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Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.25 12:15:00 -
[1] - Quote
Noc Tempre wrote:And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely.
Never received a response to that message I sent you, it was highly dis-heartening. One thing no one seems to be taking into account though is HAVs are currently being used nowhere NEAR their max potential... Good teamwork, and outstanding logi (Especially if provided by a Logi HAV) will make tanks indestructible.
Unfortunately, it seems most HAV pilots have already picked out their gun-crews and teams, I joined the fight a little late, so I'm slightly behind on the gun-curve which is unfortunate as I'm not unskilled, just slightly outgunned right now. However, what applies with teamwork to take out HAV's also applies to teamwork to keep HAV's alive...
The game is going for perfect imbalance, and believe it or not, in a perfect in-balance game there is ALWAYS an OP win solution and 90% of the time it is find the most powerful build (Right now HAV's in spite of their outrageous cost), and team them up with all their vices as support, and you should be indestructible against all but the exact same counter. This is what I see and this is how it should be...
By the way Noc, I wish to extend you a quick salute to your bravado... I would have had you that match until you decided to go all Rambo Kamikaze on me and slam your HAV into the underside of mine while crippled flipping me on my side and firing a round clean up my *cough*,,, Unfortunately it just made it an excruciatingly expensive round for both of us as my tank exploding right on top of yours destroyed me and gave me a kill (First kill I've ever gotten by virtue of being killed). However, at least it made for a memorable moment, and a classic experience. I also confess before hand to the cheap shot of shooting your HAV before you were even inside it, but admit-ably I am behind the skill curve on you and wouldn't have stood a chance in a face to face fight were it not for my handicap =). Cheers, hopefully one day we'll play on the same team. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:28:00 -
[2] - Quote
Noc Tempre wrote: Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose.
I look forward to it. I never really planned on speccing Kill tank anyways. I became an Anti-Tank Tank in the latter half of the last build because I could, and because tanks were rampant and people were complaining, but I prefer to slap on a Missile Launcher and a lot of Logi, and go anti-infantry Logi HAV, which is sorely missing and is a MASSIVE force multiplier on the battlefield... Its also why I'm in love with spider tanking.
When everyone was throwing away their wallets at the end of the last build I took the opportunity to build some perfect spider tanking Surya fits and toss a couple on each map for people with mics, and we parked in front of C and shot over each others shoulders with our reppers going non-stop. We literally were almost invulnerable. It took sustained fire from at LEAST 5 prototype Swarms and Forge Gunners on ONE of the two tanks firing almost all at once twice in a row during the 3 second down time while our modules were rebooting to take one of us down (Which did happen but only because we were intentionally being stupid and attracting the ENTIRE opposing team to concentrate fire on us by being stationary targets in an open and obvious location),
Since logi can now be maintained in 360 degrees its even better, although I wish I could Hitch my tank to the other persons so I didn't have to drive while shooting and repairing =P. On that note if you want to make a tank OP, while not actually changing any of its statistics, allowing the pilot to allocate modules to its gunners for use would make it incredibly powerful and make Logi HAV's crazy good, without technically changing any aspect of the game.
In any case thats my two cents and now you know my goal... Right now though I'm not skilled enough for Logi so I'm just another standard tank driver. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:40:00 -
[3] - Quote
I didn't know that, and it is a bit depressing. A Gunloggi would definitely be the way to go for a lead follow Logi tank in that case with an Armor tank in the lead. Unfortunately I'm already really deep into the Armor tanking line, so a switch would be inconvenient. I might fit a MAX build Black Ops HAV if I get a good team logi team that uses us as a spawn point in the future but shifting driving module and other controls around the tanks the various passengers, and giving other options such as literally a 'Hitch' module would be incredibly (Thing tractor beam that holds tanks together? I don't know but it could work). |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:46:00 -
[4] - Quote
Tony Calif wrote:Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match.
This is actually built into the game to be honest... Its an economy of war, and we're not reaping the benefits of ownership of territory or districts or contracts with real meaning or the ability to sell salvage... Once those come into play we will all be making a profit until then the game is an ISK sink as it SHOULD BE. Even in EVE war never makes profit it just opens avenues to other ways of making profit which are always peaceful fundamentally, but require large bastions of defense to prevent someone else from taking the opportunity away from you.
If we were somehow making money in this game even while the only thing occurring was TONS of assets being destroyed regularly on NPC contracts (Which are only intended really if you stop to think about it for militia and standard gear), then the game would be broken and be such a huge ISK spout that it would guarantee inflation in the EVE universe. As it stands the Salvage system is already broken which is why its thankful that the market hasn't been introduced yet...
But in any case. We should all be at a loss, but those who play the most defensively might stand a chance at gain... Unfortunately while most people don't see tanks as 'defensive' if you really pay attention to how most tank pilots play you'll notice they are really INCREDIBLY defensive... |
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