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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 11:26:00 -
[1] - Quote
Tanks and the fittings for them are way to cheep. Already have a stock pile of them and its growing with no sign of it ever depleating.
Tank dirvers have it so easy its crazy so how about a price hike of 20-50%.
Seems about fair considering the fact tankys can field a tank every game if the want too.
Just dont seem right that I can afford to spawn a tank for every member of my squad.
Not a QQ cos I'm in a tank ROFSTOMPING atm and its getting to the point its not fun anymore because the risk has just gone outa it now.
Edit: ow wait I am QQing cos "give me back the risk factor when spawning in a tank" I guess.
Just seems broke to me thats all.
EDIT: Right after all the chat thats gone of and there were some good points raised on both sides I'm gona say Mid level tanks need a 40-60% price hike and the milita maybe droped a little with the top end tanks being untouched. Sound fair ?
This assumes no tank nerf or AV buff |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.08.24 13:20:00 -
[2] - Quote
ppl need to skill AV gear or tank will rule. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.08.24 13:47:00 -
[3] - Quote
The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. |
Ranger SnakeBlood
38
|
Posted - 2012.08.24 14:41:00 -
[4] - Quote
I think the cost of everything is a bit strange now suits and suit equipment is too expensive tanks are probably right overall payout is too high for a match i think not sure we can say make tanks more expensive all we want but eventually we are going to make tanks more expensive than frigits in eve which is a 747 sized space vessel capable of much more than a tank and in my opinion that would effectively make no sense |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.24 14:53:00 -
[5] - Quote
I'm with Nova Knife on this one. It isn't that tanks are OP its that there are not enough people skilled into AV to stop them. Additionally there aren't enough dropships to stop them either. Don't forget the power of a dropship with prototype turrets hovering over a tank and shooting strait down. Some of the [PRO] guys and I did this recently with fantastic results. It actually made the tank driver so upset to loose his expensive tank that he quit. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:02:00 -
[6] - Quote
You sir, are in fact, an idiot. Tank prices are idiotic for the performance as is. The militia fit sica/soma have to survive 2 rounds. Most don't last more than half. The gunnlogi/madruger have to last 15 rounds. The sagaris/surya have to last 30+. I'm not even going to guess at how long the Black Ops HAVs have to last to simply break even.
And as always, I've lost millions and millions to disconnects, 1 to a near disconnect (massive lag spike), and 1 to being outgunned and being too ballsy. All the tankers are broke already, and you want them MORE expensive? Are you mad? |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.24 15:05:00 -
[7] - Quote
Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:14:00 -
[8] - Quote
Mobius Kaethis wrote:Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap.
Um I never lost one to a dropship. Must have been someone else. Well, maybe a Sica, but if so I forgot, those things are garbage and I expected to die every round. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 15:22:00 -
[9] - Quote
@ Noc Tempre I love how upset this is making u
Protect the I win tank at all costs lol
Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank.
Out of the top 10 with most kills how many are tank users?
Edit: also you numbers are waaay off or your just fighting scrubs. I get over 100k isk per game so 5-6 games haz me a nice new tank with all the top end mods.
Also how the hell are you broke I'm rolling in isk almost like its the last build. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:36:00 -
[10] - Quote
Sha Kharn Clone wrote:@ Noc Tempre I love how upset this is making u Protect the I win tank at all costs lol Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank. Out of the top 10 with most kills how many are tank users? Edit: also you numbers are waaay off or your just fighting scrubs. I get over 100k isk per game so 5-6 games haz me a nice new tank with all the top end mods. Also how the hell are you broke I'm rolling in isk almost like its the last build.
On one hand, I know responding to an obvious troll is pointless because you are making stretched conclusions from cherry picked examples. On the other hand, having your garbage on the first page without pointing out the error is a peeve for me.
You don't average 100k isk per game. You have games that get over 100k isk, but no one is averaging that much, even players much better than you or I. Furthermore, even at 100k isk average, it is about 10 rounds for a top fit tier 1 tank. If you shop by price instead of raw performance, yes that price may go down. But if you're in that deep, best to commit the extra 20%.
Furthermore you point out the obvious, tanks are not strong enough to justify their prices. If they can "easily be killed" by a single player, then they are a joke. I'm guessing you use militia gear all the time, because that is the only way you would have >5M isk at the moment. Tha't hardly rolling in ISK when that used to take 5-10 games max.
And finally, the only reason I am broke is disconnects. Plain and simple 80% of all ISK I've earned this build has been lost to disconnects. Another 10% were barrel-rolling in vipers. And the last 10% were non-militia fits to other players. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 15:48:00 -
[11] - Quote
Noc Tempre wrote:Sha Kharn Clone wrote:@ Noc Tempre I love how upset this is making u Protect the I win tank at all costs lol Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank. Out of the top 10 with most kills how many are tank users? Edit: also you numbers are waaay off or your just fighting scrubs. I get over 100k isk per game so 5-6 games haz me a nice new tank with all the top end mods. Also how the hell are you broke I'm rolling in isk almost like its the last build. On one hand, I know responding to an obvious troll is pointless because you are making stretched conclusions from cherry picked examples. On the other hand, having your garbage on the first page without pointing out the error is a peeve for me. You don't average 100k isk per game. You have games that get over 100k isk, but no one is averaging that much, even players much better than you or I. Furthermore, even at 100k isk average, it is about 10 rounds for a top fit tier 1 tank. If you shop by price instead of raw performance, yes that price may go down. But if you're in that deep, best to commit the extra 20%. Furthermore you point out the obvious, tanks are not strong enough to justify their prices. If they can "easily be killed" by a single player, then they are a joke. I'm guessing you use militia gear all the time, because that is the only way you would have >5M isk at the moment. Tha't hardly rolling in ISK when that used to take 5-10 games max. And finally, the only reason I am broke is disconnects. Plain and simple 80% of all ISK I've earned this build has been lost to disconnects. Another 10% were barrel-rolling in vipers. And the last 10% were non-militia fits to other players.
Not sure how you can tell me how much isk I'm making every game but go right ahead and as for how good I am I dont pretend to be good I'm an eve tard and this is my first fps on a console so just trying to get thu the matchs without getting stomped.
This aint a troll and its not here to upset you even tho it is and well tho funny I'm not in the game to make peeps rage on the forums.
As for milita gear nope my tanks not milita but it sure aint costing me 1 mil what exactly are you fitting to make it so ?
Also not strong enuf well thats laughable ask the countless forgegunners I just run over.
I loose my tanks to turrets I failed to see (I'm a bad tanky) other tanks thats it.
Edit: anyway I'm interested to see everyones view on this because its nice to see what other people might think and maybe I'm the only guy that thinks this and if so well thats cool with me. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 15:50:00 -
[12] - Quote
Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range.
I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it.
I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 15:54:00 -
[13] - Quote
Goric Rumis wrote:Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range. I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it. I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective.
Well I think AV should be more effective too but this was just my idea that lets the Tankys keep the I win ROLFLtank but at a cost. Personaly I'm with you on this one just sort out the AV side of things but was wanting to explore this as an option.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:56:00 -
[14] - Quote
Goric Rumis wrote:Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range. I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it. I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective.
You had a militia swarm and are complaining a tank didn't die in 3 shots (which includes one reload). You really have no experience to make any conclusions about AV weapon strength. I've played both sides and it's too easy to kill a tank and requires hiding to for the tank to stay alive vs real AV. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.08.24 16:00:00 -
[15] - Quote
a top tier stagaris costs over 3m so noc is right around 30 rounds. back before the wipe my stag was around 2.2m and I didn't have a proto rail on it which would bring it to 2.5m tanks are wayyy to expensive compaired to the isk we get atm maybe with the ability to sell our salvage and EVE integration will fix this but right now they cost wayyyy too much |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 16:04:00 -
[16] - Quote
Only seeing tankys defending tanks atm. Any other opinions ? |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.24 16:27:00 -
[17] - Quote
Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. Just played a match with you in it. You b----- XD. Hit me hard on the mound-side.
Noticed that no one tries to take out the tanks due to terrible fitting. People need to invest in the AV and get out of Militia. Too scared to lose stock and it hurts the team. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.24 16:27:00 -
[18] - Quote
Noc Tempre wrote:Goric Rumis wrote:Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range. I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it. I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective. You had a militia swarm and are complaining a tank didn't die in 3 shots (which includes one reload). You really have no experience to make any conclusions about AV weapon strength. I've played both sides and it's too easy to kill a tank and requires hiding to for the tank to stay alive vs real AV.
Actually, he was complaining that the shield was not even halved, Mr Rose Tinted Glasses. Also, as a Forge Gun user from last build, I can confirm that tanks are harder to kill now, either due to dropships being derp, maps that have no clear sight lines for a Forge, and too many mountains for Swarms to be effective. I won't act like I know the tank side of things because I have never driven one, and will admit to such, but if I must include one uneducated gripe to meet a forum post quota then tanks are too fast for being tanks.
...also, just to be a douche, you said: 'On the other hand, having your garbage on the first page without pointing out the error is a peeve for me.' Posting on said garbage made it stay on the front page longer. Mildly counterproductive, that. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.24 16:43:00 -
[19] - Quote
AV weapons are AMAZING if you're willing to just... get good.
People say the Militia Swarm Launcher doesn't count, but they can still hurt even decent HAV fittings if you're good with them. You're unlikely to solo a good Gunnlogi fit (and don't even think about anything higher-tier), but maybe when faced with competently-geared enemies, you should consider not running the cheapest junk in the galaxy? |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.08.24 16:50:00 -
[20] - Quote
A milita tank cost 140k A standerd tank costs 200k A mauder cost 1.2m Right away this shows that there is no middle ground in terms of tank priceing the cost increase from milita to standerd is not relivent to the incease in survivability, firepower or adaptabilaty that the standerd offers . The price should be more inbetween the two in the 500k range. Lets keep in mind that the proto hevy suit alone is 170k thats a just 30k less than a standerd tank !
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Darky SI
232
|
Posted - 2012.08.24 17:04:00 -
[21] - Quote
Sha Kharn Clone wrote:Only seeing tankys defending tanks atm. Any other opinions ? of course they will defend the HAV Sha otherwise how they will get kills anyway i didn't play much in this build but HAVs are far from balanced and CCP still needs to balance it with AV class. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.24 17:32:00 -
[22] - Quote
Hey Sha Kharn, now I know you used the same tank for several matches when you never use tanks! Lol. But I agree that the AV grenades need to have more damage; it's already an insta-kill with a Humvee (LAV) but for tank... sometimes you get them and sometimes you don't. If the shields are down, then the grenades are very effective, since there is less armour than shield and armours have a much lower repair rate. So if someone can get the shields down, the AV-grenades should follow.
I have another idea which I got from MAG. In MAG, squad leaders who are defending are given two different mortar strike options; Motor Barrage and Sensor Shells. Mortor barrge is a wave of heavy bouldered shells being hammered down from the clouds. It is not usually effective against vehicle, but it would make sense if it was. And the Sensor Shells are a pure anti-vehicle strike. Whenever you cast the strike, any vehicle within the proximity (Light or Heavy) will be instantly disabled and destroyed.
Of course, this can be overpowered because anyone tank from anywhere on the map can be suddenly gone from the existence. But MAGs' strike system is designed in such a way that you have atleast 8 seconds to get yourselves out of the line of fire. So, if I casted Sensor Shells, there will be a coloured smoke to indicate to the mortar battery where to shoot and at the same time, the tanks can also see the smoke and can quickly do what they need to do get out of there. Do you think the same system will be suitable in Dust 514? I don't see why not... campers will probably crash land into a ditch (from the rush) and kaboom. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.24 17:38:00 -
[23] - Quote
Before the recent patch on the 21st running a Sagaris tank fully kitted (although not full prototype) was fairly cheap (around 400k ISK). The update on tank prices has skyrocketed, and ive personally been forced out of the option to pilot tanks. I was not in the least happy to find this. Although people moan about how they were steamrolling games, its the counter AV weapons and co-ordination that should counter the tanks. Swarm launchers and forge guns seemed pretty effective when 2 or 3 people used them, enough to make me retreat pre-patch. All the patch needed was a very slight price increase, perhaps 10-20%. 25% at the most.
People are discovering many AV tactics, and i feel the anti-tank raging has affected gameplay for us at a very early stage, too early for judgement IMO. Let alone action to 'balance' tanks. There was no balance needed, only a minimal price increase. Not happy that i have to grind using dropsuits when i want to pilot tanks....
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Ashe Kelly
Doomheim
9
|
Posted - 2012.08.24 17:41:00 -
[24] - Quote
I agree with raising the price.
It should be difficult to use with lots of tears along the way. Much like a Battleship in EVE. |
Icy Tiger
496
|
Posted - 2012.08.24 17:45:00 -
[25] - Quote
No they are not, you need to invest, which you refuse to do. |
Icy Tiger
496
|
Posted - 2012.08.24 17:48:00 -
[26] - Quote
As someone who has dabbled in tanks and anti tank, I can say they are balanced right now. They cost an extremely hig amount of money, and can be killed by 2-5 shots from a Forge gun or Prototype Launcher, which you definitely need for anti tank. And Im talking about the real Madrugars and Gunloggis. It takes real skill in tanks to time out your module activations, maneauver through tight places, and avoid devestating Turret installations. I think you're just talking out of your ass right now. I recommend you use a tank and then complain. And for the record, in the last build, I was strictly Anti Vehicle Protosuit and Tank/LAV driver.
Also, AV grenades are ROFLSMACKED against tanks. The high end ones are devestating. Skill up or shut up.
And to prove my point, show me the numbers. SP needed to skill into tanks, cost of running tanks and anti tanks, compare those, and also players needed for good tank, vs anti tank. Then |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.24 17:51:00 -
[27] - Quote
Whats your point? Are you saying it should stay as it is? |
Icy Tiger
496
|
Posted - 2012.08.24 17:55:00 -
[28] - Quote
Aardwolf Pneumatic wrote:Whats your point? Are you saying it should stay as it is? Yes. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 18:12:00 -
[29] - Quote
Icy Tiger wrote: Skill up or shut up.
Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry.
Thinking about this alittle more and reading peeps comments I think my main beef is with the 220k isk tank. Its So much better than the milita but costs hardly anymore yet its epic. The sargris at 1.2 mil might in fact be a little steep considering its not that much better.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 18:15:00 -
[30] - Quote
Vickers S Grunt wrote:A milita tank cost 140k A standerd tank costs 200k A mauder cost 1.2m Right away this shows that there is no middle ground in terms of tank priceing the cost increase from milita to standerd is not relivent to the incease in survivability, firepower or adaptabilaty that the standerd offers . The price should be more inbetween the two in the 500k range. Lets keep in mind that the proto hevy suit alone is 170k thats a just 30k less than a standerd tank !
A militia tank uses militia mods unless they want to throw good money after bad. Maybe they upgrade the turrets. So the reality of the fits are:
Militia ~ 200k Standard ~ 1M Marauder ~ 2.5M+ Black Ops ~ lol
Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim on your forge gunner you die twice but didn't lose ISK. If I had put all my skills so far into forges, swarms, or grenades instead of tanks, I guarantee you I would have more ISK and the same or more tank kills. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.24 18:20:00 -
[31] - Quote
Sha Kharn Clone wrote:Icy Tiger wrote: Skill up or shut up.
Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry. Thinking about this alittle more and reading peeps comments I think my main beef is with the 220k isk tank. Its So much better than the milita but costs hardly anymore yet its epic. The sargris at 1.2 mil might in fact be a little steep considering its not that much better. And I've spent less than 2 mil on skilling into AV and have just as much fun spreading the ashes of lol tanks everywhere.
Wait until a few more people are skilling into AV, then try to keep telling us tanks are OP. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 18:36:00 -
[32] - Quote
Garrett Blacknova wrote:Sha Kharn Clone wrote:Icy Tiger wrote: Skill up or shut up.
Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry. Thinking about this alittle more and reading peeps comments I think my main beef is with the 220k isk tank. Its So much better than the milita but costs hardly anymore yet its epic. The sargris at 1.2 mil might in fact be a little steep considering its not that much better. And I've spent less than 2 mil on skilling into AV and have just as much fun spreading the ashes of lol tanks everywhere. Wait until a few more people are skilling into AV, then try to keep telling us tanks are OP.
Well you sir are a hero and I'm not trolling cos I hate tanks
Keep up the good fight |
Icy Tiger
496
|
Posted - 2012.08.24 18:58:00 -
[33] - Quote
Please play today. My advanced Forge gun needs a snack. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.24 18:59:00 -
[34] - Quote
Icy Tiger wrote:As someone who has dabbled in tanks and anti tank, I can say they are balanced right now. They cost an extremely hig amount of money, and can be killed by 2-5 shots from a Forge gun or Prototype Launcher, which you definitely need for anti tank. And Im talking about the real Madrugars and Gunloggis. It takes real skill in tanks to time out your module activations, maneauver through tight places, and avoid devestating Turret installations. I think you're just talking out of your ass right now. I recommend you use a tank and then complain. And for the record, in the last build, I was strictly Anti Vehicle Protosuit and Tank/LAV driver.
Also, AV grenades are ROFLSMACKED against tanks. The high end ones are devestating. Skill up or shut up.
And to prove my point, show me the numbers. SP needed to skill into tanks, cost of running tanks and anti tanks, compare those, and also players needed for good tank, vs anti tank. Then
Coming back to the this. Based on basic fittings for tanks vs swarm launch inf. :
Madrugar Tank SP requirement : Approx. 1.156.160 Skill points Swarm Infantry SP requirement: Approx. 223.360 Skill points
Madrugar Tank ISK requirement: Approx. 335.400 ISK Swarm Infantry SP requirement: Approx. 38.200 ISK.
FYI. I have used tanks, a lot.
Seems farfetched that most people are hating on tanks tbf. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 19:05:00 -
[35] - Quote
Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits in a row and see whether you come back in prototype gear.) |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.24 19:18:00 -
[36] - Quote
Goric Rumis wrote:Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits in a row and see whether you come back in prototype gear.)
Thats more like it, come to mention it I understand the spawning as being a major issue with dropsuit players. Especially before the precursor build. Even more so during Ambush games. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.24 23:55:00 -
[37] - Quote
The standard tanks are easy as hell to kill with just the skills you get as a brand new assault player. You just have to get close enough to throw a few AV grenades and he'll be dead. Militia swarms are only good for softening them up a little, as they should be. If those could do serious damage to a tank a person would have to be insane to even buy a standard tank, let alone a marauder. A gunnlogi has to survive at least 10 rounds to come anywhere close to paying for itself, and that certainly doesn't happen. I've only seen a couple of rounds so far where the other team brought out tanks and they survived to the end of the match. |
Ashe Kelly
Doomheim
9
|
Posted - 2012.08.25 00:13:00 -
[38] - Quote
I think a reasonable price for a high end tank would be around 20 mil.
2 mil is less than a cheap frigate fit. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.25 01:13:00 -
[39] - Quote
Noc Tempre wrote:
Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim on your forge gunner you die twice but didn't lose ISK. If I had put all my skills so far into forges, swarms, or grenades instead of tanks, I guarantee you I would have more ISK and the same or more tank kills.
Noc I respect ya and tend to agree with you on the state of tanks but this statement is pure baloney . And I say this as a dedicated Heavy who specialized in AV in last patch and this one . I can tell you things aren't very cost effective for an AV Heavy due to the range nerf putting him in right in suicidal range of everything making his chance of survival way less than the tank. Using a militia suit makes this even worse as you are way less effective due to lower slots . Thus you spend more time taking more shots in paper-thin (compared to even standard heavy) armor well in range of every red dot around .
Even just paying for the Advanced gun quickly adds up and while tank has a good chance to survive several matches an AV trooper is practically guaranteed to die if tank has even minimal Infantry support . An AV heavy will find himself spending several matches as pure AI if he wants to maintain an effective AV stockpile . |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 05:04:00 -
[40] - Quote
Sha karn, i'm tired of being the only one on the map trying to kill you in your tank with my militia heavy and standard forge gun or my militia Soma while your buddy drives along with his tank and shoots me in the back/side/front. but i love when i get a backshot on you with my shotgun =D
biggest issues here are lack of teamwork to cover your AV teammates, everybody is minding his own business trying to kill that guy in front of you while you have a tank decimating your team all around you the fact that trying to take down a gunnlogi with the aforementioned fitting is pointless. i mean i landed like 4 or 5 shots on you or another tank and not even bringing down it to half shield on several ocasions is not really encouraging to skill for AV.
and somas and sicas are a joke compared to standard tanks cost effective wise i would like to see them drop in price so it can be fielded a bit more often to respond to a mutliple standard enemy tank invasion |
|
pew pew youredead
What The French
98
|
Posted - 2012.08.25 05:25:00 -
[41] - Quote
Sha Kharn Clone wrote:Tanks and the fittings for them are way to cheep. Already have a stock pile of them and its growing with no sign of it ever depleating.
Tank dirvers have it so easy its crazy so how about a price hike of 20-50%..
i don't make 150K+ isk per game, i don't play 24/7, i'm still in the process of levelling the basic skills and you come and say it's sooper easy and get crazy ideas to make it even harder for the non hardcore merc to acquire tanks..... begone now! you evil spirit
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 05:51:00 -
[42] - Quote
pew pew youredead wrote:Sha karn, i'm tired of being the only one on the map trying to kill you in your tank with my militia heavy and standard forge gun or my militia Soma while your buddy drives along with his tank and shoots me in the back/side/front. but i love when i get a backshot on you with my shotgun =D
biggest issues here are lack of teamwork to cover your AV teammates, everybody is minding his own business trying to kill that guy in front of you while you have a tank decimating your team all around you the fact that trying to take down a gunnlogi with the aforementioned fitting is pointless. i mean i landed like 4 or 5 shots on you or another tank and not even bringing down it to half shield on several ocasions is not really encouraging to skill for AV.
and somas and sicas are a joke compared to standard tanks cost effective wise i would like to see them drop in price so it can be fielded a bit more often to respond to a mutliple standard enemy tank invasion
Now you have a point here about the milita tanks. I see no prob with them being a little cheaper. I would love to see more of these ones about but the standards are so much more powerful yet only cost a little more.
Now to stand up to a tank you need what 2 forge gunners ? maybe 3 ?
Now whats the cost of that ? Standard / proto. |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 07:21:00 -
[43] - Quote
yeah the militia tank really should be cheaper, to me the concept behind it should be a disposable tank for the noobs to be able to react to standard armor (but i'm not saying FREE). one against standard is a joke, two vs 1 maybe you will need to activate your reps once, three should make you runf for your money and being more tactical on how to dispose of them one after the other, so not only evens a bit the balance of power, but also helps you stay sharp and puts back some risk in your game (like you said," and its getting to the point its not fun anymore because the risk has just gone outa it now.") and you still get the same amount of points for blowing a tank+ all three crew members than a non militia tank
i think the devs feared a militia tank spam like previous build
|
Khun-Al
135
|
Posted - 2012.08.25 08:03:00 -
[44] - Quote
The first thing that has to be done is to increase the earnings. Make them like before the precursor build then more people will choose AV as well as tanks. The price of Militia tanks should be the 300k and standard tanks should cost 600k too so not too many people drive tanks. |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 08:24:00 -
[45] - Quote
Khun-Al wrote:The first thing that has to be done is to increase the earnings. Make them like before the precursor build then more people will choose AV as well as tanks. The price of Militia tanks should be the 300k and standard tanks should cost 600k too so not too many people drive tanks. pre-precursor, the earning were made that way so we could test all the toys on the market |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 08:45:00 -
[46] - Quote
Tank earnings last 10 games;
87k 105k 56k (spawned in and was almost over) 96k 135k 82k 122k 65k (again half way thu an ambush) 98k 153k
Easy to spot the Skirm matchs because us tankys get huge isk taking out turrets and everyones in a LAV to get about so easy pickings. Edit: Not to mention shooting down all those bolas or wut ever their called is 150 points for each one and I get loads of them lolz
Granted I not a huge ammount of ambush maps maybe only 50% which was nice.
Also killed a few tanks so helps I guess.
Well that mid level tank of mine sure pays the rent , got heaps of Type 2 hvy suits now and a garage full of dropships, not to mention the rather bling Sagas .
Is this because I'm epic good? NO its not its becuase tanks pay dam well.
All you guys being rofl stomped think this is fair ?
Edit: More I think milita tanks and gear need to be cheeper the mid level tanks 40-60% more expensive and well leave the top end tanks and black ops where its at.
Seems like this would iron everything out nice and the tankys get to keep the OP tank untouched but at a price reflecting how powerful they are. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 09:23:00 -
[47] - Quote
Sha Kharn Clone wrote:Tank earnings last 10 games;
87k 105k 56k (spawned in and was almost over) 96k 135k 82k 122k 65k (again half way thu an ambush) 98k 153k
Easy to spot the Skirm matchs because us tankys get huge isk taking out turrets and everyones in a LAV to get about so easy pickings. Edit: Not to mention shooting down all those bolas or wut ever their called is 150 points for each one and I get loads of them lolz
Granted I not a huge ammount of ambush maps maybe only 50% which was nice.
Also killed a few tanks so helps I guess.
Well that mid level tank of mine sure pays the rent , got heaps of Type 2 hvy suits now and a garage full of dropships, not to mention the rather bling Sagas .
Is this because I'm epic good? NO its not its becuase tanks pay dam well.
All you guys being rofl stomped think this is fair ?
Edit: More I think milita tanks and gear need to be cheeper the mid level tanks 40-60% more expensive and well leave the top end tanks and black ops where its at.
Seems like this would iron everything out nice and the tankys get to keep the OP tank untouched but at a price reflecting how powerful they are. Could we get a bit of evidence |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 09:28:00 -
[48] - Quote
CCP only ones that can show this to be true or not but likewise prove tank drivers are all poor and have it really hard. Works both ways. Great thing is CCP know and thats what counts. No matter what happens I shall adapt as I have here ..hey look I'm in a tank pwning other tanks.
Question do you see me in scrub gear ever or without a tank ? or dropship on call if I feel the need ?
Only used miltia fit in a few and thats because SI had a group on the other side and I hate fighting em. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 09:31:00 -
[49] - Quote
I've never seen you period and i get similar isk in a militia av fit |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 09:43:00 -
[50] - Quote
So your getting the same isk as me . Thats means Noc might be wrong saying I dont earn over 100k on avg ?
Well anyway if this is balanced and its here to stay so be it. WIll enjoy the game all the same
Still think its too cheap tho |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 09:52:00 -
[51] - Quote
STB Vermaak Doe wrote:I've never seen you period and i get similar isk in a militia av fit
Well I play a fair bit so dont know what else I can do about that bud. |
Khun-Al
135
|
Posted - 2012.08.25 11:14:00 -
[52] - Quote
I average get 80k ISK and 15k SP. With a KDR of 24/0, 7 destroyed Bolas and about 12 destroyed LAV I got just 95k ISK and 35k SP. There should be at least twice as much earnings. On other games when I was much worse I got more so how can this be? Come on CCP say us how you have planned this? |
Chris Gaechmoor
Osmon Surveillance Caldari State
76
|
Posted - 2012.08.25 11:17:00 -
[53] - Quote
4 full hits of a milita swarm launcher kill militia HAV
looks pretty good balanced to me |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 11:24:00 -
[54] - Quote
Chris Gaechmoor wrote:4 full hits of a milita swarm launcher kill militia HAV
looks pretty good balanced to me
I agree with you that seems about right but thats not the tanks I'm really talking about. Its the next ones up that are cheap yet uber powerful.
Milita: 110k Standard: 400k Advanced: 1.1mil Black ops : lolz
This just seems to make more sense to me.
@ Khun-Al. Yea I dont know whats going on with that have had a few wierd ones myself where pay did not reflect performance. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 11:37:00 -
[55] - Quote
Gelan Corbaine wrote:Noc Tempre wrote:
Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim on your forge gunner you die twice but didn't lose ISK. If I had put all my skills so far into forges, swarms, or grenades instead of tanks, I guarantee you I would have more ISK and the same or more tank kills.
Noc I respect ya and tend to agree with you on the state of tanks but this statement is pure baloney . And I say this as a dedicated Heavy who specialized in AV in last patch and this one . I can tell you things aren't very cost effective for an AV Heavy due to the range nerf putting him in right in suicidal range of everything making his chance of survival way less than the tank. Using a militia suit makes this even worse as you are way less effective due to lower slots . Thus you spend more time taking more shots in paper-thin (compared to even standard heavy) armor well in range of every red dot around . Even just paying for the Advanced gun quickly adds up and while tank has a good chance to survive several matches an AV trooper is practically guaranteed to die if tank has even minimal Infantry support . An AV heavy will find himself spending several matches as pure AI if he wants to maintain an effective AV stockpile .
Hard to say. I just rolled out a new Sagaris I'd been saving ISK for the past two days to afford. Top of the line fittings all around. And one guy with a basic assault forge gave me a serious run for my money. Furthermore, I kill equal amounts of tanks with AV grenades and militia swarms that I do with my tank turret, and I have 0 SP in anything infantry related sans the default assault package. I cannot claim first hand knowledge from the shooter stance, but from the tank side things feel exactly the same from the distance from C to B on Plateau for example. Are you sure the range is that bad, or is the efficiency just look low because a lot of good tanks stack resists like mad? It's impossible to clean room test these days without the battle finder.
I would say the valley map is a lot harder because the tank can take advantage of the high ground ledge and control the map. But Coms, Bio, and Plateau even? It's really easy to send even the marauder packing, even without the kill that is effectively a win.
Also for guys claiming over 100k average, you need to do full day averages. There are going to be streaks but they are balanced by the lulls. I have corpmates averaging 20+ kills every round, and they aren't getting paid an AVERAGE of 100k a round. More like 80k, and they are what I would consider the high end. If you found a way to consistently get more ISK, I am curious as to what you do to achieve that, but you are far off the norm even if it is true. I would estimate the mediocre player averages around 50k or less right now based on my rounds where I completely screw around. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 11:42:00 -
[56] - Quote
Well since your done calling people idiots for having an opinion. I'm normaly the squad leader so perhaps thats pulling me in more isk. Other than that I dont see what else I might be doing diff from anyone else.
As for your adv tank yea it might well not be worth it isk wise. Not when you can take the cheep one thats nearly as good. See my point even a little.
I can put my hands up and say yea I might have been wrong about raising the price of em all hell lower the milita and the top end ones but this the basic ones that are outa wack. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 11:45:00 -
[57] - Quote
Sha Kharn Clone wrote:Chris Gaechmoor wrote:4 full hits of a milita swarm launcher kill militia HAV
looks pretty good balanced to me I agree with you that seems about right but thats not the tanks I'm really talking about. Its the next ones up that are cheap yet uber powerful. Milita: 110k Standard: 400k Advanced: 1.1mil Black ops : lolz This just seems to make more sense to me. @ Khun-Al. Yea I dont know whats going on with that have had a few wierd ones myself where pay did not reflect performance.
Sorry, I keep forgetting the armor tanks are *significantly* less expensive to fit. Yet the madruger is potentially even better than the surya for active tanking with the improved powergrid. I didn't want to go into hull by hull comparison, but I honestly think the issue is the gunnlogi, marauders and black ops are too high, not the other items are too low. 3 times the price fully fitted for 500 shields isn't exactly a winner for the sagaris, and the surya is only better than the madruger for a no plate fit. With 4/4 slots I am still baffled how the black ops are expected to be tankable, especially the shield one. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 11:49:00 -
[58] - Quote
I wont lie I only have experience with the Shield tanks but can say 100% for sure I wont bother with the Sarg. Well maybe just on the path to get the black ops tank since ccp gave me a free one
Not sure if troll about the armor fit not actualy checked prices or common fits for those.
Edit: Either way I agree the gunlog is the prob for sure. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 11:53:00 -
[59] - Quote
Sha Kharn Clone wrote:Well since your done calling people idiots for having an opinion. I'm normaly the squad leader so perhaps thats pulling me in more isk. Other than that I dont see what else I might be doing diff from anyone else.
As for your adv tank yea it might well not be worth it isk wise. Not when you can take the cheep one thats nearly as good. See my point even a little.
I can put my hands up and say yea I might have been wrong about raising the price of em all hell lower the milita and the top end ones but this the basic ones that are outa wack.
Yeah, the tanks didn't get hit with a nerf bat, they got hit with a whole freaking nerf baseball team. I queue synced a lot before grouping support, and it seemed fairly balanced, if not tanks being slightly underhealthed/overgunned. Instead they introduced the lol rockets and broke the fitting skills for HAVs so they now are more glass cannons then ever. Now with even officer AV floating about, tanks are very unlikely to survive until break even point, although you are likely to get a lot of kills versus the bad unorganized teams in between fiery death.
You can't jump into a tank with more SP than 90% of the playerbase and form a good opinion. Tanks are the steroid version of risk reward. If you tallied every time you are forced to retreat as a "death", you might realize that it is similar to running advanced and prototype suits. Yes the battlefield dynamic is entirely different paced and scaled in a tank, but the win/lose isn't that different when you make compensations to the different life expediencies demanded by the costs. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 11:58:00 -
[60] - Quote
And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 12:01:00 -
[61] - Quote
Well I certainly do my fair share of er Tactical withdraws thats for sure. I have about 5.5 mil sp atm I doubt thats that far ahead of 90% of the player base I suck at AP now since I only have type II hvy suits and scrub guns
So noc can we agree then that the Milita and Advanced tanks could be a little cheeper but the standards need at least a little price hike ?
Com on thats some good middle ground that .
As for the black Ops well thats a loltastic price tag so maybe we should wait to see how they perform .
Edit: If it makes you feel any better my tank store of 4 tanks is down to 1 thanks to server |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:13:00 -
[62] - Quote
Sha Kharn Clone wrote:Well I certainly do my fair share of er Tactical withdraws thats for sure. I have about 5.5 mil sp atm I doubt thats that far ahead of 90% of the player base I suck at AP now since I only have type II hvy suits and scrub guns So noc can we agree then that the Milita and Advanced tanks could be a little cheeper but the standards need at least a little price hike ? Com on thats some good middle ground that . As for the black Ops well thats a loltastic price tag so maybe we should wait to see how they perform .
5.5M SP is very high SP right now in the build, believe it or not.
The soma price is GOOD. You can afford to lose one every other game, which is about how long they last. The sica price is HIGH. It has a crap slot layout making it a solo kill in 3 AV grenade tosses. The madruger price is OK. 500k for a competent fit. A good upgrade and not fantastic or bank breaking. The gunnlogi price is HIGH. 750k for a matching performance fit. 1M if you start bumping up the guns. The surya price is INSANE. The madruger is better in 80% of decent fits, and costs a hell of a lot less. The sagaris price is STUPID. It gets 500 extra shield and the extra low is always a cpu upgrade. A flat increase but nominal. The black ops are both priced at BEYOND CRAZY. At 2.6M per hull, they both tank worse than the standard HAVs. The gallente one is especially bad since they have the spare highs to toss in a cru anyhow.
That's my breakdown. Only 2 are in a good place, 4 in the ballpark, and the rest are in the parking lot foul of left field. Not a single one would make sense to raise the prices on at this time unless more changes come to the economy first. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:15:00 -
[63] - Quote
Noc Tempre wrote:And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely.
Never received a response to that message I sent you, it was highly dis-heartening. One thing no one seems to be taking into account though is HAVs are currently being used nowhere NEAR their max potential... Good teamwork, and outstanding logi (Especially if provided by a Logi HAV) will make tanks indestructible.
Unfortunately, it seems most HAV pilots have already picked out their gun-crews and teams, I joined the fight a little late, so I'm slightly behind on the gun-curve which is unfortunate as I'm not unskilled, just slightly outgunned right now. However, what applies with teamwork to take out HAV's also applies to teamwork to keep HAV's alive...
The game is going for perfect imbalance, and believe it or not, in a perfect in-balance game there is ALWAYS an OP win solution and 90% of the time it is find the most powerful build (Right now HAV's in spite of their outrageous cost), and team them up with all their vices as support, and you should be indestructible against all but the exact same counter. This is what I see and this is how it should be...
By the way Noc, I wish to extend you a quick salute to your bravado... I would have had you that match until you decided to go all Rambo Kamikaze on me and slam your HAV into the underside of mine while crippled flipping me on my side and firing a round clean up my *cough*,,, Unfortunately it just made it an excruciatingly expensive round for both of us as my tank exploding right on top of yours destroyed me and gave me a kill (First kill I've ever gotten by virtue of being killed). However, at least it made for a memorable moment, and a classic experience. I also confess before hand to the cheap shot of shooting your HAV before you were even inside it, but admit-ably I am behind the skill curve on you and wouldn't have stood a chance in a face to face fight were it not for my handicap =). Cheers, hopefully one day we'll play on the same team. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:19:00 -
[64] - Quote
Jonquill Caronite wrote:Noc Tempre wrote:And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely. Never received a response to that message I sent you, it was highly dis-heartening. One thing no one seems to be taking into account though is HAVs are currently being used nowhere NEAR their max potential... Good teamwork, and outstanding logi (Especially if provided by a Logi HAV) will make tanks indestructible. Unfortunately, it seems most HAV pilots have already picked out their gun-crews and teams, I joined the fight a little late, so I'm slightly behind on the gun-curve which is unfortunate as I'm not unskilled, just slightly outgunned right now. However, what applies with teamwork to take out HAV's also applies to teamwork to keep HAV's alive... The game is going for perfect imbalance, and believe it or not, in a perfect in-balance game there is ALWAYS an OP win solution and 90% of the time it is find the most powerful build (Right now HAV's in spite of their outrageous cost), and team them up with all their vices as support, and you should be indestructible against all but the exact same counter. This is what I see and this is how it should be... By the way Noc, I wish to extend you a quick salute to your bravado... I would have had you that match until you decided to go all Rambo Kamikaze on me and slam your HAV into the underside of mine while crippled flipping me on my side and firing a round clean up my *cough*,,, Unfortunately it just made it an excruciatingly expensive round for both of us as my tank exploding right on top of yours destroyed me and gave me a kill (First kill I've ever gotten by virtue of being killed). However, at least it made for a memorable moment, and a classic experience. I also confess before hand to the cheap shot of shooting your HAV before you were even inside it, but admit-ably I am behind the skill curve on you and wouldn't have stood a chance in a face to face fight were it not for my handicap =). Cheers, hopefully one day we'll play on the same team.
I do apologize, I am spoiled by the new notification system and thus stopped manually checking the mailbox. But since the next round went invalid, I had to reset and thus missed it. It was a memorable fight indeed.
Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 12:23:00 -
[65] - Quote
Thats if the server is up |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:28:00 -
[66] - Quote
Sha Kharn Clone wrote:Thats if the server is up
Subtle joke. To make it more obvious, DUST will be back up in 20 minutes |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:28:00 -
[67] - Quote
Noc Tempre wrote: Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose.
I look forward to it. I never really planned on speccing Kill tank anyways. I became an Anti-Tank Tank in the latter half of the last build because I could, and because tanks were rampant and people were complaining, but I prefer to slap on a Missile Launcher and a lot of Logi, and go anti-infantry Logi HAV, which is sorely missing and is a MASSIVE force multiplier on the battlefield... Its also why I'm in love with spider tanking.
When everyone was throwing away their wallets at the end of the last build I took the opportunity to build some perfect spider tanking Surya fits and toss a couple on each map for people with mics, and we parked in front of C and shot over each others shoulders with our reppers going non-stop. We literally were almost invulnerable. It took sustained fire from at LEAST 5 prototype Swarms and Forge Gunners on ONE of the two tanks firing almost all at once twice in a row during the 3 second down time while our modules were rebooting to take one of us down (Which did happen but only because we were intentionally being stupid and attracting the ENTIRE opposing team to concentrate fire on us by being stationary targets in an open and obvious location),
Since logi can now be maintained in 360 degrees its even better, although I wish I could Hitch my tank to the other persons so I didn't have to drive while shooting and repairing =P. On that note if you want to make a tank OP, while not actually changing any of its statistics, allowing the pilot to allocate modules to its gunners for use would make it incredibly powerful and make Logi HAV's crazy good, without technically changing any aspect of the game.
In any case thats my two cents and now you know my goal... Right now though I'm not skilled enough for Logi so I'm just another standard tank driver. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:32:00 -
[68] - Quote
Jonquill Caronite wrote:Noc Tempre wrote: Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose.
I look forward to it. I never really planned on speccing Kill tank anyways. I became an Anti-Tank Tank in the latter half of the last build because I could, and because tanks were rampant and people were complaining, but I prefer to slap on a Missile Launcher and a lot of Logi, and go anti-infantry Logi HAV, which is sorely missing and is a MASSIVE force multiplier on the battlefield... Its also why I'm in love with spider tanking. When everyone was throwing away their wallets at the end of the last build I took the opportunity to build some perfect spider tanking Surya fits and toss a couple on each map for people with mics, and we parked in front of C and shot over each others shoulders with our reppers going non-stop. We literally were almost invulnerable. It took sustained fire from at LEAST 5 prototype Swarms and Forge Gunners on ONE of the two tanks firing almost all at once twice in a row during the 3 second down time while our modules were rebooting to take one of us down (Which did happen but only because we were intentionally being stupid and attracting the ENTIRE opposing team to concentrate fire on us by being stationary targets in an open and obvious location), Since logi can now be maintained in 360 degrees its even better, although I wish I could Hitch my tank to the other persons so I didn't have to drive while shooting and repairing =P. On that note if you want to make a tank OP, while not actually changing any of its statistics, allowing the pilot to allocate modules to its gunners for use would make it incredibly powerful and make Logi HAV's crazy good, without technically changing any aspect of the game. In any case thats my two cents and now you know my goal... Right now though I'm not skilled enough for Logi so I'm just another standard tank driver.
Well, the sad reality is spider tanking is still broken. You still have to maintain line of sight in the forward 90 degrees. So while you may control an area, no real formations make sense yet. A lead/follow situation works OK when the rear tank is safe but it is still very difficult to keep proper range and actually move around the battlefield. I have a feeling these modules won't be properly reworked until capacitor makes its appearance. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 12:38:00 -
[69] - Quote
Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:40:00 -
[70] - Quote
I didn't know that, and it is a bit depressing. A Gunloggi would definitely be the way to go for a lead follow Logi tank in that case with an Armor tank in the lead. Unfortunately I'm already really deep into the Armor tanking line, so a switch would be inconvenient. I might fit a MAX build Black Ops HAV if I get a good team logi team that uses us as a spawn point in the future but shifting driving module and other controls around the tanks the various passengers, and giving other options such as literally a 'Hitch' module would be incredibly (Thing tractor beam that holds tanks together? I don't know but it could work). |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:41:00 -
[71] - Quote
Tony Calif wrote:Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match.
Oh trust me I am all over devs about the economy going the wrong direction. It is all relative pricing and particularly the reward compared to the costs being out of whack. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:44:00 -
[72] - Quote
Jonquill Caronite wrote:I didn't know that, and it is a bit depressing. A Gunloggi would definitely be the way to go for a lead follow Logi tank in that case with an Armor tank in the lead. Unfortunately I'm already really deep into the Armor tanking line, so a switch would be inconvenient. I might fit a MAX build Black Ops HAV if I get a good team logi team that uses us as a spawn point in the future but shifting driving module and other controls around the tanks the various passengers, and giving other options such as literally a 'Hitch' module would be incredibly (Thing tractor beam that holds tanks together? I don't know but it could work).
Cross repping is good in theory, fail in practice. Remote armor rep is the strongest way to tank right now. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:46:00 -
[73] - Quote
Tony Calif wrote:Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match.
This is actually built into the game to be honest... Its an economy of war, and we're not reaping the benefits of ownership of territory or districts or contracts with real meaning or the ability to sell salvage... Once those come into play we will all be making a profit until then the game is an ISK sink as it SHOULD BE. Even in EVE war never makes profit it just opens avenues to other ways of making profit which are always peaceful fundamentally, but require large bastions of defense to prevent someone else from taking the opportunity away from you.
If we were somehow making money in this game even while the only thing occurring was TONS of assets being destroyed regularly on NPC contracts (Which are only intended really if you stop to think about it for militia and standard gear), then the game would be broken and be such a huge ISK spout that it would guarantee inflation in the EVE universe. As it stands the Salvage system is already broken which is why its thankful that the market hasn't been introduced yet...
But in any case. We should all be at a loss, but those who play the most defensively might stand a chance at gain... Unfortunately while most people don't see tanks as 'defensive' if you really pay attention to how most tank pilots play you'll notice they are really INCREDIBLY defensive... |
Khun-Al
135
|
Posted - 2012.08.25 12:56:00 -
[74] - Quote
Maybe you should have a look on this here. More ways to earn ISK and SP |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 13:15:00 -
[75] - Quote
I have no problem with a tight budget. I just take issue when people moan because they might actually die once every 3 games... Except tey're not dying. Losing 80% to disconnection if I remember |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.25 13:25:00 -
[76] - Quote
Noc Tempre wrote:You sir, are in fact, an idiot. Tank prices are idiotic for the performance as is. The militia fit sica/soma have to survive 2 rounds. Most don't last more than half. The gunnlogi/madruger have to last 15 rounds. The sagaris/surya have to last 30+. I'm not even going to guess at how long the Black Ops HAVs have to last to simply break even.
And as always, I've lost millions and millions to disconnects, 1 to a near disconnect (massive lag spike), and 1 to being outgunned and being too ballsy. All the tankers are broke already, and you want them MORE expensive? Are you mad?
The black ops required HAV5, nd one other expensive skill if I recall, and they cost twice that of a Marauder. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.08.25 15:15:00 -
[77] - Quote
I keep reading all of these post and everyone keeps missing the same point : TEAMWORK. The reason Sha's tanks last so long while Noc's probably don't: TEAMWORK. I am an AG for Sha, and let me tell you when we average 25 or more kills in a tank, it is not because the tanks are OP. It is clear comms and teamwork.
If you can't coordinate with you team mates and there is no on on comms to communicated with, and then you get on the forums complaining about how OP they are, then get on comms, open up your mouth, be willing to spend some money to elevate the issues at hand, and get the job done.
As for the price of the tanks, the top end ones seem about right, though the increase in survivability to cost ratio seems a bit out of balance. The Standard chassis' jump in this realm is quite ridiculous. For a mere match in ISK you can have a tank that expands your survivability exponentially. Add 2 really competent AG's, and then you should be able to sit in that tank for innumerable matches. If CCP actually fixes the hit detection for the missile turrets (small) for tanks (cause for the drop ships it seems AOK) then they could be down right obnoxious.
Buck up and find someone on comms that can make coordination a little bit easier, i.e, use them. Instead what I find is no on on comms for the game, and a whole lot of complaining on the forums. [sad.] Harden the f*&k up people. Tanks are not supposed to be cheap, they are supposed to be expensive since they are naturally supposed to be OP against uncoordinated and ill equiped infantry. Coordination and the willingness to field good equipment can solve a lot of issues addressed in this thread.
THe fact that some people need to resort to name calling, much like a child of 6 on the playground (i.e., Noc Tempre) I find is a bit ridiculous. Survive, Adapt, Overcome, and for god sakes grow a pair people. You are supped to be "training" to be in a corp and to work with people, RIGHT!?!? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 15:56:00 -
[78] - Quote
To be fair Noc did knida say sorry for the name calling in a round about way so its all cool with me. Also sssssh this is a steath nerf the tank thread so less about team work and stuffz ok. |
Asai Marcel
4
|
Posted - 2012.08.25 23:51:00 -
[79] - Quote
In my opinion, after playing for a while. Teams are unorganized, no one works together, and everyone wants to be every man for himself. In the last build I was a AV driver, and I had dropships take me down easily, I could not shoot straight up with my missiles, I would even loose my tank at close range due to AV grenades, and with the free drop' tanks, players were ready to take them down. Now we need to buy them, and we can only use the free LAV, so it seems that that tanks are no longer issue. I thought the same and tried out Logi. Maybe other's had thought the same, now I rarely see swarm launchers. And when I see tanks, I don't see to many trying to take it out, and when someone tries to they get squished, because it isn't there chosen profession obviously.
If dropships were going to be used as a counter like before, it would be difficult due to the autopilot being turned off, and moving the ship too much will flip it upside down like a canoe capsizing. Maybe that is an issue.
Yeah, you are right. That tanks have some serious firepower. This isn't a one man for himself, one person shouldn't be able to take down a tank solo.
So, in short. Dropship's appear to be only in and out, no flying about.
I think the issue is no teamwork, and no swarm missiles. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.26 10:46:00 -
[80] - Quote
6 tanks kills so far with this one Myron of mine. Recommend it as its heaps of fun both flying and killing tanks is a reward in its self.
In other news now that I have a buddy remote repping me in a little spider tank formation its loltastic.
Think I have gone about 25 games with the same one now.
Made me well over 2 mil isk.
Just gutted I didnt go armor tank for all the extra war point bonus it would give.
So anyway yea this tanks payed 4 its self 4 times over.
Nerf the gunloggi or up the price! |
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