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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 18:40:00 -
[1] - Quote
Tanks are expensive as sh!t. Therefore they are supposed to be hard to kill.
The issue is that not many people are speccing into AV loadouts. If there aren't any AV units on the field, of course you are going to get wrecked by HAVs.
Another problem is that there isn't much incentive to spec into an AV class. They are useless against everything except for vehicles (logical I suppose). If they can't fight anything except for vehicles they will usually drop their AV spec in favor of another class that can deal with infantry better.
Additionally if someone hasn't started speccing into AV from the start they are gong to want to finish their other class first. For example, I started playing logi. Despite the fact that speccing into AV would hugely benefit my team, I feel like I need to max out the effectiveness of my logi loadout first. Maxing out a class takes forever, so my AV spec won't happen for a looooong time. This isn't about logic in this case. Speccing into AV would help the team, but not many people think in those terms. As a result, HAVs run rampant.
So here is what needs to happen:
- Buff AV effectiveness versus infantry
- Add large incentives for taking down HAVs and dropships
It's a start at least. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 18:42:00 -
[2] - Quote
i for one think that av guys shold get a much larger piece of the pie isk-wise when they take out an HAV. splash mods would go a long way for any infantry and with the implementation of artillery, an anti-air flak cannon for heavies would be awesome..... |
Valklear Leosude
20
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Posted - 2012.09.04 18:42:00 -
[3] - Quote
People dont kill people, tanks kill people.. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.04 18:49:00 -
[4] - Quote
Super Cargo wrote: take a long time to upgrade. .
No they dont |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.04 18:50:00 -
[5] - Quote
Meh nvm |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 18:52:00 -
[6] - Quote
EnglishSnake wrote:Super Cargo wrote: take a long time to upgrade. . No they dont
fixed in OP.
I never use tanks, I wouldn't know. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.04 18:53:00 -
[7] - Quote
Super Cargo wrote:EnglishSnake wrote:Super Cargo wrote: take a long time to upgrade. . No they dont fixed
how?
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NEGA LEAVESEY
Amarr Templars Amarr Empire
24
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Posted - 2012.09.04 18:55:00 -
[8] - Quote
Fully specced AV guy here, proto launcher and proto grenades, used to solo many a tank and sent lots of the best tanks scurry ing for shields. This last weekend has done it for me. Now skilling for HAV, had enough stompings thank you very much CCP. Totally into ISK wars as opposed to K/D ratio but there is a limit. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.04 18:56:00 -
[9] - Quote
Everytime I see an HAV apologist thread, I LOL.
"Yeah, tanks don't need fixed. I drive one, I love being invincible. Isn't that reasonable since i put in a little bit of ISK and SP?" |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 18:58:00 -
[10] - Quote
Super Cargo wrote:Tanks are expensive as sh!t and take a long time to upgrade. Therefore they are supposed to be hard to kill.
The issue is that not many people are speccing into AV loadouts. If there aren't any AV units on the field, of course you are going to get wrecked by HAVs.
Another problem is that there isn't much incentive to spec into an AV class. They are useless against everything except for vehicles (logical I suppose). If they can't fight anything except for vehicles they will usually drop their AV spec in favor of another class that can deal with infantry better.
Additionally if someone hasn't started speccing into AV from the start they are gong to want to finish their other class first. For example, I started playing logi. Despite the fact that speccing into AV would hugely benefit my team, I feel like I need to max out the effectiveness of my logi loadout first. Maxing out a class takes forever, so my AV spec won't happen for a looooong time. This isn't about logic in this case. Speccing into AV would help the team, but not many people think in those terms. As a result, HAVs run rampant.
So here is what needs to happen:
- Buff AV effectiveness versus infantry
- Add large incentives for taking down HAVs and dropships
It's a start at least.
I like this post. I have been spec-ing for AV quite a bit for different fits for a long time - So I 'feel' for when it was good and when it has been not-so-good.
I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'.
Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. |
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 18:59:00 -
[11] - Quote
J'Jor Da'Wg wrote:Everytime I see an HAV apologist thread, I LOL.
"Yeah, tanks don't need fixed. I drive one, I love being invincible. Isn't that reasonable since i put in a little bit of ISK and SP?"
You have got to be sh!tting me. I hate tanks, i hate vehicles, and i love playing infantry assault. Vehicles are going to be the very last thing I spec into.
I was being objective, unlike you. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.09.04 19:01:00 -
[12] - Quote
Hey OP, before you post do a little math. SP for tanks is nothing compared to trying to get suit and weapons for tanks and infantry. The black ops tanks....yea lots of SP. The standard.....very little. You just wasted 5 minutes of my life. I will find you on the battlefield. Or just give your name to THOSE GUYS to take care of. |
SMiTTYCO
Internal Error. Negative-Feedback
28
|
Posted - 2012.09.04 19:02:00 -
[13] - Quote
The problem is neither the tank or the person, the problem is they nerfed all av by 25%. That's why youre good in this build but sucked in every other. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.04 19:03:00 -
[14] - Quote
Lack of a militia forge/HMG is a part of the problem. Really, is a militia version of the coooolest weapon Dust has askin too much? |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 19:06:00 -
[15] - Quote
lDocHollidayl wrote:Hey OP, before you post do a little math. SP for tanks is nothing compared to trying to get suit and weapons for tanks and infantry. The black ops tanks....yea lots of SP. The standard.....very little. You just wasted 5 minutes of my life. I will find you on the battlefield. Or just give your name to THOSE GUYS to take care of.
It took you five minutes to read that? Sounds like you need remedial reading classes. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.04 19:10:00 -
[16] - Quote
Tanks need to be ****** if certain infantry get close to them. The dev update this week, commenting on EMP and webifiers for future AV use, is right on the money. Infantry should be able to disable tanks if they get close to them with certain weapons. It's alright having tanks be resilient and hard to kill even with advanced AV, but they need to be a more combined-arms weapon rather than solo death machines. Lower tank movement speed, and the ability for infantry with web or EMP to make tanks sitting ducks for orbital strikes or other infantry with AV weapons, will go a long way. |
Cpl Quartz
127
|
Posted - 2012.09.04 19:12:00 -
[17] - Quote
dof ftw. |
Cpl Quartz
127
|
Posted - 2012.09.04 19:14:00 -
[18] - Quote
Tony Calif wrote:Lack of a militia forge/HMG is a part of the problem. Really, is a militia version of the coooolest weapon Dust has askin too much?
they made a disc launcher? |
Cpl Quartz
127
|
Posted - 2012.09.04 19:26:00 -
[19] - Quote
STB-LURCHASAURUS EV wrote:i for one think that av guys shold get a much larger piece of the pie isk-wise when they take out an HAV. splash mods would go a long way for any infantry and with the implementation of artillery, an anti-air flak cannon for heavies would be awesome.....
pie guy... **** you you suck:P
mostly. |
Shiro Mokuzan
220
|
Posted - 2012.09.04 19:33:00 -
[20] - Quote
Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys.
This makes absolutely no sense, and further, isn't workable. You have three character slots for three different characters, each of which can be in a different corp or even on different sides of a war. You couldn't swap different characters into a battle because they might even be on different sides of a conflict.
Characters are separate fictional people, not sets of skills you can load into a clone. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 19:33:00 -
[21] - Quote
EnglishSnake wrote:Super Cargo wrote: take a long time to upgrade. . No they dont
they don't ? cause you don't need to worry about a side arm to protect vs infantry.. or defence mods.
damage mods to get back the nerf to make it cost more CPU and PG then what it did for the same power last build..
ohh not to mention the play time that will most likely be vs tanks trying to get all that SP. |
Shiro Mokuzan
220
|
Posted - 2012.09.04 19:34:00 -
[22] - Quote
I have driven a tank like 2-3 times ever, and all of those times I got blown up because I didn't know what I was doing. I've gotten killed by tanks far more often than I've gotten kills as a tank. So, no one can accuse me of having ulterior motives.
I think tanks are fine except for their infinite ammo. Lots of people seem to be under the misconception from other FPSes that any one on one encounter between two equally-skilled people should be balanced and that each side should have an equal chance of winning. Anything else, these people claim, is "imbalanced".
Instead, one should think of balance in terms of money, specifically in terms of effectiveness/cost ratio. If a vehicle with fittings costs 10 times as much as a infantryman's dropsuit, weapon, fittings, and equipment, it's perfectly reasonable to expect that vehicle to be as good as 10 of those infantrymen combined, at least in certain circumstances favorable to that vehicle. I agree that tanks are too generically useful right now, and a large part of that is their infinite ammo. There's nothing to keep them from shooting their main gun at individual soldiers all day, which is, frankly, silly. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 19:38:00 -
[23] - Quote
Shiro Mokuzan wrote:I have driven a tank like 2-3 times ever, and all of those times I got blown up because I didn't know what I was doing.
I think tanks are fine except for their infinite ammo.
If everyone wants DUST balanced for the lowest common denominator, then that is a fantastic suggestion. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.04 19:50:00 -
[24] - Quote
Destroyed a Tank this morning . He never called in another one after that. I'm almost to my prototype Forge Gun specs. . Now, I'm building my other loadout to Prototype Swarm Launchers. Who knows. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.04 19:55:00 -
[25] - Quote
They should just separate the driver from the main-turret like like they have done with all other vehicles. There's simply no reason to allow a single person to efficiently operate tank.
Here's my suggestion in the feedback section |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 20:02:00 -
[26] - Quote
Shiro Mokuzan wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This makes absolutely no sense, and further, isn't workable. You have three character slots for three different characters, each of which can be in a different corp or even on different sides of a war. You couldn't swap different characters into a battle because they might even be on different sides of a conflict. Characters are separate fictional people, not sets of skills you can load into a clone.
Your racial point is 100% valid. Eventually, assuming this will follow the EvE paradigm, you will be able to create characters that join Corps by choice. I could see a system that allowed Corp-aligned individuals to rotate clones. Perhaps someone makes a choice to spec in one race but with different classes and specializations, you know, to try out other aspects of the game, you know, for fun. I didn't read in the rules where it said you must only make characters of different races for every alt.
I am simply suggesting "it might be neat if..." Why people have to become so hostile is beyond me! I hope I ruined your entire evening with my simple post that is way so wrong. kthxbai |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.04 20:03:00 -
[27] - Quote
Kyy Seiska wrote:They should just separate the driver from the main-turret like like they have done with all other vehicles. There's simply no reason to allow a single person to efficiently operate tank. Here's my suggestion in the feedback section
+1 x (as many as I'm allowed for today) |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.04 20:09:00 -
[28] - Quote
Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys.
This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense. |
Shiro Mokuzan
220
|
Posted - 2012.09.04 20:29:00 -
[29] - Quote
Goliath Raven wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense.
Jump clones are fine, but not switching entire characters. It makes no sense. |
Elijah Revan
88
|
Posted - 2012.09.04 20:37:00 -
[30] - Quote
Tanks are not an issue, CoD fans who rage when they can't kill them are the problem. |
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