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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 11:26:00 -
[1] - Quote
Tanks and the fittings for them are way to cheep. Already have a stock pile of them and its growing with no sign of it ever depleating.
Tank dirvers have it so easy its crazy so how about a price hike of 20-50%.
Seems about fair considering the fact tankys can field a tank every game if the want too.
Just dont seem right that I can afford to spawn a tank for every member of my squad.
Not a QQ cos I'm in a tank ROFSTOMPING atm and its getting to the point its not fun anymore because the risk has just gone outa it now.
Edit: ow wait I am QQing cos "give me back the risk factor when spawning in a tank" I guess.
Just seems broke to me thats all.
EDIT: Right after all the chat thats gone of and there were some good points raised on both sides I'm gona say Mid level tanks need a 40-60% price hike and the milita maybe droped a little with the top end tanks being untouched. Sound fair ?
This assumes no tank nerf or AV buff |
Riggs Tank
Bragian Order Amarr Empire
25
|
Posted - 2012.08.24 13:20:00 -
[2] - Quote
ppl need to skill AV gear or tank will rule. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.08.24 13:47:00 -
[3] - Quote
The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. |
Ranger SnakeBlood
38
|
Posted - 2012.08.24 14:41:00 -
[4] - Quote
I think the cost of everything is a bit strange now suits and suit equipment is too expensive tanks are probably right overall payout is too high for a match i think not sure we can say make tanks more expensive all we want but eventually we are going to make tanks more expensive than frigits in eve which is a 747 sized space vessel capable of much more than a tank and in my opinion that would effectively make no sense |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.24 14:53:00 -
[5] - Quote
I'm with Nova Knife on this one. It isn't that tanks are OP its that there are not enough people skilled into AV to stop them. Additionally there aren't enough dropships to stop them either. Don't forget the power of a dropship with prototype turrets hovering over a tank and shooting strait down. Some of the [PRO] guys and I did this recently with fantastic results. It actually made the tank driver so upset to loose his expensive tank that he quit. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:02:00 -
[6] - Quote
You sir, are in fact, an idiot. Tank prices are idiotic for the performance as is. The militia fit sica/soma have to survive 2 rounds. Most don't last more than half. The gunnlogi/madruger have to last 15 rounds. The sagaris/surya have to last 30+. I'm not even going to guess at how long the Black Ops HAVs have to last to simply break even.
And as always, I've lost millions and millions to disconnects, 1 to a near disconnect (massive lag spike), and 1 to being outgunned and being too ballsy. All the tankers are broke already, and you want them MORE expensive? Are you mad? |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.24 15:05:00 -
[7] - Quote
Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:14:00 -
[8] - Quote
Mobius Kaethis wrote:Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap.
Um I never lost one to a dropship. Must have been someone else. Well, maybe a Sica, but if so I forgot, those things are garbage and I expected to die every round. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 15:22:00 -
[9] - Quote
@ Noc Tempre I love how upset this is making u
Protect the I win tank at all costs lol
Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank.
Out of the top 10 with most kills how many are tank users?
Edit: also you numbers are waaay off or your just fighting scrubs. I get over 100k isk per game so 5-6 games haz me a nice new tank with all the top end mods.
Also how the hell are you broke I'm rolling in isk almost like its the last build. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:36:00 -
[10] - Quote
Sha Kharn Clone wrote:@ Noc Tempre I love how upset this is making u Protect the I win tank at all costs lol Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank. Out of the top 10 with most kills how many are tank users? Edit: also you numbers are waaay off or your just fighting scrubs. I get over 100k isk per game so 5-6 games haz me a nice new tank with all the top end mods. Also how the hell are you broke I'm rolling in isk almost like its the last build.
On one hand, I know responding to an obvious troll is pointless because you are making stretched conclusions from cherry picked examples. On the other hand, having your garbage on the first page without pointing out the error is a peeve for me.
You don't average 100k isk per game. You have games that get over 100k isk, but no one is averaging that much, even players much better than you or I. Furthermore, even at 100k isk average, it is about 10 rounds for a top fit tier 1 tank. If you shop by price instead of raw performance, yes that price may go down. But if you're in that deep, best to commit the extra 20%.
Furthermore you point out the obvious, tanks are not strong enough to justify their prices. If they can "easily be killed" by a single player, then they are a joke. I'm guessing you use militia gear all the time, because that is the only way you would have >5M isk at the moment. Tha't hardly rolling in ISK when that used to take 5-10 games max.
And finally, the only reason I am broke is disconnects. Plain and simple 80% of all ISK I've earned this build has been lost to disconnects. Another 10% were barrel-rolling in vipers. And the last 10% were non-militia fits to other players. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 15:48:00 -
[11] - Quote
Noc Tempre wrote:Sha Kharn Clone wrote:@ Noc Tempre I love how upset this is making u Protect the I win tank at all costs lol Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank. Out of the top 10 with most kills how many are tank users? Edit: also you numbers are waaay off or your just fighting scrubs. I get over 100k isk per game so 5-6 games haz me a nice new tank with all the top end mods. Also how the hell are you broke I'm rolling in isk almost like its the last build. On one hand, I know responding to an obvious troll is pointless because you are making stretched conclusions from cherry picked examples. On the other hand, having your garbage on the first page without pointing out the error is a peeve for me. You don't average 100k isk per game. You have games that get over 100k isk, but no one is averaging that much, even players much better than you or I. Furthermore, even at 100k isk average, it is about 10 rounds for a top fit tier 1 tank. If you shop by price instead of raw performance, yes that price may go down. But if you're in that deep, best to commit the extra 20%. Furthermore you point out the obvious, tanks are not strong enough to justify their prices. If they can "easily be killed" by a single player, then they are a joke. I'm guessing you use militia gear all the time, because that is the only way you would have >5M isk at the moment. Tha't hardly rolling in ISK when that used to take 5-10 games max. And finally, the only reason I am broke is disconnects. Plain and simple 80% of all ISK I've earned this build has been lost to disconnects. Another 10% were barrel-rolling in vipers. And the last 10% were non-militia fits to other players.
Not sure how you can tell me how much isk I'm making every game but go right ahead and as for how good I am I dont pretend to be good I'm an eve tard and this is my first fps on a console so just trying to get thu the matchs without getting stomped.
This aint a troll and its not here to upset you even tho it is and well tho funny I'm not in the game to make peeps rage on the forums.
As for milita gear nope my tanks not milita but it sure aint costing me 1 mil what exactly are you fitting to make it so ?
Also not strong enuf well thats laughable ask the countless forgegunners I just run over.
I loose my tanks to turrets I failed to see (I'm a bad tanky) other tanks thats it.
Edit: anyway I'm interested to see everyones view on this because its nice to see what other people might think and maybe I'm the only guy that thinks this and if so well thats cool with me. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 15:50:00 -
[12] - Quote
Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range.
I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it.
I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 15:54:00 -
[13] - Quote
Goric Rumis wrote:Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range. I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it. I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective.
Well I think AV should be more effective too but this was just my idea that lets the Tankys keep the I win ROLFLtank but at a cost. Personaly I'm with you on this one just sort out the AV side of things but was wanting to explore this as an option.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 15:56:00 -
[14] - Quote
Goric Rumis wrote:Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range. I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it. I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective.
You had a militia swarm and are complaining a tank didn't die in 3 shots (which includes one reload). You really have no experience to make any conclusions about AV weapon strength. I've played both sides and it's too easy to kill a tank and requires hiding to for the tank to stay alive vs real AV. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.08.24 16:00:00 -
[15] - Quote
a top tier stagaris costs over 3m so noc is right around 30 rounds. back before the wipe my stag was around 2.2m and I didn't have a proto rail on it which would bring it to 2.5m tanks are wayyy to expensive compaired to the isk we get atm maybe with the ability to sell our salvage and EVE integration will fix this but right now they cost wayyyy too much |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 16:04:00 -
[16] - Quote
Only seeing tankys defending tanks atm. Any other opinions ? |
Axikal Fiervind
Seituoda Taskforce Command Caldari State
21
|
Posted - 2012.08.24 16:27:00 -
[17] - Quote
Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. Just played a match with you in it. You b----- XD. Hit me hard on the mound-side.
Noticed that no one tries to take out the tanks due to terrible fitting. People need to invest in the AV and get out of Militia. Too scared to lose stock and it hurts the team. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.24 16:27:00 -
[18] - Quote
Noc Tempre wrote:Goric Rumis wrote:Nova Knife wrote:The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks)
I've lost more tanks to disconnects than I ahve to people blowing them up. Once the new people in the beta start learning how to run AV with av grenandes and nonmilia swarms, maybe we'll actually start dying. Cost increase is not neccessary. Decently fit gunloggi still costs 1m isk or so. I disagree. I've fired off three volleys that hit with the militia swarm and didn't even bring a tank's shields down by half. Yes, I was running militia because I was just getting killed over and over, getting off one volley if I was lucky before getting mowed down no matter how many allies I had nearby (firing a swarm makes you a very obvious target). But with the best swarm launcher you're getting a 50% bonus over the militia swarm, plus whatever you can get with light weapon upgrades. Mathematically, if I'd been using a top-of-the-line swarm launcher (the swarm launcher skill doesn't improve damage anyway), maybe with luck I'd have brought the shields down and dented the armor. Still nowhere near enough to kill the tank. And firing off three locked volleys is really good. It's rare you'll get off more than two if your opponents have any kind of skill or organization--either you'll get shot down or your target will move out of range. I don't think the answer is more expensive tanks, I think the answer is more effective AV. The reason so many AV people run militia is because they know it's a suicide mission to distract the tank and not actually a bid to destroy it. I know there's some reasonable doubt about this, so last night before bed I put together a build with the highest-grade equipment I could get and AV grenades to boot. Next time I encounter one of these tanks I'm going to pour out all the hurt I can and then make a final decision whether the balance is off. Looking at the math, though, it seems unlikely to be effective. You had a militia swarm and are complaining a tank didn't die in 3 shots (which includes one reload). You really have no experience to make any conclusions about AV weapon strength. I've played both sides and it's too easy to kill a tank and requires hiding to for the tank to stay alive vs real AV.
Actually, he was complaining that the shield was not even halved, Mr Rose Tinted Glasses. Also, as a Forge Gun user from last build, I can confirm that tanks are harder to kill now, either due to dropships being derp, maps that have no clear sight lines for a Forge, and too many mountains for Swarms to be effective. I won't act like I know the tank side of things because I have never driven one, and will admit to such, but if I must include one uneducated gripe to meet a forum post quota then tanks are too fast for being tanks.
...also, just to be a douche, you said: 'On the other hand, having your garbage on the first page without pointing out the error is a peeve for me.' Posting on said garbage made it stay on the front page longer. Mildly counterproductive, that. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.24 16:43:00 -
[19] - Quote
AV weapons are AMAZING if you're willing to just... get good.
People say the Militia Swarm Launcher doesn't count, but they can still hurt even decent HAV fittings if you're good with them. You're unlikely to solo a good Gunnlogi fit (and don't even think about anything higher-tier), but maybe when faced with competently-geared enemies, you should consider not running the cheapest junk in the galaxy? |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.08.24 16:50:00 -
[20] - Quote
A milita tank cost 140k A standerd tank costs 200k A mauder cost 1.2m Right away this shows that there is no middle ground in terms of tank priceing the cost increase from milita to standerd is not relivent to the incease in survivability, firepower or adaptabilaty that the standerd offers . The price should be more inbetween the two in the 500k range. Lets keep in mind that the proto hevy suit alone is 170k thats a just 30k less than a standerd tank !
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Darky SI
232
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Posted - 2012.08.24 17:04:00 -
[21] - Quote
Sha Kharn Clone wrote:Only seeing tankys defending tanks atm. Any other opinions ? of course they will defend the HAV Sha otherwise how they will get kills anyway i didn't play much in this build but HAVs are far from balanced and CCP still needs to balance it with AV class. |
Warrior of MAG
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2012.08.24 17:32:00 -
[22] - Quote
Hey Sha Kharn, now I know you used the same tank for several matches when you never use tanks! Lol. But I agree that the AV grenades need to have more damage; it's already an insta-kill with a Humvee (LAV) but for tank... sometimes you get them and sometimes you don't. If the shields are down, then the grenades are very effective, since there is less armour than shield and armours have a much lower repair rate. So if someone can get the shields down, the AV-grenades should follow.
I have another idea which I got from MAG. In MAG, squad leaders who are defending are given two different mortar strike options; Motor Barrage and Sensor Shells. Mortor barrge is a wave of heavy bouldered shells being hammered down from the clouds. It is not usually effective against vehicle, but it would make sense if it was. And the Sensor Shells are a pure anti-vehicle strike. Whenever you cast the strike, any vehicle within the proximity (Light or Heavy) will be instantly disabled and destroyed.
Of course, this can be overpowered because anyone tank from anywhere on the map can be suddenly gone from the existence. But MAGs' strike system is designed in such a way that you have atleast 8 seconds to get yourselves out of the line of fire. So, if I casted Sensor Shells, there will be a coloured smoke to indicate to the mortar battery where to shoot and at the same time, the tanks can also see the smoke and can quickly do what they need to do get out of there. Do you think the same system will be suitable in Dust 514? I don't see why not... campers will probably crash land into a ditch (from the rush) and kaboom. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.24 17:38:00 -
[23] - Quote
Before the recent patch on the 21st running a Sagaris tank fully kitted (although not full prototype) was fairly cheap (around 400k ISK). The update on tank prices has skyrocketed, and ive personally been forced out of the option to pilot tanks. I was not in the least happy to find this. Although people moan about how they were steamrolling games, its the counter AV weapons and co-ordination that should counter the tanks. Swarm launchers and forge guns seemed pretty effective when 2 or 3 people used them, enough to make me retreat pre-patch. All the patch needed was a very slight price increase, perhaps 10-20%. 25% at the most.
People are discovering many AV tactics, and i feel the anti-tank raging has affected gameplay for us at a very early stage, too early for judgement IMO. Let alone action to 'balance' tanks. There was no balance needed, only a minimal price increase. Not happy that i have to grind using dropsuits when i want to pilot tanks....
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Ashe Kelly
Doomheim
9
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Posted - 2012.08.24 17:41:00 -
[24] - Quote
I agree with raising the price.
It should be difficult to use with lots of tears along the way. Much like a Battleship in EVE. |
Icy Tiger
496
|
Posted - 2012.08.24 17:45:00 -
[25] - Quote
No they are not, you need to invest, which you refuse to do. |
Icy Tiger
496
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Posted - 2012.08.24 17:48:00 -
[26] - Quote
As someone who has dabbled in tanks and anti tank, I can say they are balanced right now. They cost an extremely hig amount of money, and can be killed by 2-5 shots from a Forge gun or Prototype Launcher, which you definitely need for anti tank. And Im talking about the real Madrugars and Gunloggis. It takes real skill in tanks to time out your module activations, maneauver through tight places, and avoid devestating Turret installations. I think you're just talking out of your ass right now. I recommend you use a tank and then complain. And for the record, in the last build, I was strictly Anti Vehicle Protosuit and Tank/LAV driver.
Also, AV grenades are ROFLSMACKED against tanks. The high end ones are devestating. Skill up or shut up.
And to prove my point, show me the numbers. SP needed to skill into tanks, cost of running tanks and anti tanks, compare those, and also players needed for good tank, vs anti tank. Then |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.24 17:51:00 -
[27] - Quote
Whats your point? Are you saying it should stay as it is? |
Icy Tiger
496
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Posted - 2012.08.24 17:55:00 -
[28] - Quote
Aardwolf Pneumatic wrote:Whats your point? Are you saying it should stay as it is? Yes. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 18:12:00 -
[29] - Quote
Icy Tiger wrote: Skill up or shut up.
Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry.
Thinking about this alittle more and reading peeps comments I think my main beef is with the 220k isk tank. Its So much better than the milita but costs hardly anymore yet its epic. The sargris at 1.2 mil might in fact be a little steep considering its not that much better.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.24 18:15:00 -
[30] - Quote
Vickers S Grunt wrote:A milita tank cost 140k A standerd tank costs 200k A mauder cost 1.2m Right away this shows that there is no middle ground in terms of tank priceing the cost increase from milita to standerd is not relivent to the incease in survivability, firepower or adaptabilaty that the standerd offers . The price should be more inbetween the two in the 500k range. Lets keep in mind that the proto hevy suit alone is 170k thats a just 30k less than a standerd tank !
A militia tank uses militia mods unless they want to throw good money after bad. Maybe they upgrade the turrets. So the reality of the fits are:
Militia ~ 200k Standard ~ 1M Marauder ~ 2.5M+ Black Ops ~ lol
Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim on your forge gunner you die twice but didn't lose ISK. If I had put all my skills so far into forges, swarms, or grenades instead of tanks, I guarantee you I would have more ISK and the same or more tank kills. |
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