Reout Karaal
Doomheim
85
|
Posted - 2012.09.02 22:15:00 -
[2] - Quote
Fivetimes Infinity wrote:Scouts have terrible hit detection even at long range. Up close when they're strafing it's especially bad, but whether they're moving or totally still you will find them 100% immune to damage a significant portion of the time.
This isn't "QQ about broken scouts". This is pointing out a legitimately broken/bugged aspect of the game. No offense, but if you don't realize that scouts are this broken you have not been paying attention.
Running Assaults and Scouts (75%/25%). I described my own experience from both ends. Works for me. But no, sure, let's make everybody into a Heavy, nerfing is fun.
Hits not registering is lag, not "broken scout hitbox". On low lag I can hunt Scouts no problem and drop on people using my Scouts. With lag even shotgun-to-the-face does not register, nevermind against which enemy model. Most of the bawling babies have no clue about weapon range, shooting moving targets or aiming in the soft spots, so they will cry about hit detection and broken scouts. Sure, it sometimes happens that due to lag you see shield flashes and nothing registers, but by the amount of QQ here I'd assume that nothing can be shot and that Scouts are indestructible. If they are -- why not spec into Scout? Or drive a tank, they seem to be well off now. |
Reout Karaal
Doomheim
85
|
Posted - 2012.09.03 07:36:00 -
[3] - Quote
Fivetimes Infinity wrote:Really? Exactly 75% and 25%, huh?
Roughly 3 out of 4 times I drop in as Assault, 1 out of 4 Scout. Sounds better? And you're telling me I'm childish?
Fivetimes Infinity wrote:And what are you talking about? Don't freak out because people suggest may scout strafing is too effective. Nobody here suggested every be given the speed of heavy suits.
I'm talking about this "I got shot, they must be OP" QQ that is going on here. Yeah, people were only suggesting slowing down the fastest suits, because they're... wait for it... too fast. So I think: "hyperbole", google it.
Fivetimes Infinity wrote:No, it isn't lag in my experience. If I shoot a scout that doesn't die, I'll switch targets and kill someone else. If you give it a few seconds, eventually the scout will be vulnerable to shots.
You may believe me or not, but it's lag on your or their end. If you think the hitboxes are wonky -- try spraying around their body with some high RoF weapon -- unless you're trying to tell me that hitbox goes missing completely. Nothing registers? Lag. Not the "world freezes" lag, but "packet lost or not in time for the server to honor" lag. Flashes? Local effect, but communication to server is borked for this salvo. This needs work on CCP end, but screaming "broken hitboxes, nerf it nao" every time just shows who's the noob. I'm raging a little, because I'm mostly facing this problem with stationary or near stationary enemies. Good news -- grenade usually works. Cook for best results, or even kamikaze.
My point: Slower strafing will do nothing if your shots go into the nearest black hole, instead the body.
Fivetimes Infinity wrote:I rarely if ever seem to have this issue with logistics or assault suits. Heavy suits seem to be a bit iffy, albeit to a lesser extent than scouts.
That's racist! ;) And in all seriousness -- had that happen to me on all models, mostly on assaults (may be sample bias, I mostly fight them), then scouts (walked around sniper with militia scout, emptied Toxin (smg lvl4, weaponry lvl4, +3% sidearm damage) into his head, he turned around, OHS me and went back to sniping), then heavies (militia heavy, two clips from Toxin, zip damage). Logis seem to be easiest to kill for me with any weapon, but I had at least two of them eating everything I threw and only shields sparkled, nothing registered. I remember, because they were shotgunning and it was a rather short, streak breaking experience.
Fivetimes Infinity wrote:The rest of your comments were pretty childish, so I'll leave you to them.
Well not everybody can be twelve, big brah, gimme some time. |