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Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 17:38:00 -
[1] - Quote
Before the recent patch on the 21st running a Sagaris tank fully kitted (although not full prototype) was fairly cheap (around 400k ISK). The update on tank prices has skyrocketed, and ive personally been forced out of the option to pilot tanks. I was not in the least happy to find this. Although people moan about how they were steamrolling games, its the counter AV weapons and co-ordination that should counter the tanks. Swarm launchers and forge guns seemed pretty effective when 2 or 3 people used them, enough to make me retreat pre-patch. All the patch needed was a very slight price increase, perhaps 10-20%. 25% at the most.
People are discovering many AV tactics, and i feel the anti-tank raging has affected gameplay for us at a very early stage, too early for judgement IMO. Let alone action to 'balance' tanks. There was no balance needed, only a minimal price increase. Not happy that i have to grind using dropsuits when i want to pilot tanks....
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Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 17:51:00 -
[2] - Quote
Whats your point? Are you saying it should stay as it is? |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 18:59:00 -
[3] - Quote
Icy Tiger wrote:As someone who has dabbled in tanks and anti tank, I can say they are balanced right now. They cost an extremely hig amount of money, and can be killed by 2-5 shots from a Forge gun or Prototype Launcher, which you definitely need for anti tank. And Im talking about the real Madrugars and Gunloggis. It takes real skill in tanks to time out your module activations, maneauver through tight places, and avoid devestating Turret installations. I think you're just talking out of your ass right now. I recommend you use a tank and then complain. And for the record, in the last build, I was strictly Anti Vehicle Protosuit and Tank/LAV driver.
Also, AV grenades are ROFLSMACKED against tanks. The high end ones are devestating. Skill up or shut up.
And to prove my point, show me the numbers. SP needed to skill into tanks, cost of running tanks and anti tanks, compare those, and also players needed for good tank, vs anti tank. Then
Coming back to the this. Based on basic fittings for tanks vs swarm launch inf. :
Madrugar Tank SP requirement : Approx. 1.156.160 Skill points Swarm Infantry SP requirement: Approx. 223.360 Skill points
Madrugar Tank ISK requirement: Approx. 335.400 ISK Swarm Infantry SP requirement: Approx. 38.200 ISK.
FYI. I have used tanks, a lot.
Seems farfetched that most people are hating on tanks tbf. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 19:18:00 -
[4] - Quote
Goric Rumis wrote:Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits in a row and see whether you come back in prototype gear.)
Thats more like it, come to mention it I understand the spawning as being a major issue with dropsuit players. Especially before the precursor build. Even more so during Ambush games. |
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