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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.03 14:35:00 -
[1] - Quote
EnglishSnake wrote:Its a Fact
No. Not really.
Actually, not at all.
And if you really think tanks should be HARDER to skill into, you HAVE to accept that they make Tanks HARDER to kill. MUCH harder.
If it takes 2 million SP and 2-3 million SP to get a tank, it must require at least that amount of combined SP and ISK in the fittings used to COUNTER a tank.
Tanks are ONLY hard to kill for lack of teamwork, and lack of player skill points. We saw it in the previous builds, we'll see it in THIS build. so stop your endless quest to nerf the tank any further than they have already been nerfed till you have any idea what you are talking about, and have any real data to gauge if tanks really are as powerful as you claim they are.
Remember. I know that is a challenge, but do try.
Last build Tanks were OP, and ruled the battlefield for the first half of the build. (About a month at 4x SP), then things started to change, fast, and tanks were not nearly as OP as the tank-haters were screaming their heads off about. Of course the tank-haters never stopped screaming, they just increased their expectation to wanting to be able to kill Marauders single-handed, all the time, some going so far as to bemoan that they only killed 2 or 3 in a single round, therefore the tank must be OP. (that happened)
Expect then at 1x SP gain that it'll take about 3-4 times as long before we get an idea WHAT tanks are really good for, and much less to start seeing effective counters.
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 16:46:00 -
[2] - Quote
EnglishSnake wrote:Lack of AV items also hinders AV users, we dont even have AV mines that we can plant, not too mention tanks do not have cap yet which tbh they should and EWAR stuff is missing quite a bit
Also while tanks do not have to carry ammo and reload they will endlessly spam everywhere
Don't judge and nerf tanks, or anything else for lack of information.
AV are not even fully equipped with the modules you are going to get yet.
You don't have the webbers, or any of the other AV modules that I assume will start appearing in the next build. A webber is the death of any tank not fitting to counter it, and to counter a webber he has to spend a slot on that module = less HP or Damage depending on which slots those modules use.
Tanks are tough, but they do tend to get rather easy to kill over time. Take your snake oil to someone who cares please. Nerfing anything now, even the AV gear nerf in a way, is premature. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 16:49:00 -
[3] - Quote
Tony Calif wrote:678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit.
Anyone who can't see the problem is A.) chronically stupid B.) lying
4 million Proto suit = stupid player.
The suits have one advantage the tanks don't have. They are more mobile and they can get into places tanks can't. Suits can in effect be nearly impossible for a tank to spot, while the suit is sending an endless stream of damage towards it, so the tank has to move. And a moving tank is not protecting objectives as well as a stationary one will be. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 17:01:00 -
[4] - Quote
xAckie wrote:also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too?
Right now, with the ISK rewards being what they are, and the only income are from ISK rewards, then yes. Fielding anything that expensive is kinda stupid. |
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