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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.03 12:53:00 -
[1] - Quote
Its a Fact
An assualt guy has alot of skills he needs to be perfect, and AV its worse for him since he will have to skill up a 2nd gun at least being a pistol or SMG so he can defend himself in his AV role
The tank itself is easy to skill for, the main weapon aswell isnt too bad because if you like missiles you will be using small missiles anyways and then the larger one which you will already have the skills for, even the its not hard because you only have to train for 1 type of prof maybe 2 plus ther is no prof for the reload speed/ammo cap/range/CPU
Ive said for time, all the turrets need to have a hold, it will cut down on the constant turret spam and also bring in reloading which should be 10sec for the small and maybe 15 for the larger ones,
Make the tank driver also buy ammo and put it in a cargohold in the tank and if he runs out he runs out
For me tho the main problem i see is the skill, its only a 12x skill, the dropsuits are 8x and the weapons are just standard i think with the prof at 5x
Really the HAV should be 15x or more, the large turrets that they use maybe a 5x or more, small turrets maybe 3x to 5x also add in the other prof that normal weapons get then it makes the skill queue longer and requires the tank driver to pick and choose like the MI have to
Until more mods and skills are added for tanks then tanks need to take longer to skill into atm, then after more skills are added for tanks and hopefully for the tank turrets then you will be able to tweek the mulipliers but as it now its too easy
A fully fit tank should not be easier to skill into than an Assault or AV fit |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 13:00:00 -
[2] - Quote
The blank skills in turrets and such should be used to increase damage,health,shield recharge etc. and yeah it should be a much more advanced technology to skill so easily but honestly i dont see many tanks like in last build when i play
but over time ull say the same issue once we all can put our points into tanks |
Waruiko DUST
G I A N T
90
|
Posted - 2012.09.03 13:54:00 -
[3] - Quote
well we could combine all skill mods to see just how far apart they are. Proficiencies not to be included
Tanks (12x) HAV (1x) Vehicle Command (1x) Turret Operation (1x) Turret Upgrades (1x) Small Hybrid turret (1x) Small Missile turret (3x) Large Hybrid turret (3x) Large Missile turret (1x) Mechanics (2x) Shield Upgrades (2x) Shield Operation (3x) Shield Management (5x) Shield Adaptations (1x) Engineering (2x) Energy Grid Upgrades (2x) Electronics Upgrades (1x) Electronics [42x] Total
Assault Suit (1x) Dropsuit Command (8x) Assault Suit (1x) Electronics (1x) Engineering (2x) Shield Operation (3x) Shield Management (2x) Light weapon or sidearm of choice (2x) Sidearm of choice (1x) Weaponry (1x) Mechanics (6x) MISC secondary skills unlocking preferred mods or H/L/S upgrades/reload/sharpshooter ect... [28x] Total
Yes "facts" I see... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.03 14:26:00 -
[4] - Quote
Nice i noticed you missed out half of the skills
Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons you specialize in which are important espc for the AV ppl, also any electronics or enginnering sub skills you need if you suit doesnt have enough PG or CPU
Infact you did such a ****** ******* job of trying to list the skills i should go and do it myself to show you how much you dont know and what a total potato you are
Anyone with half a brain can see it takes less SP and time to skill into the tank, hence why we have seen them earlier on even tho the SP given to us is reduced |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 14:35:00 -
[5] - Quote
EnglishSnake wrote:Its a Fact
No. Not really.
Actually, not at all.
And if you really think tanks should be HARDER to skill into, you HAVE to accept that they make Tanks HARDER to kill. MUCH harder.
If it takes 2 million SP and 2-3 million SP to get a tank, it must require at least that amount of combined SP and ISK in the fittings used to COUNTER a tank.
Tanks are ONLY hard to kill for lack of teamwork, and lack of player skill points. We saw it in the previous builds, we'll see it in THIS build. so stop your endless quest to nerf the tank any further than they have already been nerfed till you have any idea what you are talking about, and have any real data to gauge if tanks really are as powerful as you claim they are.
Remember. I know that is a challenge, but do try.
Last build Tanks were OP, and ruled the battlefield for the first half of the build. (About a month at 4x SP), then things started to change, fast, and tanks were not nearly as OP as the tank-haters were screaming their heads off about. Of course the tank-haters never stopped screaming, they just increased their expectation to wanting to be able to kill Marauders single-handed, all the time, some going so far as to bemoan that they only killed 2 or 3 in a single round, therefore the tank must be OP. (that happened)
Expect then at 1x SP gain that it'll take about 3-4 times as long before we get an idea WHAT tanks are really good for, and much less to start seeing effective counters.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 14:45:00 -
[6] - Quote
EnglishSnake wrote:Nice i noticed you missed out half of the skills
Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons you specialize in which are important espc for the AV ppl, also any electronics or enginnering sub skills you need if you suit doesnt have enough PG or CPU
Infact you did such a ****** ******* job of trying to list the skills i should go and do it myself to show you how much you dont know and what a total potato you are
Anyone with half a brain can see it takes less SP and time to skill into the tank, hence why we have seen them earlier on even tho the SP given to us is reduced
tried mentioning this in a previous thread. Vehicle specialists get twice the use of their SP grind -on their vehicles and dropsutis (mechanics, shields, shield op, repair et etc. you get the point. If I only want to go Assault - well I only got 1x the effective use of SP grind.
This wouldn't be so bad if there were better counter to Tanks - better AV. or as an assault I can spec into AV quicker (less sp for AV nades maybe? Or SP for assault gets the double bouns like the vehicle class if I go Assault and AV route.
I have just over 4m sp. 400k of that is climbing ot get Lvl 4 nades and I will see what that does to tanks. My assault is only lvl 4. I have my passive skills up. I am not even going to bother with swarms. I tried them last build wth 3 complex damage modules. Pretty rubbish at best against a decent tank. But then it was hard to group with people - but when I did against a high end tank they were still pretty weak..
I dont know what the answer is. And I dont know whether Tanks are op or not since their changes, because Tanks are so easy to skill in to they have already arrived on the field - assaults haven't even got to swarm protos yet
Tanks to me do seem to be too cheap, too easy to skill into, and there is no effective AV counter at them moment for infantry. I am not convinced that EWar or whatever people are talking about will be the answer either. The game needs to be balanced upwards - from foot soldiers upwards. And anyone who says this will be like Eve there is no balance. Of course there is: CCP regulates the game continually by providing and changing the attributes of ships weapons, the economy and so on.... |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 14:46:00 -
[7] - Quote
its all a time thing i ran an AV fit last build and owned proto tanks
they ran away like little babies >:) assuming i had an ammo guy
back then i didnt complain about tanks but if u want to be both tank killer and infantry or tank its harder to be AV/Infantry unless u know what u r doing like i do now since ive been through 2 wipes |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.03 15:00:00 -
[8] - Quote
More whine.
Tanks are perfectly easy to kill, if you do the following: 1. group up
or
2. Use more expensive equipment.
Sorry, your milita gear should never be able to take down my 1million ISK gunnlogi unless there are 6 of you hitting it at the same time. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 15:10:00 -
[9] - Quote
Paran Tadec wrote:
Sorry, your milita gear should never be able to take down my 1million ISK gunnlogi unless there are 6 of you hitting it at the same time.
where was this mentioned... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.03 15:11:00 -
[10] - Quote
Dewie Cheecham wrote:EnglishSnake wrote:Its a Fact No. Not really. Actually, not at all. And if you really think tanks should be HARDER to skill into, you HAVE to accept that they make Tanks HARDER to kill. MUCH harder.
Currently they are not |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.03 15:12:00 -
[11] - Quote
xAckie wrote:Paran Tadec wrote:
Sorry, your milita gear should never be able to take down my 1million ISK gunnlogi unless there are 6 of you hitting it at the same time.
where was this mentioned...
I swear do ppl even read a thread? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.03 15:14:00 -
[12] - Quote
xAckie wrote:EnglishSnake wrote:Nice i noticed you missed out half of the skills
Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons you specialize in which are important espc for the AV ppl, also any electronics or enginnering sub skills you need if you suit doesnt have enough PG or CPU
Infact you did such a ****** ******* job of trying to list the skills i should go and do it myself to show you how much you dont know and what a total potato you are
Anyone with half a brain can see it takes less SP and time to skill into the tank, hence why we have seen them earlier on even tho the SP given to us is reduced tried mentioning this in a previous thread. Vehicle specialists get twice the use of their SP grind -on their vehicles and dropsutis (mechanics, shields, shield op, repair et etc. you get the point. If I only want to go Assault - well I only got 1x the effective use of SP grind. This wouldn't be so bad if there were better counter to Tanks - better AV. or as an assault I can spec into AV quicker (less sp for AV nades maybe? Or SP for assault gets the double bouns like the vehicle class if I go Assault and AV route. I have just over 4m sp. 400k of that is climbing ot get Lvl 4 nades and I will see what that does to tanks. My assault is only lvl 4. I have my passive skills up. I am not even going to bother with swarms. I tried them last build wth 3 complex damage modules. Pretty rubbish at best against a decent tank. But then it was hard to group with people - but when I did against a high end tank they were still pretty weak.. I dont know what the answer is. And I dont know whether Tanks are op or not since their changes, because Tanks are so easy to skill in to they have already arrived on the field - assaults haven't even got to swarm protos yet Tanks to me do seem to be too cheap, too easy to skill into, and there is no effective AV counter at them moment for infantry. I am not convinced that EWar or whatever people are talking about will be the answer either. The game needs to be balanced upwards - from foot soldiers upwards. And anyone who says this will be like Eve there is no balance. Of course there is: CCP regulates the game continually by providing and changing the attributes of ships weapons, the economy and so on....
Its a bit of everything
Tanks are easier to skill into when compared to AV
Lack of AV items also hinders AV users, we dont even have AV mines that we can plant, not too mention tanks do not have cap yet which tbh they should and EWAR stuff is missing quite a bit
Also while tanks do not have to carry ammo and reload they will endlessly spam everywhere |
Cpl Quartz
127
|
Posted - 2012.09.03 15:47:00 -
[13] - Quote
Waruiko DUST wrote:well we could combine all skill mods to see just how far apart they are. Proficiencies not to be included
Tanks (12x) HAV (1x) Vehicle Command (1x) Turret Operation (1x) Turret Upgrades (1x) Small Hybrid turret (1x) Small Missile turret (3x) Large Hybrid turret (3x) Large Missile turret (1x) Mechanics (2x) Shield Upgrades (2x) Shield Operation (3x) Shield Management (5x) Shield Adaptations (1x) Engineering (2x) Energy Grid Upgrades (2x) Electronics Upgrades (1x) Electronics [42x] Total
Assault Suit (1x) Dropsuit Command (8x) Assault Suit (1x) Electronics (1x) Engineering (2x) Shield Operation (3x) Shield Management (2x) Light weapon or sidearm of choice (2x) Sidearm of choice (1x) Weaponry (1x) Mechanics (6x) MISC secondary skills unlocking preferred mods or H/L/S upgrades/reload/sharpshooter ect... [28x] Total
Yes "facts" I see...
corellate that with the rate at which skill points are gained. yes facts you choose not to see. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.03 16:09:00 -
[14] - Quote
678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit.
Anyone who can't see the problem is A.) chronically stupid B.) lying |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.03 16:11:00 -
[15] - Quote
Tony Calif wrote:678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit.
Anyone who can't see the problem is A.) chronically stupid B.) lying
the HP lose on suits hurt us bad too idk why they did it i hope it changes back to normal |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 16:14:00 -
[16] - Quote
Cpl Quartz wrote:Waruiko DUST wrote:well we could combine all skill mods to see just how far apart they are. Proficiencies not to be included
Tanks (12x) HAV (1x) Vehicle Command (1x) Turret Operation (1x) Turret Upgrades (1x) Small Hybrid turret (1x) Small Missile turret (3x) Large Hybrid turret (3x) Large Missile turret (1x) Mechanics (2x) Shield Upgrades (2x) Shield Operation (3x) Shield Management (5x) Shield Adaptations (1x) Engineering (2x) Energy Grid Upgrades (2x) Electronics Upgrades (1x) Electronics [42x] Total
Assault Suit (1x) Dropsuit Command (8x) Assault Suit (1x) Electronics (1x) Engineering (2x) Shield Operation (3x) Shield Management (2x) Light weapon or sidearm of choice (2x) Sidearm of choice (1x) Weaponry (1x) Mechanics (6x) MISC secondary skills unlocking preferred mods or H/L/S upgrades/reload/sharpshooter ect... [28x] Total
Yes "facts" I see... corellate that with the rate at which skill points are gained. yes facts you choose not to see.
the following needs to be added to the assault list (2x) Shield Upgrades (2x) Energy Grid Upgrades (2x) Electronics Upgrades
Also please add: light sharpshooter side sharpshooter grenades Dropsuit command droplinks remotes
(and repair for both).
(FYI we can all play this game.....)
And yes when skilling for the our light weapon of choice - we have to skill it twice. it cant just be the Assault, Smg, or sniper. where does that leave the AV route to counter tanks...you have to level up main weapon as well to go counter. So that twice the light weapon we have to do. Tanks not easier to skill into....pisshhh.
Personally, I think it is far too easy for you to skill into the tank. For something that is supposed to be sooooo devasting on the field. And too cheap.
What I dont understand is that if you specialise as a vehicle driver get the same sp for your dropsuit, which you can use as an assault as well as for your vehicle.
If I go infantry I dont get that double bonus. Its too easy to skill into the tank class then reap the extra sp bonuses to level up as you pound the assault class as they wont be anywhere near to getting to any counter AV weapons yet. Swarms amd nades etc. whiich quite frankly are a joke
And whats with all the extra sp the gunners of tanks get 35xp for assist and 25 if damaged the person? That is just weird.
Tanks are at the moment like an infantry rolling fortresses against infantry. perhaps against infantry a little less accuracy would be helpful? |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.03 16:16:00 -
[17] - Quote
Totally agree with OP, stop defending your toy tanks are NOT fine! one of my corp mates was rolling a fully fitted tank in the first week of this build and now he is spamming tanks in every battle like no tomorrow because he has cumulated millions of isk he doesn't even care when he lose one i think he lost 2 tanks until now. He isn't a HAV user but got sick of there OPness and decided to show everyone how easy to specialize in tanks and doesn't require "skills" to operate them as many HAV users claim. They are definitely the win button and no amount of explanation can deny that but i still have faith on CCP to fix that. These are FACTS^
flame away tank-boys |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 16:46:00 -
[18] - Quote
EnglishSnake wrote:Lack of AV items also hinders AV users, we dont even have AV mines that we can plant, not too mention tanks do not have cap yet which tbh they should and EWAR stuff is missing quite a bit
Also while tanks do not have to carry ammo and reload they will endlessly spam everywhere
Don't judge and nerf tanks, or anything else for lack of information.
AV are not even fully equipped with the modules you are going to get yet.
You don't have the webbers, or any of the other AV modules that I assume will start appearing in the next build. A webber is the death of any tank not fitting to counter it, and to counter a webber he has to spend a slot on that module = less HP or Damage depending on which slots those modules use.
Tanks are tough, but they do tend to get rather easy to kill over time. Take your snake oil to someone who cares please. Nerfing anything now, even the AV gear nerf in a way, is premature. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 16:49:00 -
[19] - Quote
Tony Calif wrote:678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit.
Anyone who can't see the problem is A.) chronically stupid B.) lying
4 million Proto suit = stupid player.
The suits have one advantage the tanks don't have. They are more mobile and they can get into places tanks can't. Suits can in effect be nearly impossible for a tank to spot, while the suit is sending an endless stream of damage towards it, so the tank has to move. And a moving tank is not protecting objectives as well as a stationary one will be. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 16:55:00 -
[20] - Quote
Dewie Cheecham wrote:Tony Calif wrote:678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit.
Anyone who can't see the problem is A.) chronically stupid B.) lying 4 million Proto suit = stupid player. The suits have one advantage the tanks don't have. They are more mobile and they can get into places tanks can't. Suits can in effect be nearly impossible for a tank to spot, while the suit is sending an endless stream of damage towards it, so the tank has to move. And a moving tank is not protecting objectives as well as a stationary one will be.
Never bothered to skill to proto as i wanted to try other things out.
Even before the nerf Assault A couldnt match needed electonics (and PG) PG. Even if you maxed out electronics you had to max light and side weapon upgrades etc just to try and cram stuff on the suit.
The proto suit seemed useful in this repoect: more PG. PG is important so you can add proto swarma, side weapon and proto nades. Or assault rifle and nades and side arm etc
Sorry but tier 1 and 2 assault get maxed out too quickly
also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too? |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.03 16:59:00 -
[21] - Quote
Your right, stupid player BECAUSE HE CHOOSE INFANTRY. Am I stupid for spending 2 mil gettin advanced suit? Then they Nerf it the day I unlock it. AFTER I spent the SP I might add...? I cba to get a Proto AV fit because a militia tank is better and cheaper than using prototype or advanced AV weapons.
Sorry Dewie but having a 678k SP tank is better AV than the prototype AV stuff, and it's also the best damn sniper rifle you'll EVER buy :) 1 hit with splash is lol funny.
The balance is screwed. Atleast a 2mil SP suit use to be able to survive splash damage. Yeah, you can't really solo a 2mil SP tank (with half decent fittings). Not when it puts you down with splash damage in less time than it takes to charge a forgegun or lock a Swarmer. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 17:01:00 -
[22] - Quote
xAckie wrote:also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too?
Right now, with the ISK rewards being what they are, and the only income are from ISK rewards, then yes. Fielding anything that expensive is kinda stupid. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.03 17:02:00 -
[23] - Quote
Dewie Cheecham wrote:EnglishSnake wrote:Lack of AV items also hinders AV users, we dont even have AV mines that we can plant, not too mention tanks do not have cap yet which tbh they should and EWAR stuff is missing quite a bit
Also while tanks do not have to carry ammo and reload they will endlessly spam everywhere Don't judge and nerf tanks, or anything else for lack of information. AV are not even fully equipped with the modules you are going to get yet. You don't have the webbers, or any of the other AV modules that I assume will start appearing in the next build. A webber is the death of any tank not fitting to counter it, and to counter a webber he has to spend a slot on that module = less HP or Damage depending on which slots those modules use. Tanks are tough, but they do tend to get rather easy to kill over time. Take your snake oil to someone who cares please. Nerfing anything now, even the AV gear nerf in a way, is premature.
Thats why they need to be harder to skill into because atm all ppl do is go for tanks now because is easy to do then tinker with it once more things are added to counter the tank because for this build and the last build it was tanks and all i can see atm is more tanks |
Cpl Quartz
127
|
Posted - 2012.09.03 17:10:00 -
[24] - Quote
xAckie wrote:
And whats with all the extra sp the gunners of tanks get 35xp for assist and 25 if damaged the person? That is just weird.
i can only assume that this is CCPs way of a payout to the risk v reward. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 17:17:00 -
[25] - Quote
Dewie Cheecham wrote:xAckie wrote:also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too? Right now, with the ISK rewards being what they are, and the only income are from ISK rewards, then yes. Fielding anything that expensive is kinda stupid.
Ok. So by your own logic you agree then. The balance is totally wrong. Tanks are way over OP for the risk required for the reward. Tank is easy mode.... |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.03 18:33:00 -
[26] - Quote
tanks currently require much more sp and isk. in your quest to prove everybody wrong and show that dropsuit A or fitting B costs more, you dug your own grave. For all the complaining you guys are doing, you don't seem too keen to consider many of the opinions offered up by those godless tank drivers and instead choose to mindlessly yell at the wall hoping CCP is going to say, "Okay! No more tanks then:)"
quick question.....
have any of you considered looking at the ccp dev videos where they talk about tanks and their plan for the use of ground armor? Have you seen the trailer showing the scale of the battles CCP envisions with full squads of tanks and aerial armor advancing on a complex?
I even linked up a video at the perfect time to hear ccp talking about tanks and answering much of your qq on a previous post.....
for all the whining about "facts" and such, it doesnt seem like you guys have done much yourselves... |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 18:46:00 -
[27] - Quote
yes. yes. thats right. its much harder and much more sp. Thats why the games full of them.
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STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.03 18:50:00 -
[28] - Quote
xAckie wrote:yes. yes. thats right. its much harder and much more sp. Thats why the games full of them.
ah, sarcasm. yes.
next time try responding with facts, but whatever, fighting an uphill battle with these things is understandably tough when most of your argument is qq.
there are a lot more tanks because a lot of the infantry have gotten frustrated with the few actually good tank drivers and have jumped on the bandwagon, which is fine since now i have new tanks to pop with my anti-tank fit. doesn't mean they are good and they certainly dont last the match. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.03 18:51:00 -
[29] - Quote
That video Lurch is the reason tanks are Op. Atli (CCP_Praetorian) is creative director for CCP. And was heavily involved with CCP shanghai (they're the main lot working on Dust, right?) Watch that video again (can't link ATM) @20 minutes the marauder appears on screen, and Atli is clearly in love with it. Notice how they say they all wanted it nerfed, but Atli said "NOoo Ragh".
I just fear that when the boss says "marauders will be godly and you will love it" the hardworking folk will make it so. That's their job.
This is all speculation based on trying to come up with some kind of reasoning behind these crazy changes we've seen. Yes, they're temporary, but it's a real pain having to drive militia HAVs about to play AV.
(Be a good chap someone and link the "Dust 514 battlefield roles" video)
Edit: It'd be nice to hear CCP staff views on current beta gameplay (when they have time. They must be busting their balls working on Dust ATM) |
Sees-Too-Much
332
|
Posted - 2012.09.03 18:51:00 -
[30] - Quote
The game's full of sicas and somas*, which require comparatively little SP. Marauders and T1s are fairly rare. The difference between the militia tanks and the T1s is night and day.
*I'm not even sure this is true. Maybe I've been lucky, but I've never seen a game with more than three HAVs between both sides and often go several games without seeing any. |
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