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1. Dropship HUD update - in Feedback/Requests [original thread]
On the dropship I would like to know a few important things, or at least have the option to show/hide them. 1) I want to know my current altitude 2) I want to know my current horizontal angle 3) I want to know my velocity 4) I want to know the...
- by Ryan Mauler - at 2013.08.26 02:15:00
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2. Spawning issues and Map size (Discuss for Solutions) - in General Discussions [original thread]
Yeah, Ambush is a little broken right now. Maybe after command dropsuits come out, you could spawn onto your squad leader once every 5 minutes or so. That's one way to keep the battle in the middle instead of making everyone take a hike to the mid...
- by Ryan Mauler - at 2013.08.21 22:27:00
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3. Spawning issues and Map size (Discuss for Solutions) - in General Discussions [original thread]
So after reading through the majority of the forums regarding map sizes and new map ideas, I have noticed a trend that many people are unhappy with the way the maps are balanced as far as size is concerned (not on how they are balanced team by tea...
- by Ryan Mauler - at 2013.08.21 21:58:00
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4. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
Gotcha, makes sense. So obviously each map has its own elements that demand different strategies, but how are we going to give more strategic flexibility, without making everyone have their own strategy (aka lone wolfing) people operate well under...
- by Ryan Mauler - at 2013.08.19 00:12:00
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5. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
Rynoceros wrote: Start with some GD interior maps and maps with interior structures that a LAV can't drive through. Put the NULL cannons in different areas, altitudes. The MFs have been in the same spots, on the ground level, in the middle of t...
- by Ryan Mauler - at 2013.08.18 23:38:00
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6. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
TEBOW BAGGINS wrote: it's the most strategic console FPS i've played. which isn't saying much It takes strategy, yes, but a different kind. It takes a very specific kind of tactical awareness to play dust, or any competetive fps, really. Thi...
- by Ryan Mauler - at 2013.08.18 23:32:00
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7. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
Nemo Bluntz wrote: Ryan Mauler wrote: Nemo Bluntz wrote: The high health MMO shooter lacks strategy? What are you smoking? Yes, it's a run and gun right now. It lacks strategy from a larger perspective than you are thinking of. Stra...
- by Ryan Mauler - at 2013.08.18 22:07:00
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8. If we are all clones? - in General Discussions [original thread]
tander09 wrote: the first copy is all of us, all of us are now clones but still us but the original copy is the first copy of our own body. the DNA is in all of our clones so the clones look like us. but on the inside of our bodies, we are BETT...
- by Ryan Mauler - at 2013.08.18 22:01:00
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9. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
Nemo Bluntz wrote: The high health MMO shooter lacks strategy? What are you smoking? Yes, it's a run and gun right now. It lacks strategy from a larger perspective than you are thinking of. Strategy as in "how to counter a heavy with a sc...
- by Ryan Mauler - at 2013.08.18 21:53:00
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10. Recon Ships - in Feedback/Requests [original thread]
Daedric Lothar wrote: Just what I need, to be sitting on Overwatch for my team and suddenly a bunch of dudes pop out of nowhere behind me and take my Overwatch posistion and move down to the objective i was guarding, steal it and leave. One of ...
- by Ryan Mauler - at 2013.08.18 21:48:00
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11. [Request] Battle Simulator Option - in Feedback/Requests [original thread]
Eris Ernaga wrote: Ryan Mauler wrote: Alright, so I think it would be sweet to have a battle simulator. A simulated arena on familiar maps that you can go solo on or train with your corp. On Solo you would be allowed to test out anything on ...
- by Ryan Mauler - at 2013.08.18 21:37:00
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12. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
Lance 2ballzStrong wrote: With all its promises, DUST turned out to be another lobby shooter. Forget the MMO RPG aspect as that is nothing more than 16 v16 SP grind. Bad game physics, bad weapon / vehicle balance, FoTM syndrome, core gameplay...
- by Ryan Mauler - at 2013.08.18 21:25:00
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13. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
HYENAKILLER X wrote: No it does not even remotely lack in strategy. Its just the strategiez you have to apply arent really that appealing. Lolyawnclownftw stategy: 2 tanks 3 lavs 1 drop ship 4 mass drivers 2 flaylocks 2 snipers 2 ars. That te...
- by Ryan Mauler - at 2013.08.18 19:59:00
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14. [Request] Battle Simulator Option - in Feedback/Requests [original thread]
Alright, so I think it would be sweet to have a battle simulator. A simulated arena on familiar maps that you can go solo on or train with your corp. On Solo you would be allowed to test out anything on the market... That's right... EVERYTHING. Th...
- by Ryan Mauler - at 2013.08.18 19:51:00
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15. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
We all know that DUST was meant to appeal to the fps gamers, MMO lovers, and strategy fanatics. It appeals to fps gamers because... Duh, its free and its amazing. It appeals to the MMO aspect with its wide array of specialization a and options wit...
- by Ryan Mauler - at 2013.08.18 19:26:00
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16. More restocking options - in Feedback/Requests [original thread]
When DUST players use multiple dropsuits that use a few of the same weapons, modules, and equipment, they have to restock carefully. They have to select everything individually in their suits to restock them to their desired amount. I don't like h...
- by Ryan Mauler - at 2013.08.18 18:44:00
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17. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Syther Shadows wrote: wasn't there a corp in eve that focus on mass recruitment and swarming people ? Swarming in Eve is an entirely different concept from the swarming in DUST (being an fps)
- by Ryan Mauler - at 2013.07.17 05:18:00
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18. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
One thing that comes to mind to help prevent people from always selecting the swarm tactic, would be purchasable deployable short-mid range turrets to try and bottleneck swarms at hot points. Squads will have to get tactically tricky to counter bo...
- by Ryan Mauler - at 2013.07.16 08:25:00
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19. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Marston VC wrote: Ryan Mauler wrote: Marston VC wrote: My answer to you is RIGHT HERE Never gonna happen in MAG huh? Sureeeeee Sorry, here's a clarification. Swarming like a bunch of Zerglings is never gonna happen. Never. Swarm tac...
- by Ryan Mauler - at 2013.07.16 08:13:00
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20. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Marston VC wrote: My answer to you is RIGHT HERE Never gonna happen in MAG huh? Sureeeeee Sorry, here's a clarification. Swarming like a bunch of Zerglings is never gonna happen. Never. Swarm tactics are obviously ver viable, but you of a...
- by Ryan Mauler - at 2013.07.16 08:01:00
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