized structure to add to the depth and intensity of the Sandbox. The closest thing that people can think of as far as "organized military efforts" is MAG. MAG obviously had its downfalls, otherwise it would still be around today, but it did have a good aspect. The idea that troops aren't just dropped off and told to win, but rather placed in squads with many different aspects within, is what people loved about MAG, and what they hope will happen in Dust. I think that right now, it is not organized enough! I think we need more leaders to help with the organization, and I think we need more abilities for leaders to add a depth to the game that can only be acheived in a universe as deep as EVE. I made a topic about this, and its pretty much everything that we have been discussing about Dust in this topic, so if you want to read up on it, its called, DUST: An Organized Military Effort, not a Mindless Bloodbath
Once again, I am sorry. Hopefully we can continue this discussion without the Pro/Anti MAG issues. |
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.16 20:54:00 -
[71] - Quote
I know a lot of us were hoping dust would be a step up from mag. Maybe in another 6 months to a year, but right now it's a long way off being any where near it. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 21:18:00 -
[72] - Quote
ICECREAMK1NG WARRIORS wrote:I know a lot of us were hoping dust would be a step up from mag. Maybe in another 6 months to a year, but right now it's a long way off being any where near it.
I don't think we are as far off as you think we are! I can't list all the points here that I already posted in my Leadership suggestion topic (2 posts up) but if that topic were more active, it would catch more Dev eyes, and maybe get some results. I think it has been inactive mainly because people don't want to read it, but this is a Closed Beta! That means if people want it, the Devs try to make it happen. If don't get the Leadership implimentation we want, its our own fault!! |
Makledon
42
|
Posted - 2012.09.16 21:43:00 -
[73] - Quote
Ryan Mauler wrote:Makledon wrote: oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fact that this is a BETA. EVE is in my opinion one of the best MMO In PC.
Ya know what man? I'm sorry. I hate fights, and I don't know why I made those comments (I'll edit my rude comment out). I think you are totally right, I should've done my research, because you obviously have. I think that this topic has a valid point still. To put it in a term that pro and anti MAG groupies will still appreciate, this is what I'd say. Dust has the potential to be the greatest FPS known to man. Because of its depth with the EVE universe, and the scenarios of those battles, we want organized military action. We want the battles to be an Organized Military Effort as opposed to a multi-million ISK contracted effort, being decided by a bunch of "run around and shoot players". What we want is to have organized structure to add to the depth and intensity of the Sandbox. The closest thing that people can think of as far as "organized military efforts" is MAG. MAG obviously had its downfalls, otherwise it would still be around today, but it did have a good aspect. The idea that troops aren't just dropped off and told to win, but rather placed in squads with many different aspects within, is what people loved about MAG, and what they hope will happen in Dust. I think that right now, it is not organized enough! I think we need more leaders to help with the organization, and I think we need more abilities for leaders to add a depth to the game that can only be acheived in a universe as deep as EVE. I made a topic about this, and its pretty much everything that we have been discussing about Dust in this topic, so if you want to read up on it, its called, [Suggestion] Enhanced Leadership Structure (skip to post 9 and you get all the details) Once again, I am sorry. Hopefully we can continue this discussion without the Pro/Anti MAG issues.
I will agree with you on that. it has great potential and has to be involved both in milita and in politics like EVE WE dont want call of duty run amock shoot without thinkin guys i want my squad to be coordinated and pricise after all your fighting for a planet. perhaps we can build installation corporate installations or "bases" with a confrence room |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.16 21:46:00 -
[74] - Quote
This honestly is not a troll, but the best thing with this game right now are the graphics. Unless something miraculous happens in the next stage I think 6 months is optimistic. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 21:57:00 -
[75] - Quote
I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon.
Once again Makledon. I really am sorry man. I feel like crud. |
Makledon
42
|
Posted - 2012.09.16 22:04:00 -
[76] - Quote
Ryan Mauler wrote:I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon.
Once again Makledon. I really am sorry man. I feel like crud.
no problem man all in good debating is all. hmmm wouldnt it be cool for dust to have Naval battles in ocenic planets? |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 22:04:00 -
[77] - Quote
Makledon wrote:Ryan Mauler wrote:Makledon wrote: oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fact that this is a BETA. EVE is in my opinion one of the best MMO In PC.
Ya know what man? I'm sorry. I hate fights, and I don't know why I made those comments (I'll edit my rude comment out). I think you are totally right, I should've done my research, because you obviously have. I think that this topic has a valid point still. To put it in a term that pro and anti MAG groupies will still appreciate, this is what I'd say. Dust has the potential to be the greatest FPS known to man. Because of its depth with the EVE universe, and the scenarios of those battles, we want organized military action. We want the battles to be an Organized Military Effort as opposed to a multi-million ISK contracted effort, being decided by a bunch of "run around and shoot players". What we want is to have organized structure to add to the depth and intensity of the Sandbox. The closest thing that people can think of as far as "organized military efforts" is MAG. MAG obviously had its downfalls, otherwise it would still be around today, but it did have a good aspect. The idea that troops aren't just dropped off and told to win, but rather placed in squads with many different aspects within, is what people loved about MAG, and what they hope will happen in Dust. I think that right now, it is not organized enough! I think we need more leaders to help with the organization, and I think we need more abilities for leaders to add a depth to the game that can only be acheived in a universe as deep as EVE. I made a topic about this, and its pretty much everything that we have been discussing about Dust in this topic, so if you want to read up on it, its called, [Suggestion] Enhanced Leadership Structure (skip to post 9 and you get all the details) Once again, I am sorry. Hopefully we can continue this discussion without the Pro/Anti MAG issues. I will agree with you on that. it has great potential and has to be involved both in milita and in politics like EVE WE dont want call of duty run amock shoot without thinkin guys i want my squad to be coordinated and pricise after all your fighting for a planet. perhaps we can build installation corporate installations or "bases" with a confrence room
Yes! I like that idea. This discussion actually inspired me to make a request thread. Its called (DUST: An Organized Military Effort, not a Mindless Bloodbath) You should post that idea in the Request Thread under that topic! |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.16 22:06:00 -
[78] - Quote
Makledon wrote:Ryan Mauler wrote:I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon.
Once again Makledon. I really am sorry man. I feel like crud. no problem man all in good debating is all. hmmm wouldnt it be cool for dust to have Naval battles in ocenic planets? Oh man! I can see awesome naval battles off the coast, with aircraft carriers, Sea to Land Artillery, Raiding ships! Dude that would be amazing! It would also definately add depth to the Dust universe. It would be (as far as I know) the first of its kind! |
Makledon
42
|
Posted - 2012.09.16 22:24:00 -
[79] - Quote
Ryan Mauler wrote:Makledon wrote:Ryan Mauler wrote:I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon.
Once again Makledon. I really am sorry man. I feel like crud. no problem man all in good debating is all. hmmm wouldnt it be cool for dust to have Naval battles in ocenic planets? Oh man! I can see awesome naval battles off the coast, with aircraft carriers, Sea to Land Artillery, Raiding ships! Dude that would be amazing! It would also definately add depth to the Dust universe. It would be (as far as I know) the first of its kind!
i just saw battleship and the idea sprung to my head. also contracted assasins |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.16 22:28:00 -
[80] - Quote
Haha, yeah! I don't know if CCP will be able to impliment everything that people are looking for before 2012 is over, but they will probably have a ton of updates adding new stuff. They update EVE all the time don't they? |
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Makledon
42
|
Posted - 2012.09.16 22:32:00 -
[81] - Quote
Ryan Mauler wrote:Haha, yeah! I don't know if CCP will be able to impliment everything that people are looking for before 2012 is over, but they will probably have a ton of updates adding new stuff. They update EVE all the time don't they?
2 Expansions a year. Dust is being released sometime in DEcember in Corolation with The EVE expansion. |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.16 22:34:00 -
[82] - Quote
Sweet! That sounds good. That means that they will be able to look at the stuff on my Leadership thread and actually impliment some of that stuff :). You really should post that idea there though. I just made that topic earlier today, and I need some chatter to help get it started :) |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.09.21 00:44:00 -
[83] - Quote
TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore.
No... The only two similarities I see between Dust and MAG... Controls and scale. The scale is supposed to be even LARGER than MAG. So for Cripes sake stop complaining about MAG being dead and accept the fact that it isn't coming back unless another MAG fan has the skill to remake the game themselves. Just stating my thoughts... No intention to be too hurtful but from what I've seen a lot of you MAG fans get all pissy when people start dissing your game. *Prepares for the hate with chips and popcorn* |
LT Dans Legs
Tritan-Industries Legacy Rising
72
|
Posted - 2012.09.21 01:54:00 -
[84] - Quote
MAG was the bomb. But after Zipper collapsed it went downhill. I still played it anyway until I got the merc pack. Dust is sweet as can be and I tried playing MAG back when Dust servers were only up three days a week and I couldnt play it anymore. Yes MAG was my favorite game ever, but if they get Dust running smoothly and balanced out it will probably be incomparibly better. MAG will always have a huge place in me as it was my first online game. It opened the world of multiplayer to my life and without it I most likely wouldnt be playing Dust. Never liked Call of Duty or Battlefield. I did enjoy the first Halo back in the day but the 360 is a hunk of junk that only works for a year if your lucky before it crashes and you gotta buy a new one. Plus paying to be online is pretty dang stupid when PSN is free. Anyways Im blabbering. I loved MAG but its dead to me, bring on Dust 514. Get some balance and get rid of the horrible lag spikes and this game will be great. Oh ya, and the lame hard freezes and invalid fittings. Long live Dust 514. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.09.21 05:51:00 -
[85] - Quote
Obama DAT wrote:I compare all other FPS to MAG. Ditto!
MAG set the bar for FPS IMO. No other game raised my adrenaline as much as it did back in the early days.
Now that was a shooter!
I had hoped to get some of the same excitement from DUST and it just isn't there. Not that I really hoped DUST would be like MAG but just that I hoped it would offer the same level of excitement. I was greatly hopeful for DUST and so far it's just been disappointing.
I think I'm just gona give up on any hope of ever finding any game that captivated me as much as MAG did. I just don't think it's possible...well, maybe with the next gen console, we'll see.
Gonna try DUST again after release (providing it's FTP, or when it eventually goes FTP) in the hopes it does improve from now. I really had high hopes for this game.
I haven't tried Planetside 2 yet even though I was really looking forward to it at one time. I kinda lost site of it and forgot about it. Maybe I'll check it out soon.
All you guys who plan to stick with this beta until release...do us all a favor and give some real feedback. Try to get CCP to make it better. I really wanted it to be something great and so far it's just been a big let down. |
Nonya Bizznizz
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.09.21 06:10:00 -
[86] - Quote
Deskalkulos Ildigan wrote:wait mag is still running so theres no need to fill a void, or did i miss something awfully?
Personally i think that Mag and Dust are too different to fill the void the other game left, and i do think that they would be better off making MAG-2 or make a major patch to mag to introduce aircrafts.
Zipper Interactive, the devs of MAG, have shut down some time ago... |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.09.21 07:03:00 -
[87] - Quote
I loved MAG, but I don't want Dust 514 to simply become "MAG Mk. II".
Personally, I want Dust to surpass MAG, and if I go by my Beta experience from both games, it is well on its way to doing so. True, I do believe that some features from MAG may benefit Dust, but ultimately CCP needs to make the decision as to what to include, as they have to make the best game possible with such dated technology.
I'm pretty confident though, as I believe that this game will become the best ever FPS out there, when CCP get there hands on PS4 technology. |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.09.21 07:08:00 -
[88] - Quote
TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore.
HOLY SMOKES!! I'm just coming home from the bar and this is hilarious! I love it. I do have many things to say on a constructive level, |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.09.21 07:26:00 -
[89] - Quote
About a minute later with a fresh drink in hand. Things that made MAG good:
1. Easy to follow clanmates/friends into games they were already playing, so you can group up after. 2. No stupid internal mail that doesn't register on your XMB notifications. Seriously, i've kicked people off my friends list to make room for Dust players, so I can have an easier way to group (and I have 4 different chat channels). 3. The hit detection was pretty ace. 4. In Domination, the complexity and simultaneous simplicity for all levels of leadership to be able to talk to one another was amazing. Even as a squad leader, i'd be able to talk to the company leader and ask for a tactical refresh and/or how soon he was gonna lay one down (provided the Company Leader a. knew what he was doing b. spoke english c. had a mic) and i'd speak to other platoon leaders and even the squad leaders and be able to be helpful. 5. If you don't listen to Slayer, you kinda suck as a human being. 6. Your mom. |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.09.21 07:57:00 -
[90] - Quote
ICECREAMK1NG WARRIORS wrote:I know a lot of us were hoping dust would be a step up from mag. Maybe in another 6 months to a year, but right now it's a long way off being any where near it.
Somebody find a calendar and date this. First constructive post from a Warrior. EVER. |
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