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Run you OVER
26
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Posted - 2012.09.02 10:48:00 -
[1] - Quote
Side to side movement must be slowed down. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 10:50:00 -
[2] - Quote
Run you OVER wrote:Side to side movement must be slowed down. Scout hitbox needs fixing, and we're all already aware of this. You better be careful talking about movement nerfs, 'cause you'll get jumped on pretty damn quick. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.02 11:00:00 -
[3] - Quote
Mobius Wyvern wrote:Run you OVER wrote:Side to side movement must be slowed down. Scout hitbox needs fixing, and we're all already aware of this. You better be careful talking about movement nerfs, 'cause you'll get jumped on pretty damn quick.
It's probably just the hit general detection problems and the movement speed, haven't had troubles with scouts when playing on European servers but on American ones I need to adjust my aim way in-front of them to hit, or just spray with SMG which often works fine too. Not many of them can take multiple hits from Duvolle tactical assault rifle.
Higher movement speed the more you need to aim in the direction the target is moving. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.02 11:14:00 -
[4] - Quote
I always refer to them as ballerinas with shotguns. they totally spam movement/speed. |
Run you OVER
26
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Posted - 2012.09.02 11:28:00 -
[5] - Quote
The game play does not match the weapon destriptions. At 750RPM that is more than 10 rounds per second. No one is dodging bullets at less than 20 feet away. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.02 11:51:00 -
[6] - Quote
Neo from The matrix must have been wearing one of Dust 514's scout suits. |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.09.02 12:23:00 -
[7] - Quote
miahus wrote:Neo from The matrix must have been wearing one of Dust 514's scout suits. if he was he would not of got hit, twice. |
Icy Tiger
496
|
Posted - 2012.09.02 12:46:00 -
[8] - Quote
Scouts are supposed to be fast. Deal with it. Especially with how slow the game has gotten since 2 builds ago when movement and strafing speed was nerved hideously. |
Vitriol18
Osmon Surveillance Caldari State
56
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Posted - 2012.09.02 12:49:00 -
[9] - Quote
I was broke and started doing this with a free militia shotgun, its kinda odd, sometimes i can dance abuot a tiny little bit and no one can hit me, other times even rapid movements seem to have no effect, maybe its a latency issue, with some people seeing relativley smoove movement, and other seeing massive jerky jumps back and forth.
Also using a shotgun point blank you really get to see the weird hit detection, even right next to someone i have to point waaay ahead of the target to score a hit |
Patches The Hyena
204
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Posted - 2012.09.02 13:41:00 -
[10] - Quote
The speed is fine. I just wish CCP didn't let Dust become another fps where bunny hopping is a viable means of dodging bullets. |
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Cpl Quartz
127
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Posted - 2012.09.02 13:43:00 -
[11] - Quote
miahus wrote:Neo from The matrix must have been wearing one of Dust 514's scout suits.
haha when tanks get nerfed this is what goons do next en mass although i have seen a lot of them weilding heavy machine guns, must have inside info or something. and i don't mean the general "you'll like what we are doing to them" quote. |
BlacMage
Royal Uhlans Amarr Empire
59
|
Posted - 2012.09.02 13:58:00 -
[12] - Quote
Patches The Hyena wrote:The speed is fine. I just wish CCP didn't let Dust become another fps where bunny hopping is a viable means of dodging bullets.
Same here... Really was hoping that team movment and tactics would be more viable than loneman bunny hopping... Still have time to fix it and this is what Beta is for! |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.02 14:00:00 -
[13] - Quote
Run you OVER wrote:Side to side movement must be slowed down.
get good strafing is fine the hit detection is the problem /thread |
Run you OVER
26
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Posted - 2012.09.02 14:21:00 -
[14] - Quote
If I spray an entire magazine at 750 RPM and hit nothing, it has nothing to do with hit detection. If someone is running up to you and you point a garden hose at them spraying water tell me they can dodge you and not get hit. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.09.02 14:34:00 -
[15] - Quote
Hey scrub muffin, once hit detection is fixed, strafe speed will need to be raised. |
Kengfa
138
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Posted - 2012.09.02 14:42:00 -
[16] - Quote
Omnipotent lilmamaj wrote:Hey scrub muffin, once hit detection is fixed, strafe speed will need to be raised. LOL, no it won't. Strafing speed is absolutely terrible. They should slow it down or add a 40% chance that you'll fall over and temporarily not be able to shoot. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 15:02:00 -
[17] - Quote
Kengfa wrote:Omnipotent lilmamaj wrote:Hey scrub muffin, once hit detection is fixed, strafe speed will need to be raised. LOL, no it won't. Strafing speed is absolutely terrible. They should slow it down or add a 40% chance that you'll fall over and temporarily not be able to shoot.
Chalk up another dumb idea. Strafe speed is fine, this coming from someone who rarely uses scout. It's the hit detection that is bugged.
Note: I've experimented with the shotty/scout combo, it IS pretty ridiculous. The only time it's not too effective is in the large maps that have really wide open areas. Small and even medium sized maps have enough CQC areas for the scout/shotty combo to dominate. |
Elijah Revan
88
|
Posted - 2012.09.02 15:48:00 -
[18] - Quote
Run you OVER wrote:Side to side movement must be slowed down.
AGREED!!!!!!!!!!!!!!!! |
Aviva Cohen
Seituoda Taskforce Command Caldari State
9
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Posted - 2012.09.02 15:56:00 -
[19] - Quote
I run an Assault Shotty build a good chunk of the time, and it destroys the Scout Shotty builds I run into most of the time. That said If i'm not running a shotty build I suffer pretty hard at the hands of said scout.
Admittedly I know how to bunny hop reasonably well, and I'm sure that accounts for a significant amount of my destructive prowess in this context, as I notice people are not very good at accounting for that.
The shotgun builds are brutal in tight maps, and really really weak in wide open maps. I think that's how it is supposed to be.
Also - hitboxes in general need to be worked on. It seems a little better than when I started but not much. I don't think it has anything to do with strafing speed though. I get ganked quite frequently, and I'm a decent strafer. Learn to shoot. |
Ranger SnakeBlood
38
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Posted - 2012.09.02 16:03:00 -
[20] - Quote
Oh the good old days of the nerf straffing forums is back i agree side to side and backward movement should not equal foward movement my suggestion is somewhare in the 20 to 25% strafe and backward movement reduction for over 3 months we have said stuff like this and the other side has always said wait till after hit detection well its been 3 months and hit detection is not fixed and iam starting to believe after plenty of testing that not only is the strafing tactic over powered against pretty much all other play styles but also is not helping hit detection i have come to this conclusion after using strafe happy scout and playing as a strafe happy assualt to find its causing lag, drops in FPS and most likely a issue with hit detection, also as it stands now with hit detection in this state with lag and the strafing speed as it get good is not a valid counter as what you are saying is get good at abusing a broken system straffing and jumping should not be a life line when things go wrong for you when you get jumped you have already lost unless you are close to cover |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.02 16:07:00 -
[21] - Quote
The bottom line is that scout suits are remarkably hard to kill at close range, in large part due to the hit detection. But, if it's their speed which is exacerbating the hit detection issues, I'd be fine with it being toned down, even if only temporarily. Whatever the case, fighting scouts is annoying and needs to be fixed, either through hit detection improvements, speed reductions, or both. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.02 16:20:00 -
[22] - Quote
Hey guys, scouts should use their speed to their advantage.
Um, can we nerf scout speed, they seem to be using it to their advantage.
Kthxby.
(hit detection needs fixing across the board. Don't like scouts? Cook grenades, use mass drivers, aim where they're about to land, fall back to cover of allies, engage them from a distance, etc etc. As a dedicated shotgun scout, all these things give me plenty of trouble) |
Aviva Cohen
Seituoda Taskforce Command Caldari State
9
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Posted - 2012.09.02 16:29:00 -
[23] - Quote
I think what people are saying is:
Fix the broken system.
If you're going to lower strafe speeds, you need to fix hit boxes. Honestly I think you just need to fix hitboxes. The strafe speeds seem fine.
As to the argument that strafing is causing lag, I've never experienced this phenomenon. I will pay attention over my next few games to try and gauge this, but I think that might be something connection specific.
Again - I own scouts all the time. ALL THE TIME. They get me sometimes too, but when they do its either because :
a) They genuinely out played me (bastards!). b) The hit detection was ****** c) I was already near dead from sniper shots, or a previous encounter.
It's never been because they moved to fast for me to keep up. Honestly even the scouts in this game move slow enough for a decent FPS player to handle without too much trouble. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.02 16:31:00 -
[24] - Quote
if you learn to lag shoot you'll nail scouts to the wall, i do it all the time, if you don't know what lag shooting is, guess you were born in the 90s. poor guys think bed hair is a good style. |
Zerlathon
Algintal Core Gallente Federation
213
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Posted - 2012.09.02 16:44:00 -
[25] - Quote
hang on, so let me get this straight... the scout is supposed to be fast, and have you ever considered the possibility that people have been investing SP into speed mods?
Oh forgive me, the concept of skills that are outside those that you level are irrelevant, and the ones that are a counter to your general gameplay MUST be nerfed. Talk about scissors complaining about rock much? |
mcbob mcbob
10
|
Posted - 2012.09.02 17:11:00 -
[26] - Quote
One of the 2 things I mainly play as is a scout with a shotgun- if you attack us at range, we're screwed because we die from slight taps. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.02 17:21:00 -
[27] - Quote
mcbob mcbob wrote:One of the 2 things I mainly play as is a scout with a shotgun- if you attack us at range, we're screwed because we die from slight taps.
If only. I have shot scouts at range many, many times and the shot, despite being properly aimed generating a shield flash, does zero damage. The only way I can somewhat reliably kill a moving scout is if they're moving mostly away or toward me. If they're traversing, it's a crap shoot. So it's not just strafing in people's face. In fact, it isn't even a moving issue entirely. Many times I've shot enemy snipers who are in scout suits and they do not die. Guys who're not moving, who're just sitting there shooting, and they'll take repeated hits and no damage will be incurred.
Seriously, when hit detection gets fixed, all of you people using scout suits are in for a huge surprise. I don't think you realize just how big an advantage the broken hit detection gives you. |
mcbob mcbob
10
|
Posted - 2012.09.02 17:23:00 -
[28] - Quote
Fivetimes Infinity wrote:mcbob mcbob wrote:One of the 2 things I mainly play as is a scout with a shotgun- if you attack us at range, we're screwed because we die from slight taps. If only. I have shot scouts at range many, many times and the shot, despite being properly aimed generating a shield flash, does zero damage. The only way I can somewhat reliably kill a moving scout is if they're moving mostly away or toward me. If they're traversing, it's a crap shoot. So it's not just strafing in people's face. In fact, it isn't even a moving issue entirely. Many times I've shot enemy snipers who are in scout suits and they do not die. Guys who're not moving, who're just sitting there shooting, and they'll take repeated hits and no damage will be incurred. Seriously, when hit detection gets fixed, all of you people using scout suits are in for a huge surprise. I don't think you realize just how big an advantage the broken hit detection gives you.
Sounds to me like you suck. Most of the time, unless I manage to catch someone by surprise, I either die or nearly die. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.02 17:35:00 -
[29] - Quote
mcbob mcbob wrote:Fivetimes Infinity wrote:mcbob mcbob wrote:One of the 2 things I mainly play as is a scout with a shotgun- if you attack us at range, we're screwed because we die from slight taps. If only. I have shot scouts at range many, many times and the shot, despite being properly aimed generating a shield flash, does zero damage. The only way I can somewhat reliably kill a moving scout is if they're moving mostly away or toward me. If they're traversing, it's a crap shoot. So it's not just strafing in people's face. In fact, it isn't even a moving issue entirely. Many times I've shot enemy snipers who are in scout suits and they do not die. Guys who're not moving, who're just sitting there shooting, and they'll take repeated hits and no damage will be incurred. Seriously, when hit detection gets fixed, all of you people using scout suits are in for a huge surprise. I don't think you realize just how big an advantage the broken hit detection gives you. Sounds to me like you suck. Most of the time, unless I manage to catch someone by surprise, I either die or nearly die.
Actually, sounds like you suck. In the few times I put on a scout suit, I can go toe -to-toe with anybody. You just have to stay on the move. In CQC, with a shotty, I can go heads up against 2-3 ppl. |
mcbob mcbob
10
|
Posted - 2012.09.02 18:01:00 -
[30] - Quote
mikegunnz wrote:mcbob mcbob wrote:Fivetimes Infinity wrote:mcbob mcbob wrote:One of the 2 things I mainly play as is a scout with a shotgun- if you attack us at range, we're screwed because we die from slight taps. If only. I have shot scouts at range many, many times and the shot, despite being properly aimed generating a shield flash, does zero damage. The only way I can somewhat reliably kill a moving scout is if they're moving mostly away or toward me. If they're traversing, it's a crap shoot. So it's not just strafing in people's face. In fact, it isn't even a moving issue entirely. Many times I've shot enemy snipers who are in scout suits and they do not die. Guys who're not moving, who're just sitting there shooting, and they'll take repeated hits and no damage will be incurred. Seriously, when hit detection gets fixed, all of you people using scout suits are in for a huge surprise. I don't think you realize just how big an advantage the broken hit detection gives you. Sounds to me like you suck. Most of the time, unless I manage to catch someone by surprise, I either die or nearly die. Actually, sounds like you suck. In the few times I put on a scout suit, I can go toe -to-toe with anybody. You just have to stay on the move. In CQC, with a shotty, I can go heads up against 2-3 ppl. Yes, if I sneak into CQC I'm fine, but when I don't get the jump on someone, I won't live to get that close. |
|
Run you OVER
26
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Posted - 2012.09.02 18:11:00 -
[31] - Quote
Kengfa wrote:Omnipotent lilmamaj wrote:Hey scrub muffin, once hit detection is fixed, strafe speed will need to be raised. LOL, no it won't. Strafing speed is absolutely terrible. They should slow it down or add a 40% chance that you'll fall over and temporarily not be able to shoot.
Hahaha I like that. Watching someone dodging left and right, "dancing" while shooting at you is as dumb as these fucks in here saying they are good. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.02 18:34:00 -
[32] - Quote
Run you OVER wrote:Kengfa wrote:Omnipotent lilmamaj wrote:Hey scrub muffin, once hit detection is fixed, strafe speed will need to be raised. LOL, no it won't. Strafing speed is absolutely terrible. They should slow it down or add a 40% chance that you'll fall over and temporarily not be able to shoot. Hahaha I like that. Watching someone dodging left and right, "dancing" while shooting at you is as dumb as these fucks in here saying they are good.
CoD is thata way bro ----->
L2P
(When hit detection is working, and some days it is, strafing only screws up people who can't aim. Now we're just looking for more consistent hit detection. Bad players should be punished for being bad) |
Syeleos
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.09.02 18:50:00 -
[33] - Quote
Seems to me you got killed by us Scout shotgunners a bit too many times, mate. We're fragile, we die easily. Get good & kill us good. |
mcbob mcbob
10
|
Posted - 2012.09.02 19:13:00 -
[34] - Quote
Syeleos wrote:Seems to me you got killed by us Scout shotgunners a bit too many times, mate. We're fragile, we die easily. Get good & kill us good. Also, if the scouts do what I sometimes do and sit inside a building, don't be an idiot and try to out CQC them- throw a grenade. I racked up a ton of kills until someone figured that out. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.09.02 19:15:00 -
[35] - Quote
DUST Fiend wrote:Hey guys, scouts should use their speed to their advantage.
Um, can we nerf scout speed, they seem to be using it to their advantage.
Kthxby.
why not heavies had their armor nerfed |
Shiro Mokuzan
220
|
Posted - 2012.09.02 19:17:00 -
[36] - Quote
I think that sideways and backwards movement should be slower than forward movement. This is just common sense. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.02 19:19:00 -
[37] - Quote
mikegunnz wrote:Actually, sounds like you suck. In the few times I put on a scout suit, I can go toe -to-toe with anybody. You just have to stay on the move. In CQC, with a shotty, I can go heads up against 2-3 ppl.
You can go against 2 - 3 people because scout suits are especially broken in terms of hit detection, and all the shots that should have killed you don't get registered. You aren't "good" because you take advantage of obviously broken game mechanics.
Shiro Mokuzan wrote:I think that sideways and backwards movement should be slower than forward movement. This is just common sense.
Yeah. At the end of the day I would rather the key to fighting be something other than rapidly moving side to side. It's kind of stupid.
And I've never played CoD. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.02 19:57:00 -
[38] - Quote
Chao Wolf wrote:DUST Fiend wrote:Hey guys, scouts should use their speed to their advantage.
Um, can we nerf scout speed, they seem to be using it to their advantage.
Kthxby.
why not heavies had their armor nerfed
That was a stupid change, every suit had their armor and shields nerfed, every suit above T1 anyways. Here's hoping that change is only temporary |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.09.02 20:54:00 -
[39] - Quote
Yet again people aren't taking into account the fact that you can level up your skills to your advantage. Yes, it's true. Level up your dropsuit skill to 5 and that's another 25% reduction in signature radius which makes you harder to hit. OMG! people are actually doing that and runnin around in scout suits shootin people?! The audacity of those players to take advantage of a skill anyone can use for their own selfish benefit. Somethings got to change. I know, if a toon primarily runs around in a scout suit, let's take the dropsuit upgrade skill away from them. And while we are at it, tanks are still OP, I can't seem to kill a TANK solo with less than 3 hits. Oh, oh and these guys with their max level assault rifle skills are killin me too often from a distance when I am using my shotgun, please nerf them too. Etc, etc.... |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.02 21:12:00 -
[40] - Quote
Patches The Hyena wrote:The speed is fine. I just wish CCP didn't let Dust become another fps where bunny hopping is a viable means of dodging bullets. But you only have a limited amount of times that you can hop around,considering the jumping drains your energy. |
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Reout Karaal
Doomheim
85
|
Posted - 2012.09.02 21:20:00 -
[41] - Quote
How about you do what I do -- kill them before they can get close & try to spray some SMG fire when F2F. You're more armored, they're more agile. Get on with the program.
And don't try to CQC against faster dropsuit using weapons that suck at zero-range. AR is not good here. Scrambler pistol? You better hit the head.
Or we can just make this like scortched earth and make everybody stationary, maybe then QQ about "broken scouts" will end. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.02 21:26:00 -
[42] - Quote
Scouts have terrible hit detection even at long range. Up close when they're strafing it's especially bad, but whether they're moving or totally still you will find them 100% immune to damage a significant portion of the time.
This isn't "QQ about broken scouts". This is pointing out a legitimately broken/bugged aspect of the game. No offense, but if you don't realize that scouts are this broken you have not been paying attention. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.09.02 21:33:00 -
[43] - Quote
pff I kill scouts all the time. Lead yer shots a bit and they die from one hit. |
mcbob mcbob
10
|
Posted - 2012.09.02 22:03:00 -
[44] - Quote
Fivetimes Infinity wrote:Scouts have terrible hit detection even at long range. Up close when they're strafing it's especially bad, but whether they're moving or totally still you will find them 100% immune to damage a significant portion of the time.
This isn't "QQ about broken scouts". This is pointing out a legitimately broken/bugged aspect of the game. No offense, but if you don't realize that scouts are this broken you have not been paying attention.
So you're saying all those snipers I sniped aren't scouts because I hit them? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.02 22:05:00 -
[45] - Quote
Mobius Wyvern wrote:Run you OVER wrote:Side to side movement must be slowed down. Scout hitbox needs fixing, and we're all already aware of this. You better be careful talking about movement nerfs, 'cause you'll get jumped on pretty damn quick.
Movement nerf not need, your gun game, it needs improving.
Cause it's a scout suit. It's the easiest thing to kill, shoot it a few times and it's down.
believe me, I use them exclusively. I die much more then i would if i use an assault suit. I choose not to. |
l8erXD
Bragian Order Amarr Empire
33
|
Posted - 2012.09.02 22:06:00 -
[46] - Quote
I use my normal assualt rifle to kill them with my skinweave logi dropsuit -_- |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.02 22:11:00 -
[47] - Quote
mcbob mcbob wrote:So you're saying all those snipers I sniped aren't scouts because I hit them?
Not everyone snipes in a scout suit, but if you've ever done sniping for any serious amount of time you will be very familiar with the notion of an enemy sniping sitting there, in plain view, shooting, while you put round after round into him to no avail. I can't imagine anyone who does a lot of sniping not realizing how broken scout suits are. I have around 1,000 kills as a sniper thus far and became well-acquainted with broken scout suits in that time. |
Reout Karaal
Doomheim
85
|
Posted - 2012.09.02 22:15:00 -
[48] - Quote
Fivetimes Infinity wrote:Scouts have terrible hit detection even at long range. Up close when they're strafing it's especially bad, but whether they're moving or totally still you will find them 100% immune to damage a significant portion of the time.
This isn't "QQ about broken scouts". This is pointing out a legitimately broken/bugged aspect of the game. No offense, but if you don't realize that scouts are this broken you have not been paying attention.
Running Assaults and Scouts (75%/25%). I described my own experience from both ends. Works for me. But no, sure, let's make everybody into a Heavy, nerfing is fun.
Hits not registering is lag, not "broken scout hitbox". On low lag I can hunt Scouts no problem and drop on people using my Scouts. With lag even shotgun-to-the-face does not register, nevermind against which enemy model. Most of the bawling babies have no clue about weapon range, shooting moving targets or aiming in the soft spots, so they will cry about hit detection and broken scouts. Sure, it sometimes happens that due to lag you see shield flashes and nothing registers, but by the amount of QQ here I'd assume that nothing can be shot and that Scouts are indestructible. If they are -- why not spec into Scout? Or drive a tank, they seem to be well off now. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.02 22:30:00 -
[49] - Quote
Reout Karaal wrote:Running Assaults and Scouts (75%/25%). I described my own experience from both ends. Works for me. But no, sure, let's make everybody into a Heavy, nerfing is fun.
Really? Exactly 75% and 25%, huh?
And what are you talking about? Don't freak out because people suggest may scout strafing is too effective. Nobody here suggested every be given the speed of heavy suits.
Quote:Hits not registering is lag, not "broken scout hitbox". On low lag I can hunt Scouts no problem and drop on people using my Scouts. With lag even shotgun-to-the-face does not register, nevermind against which enemy model. Most of the bawling babies have no clue about weapon range, shooting moving targets or aiming in the soft spots, so they will cry about hit detection and broken scouts. Sure, it sometimes happens that due to lag you see shield flashes and nothing registers, but by the amount of QQ here I'd assume that nothing can be shot and that Scouts are indestructible. If they are -- why not spec into Scout? Or drive a tank, they seem to be well off now.
No, it isn't lag in my experience. If I shoot a scout that doesn't die, I'll switch targets and kill someone else. If you give it a few seconds, eventually the scout will be vulnerable to shots. I rarely if ever seem to have this issue with logistics or assault suits. Heavy suits seem to be a bit iffy, albeit to a lesser extent than scouts.
The rest of your comments were pretty childish, so I'll leave you to them. |
Reout Karaal
Doomheim
85
|
Posted - 2012.09.03 07:36:00 -
[50] - Quote
Fivetimes Infinity wrote:Really? Exactly 75% and 25%, huh?
Roughly 3 out of 4 times I drop in as Assault, 1 out of 4 Scout. Sounds better? And you're telling me I'm childish?
Fivetimes Infinity wrote:And what are you talking about? Don't freak out because people suggest may scout strafing is too effective. Nobody here suggested every be given the speed of heavy suits.
I'm talking about this "I got shot, they must be OP" QQ that is going on here. Yeah, people were only suggesting slowing down the fastest suits, because they're... wait for it... too fast. So I think: "hyperbole", google it.
Fivetimes Infinity wrote:No, it isn't lag in my experience. If I shoot a scout that doesn't die, I'll switch targets and kill someone else. If you give it a few seconds, eventually the scout will be vulnerable to shots.
You may believe me or not, but it's lag on your or their end. If you think the hitboxes are wonky -- try spraying around their body with some high RoF weapon -- unless you're trying to tell me that hitbox goes missing completely. Nothing registers? Lag. Not the "world freezes" lag, but "packet lost or not in time for the server to honor" lag. Flashes? Local effect, but communication to server is borked for this salvo. This needs work on CCP end, but screaming "broken hitboxes, nerf it nao" every time just shows who's the noob. I'm raging a little, because I'm mostly facing this problem with stationary or near stationary enemies. Good news -- grenade usually works. Cook for best results, or even kamikaze.
My point: Slower strafing will do nothing if your shots go into the nearest black hole, instead the body.
Fivetimes Infinity wrote:I rarely if ever seem to have this issue with logistics or assault suits. Heavy suits seem to be a bit iffy, albeit to a lesser extent than scouts.
That's racist! ;) And in all seriousness -- had that happen to me on all models, mostly on assaults (may be sample bias, I mostly fight them), then scouts (walked around sniper with militia scout, emptied Toxin (smg lvl4, weaponry lvl4, +3% sidearm damage) into his head, he turned around, OHS me and went back to sniping), then heavies (militia heavy, two clips from Toxin, zip damage). Logis seem to be easiest to kill for me with any weapon, but I had at least two of them eating everything I threw and only shields sparkled, nothing registered. I remember, because they were shotgunning and it was a rather short, streak breaking experience.
Fivetimes Infinity wrote:The rest of your comments were pretty childish, so I'll leave you to them.
Well not everybody can be twelve, big brah, gimme some time. |
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Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.09.03 11:25:00 -
[51] - Quote
Everyonr keeps talking about hit detection like it's the utmost issue to their gungame sucking. I have never had any hit detection problems playing AR or shotgun, and wearing assault suits. I average around 10-15 kills per game and don't find killing scouts any difficult, even at range. Actually it's rather easy.
If there's anything that should be blamed it's lag affecting movement and concurrently, your eyesight.
I wouldn't mess around with hit detection until lag has been resolved. |
ED I AM
HORSE KILLERS The Predictables
0
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Posted - 2012.09.03 12:34:00 -
[52] - Quote
Vitriol18 wrote:I was broke and started doing this with a free militia shotgun, its kinda odd, sometimes i can dance abuot a tiny little bit and no one can hit me, other times even rapid movements seem to have no effect, maybe its a latency issue, with some people seeing relativley smoove movement, and other seeing massive jerky jumps back and forth.
Also using a shotgun point blank you really get to see the weird hit detection, even right next to someone i have to point waaay ahead of the target to score a hit
How far ahead in terms of factors of the sprite? |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.09.03 14:02:00 -
[53] - Quote
All Im reading is "no your wrong, CCP needs to listen to me" |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.03 16:16:00 -
[54] - Quote
Garma QUDA wrote:All Im reading is "no your wrong, CCP needs to listen to me"
True, lol. I'll elaborate. One camp says scout suit speed is what is broken, and makes them dominate. (especially in cqc) The other camp says its the spotty hit detection.
I'd argue it's the hit detection. If it were just a speed issue, that would suggest that the scout suit could strafe or run faster than other suits could track them...especially in cqc. Right now, it IS possible to track a scout in cqc using either a scout or assault suit. Heavies do have a problem, but it is SUPPOSED to be tough for them for balancing purposes.
Those of us that argue the hit detection being the problem, CAN keep our crosshairs on target, but bullets just dont register hits. Some have even experimented and have had opponent scouts purposefully run THROUGH their line of fire, without taking damage.
If you've caught a scout in cqc, in a narrow alley, and they just strafe thru your bullets, you know what i mean.
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Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.09.03 20:05:00 -
[55] - Quote
Guys, guys... The only real problem with scout lateral movement is it's so hard to hit them with my Gunnlogi while they circle around me like annoying mosquito. |
Dr Skurlock
SVER True Blood Unclaimed.
57
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Posted - 2012.09.03 20:27:00 -
[56] - Quote
Sardonk Eternia wrote:Guys, guys... The only real problem with scout lateral movement is it's so hard to hit them with my Gunnlogi while they circle around me like annoying mosquito. rofl |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.09.03 20:51:00 -
[57] - Quote
I'd also like to point out that the OP here is Run you OVER. He's known to me as a guy who drives around in LAV trying to run people over. Of course he doesn't like those pesky scouts, they are really hard to hit...with a jeep. |
Saul Deschain
Subdreddit Test Alliance Please Ignore
19
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Posted - 2012.09.03 21:05:00 -
[58] - Quote
It's funny because OP is a tankfag.
Sorry you suck at the game and are so insecure you have to use the word 'fairies'. |
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