|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 14:45:00 -
[1] - Quote
EnglishSnake wrote:Nice i noticed you missed out half of the skills
Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons you specialize in which are important espc for the AV ppl, also any electronics or enginnering sub skills you need if you suit doesnt have enough PG or CPU
Infact you did such a ****** ******* job of trying to list the skills i should go and do it myself to show you how much you dont know and what a total potato you are
Anyone with half a brain can see it takes less SP and time to skill into the tank, hence why we have seen them earlier on even tho the SP given to us is reduced
tried mentioning this in a previous thread. Vehicle specialists get twice the use of their SP grind -on their vehicles and dropsutis (mechanics, shields, shield op, repair et etc. you get the point. If I only want to go Assault - well I only got 1x the effective use of SP grind.
This wouldn't be so bad if there were better counter to Tanks - better AV. or as an assault I can spec into AV quicker (less sp for AV nades maybe? Or SP for assault gets the double bouns like the vehicle class if I go Assault and AV route.
I have just over 4m sp. 400k of that is climbing ot get Lvl 4 nades and I will see what that does to tanks. My assault is only lvl 4. I have my passive skills up. I am not even going to bother with swarms. I tried them last build wth 3 complex damage modules. Pretty rubbish at best against a decent tank. But then it was hard to group with people - but when I did against a high end tank they were still pretty weak..
I dont know what the answer is. And I dont know whether Tanks are op or not since their changes, because Tanks are so easy to skill in to they have already arrived on the field - assaults haven't even got to swarm protos yet
Tanks to me do seem to be too cheap, too easy to skill into, and there is no effective AV counter at them moment for infantry. I am not convinced that EWar or whatever people are talking about will be the answer either. The game needs to be balanced upwards - from foot soldiers upwards. And anyone who says this will be like Eve there is no balance. Of course there is: CCP regulates the game continually by providing and changing the attributes of ships weapons, the economy and so on.... |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 15:10:00 -
[2] - Quote
Paran Tadec wrote:
Sorry, your milita gear should never be able to take down my 1million ISK gunnlogi unless there are 6 of you hitting it at the same time.
where was this mentioned... |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 16:14:00 -
[3] - Quote
Cpl Quartz wrote:Waruiko DUST wrote:well we could combine all skill mods to see just how far apart they are. Proficiencies not to be included
Tanks (12x) HAV (1x) Vehicle Command (1x) Turret Operation (1x) Turret Upgrades (1x) Small Hybrid turret (1x) Small Missile turret (3x) Large Hybrid turret (3x) Large Missile turret (1x) Mechanics (2x) Shield Upgrades (2x) Shield Operation (3x) Shield Management (5x) Shield Adaptations (1x) Engineering (2x) Energy Grid Upgrades (2x) Electronics Upgrades (1x) Electronics [42x] Total
Assault Suit (1x) Dropsuit Command (8x) Assault Suit (1x) Electronics (1x) Engineering (2x) Shield Operation (3x) Shield Management (2x) Light weapon or sidearm of choice (2x) Sidearm of choice (1x) Weaponry (1x) Mechanics (6x) MISC secondary skills unlocking preferred mods or H/L/S upgrades/reload/sharpshooter ect... [28x] Total
Yes "facts" I see... corellate that with the rate at which skill points are gained. yes facts you choose not to see.
the following needs to be added to the assault list (2x) Shield Upgrades (2x) Energy Grid Upgrades (2x) Electronics Upgrades
Also please add: light sharpshooter side sharpshooter grenades Dropsuit command droplinks remotes
(and repair for both).
(FYI we can all play this game.....)
And yes when skilling for the our light weapon of choice - we have to skill it twice. it cant just be the Assault, Smg, or sniper. where does that leave the AV route to counter tanks...you have to level up main weapon as well to go counter. So that twice the light weapon we have to do. Tanks not easier to skill into....pisshhh.
Personally, I think it is far too easy for you to skill into the tank. For something that is supposed to be sooooo devasting on the field. And too cheap.
What I dont understand is that if you specialise as a vehicle driver get the same sp for your dropsuit, which you can use as an assault as well as for your vehicle.
If I go infantry I dont get that double bonus. Its too easy to skill into the tank class then reap the extra sp bonuses to level up as you pound the assault class as they wont be anywhere near to getting to any counter AV weapons yet. Swarms amd nades etc. whiich quite frankly are a joke
And whats with all the extra sp the gunners of tanks get 35xp for assist and 25 if damaged the person? That is just weird.
Tanks are at the moment like an infantry rolling fortresses against infantry. perhaps against infantry a little less accuracy would be helpful? |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 16:55:00 -
[4] - Quote
Dewie Cheecham wrote:Tony Calif wrote:678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit.
Anyone who can't see the problem is A.) chronically stupid B.) lying 4 million Proto suit = stupid player. The suits have one advantage the tanks don't have. They are more mobile and they can get into places tanks can't. Suits can in effect be nearly impossible for a tank to spot, while the suit is sending an endless stream of damage towards it, so the tank has to move. And a moving tank is not protecting objectives as well as a stationary one will be.
Never bothered to skill to proto as i wanted to try other things out.
Even before the nerf Assault A couldnt match needed electonics (and PG) PG. Even if you maxed out electronics you had to max light and side weapon upgrades etc just to try and cram stuff on the suit.
The proto suit seemed useful in this repoect: more PG. PG is important so you can add proto swarma, side weapon and proto nades. Or assault rifle and nades and side arm etc
Sorry but tier 1 and 2 assault get maxed out too quickly
also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too? |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 17:17:00 -
[5] - Quote
Dewie Cheecham wrote:xAckie wrote:also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too? Right now, with the ISK rewards being what they are, and the only income are from ISK rewards, then yes. Fielding anything that expensive is kinda stupid.
Ok. So by your own logic you agree then. The balance is totally wrong. Tanks are way over OP for the risk required for the reward. Tank is easy mode.... |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 18:46:00 -
[6] - Quote
yes. yes. thats right. its much harder and much more sp. Thats why the games full of them.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.03 19:00:00 -
[7] - Quote
STB-LURCHASAURUS EV wrote:xAckie wrote:yes. yes. thats right. its much harder and much more sp. Thats why the games full of them.
ah, sarcasm. yes. next time try responding with facts, but whatever, fighting an uphill battle with these things is understandably tough when most of your argument is qq. there are a lot more tanks because a lot of the infantry have gotten frustrated with the few actually good tank drivers and have jumped on the bandwagon, which is fine since now i have new tanks to pop with my anti-tank fit. doesn't mean they are good and they certainly dont last the match.
facts are all above and in other threads. the rest of your comments are just troll |
|
|
|