mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2012.09.11 19:49:00 -
[1] - Quote
Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game.
MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good)
That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game.
I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game.
In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more.
Edit: My point is... "Those who cannot remember the past are condemned to repeat it" |