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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 18:40:00 -
[1] - Quote
Tanks are expensive as sh!t. Therefore they are supposed to be hard to kill.
The issue is that not many people are speccing into AV loadouts. If there aren't any AV units on the field, of course you are going to get wrecked by HAVs.
Another problem is that there isn't much incentive to spec into an AV class. They are useless against everything except for vehicles (logical I suppose). If they can't fight anything except for vehicles they will usually drop their AV spec in favor of another class that can deal with infantry better.
Additionally if someone hasn't started speccing into AV from the start they are gong to want to finish their other class first. For example, I started playing logi. Despite the fact that speccing into AV would hugely benefit my team, I feel like I need to max out the effectiveness of my logi loadout first. Maxing out a class takes forever, so my AV spec won't happen for a looooong time. This isn't about logic in this case. Speccing into AV would help the team, but not many people think in those terms. As a result, HAVs run rampant.
So here is what needs to happen:
- Buff AV effectiveness versus infantry
- Add large incentives for taking down HAVs and dropships
It's a start at least. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 18:42:00 -
[2] - Quote
i for one think that av guys shold get a much larger piece of the pie isk-wise when they take out an HAV. splash mods would go a long way for any infantry and with the implementation of artillery, an anti-air flak cannon for heavies would be awesome..... |
Valklear Leosude
20
|
Posted - 2012.09.04 18:42:00 -
[3] - Quote
People dont kill people, tanks kill people.. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.04 18:49:00 -
[4] - Quote
Super Cargo wrote: take a long time to upgrade. .
No they dont |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.04 18:50:00 -
[5] - Quote
Meh nvm |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 18:52:00 -
[6] - Quote
EnglishSnake wrote:Super Cargo wrote: take a long time to upgrade. . No they dont
fixed in OP.
I never use tanks, I wouldn't know. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.04 18:53:00 -
[7] - Quote
Super Cargo wrote:EnglishSnake wrote:Super Cargo wrote: take a long time to upgrade. . No they dont fixed
how?
|
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.09.04 18:55:00 -
[8] - Quote
Fully specced AV guy here, proto launcher and proto grenades, used to solo many a tank and sent lots of the best tanks scurry ing for shields. This last weekend has done it for me. Now skilling for HAV, had enough stompings thank you very much CCP. Totally into ISK wars as opposed to K/D ratio but there is a limit. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.04 18:56:00 -
[9] - Quote
Everytime I see an HAV apologist thread, I LOL.
"Yeah, tanks don't need fixed. I drive one, I love being invincible. Isn't that reasonable since i put in a little bit of ISK and SP?" |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 18:58:00 -
[10] - Quote
Super Cargo wrote:Tanks are expensive as sh!t and take a long time to upgrade. Therefore they are supposed to be hard to kill.
The issue is that not many people are speccing into AV loadouts. If there aren't any AV units on the field, of course you are going to get wrecked by HAVs.
Another problem is that there isn't much incentive to spec into an AV class. They are useless against everything except for vehicles (logical I suppose). If they can't fight anything except for vehicles they will usually drop their AV spec in favor of another class that can deal with infantry better.
Additionally if someone hasn't started speccing into AV from the start they are gong to want to finish their other class first. For example, I started playing logi. Despite the fact that speccing into AV would hugely benefit my team, I feel like I need to max out the effectiveness of my logi loadout first. Maxing out a class takes forever, so my AV spec won't happen for a looooong time. This isn't about logic in this case. Speccing into AV would help the team, but not many people think in those terms. As a result, HAVs run rampant.
So here is what needs to happen:
- Buff AV effectiveness versus infantry
- Add large incentives for taking down HAVs and dropships
It's a start at least.
I like this post. I have been spec-ing for AV quite a bit for different fits for a long time - So I 'feel' for when it was good and when it has been not-so-good.
I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'.
Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. |
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 18:59:00 -
[11] - Quote
J'Jor Da'Wg wrote:Everytime I see an HAV apologist thread, I LOL.
"Yeah, tanks don't need fixed. I drive one, I love being invincible. Isn't that reasonable since i put in a little bit of ISK and SP?"
You have got to be sh!tting me. I hate tanks, i hate vehicles, and i love playing infantry assault. Vehicles are going to be the very last thing I spec into.
I was being objective, unlike you. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.09.04 19:01:00 -
[12] - Quote
Hey OP, before you post do a little math. SP for tanks is nothing compared to trying to get suit and weapons for tanks and infantry. The black ops tanks....yea lots of SP. The standard.....very little. You just wasted 5 minutes of my life. I will find you on the battlefield. Or just give your name to THOSE GUYS to take care of. |
SMiTTYCO
Internal Error. Negative-Feedback
28
|
Posted - 2012.09.04 19:02:00 -
[13] - Quote
The problem is neither the tank or the person, the problem is they nerfed all av by 25%. That's why youre good in this build but sucked in every other. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.04 19:03:00 -
[14] - Quote
Lack of a militia forge/HMG is a part of the problem. Really, is a militia version of the coooolest weapon Dust has askin too much? |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 19:06:00 -
[15] - Quote
lDocHollidayl wrote:Hey OP, before you post do a little math. SP for tanks is nothing compared to trying to get suit and weapons for tanks and infantry. The black ops tanks....yea lots of SP. The standard.....very little. You just wasted 5 minutes of my life. I will find you on the battlefield. Or just give your name to THOSE GUYS to take care of.
It took you five minutes to read that? Sounds like you need remedial reading classes. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.04 19:10:00 -
[16] - Quote
Tanks need to be ****** if certain infantry get close to them. The dev update this week, commenting on EMP and webifiers for future AV use, is right on the money. Infantry should be able to disable tanks if they get close to them with certain weapons. It's alright having tanks be resilient and hard to kill even with advanced AV, but they need to be a more combined-arms weapon rather than solo death machines. Lower tank movement speed, and the ability for infantry with web or EMP to make tanks sitting ducks for orbital strikes or other infantry with AV weapons, will go a long way. |
Cpl Quartz
127
|
Posted - 2012.09.04 19:12:00 -
[17] - Quote
dof ftw. |
Cpl Quartz
127
|
Posted - 2012.09.04 19:14:00 -
[18] - Quote
Tony Calif wrote:Lack of a militia forge/HMG is a part of the problem. Really, is a militia version of the coooolest weapon Dust has askin too much?
they made a disc launcher? |
Cpl Quartz
127
|
Posted - 2012.09.04 19:26:00 -
[19] - Quote
STB-LURCHASAURUS EV wrote:i for one think that av guys shold get a much larger piece of the pie isk-wise when they take out an HAV. splash mods would go a long way for any infantry and with the implementation of artillery, an anti-air flak cannon for heavies would be awesome.....
pie guy... **** you you suck:P
mostly. |
Shiro Mokuzan
220
|
Posted - 2012.09.04 19:33:00 -
[20] - Quote
Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys.
This makes absolutely no sense, and further, isn't workable. You have three character slots for three different characters, each of which can be in a different corp or even on different sides of a war. You couldn't swap different characters into a battle because they might even be on different sides of a conflict.
Characters are separate fictional people, not sets of skills you can load into a clone. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 19:33:00 -
[21] - Quote
EnglishSnake wrote:Super Cargo wrote: take a long time to upgrade. . No they dont
they don't ? cause you don't need to worry about a side arm to protect vs infantry.. or defence mods.
damage mods to get back the nerf to make it cost more CPU and PG then what it did for the same power last build..
ohh not to mention the play time that will most likely be vs tanks trying to get all that SP. |
Shiro Mokuzan
220
|
Posted - 2012.09.04 19:34:00 -
[22] - Quote
I have driven a tank like 2-3 times ever, and all of those times I got blown up because I didn't know what I was doing. I've gotten killed by tanks far more often than I've gotten kills as a tank. So, no one can accuse me of having ulterior motives.
I think tanks are fine except for their infinite ammo. Lots of people seem to be under the misconception from other FPSes that any one on one encounter between two equally-skilled people should be balanced and that each side should have an equal chance of winning. Anything else, these people claim, is "imbalanced".
Instead, one should think of balance in terms of money, specifically in terms of effectiveness/cost ratio. If a vehicle with fittings costs 10 times as much as a infantryman's dropsuit, weapon, fittings, and equipment, it's perfectly reasonable to expect that vehicle to be as good as 10 of those infantrymen combined, at least in certain circumstances favorable to that vehicle. I agree that tanks are too generically useful right now, and a large part of that is their infinite ammo. There's nothing to keep them from shooting their main gun at individual soldiers all day, which is, frankly, silly. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 19:38:00 -
[23] - Quote
Shiro Mokuzan wrote:I have driven a tank like 2-3 times ever, and all of those times I got blown up because I didn't know what I was doing.
I think tanks are fine except for their infinite ammo.
If everyone wants DUST balanced for the lowest common denominator, then that is a fantastic suggestion. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.04 19:50:00 -
[24] - Quote
Destroyed a Tank this morning . He never called in another one after that. I'm almost to my prototype Forge Gun specs. . Now, I'm building my other loadout to Prototype Swarm Launchers. Who knows. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.04 19:55:00 -
[25] - Quote
They should just separate the driver from the main-turret like like they have done with all other vehicles. There's simply no reason to allow a single person to efficiently operate tank.
Here's my suggestion in the feedback section |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 20:02:00 -
[26] - Quote
Shiro Mokuzan wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This makes absolutely no sense, and further, isn't workable. You have three character slots for three different characters, each of which can be in a different corp or even on different sides of a war. You couldn't swap different characters into a battle because they might even be on different sides of a conflict. Characters are separate fictional people, not sets of skills you can load into a clone.
Your racial point is 100% valid. Eventually, assuming this will follow the EvE paradigm, you will be able to create characters that join Corps by choice. I could see a system that allowed Corp-aligned individuals to rotate clones. Perhaps someone makes a choice to spec in one race but with different classes and specializations, you know, to try out other aspects of the game, you know, for fun. I didn't read in the rules where it said you must only make characters of different races for every alt.
I am simply suggesting "it might be neat if..." Why people have to become so hostile is beyond me! I hope I ruined your entire evening with my simple post that is way so wrong. kthxbai |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 20:03:00 -
[27] - Quote
Kyy Seiska wrote:They should just separate the driver from the main-turret like like they have done with all other vehicles. There's simply no reason to allow a single person to efficiently operate tank. Here's my suggestion in the feedback section
+1 x (as many as I'm allowed for today) |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.04 20:09:00 -
[28] - Quote
Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys.
This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense. |
Shiro Mokuzan
220
|
Posted - 2012.09.04 20:29:00 -
[29] - Quote
Goliath Raven wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense.
Jump clones are fine, but not switching entire characters. It makes no sense. |
Elijah Revan
88
|
Posted - 2012.09.04 20:37:00 -
[30] - Quote
Tanks are not an issue, CoD fans who rage when they can't kill them are the problem. |
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Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 20:40:00 -
[31] - Quote
Shiro Mokuzan wrote:Goliath Raven wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense. Jump clones are fine, but not switching entire characters. It makes no sense.
Thanks for reading what I wrote and actually thinking about it. You win. |
SMiTTYCO
Internal Error. Negative-Feedback
28
|
Posted - 2012.09.04 20:55:00 -
[32] - Quote
It's always the same guys coming on here defending the tanks, there's no denying that they are over powered, you're just making yourself seem stupid. Tanks are way too easy to skill into the sp requirements need to be doubled if not tripled. Before you say that's too much it took me half a day of trying this weekend to get my tank. You know how many times I've lost it when actually fighting in it 0 (badfurry shot it down before it came in but that doesn't count). I've been surrounded numerous times with people putting all they have into me from swarms to forges to av grenades, it barely even dented my shields. And on the off chance they do put some damage on my shields I just back away throw my booster on wait 30 seconds then I come back full health. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.04 20:59:00 -
[33] - Quote
If they took tanks out of the game entirely right now there's only about 10 of you who would miss them.
The rest of us would enjoy playing an FPS. |
SMiTTYCO
Internal Error. Negative-Feedback
28
|
Posted - 2012.09.04 21:05:00 -
[34] - Quote
Ignatius Crumwald wrote:If they took tanks out of the game entirely right now there's only about 10 of you who would miss them.
The rest of us would enjoy playing an FPS. Not completely get rid of them, it's ones of those things that will draw people in, the teamwork between infantry,tanks, dropships, mechs and fighter aircraft. It's just in the beta that they suck because there is 4 per team and tanks are the best vehicle we have right now. I can't wait until fighter aircraft are added, if anything should be 1 person tank killers it's those. |
Joey-Number1
Maniacal Miners INC The Omega Industries
32
|
Posted - 2012.09.04 21:14:00 -
[35] - Quote
Super Cargo wrote:Tanks are expensive as sh!t. Therefore they are supposed to be hard to kill.
The issue is that not many people are speccing into AV loadouts. If there aren't any AV units on the field, of course you are going to get wrecked by HAVs.
Another problem is that there isn't much incentive to spec into an AV class. They are useless against everything except for vehicles (logical I suppose). If they can't fight anything except for vehicles they will usually drop their AV spec in favor of another class that can deal with infantry better.
Additionally if someone hasn't started speccing into AV from the start they are gong to want to finish their other class first. For example, I started playing logi. Despite the fact that speccing into AV would hugely benefit my team, I feel like I need to max out the effectiveness of my logi loadout first. Maxing out a class takes forever, so my AV spec won't happen for a looooong time. This isn't about logic in this case. Speccing into AV would help the team, but not many people think in those terms. As a result, HAVs run rampant.
So here is what needs to happen:
- Buff AV effectiveness versus infantry
- Add large incentives for taking down HAVs and dropships
It's a start at least.
This ^^ I agree completely.. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 22:01:00 -
[36] - Quote
Ignatius Crumwald wrote:If they took tanks out of the game entirely right now there's only about 10 of you who would miss them.
The rest of us would enjoy playing an FPS.
Yup. Like I said in a post a few weeks ago, CCP should focus on fixing the infantry gun game and then work on vehicles and all that other jazz. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.09.04 22:10:00 -
[37] - Quote
Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 22:13:00 -
[38] - Quote
Leither Yiltron wrote:Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back.
the av nerf was only temporary while ccp gets some tank v tank numbers.
once ewar is implemented, av will not only have teeth, they will have claws too. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.04 22:32:00 -
[39] - Quote
J'Jor Da'Wg wrote:Everytime I see an HAV apologist thread, I LOL.
"Yeah, tanks don't need fixed. I drive one, I love being invincible. Isn't that reasonable since i put in a little bit of ISK and SP?"
stop expecting the cheapest gear to drop tanks and stop expecting to solo tanks i have taken out many militia tanks solo and forced many standard ones to back up, if i had help the standard ones will drop all the vehicle stuff isnt in yet so nerfing vehicles before webifiers, flux nade fix, capacitors, ewar is added wont solve the problem cuz then they will just need to buff them again.
Cant balance guns till hit detection is fixed and cant start to balance vehicles till u see how the game plays out with everything in place
ppl gotta stop moaning and look at the bigger picture and instead of callin for nerfs pressure CCP to hurry the **** up with the other **** that affects vehicles THEN we go from there |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 22:37:00 -
[40] - Quote
STB-LURCHASAURUS EV wrote:Leither Yiltron wrote:Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back. the av nerf was only temporary while ccp gets some tank v tank numbers. once ewar is implemented, av will not only have teeth, they will have claws too.
You ignored my statements about Ewar in the other thread, or this thread (ider anymore, i'm posting alot today >.> ) |
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FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.09.04 23:31:00 -
[41] - Quote
I drive my share of tanks and I'll flat out say they are broken in terms of how easily they destroy infantry.
Here's a balancing fix:
You say "They are supposed to be overpowered, they are expensive and take a lot of skillpoints."
Okay, then they should drop their cost on both fronts and make them melt under AV fire. You can't say **** to counter that. If you really want to train vehicles because you just love using them, then you still can. I'd be willing to bet most current HAV whores would stop using tanks as soon as infantry stood up to more than a shot or two from them, and they were actually vulnerable to infantry..
The thing is, right now tanks are NOT an isk sink at all. You can easily go a few games without losing one, even the lower tier ones, and at that point you've pretty much broken even on it. Even being an idiot with mine and engaging multiple enemy tanks at once, I still lose it and make isk in the long-run.
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.04 23:48:00 -
[42] - Quote
i finally specced into AV last night and it was hella fun making tanks run away granted the enemy team's infantry was pretty weak and not very coordinated.. then i got taken out by multiple internal server errors before getting to play with my level 4 swarm launcher which made me call it a night my squad was already at the limit of how much more bugs they could take |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.09.05 00:48:00 -
[43] - Quote
STB-LURCHASAURUS EV wrote:Leither Yiltron wrote:Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back. the av nerf was only temporary while ccp gets some tank v tank numbers. once ewar is implemented, av will not only have teeth, they will have claws too.
Is that the reason for the AV nerf? I must have missed that in the notes... It'll be nice when they get the data they need so my forge gun will be useful against Marauders again. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.05 01:42:00 -
[44] - Quote
Super Cargo wrote:I was being objective, unlike you. You gave us your opinion which is the definition of subjective. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.09.05 01:57:00 -
[45] - Quote
1. Spec into a marauder. 2. Order the marauder onto the battlefield. 3. Enter marauder. 4. Find ants to squish and laugh as everything they throw at you does pathetic damage. 5. Get tons of kills without dying, perform an evil laugh while your missile launchers pulverize any infantry that tries to fight back. 6. After causing enough hell to make half a team change into AV fittings, laugh as you get away while tanking a buttload of missiles. 7. Get behind cover, recharge, a minute later be back and causing hell again. 8. Game ends and you have a 20+ KDR and a ton of SP, feel good about yourself. 9. Go on the forums and talk about how it ONLY needs a full squad + to focus on it to make it RETREAT. 10. Let your ego grow because you're curb stomping casual players with your ridiculous gear thanks to no lifing it throughout the build. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.05 02:23:00 -
[46] - Quote
I'm not logged in on DUST atm, but I'm fairly sure that the SP cost for LV 1 in FG/Swarm is only something like 30k. That isnt much, and investing in these weapons is so very worthwhile in the long run. After all, getting to know how to use them now, will pay off when they get buffed back up a bit later on :)
From memory swarms suck at shield damage, and forge does badly against armor(please correct me if i am wrong).
As infantry we should be memorising the capabilities of these mechanical murderers.
also from memory... Gunnlogi is shield tank, use a forge gun on it, as per above. Same goes for Viper drop ship, if it makes the mistake of getting too close.
just my 0.02isk/imho
I have driven militia tanks and drop ships, and whilst people will pull out swarms for dropships (i fly the viper..."lol") most will not try to engage a tank... even a nub tank.
Also... don't be hating on me... this guy is an infantry AV specialist :P...i don't actually have any pilot skills, i only use the militia fits, modified to shield tank and spit missiles :P
oh and don't be haters, try flying a drop ship now and then for sh!ts and g!ggles :) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.05 02:24:00 -
[47] - Quote
Pezz IsDank wrote:1. Spec into a marauder. 2. Order the marauder onto the battlefield. 3. Enter marauder. 4. Find ants to squish and laugh as everything they throw at you does pathetic damage. 5. Get tons of kills without dying, perform an evil laugh while your missile launchers pulverize any infantry that tries to fight back. 6. After causing enough hell to make half a team change into AV fittings, laugh as you get away while tanking a buttload of missiles. 7. Get behind cover, recharge, a minute later be back and causing hell again. 8. Game ends and you have a 20+ KDR and a ton of SP, feel good about yourself. 9. Go on the forums and talk about how it ONLY needs a full squad + to focus on it to make it RETREAT. 10. Let your ego grow because you're curb stomping casual players with your ridiculous gear thanks to no lifing it throughout the build. You forgot 11 and 12.
11. ???? 12. Profit
|
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2012.09.05 03:08:00 -
[48] - Quote
just 3hit the tank with a forge gun. its not that hard.. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.05 03:17:00 -
[49] - Quote
amarrian victorian wrote:just 3hit the tank with a forge gun. its not that hard..
Not everyone uses militia tanks? |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.05 04:01:00 -
[50] - Quote
Billi Gene wrote:I'm not logged in on DUST atm, but I'm fairly sure that the SP cost for LV 1 in FG/Swarm is only something like 30k. That isnt much, and investing in these weapons is so very worthwhile in the long run. After all, getting to know how to use them now, will pay off when they get buffed back up a bit later on :)
From memory swarms suck at shield damage, and forge does badly against armor(please correct me if i am wrong).
As infantry we should be memorising the capabilities of these mechanical murderers.
also from memory... Gunnlogi is shield tank, use a forge gun on it, as per above. Same goes for Viper drop ship, if it makes the mistake of getting too close.
just my 0.02isk/imho
I have driven militia tanks and drop ships, and whilst people will pull out swarms for dropships (i fly the viper..."lol") most will not try to engage a tank... even a nub tank.
Also... don't be hating on me... this guy is an infantry AV specialist :P...i don't actually have any pilot skills, i only use the militia fits, modified to shield tank and spit missiles :P
oh and don't be haters, try flying a drop ship now and then for sh!ts and g!ggles :)
lol, I like that.
This is all good information that I didn't know, thanks. |
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.05 04:02:00 -
[51] - Quote
Wolf Ritter vonKaldari wrote:Super Cargo wrote:I was being objective, unlike you. You gave us your opinion which is the definition of subjective. My opinion is fact. Get used to it. |
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
|
Posted - 2012.09.05 04:12:00 -
[52] - Quote
No the problem is what ever Brandon Laurino had his CCP peeps do to tanks. Now i can hit a sica with proto swarms with Complex AND Enhanced Dms and do no more than 1/4 shield Damage to it. Before, what ever he had them do, AV was ok now it is just best to leave the game and not waste time or fittings.
Not to mention shooting swarms and a dropship, all they have to do is fly in a big circle and the swarms chasing the drop ship which are moving faster than said dropship and they will never hit. I just had 4 swarms volleys in the air against a dropship and none hit.
Just got out of a game that lasted about 8 minutes. Was fighting against 3 tanks and a dropship. Game ended with them winning by 50 clones.
The only thing i can think to do to fix this is everyone run tanks. Thats it. Lets just change the name of this game to Tank 514.
I didnt think it was possible for a company to break there own game mechanics.
It seams that all the problems we are having now started when PS+ members were allowed to play. Maby CCP should consult the peopel who understand the type of game the produce not COD morons.
BBBRRRAAAANNDDDOOONNNNNNN!!!!!!!
|
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
|
Posted - 2012.09.05 04:14:00 -
[53] - Quote
mikegunnz wrote:Pezz IsDank wrote:1. Spec into a marauder. 2. Order the marauder onto the battlefield. 3. Enter marauder. 4. Find ants to squish and laugh as everything they throw at you does pathetic damage. 5. Get tons of kills without dying, perform an evil laugh while your missile launchers pulverize any infantry that tries to fight back. 6. After causing enough hell to make half a team change into AV fittings, laugh as you get away while tanking a buttload of missiles. 7. Get behind cover, recharge, a minute later be back and causing hell again. 8. Game ends and you have a 20+ KDR and a ton of SP, feel good about yourself. 9. Go on the forums and talk about how it ONLY needs a full squad + to focus on it to make it RETREAT. 10. Let your ego grow because you're curb stomping casual players with your ridiculous gear thanks to no lifing it throughout the build. You forgot 11 and 12. 11. ???? 12. Profit
13. Go to bed by still single tonight. |
STB Vermaak Doe
558
|
Posted - 2012.09.05 05:46:00 -
[54] - Quote
STB-LURCHASAURUS EV wrote:i for one think that av guys shold get a much larger piece of the pie isk-wise when they take out an HAV. splash mods would go a long way for any infantry and with the implementation of artillery, an anti-air flak cannon for heavies would be awesome.....
(Drools, then feints from the last sentence.) You mean a real hmg? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.05 06:48:00 -
[55] - Quote
ok i know marauders have a 1.5x dmg mod but do they have some sort of built in resistance mod? cuz the CPU and PG are about the same as the standard tanks....even slightly less i think so idk how these tanks take more hits
havent skilled into marauders yet just using standard but idk |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.05 07:23:00 -
[56] - Quote
Herbzula............ Oh dear..........
Now I would have given you a plus 1 for your post but for the last few lines. But I'm afraid your standard banal and crass comment about COD ruined it. Don't get me wrong, I hate the cod series, but you amongst others are so wrong with this assumption. I have pointed out before that these forums the IRC etc. are dominated by EVE players who, ''not trolling here btw'' lets face it are not true console fps players, and a lot of not very good console fps players who will take advantage of any broken exploit in a game to make themselves look good. You are right about CCP listening to the wrong people though, and this is a big problem for a company that make PC games to have a go at a console FPS for the first time and be bombarded by PC gamers and idiot console gamers opinions. I almost feel bad for them because if things carry on in this vein, the future most definately is not bright.
EDIT... Oh btw the problems with this game were here long before the PS+ players came along. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.05 08:06:00 -
[57] - Quote
They shouldnt had nerfed AV weapons. They where fine and did enough damage to any tank. Now its like if you would shot BB bullets to destroy a tank. And it does take more SP to skill into tanks. Sure you can go out with a standard tank and no modules on it but that thing wont last long. The modules itself take alot of SP and dont forget that you need vehicle command 5, HAV on at least 1 and probs the related module skills on around lvl 3. Now a proto swarm requires much less SP and does cost much less to afford as a high fit tank. And the AV guys are just crying cause they cant hide on top of buildings anymore like on the last build with your militia dropships and a nano hive that gives you unlimited ammo. |
Impured Heredia
Algintal Core Gallente Federation
12
|
Posted - 2012.09.05 08:25:00 -
[58] - Quote
i see both sides, HAV cost a hell of a amount but then it could kill anyone with one hit. no one wants to spend so much time and isk for proto equipment to get killed by one hit but same goes for HAV price. i say HAV are over power and needs a nerf but also if they do that it needs a reduction in price to fit the bill. that's my opinion
also HAVs are getting nerfed but idk by how much or in what ways and also don't know if price would be reduced because of nerf |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.05 08:53:00 -
[59] - Quote
The price or the amount of SP spend don't justify anything.
If something needs a team to take down, it should require team to operate properly. Tanks are far too powerful for just one player. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.05 09:41:00 -
[60] - Quote
Super Cargo wrote:My opinion is fact. Get used to it. I suppose in your delusional world where you are God and your opinion law that's true, but not here in the real world. You have an opinion, it can be an informed or an uninformed opinion but it can never be anything but subjective to your own experiences. |
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.05 16:29:00 -
[61] - Quote
I agree, but I still think AV units should get bonuses for taking down vehicles and should be made more effective versus infantry so they aren't useless once the vehicles are destroyed. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.05 16:31:00 -
[62] - Quote
Wolf Ritter vonKaldari wrote:Super Cargo wrote:My opinion is fact. Get used to it. I suppose in your delusional world where you are God and your opinion law that's true, but not here in the real world. You have an opinion, it can be an informed or an uninformed opinion but it can never be anything but subjective to your own experiences.
I forgot that you can't be sarcastic when there are forum tryhards around. My apologies, I will label all my jokes with a *j symbol so you know when I'm not being serious. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.06 22:12:00 -
[63] - Quote
Super Cargo wrote:Wolf Ritter vonKaldari wrote:Super Cargo wrote:My opinion is fact. Get used to it. I suppose in your delusional world where you are God and your opinion law that's true, but not here in the real world. You have an opinion, it can be an informed or an uninformed opinion but it can never be anything but subjective to your own experiences. I forgot that you can't be sarcastic when there are forum tryhards around. My apologies, I will label all my jokes with a *j symbol so you know when I'm not being serious. More like you shouldn't be sarcastic or joke when Poe's Law is in effect. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.06 22:23:00 -
[64] - Quote
My only problem with tanks is when they snipe on a hilltop. |
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