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Fivetimes Infinity
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1086
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Posted - 2012.09.02 16:07:00 -
[1] - Quote
The bottom line is that scout suits are remarkably hard to kill at close range, in large part due to the hit detection. But, if it's their speed which is exacerbating the hit detection issues, I'd be fine with it being toned down, even if only temporarily. Whatever the case, fighting scouts is annoying and needs to be fixed, either through hit detection improvements, speed reductions, or both. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 17:21:00 -
[2] - Quote
mcbob mcbob wrote:One of the 2 things I mainly play as is a scout with a shotgun- if you attack us at range, we're screwed because we die from slight taps.
If only. I have shot scouts at range many, many times and the shot, despite being properly aimed generating a shield flash, does zero damage. The only way I can somewhat reliably kill a moving scout is if they're moving mostly away or toward me. If they're traversing, it's a crap shoot. So it's not just strafing in people's face. In fact, it isn't even a moving issue entirely. Many times I've shot enemy snipers who are in scout suits and they do not die. Guys who're not moving, who're just sitting there shooting, and they'll take repeated hits and no damage will be incurred.
Seriously, when hit detection gets fixed, all of you people using scout suits are in for a huge surprise. I don't think you realize just how big an advantage the broken hit detection gives you. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 19:19:00 -
[3] - Quote
mikegunnz wrote:Actually, sounds like you suck. In the few times I put on a scout suit, I can go toe -to-toe with anybody. You just have to stay on the move. In CQC, with a shotty, I can go heads up against 2-3 ppl.
You can go against 2 - 3 people because scout suits are especially broken in terms of hit detection, and all the shots that should have killed you don't get registered. You aren't "good" because you take advantage of obviously broken game mechanics.
Shiro Mokuzan wrote:I think that sideways and backwards movement should be slower than forward movement. This is just common sense.
Yeah. At the end of the day I would rather the key to fighting be something other than rapidly moving side to side. It's kind of stupid.
And I've never played CoD. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 21:26:00 -
[4] - Quote
Scouts have terrible hit detection even at long range. Up close when they're strafing it's especially bad, but whether they're moving or totally still you will find them 100% immune to damage a significant portion of the time.
This isn't "QQ about broken scouts". This is pointing out a legitimately broken/bugged aspect of the game. No offense, but if you don't realize that scouts are this broken you have not been paying attention. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 22:11:00 -
[5] - Quote
mcbob mcbob wrote:So you're saying all those snipers I sniped aren't scouts because I hit them?
Not everyone snipes in a scout suit, but if you've ever done sniping for any serious amount of time you will be very familiar with the notion of an enemy sniping sitting there, in plain view, shooting, while you put round after round into him to no avail. I can't imagine anyone who does a lot of sniping not realizing how broken scout suits are. I have around 1,000 kills as a sniper thus far and became well-acquainted with broken scout suits in that time. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 22:30:00 -
[6] - Quote
Reout Karaal wrote:Running Assaults and Scouts (75%/25%). I described my own experience from both ends. Works for me. But no, sure, let's make everybody into a Heavy, nerfing is fun.
Really? Exactly 75% and 25%, huh?
And what are you talking about? Don't freak out because people suggest may scout strafing is too effective. Nobody here suggested every be given the speed of heavy suits.
Quote:Hits not registering is lag, not "broken scout hitbox". On low lag I can hunt Scouts no problem and drop on people using my Scouts. With lag even shotgun-to-the-face does not register, nevermind against which enemy model. Most of the bawling babies have no clue about weapon range, shooting moving targets or aiming in the soft spots, so they will cry about hit detection and broken scouts. Sure, it sometimes happens that due to lag you see shield flashes and nothing registers, but by the amount of QQ here I'd assume that nothing can be shot and that Scouts are indestructible. If they are -- why not spec into Scout? Or drive a tank, they seem to be well off now.
No, it isn't lag in my experience. If I shoot a scout that doesn't die, I'll switch targets and kill someone else. If you give it a few seconds, eventually the scout will be vulnerable to shots. I rarely if ever seem to have this issue with logistics or assault suits. Heavy suits seem to be a bit iffy, albeit to a lesser extent than scouts.
The rest of your comments were pretty childish, so I'll leave you to them. |
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