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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.06 05:50:00 -
[1] - Quote
epeen... boosting stats since 1993 |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.06 06:17:00 -
[2] - Quote
STB Vermaak Doe wrote:Billi Gene wrote:epeen... boosting stats since 1993 Go back to the old arcades then you'll find it
coin op arcade was more social for me.
I've never placed great trade in statistical jibber jabber, I mean sure, there are great players with prowess that place them above the average, and they are easy to spot by continued performance above the median, but they are an outlier.
To say that only players with(?)k/d of X.X should only be allowed to play a game, would reduce the sample size, and those players remaining would have on average lower then the specified X.X K/D, and yet again an outlier group would emerge as being above the median.
Continue the process and you have a world champion/s, but no player base.
And even with that, the OP admits that Logi don't get great K/D but do contribute...
So i guess I'm just agreeing with the people that are saying that K/D is neither reasonable as a metric and an illusion at best. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.06 13:43:00 -
[3] - Quote
EnIgMa99 wrote:OP I dont see you in the top 100 in K/D so ??? when you don't have a K/D that I can mock then you can post auto-falashio crap (no tank padding here just type 2 assault and ar)
considering the number of toons in the top 50 KDR with less then 30 kills but a great k/d rating.... i think the entire premise is a little shonky :) |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.06 14:14:00 -
[4] - Quote
KingBabar wrote:Its just that if you don't (at present) count: - Useless snipers. - Bad hit detection. - OP Tanks. - Pilots and logis. - All the players out there that really don't care about win/objectives that would rather stay out of harms way than taking risks.
And if you count everytone as: - Dedicated players. - In a clan or organized team. - Playing a corp battle. - All are players with much SP and fanzypants gear.
In short - remove everything down to the core, no OP stuff, no amount of noobs to kill, both teams have plenty off whatever gear they want, plenty off skillpoints. Picture a Dust clan battle in 2 years time.
Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"?
I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so.
THIS DOES NOT MEAN THAT KDR IS THE ONLY MEASSUREMENT OF A PLAYERS SKILL, ITS JUST THE MOST IMPORTANT. BUT DON'T THINK THAT A TEAM CAN "CO-ORDINATE" A VICTORY WHEN THE ENTIRE TEAM KEEPS DYING TO SUPERIOR SKILLED PLAYERS. GOOD LUCK WITH THAT...
considering the nature of this game's future:
If i throw a billion isk at an alliance, asking them to field their entire mercenary force at some little spec of rock in nulsec, and that the defending force may or may not know whats coming, then no... victory has nothing to do with kdr, victory in this case is about overwhelming numbers, used to smash all opposition, repeatedly... until said opposition decides its not worth it...
The problem is, is that you define victory in terms of a standard death match.
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