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Shiro Mokuzan
220
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Posted - 2012.09.04 19:33:00 -
[1] - Quote
Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys.
This makes absolutely no sense, and further, isn't workable. You have three character slots for three different characters, each of which can be in a different corp or even on different sides of a war. You couldn't swap different characters into a battle because they might even be on different sides of a conflict.
Characters are separate fictional people, not sets of skills you can load into a clone. |
Shiro Mokuzan
220
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Posted - 2012.09.04 19:34:00 -
[2] - Quote
I have driven a tank like 2-3 times ever, and all of those times I got blown up because I didn't know what I was doing. I've gotten killed by tanks far more often than I've gotten kills as a tank. So, no one can accuse me of having ulterior motives.
I think tanks are fine except for their infinite ammo. Lots of people seem to be under the misconception from other FPSes that any one on one encounter between two equally-skilled people should be balanced and that each side should have an equal chance of winning. Anything else, these people claim, is "imbalanced".
Instead, one should think of balance in terms of money, specifically in terms of effectiveness/cost ratio. If a vehicle with fittings costs 10 times as much as a infantryman's dropsuit, weapon, fittings, and equipment, it's perfectly reasonable to expect that vehicle to be as good as 10 of those infantrymen combined, at least in certain circumstances favorable to that vehicle. I agree that tanks are too generically useful right now, and a large part of that is their infinite ammo. There's nothing to keep them from shooting their main gun at individual soldiers all day, which is, frankly, silly. |
Shiro Mokuzan
220
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Posted - 2012.09.04 20:29:00 -
[3] - Quote
Goliath Raven wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense.
Jump clones are fine, but not switching entire characters. It makes no sense. |
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