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Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 19:01:00 -
[1] - Quote
For those who have played it so far what are your thoughts? Me personally I'm unsure if I like the way it looks. Hit detection felt way off at times, so will just have wait and see. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.08.14 19:03:00 -
[2] - Quote
It looks better, hit detection still off, gunplay still feels a little off, movement feels better, mini map is still useless. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.14 19:05:00 -
[3] - Quote
Im questioning if this was dust 514 I been so used to for so long. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 19:09:00 -
[4] - Quote
Iron Wolf Saber wrote:Im questioning if this was dust 514 I been so used to for so long. Yeah it doesn't feel like the same game at all lol. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.14 19:13:00 -
[5] - Quote
felt laggy, very laggy. looked better though |
Kcobra Rod
Foxhound Corporation
55
|
Posted - 2012.08.14 19:23:00 -
[6] - Quote
Missle launcher on hav look awesome |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
|
Posted - 2012.08.14 19:30:00 -
[7] - Quote
I am LOVING the new maps,,,,, soemthing different to splatter peoples faces on at last |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.14 19:35:00 -
[8] - Quote
I can actually kill ppl now there kb/m is implemented. KB/M implementation sucks though. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 19:36:00 -
[9] - Quote
Flying is weird now, feels like you're flying a balloon or something |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.14 19:37:00 -
[10] - Quote
Mr Funless wrote:I can actually kill ppl now there kb/m is implemented. KB/M implementation sucks though. It's worse than using the DS3. And right click to shoot, left to zoom? wtf |
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Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.14 19:38:00 -
[11] - Quote
Veigar Mordekaiser wrote:Mr Funless wrote:I can actually kill ppl now there kb/m is implemented. KB/M implementation sucks though. It's worse than using the DS3. And right click to shoot, left to zoom? wtf
something is off with your mouse if your left click is zoom ;) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.14 19:39:00 -
[12] - Quote
Mr Funless wrote:Veigar Mordekaiser wrote:Mr Funless wrote:I can actually kill ppl now there kb/m is implemented. KB/M implementation sucks though. It's worse than using the DS3. And right click to shoot, left to zoom? wtf something is off with your mouse if your left click is zoom ;) Hmm? |
Winscar Shinobi
50
|
Posted - 2012.08.14 19:42:00 -
[13] - Quote
Hit detection is worse then the last build. Nuff said.
Also REs are broken. Like they are a pain to use but I literally had a tank drive over the 2 I had out and did zero damage >.>
|
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 19:45:00 -
[14] - Quote
Push to talk button is in the worst possible place. You'd have to stop everything you're doing just to communicate. I'm trying to see if you can still communicate with mic on but p2t off. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.14 19:49:00 -
[15] - Quote
Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.14 19:51:00 -
[16] - Quote
howard sanchez wrote:Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all
its bigger and there is a fourth control point. also more ppl on the map (?) and some barriers have been (re)moved |
Arborius Veredus
31
|
Posted - 2012.08.14 19:52:00 -
[17] - Quote
I like the new UI. It's nearly impossible to hit anything now, though (using DS3). |
Mike Gunnzito
111
|
Posted - 2012.08.14 19:55:00 -
[18] - Quote
Gilbatron wrote:howard sanchez wrote:Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all its bigger and there is a fourth control point. also more ppl on the map (?) and some barriers have been (re)moved
Is that really the only "new" map? .... I seriously hope not. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.08.14 20:02:00 -
[19] - Quote
Mike Gunnzito wrote:Gilbatron wrote:howard sanchez wrote:Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all its bigger and there is a fourth control point. also more ppl on the map (?) and some barriers have been (re)moved Is that really the only "new" map? .... I seriously hope not. I've played on atleast 2 new maps. plateau actually feels almost like a new map.
The mini map is so much worse in this build. It doesn't even show the red line. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.14 20:04:00 -
[20] - Quote
Ad ski wrote:Flying is weird now, feels like you're flying a balloon or something
I still prefer the dropships from the build before last. |
|
Xerophobe Ellecon
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.14 20:04:00 -
[21] - Quote
Winscar Shinobi wrote:Hit detection is worse then the last build. Nuff said.
Also REs are broken. Like they are a pain to use but I literally had a tank drive over the 2 I had out and did zero damage >.>
Hit detection has always been broken in this game and probably will be for a long time. Also, REs suck and everyone who used them pre-nerf should be ashamed. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.14 20:08:00 -
[22] - Quote
Xerophobe Ellecon wrote:Winscar Shinobi wrote:Hit detection is worse then the last build. Nuff said.
Also REs are broken. Like they are a pain to use but I literally had a tank drive over the 2 I had out and did zero damage >.>
Hit detection has always been broken in this game and probably will be for a long time. Also, REs suck and everyone who used them pre-nerf should be ashamed.
RE are now fixed
Too many scouts ran around and used em as primary weapon, hell i even used em against a beast heavy in CQC
I dont mind the fix they will be used now for setting up traps and not a last resort |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.14 20:14:00 -
[23] - Quote
Guys, do remember also that the first few days usually seem to have a few problems which are fixed in the first week. Last build was black screens and permasquad comms with people in their merc place. Make sure you post anything important in feedback, and DATE it. This means we'll be able to keep a better idea on problems at this stage vs later in the build.
Let's also reserve the torrent of anger at bad hit detection and lag until Saturday at the earliest. Mention them, but hope that it'll get better fast. I'll get on SOONtm. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.14 20:15:00 -
[24] - Quote
howard sanchez wrote:Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all 3-4 new maps, as we have been moved from a barren planet to a temperate planet. The environment looks significantly better, and there is a new MCC model (Caldari I believe). They game looks significantly better, doesn't play as good, and KBM support is god awful. Pretty much a good summary. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.14 20:18:00 -
[25] - Quote
Veigar Mordekaiser wrote:howard sanchez wrote:Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all 3-4 new maps, as we have been moved from a barren planet to a temperate planet. The environment looks significantly better, and there is a new MCC model (Caldari I believe). They game looks significantly better, doesn't play as good, and KBM support is god awful. Pretty much a good summary.
The one we had before was Caldari, the new on, Charron, is Gallente. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.14 20:30:00 -
[26] - Quote
Awesome! Thank you all for the feedback
I concur with a previous poster- do continue to note issues but remember this is an early release (one of three this week I think was said) that brings us one big step closer to Open Beta. Release is still a ways off. Any improvement (sounds like there has been good progress with this 1 of 3) is good news
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.14 20:32:00 -
[27] - Quote
Debacle Nano wrote:The one we had before was Caldari, the new on, Charron, is Gallente. oh lol, alright |
Boxoffire
Lost-Legion
47
|
Posted - 2012.08.14 20:59:00 -
[28] - Quote
Ad ski wrote:For those who have played it so far what are your thoughts? Me personally I'm unsure if I like the way it looks. Hit detection felt way off at times, so will just have wait and see. Glad you started this read. Now people like me with completely horrible connection that needs to wait 5 hours to update can still have an insight on the new update. I'm goin to keep a close eye on this thread until tonight when I can actuall play lol |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 21:04:00 -
[29] - Quote
Boxoffire wrote:Ad ski wrote:For those who have played it so far what are your thoughts? Me personally I'm unsure if I like the way it looks. Hit detection felt way off at times, so will just have wait and see. Glad you started this read. Now people like me with completely horrible connection that needs to wait 5 hours to update can still have an insight on the new update. I'm goin to keep a close eye on this thread until tonight when I can actuall play lol Lol yeah. Hopefully people will keep posting in here their thoughts as the night progresses etc. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.14 21:05:00 -
[30] - Quote
Veigar Mordekaiser wrote:howard sanchez wrote:Dust-Mites;
Please keep posting your experiences and feedback with the new build here. It helps those of us at work feel less like the POWs we are
Are the new maps new? Or just a combination of plateau,communication,biomass etc?
Any change to overall map size?
Thank you all 3-4 new maps, as we have been moved from a barren planet to a temperate planet. The environment looks significantly better, and there is a new MCC model (Caldari I believe). They game looks significantly better, doesn't play as good, and KBM support is god awful. Pretty much a good summary.
Its gallente, the old one was caldari. |
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.14 21:12:00 -
[31] - Quote
game crashed after the match was done on the loading screen, horrible latency problems when using a vehicle. I think the increased draw distance hurted the gameplay. Dropships are now much harder to handle and my first flight looked like i was drunk or on drugs. I miss the old flying mechanics allready. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.14 21:25:00 -
[32] - Quote
Auto aiming has been fixed and you can actually get the dot on targets without sacrificing your first born now or at least I wasn't auto pelted by AR's from a sniping distance for once in 4 weeks. |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.08.14 21:40:00 -
[33] - Quote
What are all you people talking about? KBnM? RE delays? new maps? I thought we werent getting all those changes until august 23?? |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.14 21:43:00 -
[34] - Quote
Shinigami6 Test wrote:What are all you people talking about? KBnM? RE delays? new maps? I thought we werent getting all those changes until august 23??
New build out today. |
lordjnus
9
|
Posted - 2012.08.14 21:44:00 -
[35] - Quote
I like it,, I like it a lot :) |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.08.14 21:45:00 -
[36] - Quote
Forlorn Destrier wrote:Shinigami6 Test wrote:What are all you people talking about? KBnM? RE delays? new maps? I thought we werent getting all those changes until august 23?? New build out today.
*turns on ps3*
Is this only for today, or is this some sort of early release kind of thing? |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 21:58:00 -
[37] - Quote
Anyone found out how to use the Orbital Strike yet? Keep getting a message on screen saying the squad leader can use it. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.14 22:07:00 -
[38] - Quote
also: the "new" map now exists in both swampy green and desert colour (desert being the "old" one. it looks a bit different though). the red part of the map now has quite a few structures (oil tanks, some pillars, stuff like that)
stupid quickmatch always gives me ambush maps :(
it feels like sargaris missile splash has been nerfed, not 100% sure though
grenades have a icon now, i also have the feeling as if i could not throw them as far as before
oh, it also looks like some people managed to make their own corps (or new corps have been added) |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.14 22:13:00 -
[39] - Quote
I can't get into an objective based game. I can't fly dropships. None of my fittings fit. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 22:16:00 -
[40] - Quote
Gilbatron wrote:also: the "new" map now exists in both swampy green and desert colour (desert being the "old" one. it looks a bit different though). the red part of the map now has quite a few structures (oil tanks, some pillars, stuff like that)
stupid quickmatch always gives me ambush maps :(
it feels like sargaris missile splash has been nerfed, not 100% sure though
grenades have a icon now, i also have the feeling as if i could not throw them as far as before
oh, it also looks like some people managed to make their own corps (or new corps have been added) I don't even try that quick match. I prefer choosing what game mode I want to play. |
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Wulf Marinus
8
|
Posted - 2012.08.14 22:17:00 -
[41] - Quote
Oribital strike is called in same way you call in a vehicle. Right d-pad -> Orbital strike. Map pops up and you choose a spot on the map. BOOM |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.14 22:28:00 -
[42] - Quote
holy cow i just tried out the Wiyrkomi Breach forgegun. That thing can cause extreme damage (2520 HP) and the damage modifiers for the proficency is not yet calculated in. Soloed a sagaris with only 3 forgegun rounds. Theres only 1 huge downside to it. 6 secs charging up time. But those 6 seconds are worth it. You can even 1 shot stuff like blaster installations. Oh yes i and my forgegun will have alot of fun together now. And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 23:10:00 -
[43] - Quote
Wulf Marinus wrote:Oribital strike is called in same way you call in a vehicle. Right d-pad -> Orbital strike. Map pops up and you choose a spot on the map. BOOM Thanks. I'll have to try it when I next go on the game. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:11:00 -
[44] - Quote
Much better gunplay now, didn't see any serious issues with hit detection, although I think auto-aim is still too aggressive (easy-mode). Got several kills with a scrambler gun, and finally had some success and tank kills with a forge gun.
There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival.
Once the game got stuck and wouldn't allow me to open up the menu (start button), had to restart the game for it to work.
The dark cloud wrote:And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing.
I can move around with my non-proto forge gun while charging - perhaps it's the gun you're using, so it's a feature? |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.14 23:15:00 -
[45] - Quote
maybe to balance out the high damage. though theres allready the 6 secs charging time so thats a bit of an overkill. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 23:28:00 -
[46] - Quote
Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival.
are you serious?
AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:31:00 -
[47] - Quote
Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually.
Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.14 23:42:00 -
[48] - Quote
Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. This game isn't supposed to be like every other game though. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.14 23:44:00 -
[49] - Quote
im done with this game. Not booting up dust 514 until stability issues are fixed. My PS3 crashed allready 3 times in a row. The old built runned more stabile then this at the moment. I maybe wait a week till this is fixed im not risking to get a bricked Ps3. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:44:00 -
[50] - Quote
Ad ski wrote:Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. This game isn't supposed to be like every other game though.
I appreciate that, I really do, but my suggestion is not an either-or - we can have both heavy and light anti-tank roles. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 23:46:00 -
[51] - Quote
Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl.
Alright, this is about as simple of a reason as i can make....
CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:49:00 -
[52] - Quote
Lurchasaurus wrote:Alright, this is about as simple of a reason as i can make....
CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher.
So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 23:53:00 -
[53] - Quote
Arramakaian Eka wrote:[So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long.
Take the opposite of your statement and your closer to the truth. CCP is BIG on lore. What is not fun about having AV roles with AV weapons? Why is it not fun to have forges only on heavies?
Put a forge on a scout and i assure you, not only will this game brake, but it would be invalidating so many of the mechanics that the game would be stupid and boring. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.15 00:07:00 -
[54] - Quote
Arramakaian Eka wrote:Lurchasaurus wrote:Alright, this is about as simple of a reason as i can make....
CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher. So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long. They have made one game and yes it is successful.
However a scout is very small and weak the forge is a handheld railgun that fires a 3 inch slug at speeds over 7000 meters per second. That is a lot of force that has to somewhere, into the dropsuit using it bare minimum it would knock the scout on its @ss.
We do need more options for anti vehicle warfare but the forge on a scout suit is just silly.
Also in real life the only fast moving anti tank weapon is another tank or one mounted on a hmmwv( humvee). AT4 is kinda heavy and very awkward to run around with as is a javelin or other missile/rocket launcher. Using them automatically requires you sacrifice some mobility due to weight. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.15 00:55:00 -
[55] - Quote
Bones1182 wrote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly.
I believe I didn't specify a forge gun, but a viable anti-tank light. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.15 00:57:00 -
[56] - Quote
Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.15 00:59:00 -
[57] - Quote
Ive noticed that the Forge guns anti infantry capabilites have been reduced to an acceptable level to hopefully the targets as well. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.15 01:28:00 -
[58] - Quote
Arramakaian Eka wrote:Much better gunplay now, didn't see any serious issues with hit detection, although I think auto-aim is still too aggressive (easy-mode). Got several kills with a scrambler gun, and finally had some success and tank kills with a forge gun. There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. Once the game got stuck and wouldn't allow me to open up the menu (start button), had to restart the game for it to work. The dark cloud wrote:And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing. I can move around with my non-proto forge gun while charging - perhaps it's the gun you're using, so it's a feature? In point of fact you did say forge gun and scout right here.
Other options are fine think of some and put it in the feedback section by all means. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.15 01:30:00 -
[59] - Quote
Debacle Nano wrote:Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing.
Note I have not yet had time to log on and see the changes for myself, so perhaps you are right and we don't need anymore. Although when they introduce new vehicle types that may change. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.15 01:32:00 -
[60] - Quote
Bones1182 wrote:Debacle Nano wrote:Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing. Note I have not yet had time to log on and see the changes for myself, so perhaps you are right and we don't need anymore. Although when they introduce new vehicle types that may change.
They've nerfed marauders pretty bad. Took away their 1.5x damage and raised the price to 1.2 million. They also lowered their CPU/PG. I roll in a Soma and do better financially and KDR wise. |
|
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.15 01:50:00 -
[61] - Quote
I feel like the Re-Stocking tool needs to be set back to the way it was where you restocked up to a certain number you desired, not this new way. It causes me to have to restock manually to account for multiple modules of the same type on my suit. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.15 01:52:00 -
[62] - Quote
Debacle Nano wrote:Bones1182 wrote:Debacle Nano wrote:Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing. Note I have not yet had time to log on and see the changes for myself, so perhaps you are right and we don't need anymore. Although when they introduce new vehicle types that may change. They've nerfed marauders pretty bad. Took away their 1.5x damage and raised the price to 1.2 million. They also lowered their CPU/PG. I roll in a Soma and do better financially and KDR wise. Wow they have been swinging that nerf bat pretty hard haven't they. All we needed was more.options and the marauders would have been no problem anyway. I mean webs and seeking AV grenades with a forge or swarm support would have done the trick.
I am very disappointed by this. |
Mike Gunnzito
111
|
Posted - 2012.08.15 02:05:00 -
[63] - Quote
It's not just tanks, everything (including infantry and AV weapons) have had their CPU and PG adjusted/nerfed.
Tanks are fine. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.15 02:39:00 -
[64] - Quote
Hm. I have a lot of thoughts on the new build already. Some good, and some bad of course. So I'll start with the aesthetics, and superficial -- I really enjoy the new color pallets. It may just be me, but the colors seem different. infact the textures do too. They seem gritty, or pasty. Maybe a tad bit of both. I've noticed a lot appearence changes too though. From vehicle textures, to dropsuits. Like removing of the eyes on the Amarr heavy dropsuits. Which makes them look fiercer, and more intimadating. The scouts seem to pop, by which I mean they seem more abriviated, and defined. Not darker, and subdued. The assaults saw the minimalist of changes. Instead of a subdued faded blue, it's blackened, and more accented. The logistics do not look like glow sticks, but again they seem to just feel more there in persons. Infact I would say so for all dropsuits. The vehicles especially Caldari tanks they seem more detailed, and the new pallet of colors, and lighting seem to only display this. Now the MQ (Merc Quarters) is something to talk about. I'm loving the new MQ in which I received. However I have no idea if it is of Gallente origin, or Amarr. There is a lot of gloss though. Golden/brass gloss to be exact. Looks neat either way. Also a number of the weapon textures have been modified or changed as well. The shotgun now glows from the heat/power source which is a nice touch. I'm still getting used to the new build though.
Onto other subjects though. Lets talk about the hud (Head Up Display) and and UI (User Interface). I'm in love with the new hud, and defining objectives, and subjectives. Such as turrets, CRU (Clone Reanimation Unit), and other varying battlefield objects, and enemy support (as well). With that said though I feel it's a lot like a mixture of MAG, and Battlefield combined. Somewhere in the middle I suppose. Is this a bad thing? No, not really, and again I love it. It's very eye opening, and catching. However with the changing of the way skirmish is played (and subject now) I have to admit it can be a bit jarring. Infact I'd say the players abaility to both understand the game and play it properly has increased in difficulty somewhat. Especially for newer players. Not a bad thing, but depending on the direction CCP has chosen. Maybe. Though I find the new skirmish a lot more fun, if albeit more chaotic.
Now some of the more neutral areas. Price hikes, and SEC's. I find the price hikes for this build to be both a good and bad thing. While I am aggravated that my SMG which somehow seems useless at the moment in this build is now fifty thousand plus ISK, I find it to be balancing, and rewarding all at the same time. While I have not too much to complain I can be sure that a lot of players who are operators of vehicles or players whom rely say too much on proto gear are going absolutly batty (in a bad way) over the price hikes. I find it to be a good thing. It makes the sense of risk & reward feel that much more potent and apparent. It also helps to ensure that all forms of gear for any length of Dust514's life span will be not only useful, but absolult necessary. BPO's if kept regulated and subdued will be meaningful, and both militia and standard tech leveled equipment will become necessities if not detriment to all players good or bad. It may also prove that fostering of corporations or EVE Online relationships will become more meaningful too if done correctly. All-in-all this could be one the best things to happen to Dust514 in this build thus far -- pending patches, and updates. Server seperations though. I enjoy the new SEC seperation, but I find having to scroll down through what must be thirty servers to be a hassle. I feel we now need more then ever more filter options then just mercenary, and corporation battles. Also I must admit I am NOT in favor in single servers. Once a server is full it is full. Which is a bit annoying. Both because, of the que and because, I find having so many servers at the moment with no way to filter any of it to be detrimental, and a turn-off.
What I am unsure of though is the hit detection. Maybe I am rusty not having played Dust514 in a full week or so, but the hit detection seems off, or did CCP nerf some weapons? Even as a scout (granted low armor on my end) I found myself dying more frequently, but I found that the SMG seemed gimped?.. If I was standing directly ontop of you it felt like I was not hitting my openent at all. I'm just unsure. I do not want to start calling foul, or cry wolf, but it was annoying. I am hoping it was just the aggravating hit detection coupled with server stress lag from the new build. Another after thought I have been mulling over is the deadzone on the dualshock3 controller. Was it modified, or tweeked? It feels larger then in the last build, and I saw nothing stating such in the patch notes. Granted I could have missed it. The deadzone feels larger though, and has anyone noticed "motion blur" in this build? Again maybe it's just me. I have more to test before apointing my thoughts properly to the right forum sections.
Overall I find the new build acceptable, but given the in-game character animations and if I am correct tweeks? I feel that while the aesthetical, and cosmetic changes to be a move foward (especially to both HUD and UI); that (some) in-game mechanic changes are not a move foward or for the best of Dust514 and that of course is my opinion.
Amendment:
AV (Anti-vehicle) grenades. Is anyone else aware that it states they now only do a hundred and forty (140.0) damage? Is that an error on CCP's part, or a change done on purpose in reliance with the new seek & attach feature they added to AV grenades? Disturbing to say the least.
Edit:
I hope by the weekend that the server stress will dissapate, and I also hope to refine my opinions with more play time. |
EN Sanjeet
2
|
Posted - 2012.08.15 04:04:00 -
[65] - Quote
Tony Calif wrote:Make sure you post anything important in feedback, and DATE it. This means we'll be able to keep a better idea on problems at this stage vs later in the build.
Every post is dated by the forum itself at the top of the post, I'm just sayin'. Though I do agree that feedback is required.
(it even gives the time it was posted) |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.15 04:17:00 -
[66] - Quote
Has anyone noticed that it feels like they decreased everyone else's hacking speed so that Logi's were faster? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.15 04:19:00 -
[67] - Quote
wouldn't be surprised. i would be happy if it were so. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.15 04:38:00 -
[68] - Quote
Hm. I have never played or tested the logistics suit, but if that is true in which they have a built-in "hacker" amplifier like the modules available for purchase I would not be angry to see that be true. Infact I feel it would very well help to promote the logistics, and those whom play as one. So long as it was not some twenty-five percent advantage. A build ten percent would not be bad (which I would hope would "not" stack against the others for a penalty.) |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.15 06:14:00 -
[69] - Quote
To me it seems they fixed the issues with weapon range in this build, no more auto homing AR's or forge guns for snipers which actually means that I can actually snipe from a distance and that it actually matters. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.15 06:22:00 -
[70] - Quote
Movement in all forms from driving walking aiming turning feels off and suprise me with how awful it was. I mean wow what did you do ccp? |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.15 06:44:00 -
[71] - Quote
Guys thete is a new new map at the bottom on the 2nd planet. It's amazing, best map on the server right now |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.08.15 06:47:00 -
[72] - Quote
Ad ski wrote:For those who have played it so far what are your thoughts? Me personally I'm unsure if I like the way it looks. Hit detection felt way off at times, so will just have wait and see. looks alot better sounds alot better
plays...like crap
i said that i was gonna wait untill the new build to play dust
well i waited and i am not impressed
so many crashes and not hearing anybody speak
not playing untill the next build again
oh well i guess im going back to armored core 5 |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.15 11:54:00 -
[73] - Quote
Me personally I didn't stay on long last night. I'm not a fan of waiting 5 minutes just to start a game because the other servers are full. I think they should add a 16vs16 server for those who do not want to wait long to play a game. |
Zacaria Zen
Bragian Order Amarr Empire
2
|
Posted - 2012.08.15 12:30:00 -
[74] - Quote
liking the new female voice when preparing to drop.... very husky. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.15 12:32:00 -
[75] - Quote
Overall im liking it
The Neocom - Same as always with a few additions, still a bit sluggish
Instant battle - It does work but dont back out straight away, for me i have done that and then it freezes and i cant do anything so i have to restart. You will be put into games which have already started
Battle finder - So many maps and servers now along with lobbies for match making, i have yet to test it out but im unsure if it works by SP or by gear but if its the latter then a high SP guy can make a milita/beginner fit and dominate brand new guys. TBH we need the wipe so we can see how it works
Skills - We have more skills for the weapons, mainly just for reload/ammo capacity/optimal range and CPU reducing
Marketplace - Everything is so expensive, full proto assault suit now runs me close to 300k and it only used to be 70k before, with the new prices ppl will not be running around in frull proto anymore and may just stop at advanced or even T2 and save SP for other things, overall a few things added by overall nothing really changed. MAG themed dropsuits have been added before i forget, Valor is scout, SEVER is logistics and Raven is assault
Settings - Push to Talk (PTT) is an option so you can turn it off, also you can tighten the deadzone i think and turn off auto aim, tbh auto aim needs to be removed
Onto the chat boxes and grouping
We have Notifications/Local/corp/team and create a 4man group, now when you bring it up it will tell you if you have PTT enabled or not, also you will have the voice bubble in the middle on the left hand edge. You can enable voice on all tabs by clicking on your name and selecting 'activate voice' this really bugged me last night because i thought no one had comms in matches when actually it was me not realising i changed it or the game did, could be a handy feature but not sure if it requires the UVT at all (i will ignore the UVT argument because we have another thread for that)
Notifications are used for when you get a squad invite, also i bet they will be used for when you get a corp invite or maybe when the leadership sends out a message to everyone like a bulletin board or i hope so. The squad invite themselves seem to take a while and be a bit long route so to speak but you can get 4 ppl in and comms do work quite well, problem is last night the 3ppl in the group could join a game but it left me in the CQ everytime even after i had left and rejoined and after that i didnt try it again, i will try it again sometime but i hope its more of a patch hicup |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.15 12:33:00 -
[76] - Quote
Gameplay + features
More revamping in general and it does seem better for it overall
The speed has been turned up but atm it felt like hit detection was still off a fair bit, had the odd scout still be invincible and lag and frame rate drops frequently appear, not as bad and pre E3 build but not as stable as the E3 build but atm i do think that it maybe down to the patch and that it does need tweeking and stabalising.
HUD has been tweeked, enemys have orange bars now, stats show up when shooting ppl and vise versa saying what suits they have and what ther shield and armor are, shield and armor are no longer precentages they are the actual figures (i prefered percentages tbh) we have grenade indicators, hacking now has a pad and takes much longer than before, seems that logi can now see ppl when they are down yet to be revived tho even tho i hit square but it has no indication if it works
Tanks and suits are sharper and come in varying styles, my surya now is white which is nice. Also i noticed the big turrets are still easy to destroy 3 hits from my blaster but the clone bay/supply depots have been made alot stronger, shield goes quickly but trying to kill the armor takes some time and its not worth it tbh, just hack it
Dropships - Damn hard to fly again, change it back to E3 build tbh
Maps are great and have changed alot, the pre E3 build map has changed so much and been expanded quite a bit with more of everything in general, the skirmish map which seems to vary from 3 to 5 points is very big but looks the part and we also have the biomass map which has changed a bit, also its a temperate planet so we have a bit of green. Overall really big, alot more sharper, more routes to take in general
Spawning - In Ambush still broke, i spawned yday in 1 match at least 5 times in front of 5 enemies meaning i was ****** from the get go, in skirmish not sure how it is because you can spawn at home base but expect a run or at a point if you have capped them, i noticed tho at spawning at C on the pre E3 build map you still spawn in the cupboard. It still needs work it seems. Spawn time at the start of the game is 10sec but then it seems to change to 3secs which really does get ppl back in the battle quite quickly
Gamemodes - Skirmish has a new mode, both sides have an MCC and all the points/clone bays/supply depots and turrets are neutral except for home base, basically catch as many points and hold them for aslong as possible so you can destroy the enemy MCC, the number of points vary between 3-5 i saw
Weapon changes - RE are fixed, the Creodon Breach has dropped a full 10pts of DPS and the Duvolle now seem to cause more DPS than the breach at a faster ROF, so now the Breach is slow and weak it seems which makes it pointless, you either have low and fast ROF to help increase its damage or slow ROF and high DPS, will have to see how it plays out
KB+M havnt tested and prob wont, reports say its ****
After matches it seems i get paid more, also i recieve less SP no longer do i seem to get 200k+ SP, the salvage is a nice idea collect enough of it and you can fit up free loadouts. Would be nice if i could sell stuff back to the markeplace to raise some ISK for stuff i dont use
TBH all i can think off atm, overall i like it but i hope that a few bugs are down to the patch and servers which hopefully can be tweeked so its more stable come the weekend |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.15 12:46:00 -
[77] - Quote
logged in
now the truth am fricking angry.
Pay to talk with my eve corp, eve buddys in eve, no bloody way. next you will charge us line rental of 1,980 isk, and 100 isk per evemail. private message sent ?
empty servers and a huge waiting time, meh why am i lohgging in remind me CCP ? to test not wait around ?
shiney stuff is cool to many servers all mixed up together = bad outlay/structuring waiting time extended for matches and that stupid 12 man match count sucks like a toothless vampire.
will i log in more often, to be frank and honest i very much doubt it. 4,000 servers, get real CCP sorry if it hurts this would make me log in a lot less. i want to shoot shizzle, not stand around trawling servers to find a match in play.
when i say in play i mean people shooting stuff, not standing in the war room doing the war room shuffle, or some cheesey line dance for 20 mins. to many servers not enough people , you failed sorry to say.
CSM any of you guys here ? whats your thoughts on this pay to chat rubbish ?
Merc quarters :
your sofa is not to scale, my char looks like a giant with an arze so big it would never fit in the sofa. am unable to take a seat on said sofa ? why ccp. i want to rest my legs.
MQ looks like it has been made smaller, its to small, it needs more vastness more openness. not an enclosed closet type feeling. minmatar ( i think) MQ has some weird heat shimmer GFX glitch looks damn ugly. i would screen capture it but there is no choice for that in dust so you just have to take my word on that.
this is before i have even had a chance to play a game. that waiting list, yeah i left the battle shizzle that wait i aint doing it. game said in play ( thats a lie and needs rewording) game was NOT in PLAY game was in waiting list mode, if a server is waiting for players it should state that, not say game is in PLAY !!! |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.15 14:03:00 -
[78] - Quote
Looks nice. Very nice. Like the new merc quarters and changes to the kiosks in the lobby of the battle barge. No more candy orange yellow glow there which is a very good thing. Everything looks a lot more like I expected the EVE Universe to look. The suits look better in the war barge lobby, the heavy definitely looks metal. Still get that weird twitch when parts of the character model will shift for no apparent reason. But CCP have accomplished what they needed to with the graphics, for this build.
I believe in your graphics. If they keep up the good work in that department, graphics will be golden on full release.
Fights feel more tactical (i.e. sluggish) until one of those wascally wabbits in a scout suit pops up outta nowhereGǪ But at the same time shooting (infantry, assault rifle) feels more connected.
Aiming with AR feels better. As in, where I aim, there I shoot. I might still suck at aiming, but I don't feel like I am fighting to aim as much or stirring cold molasses with a stick. Seems like Duvolle (sp?) is the new CreodronGǪ But I did get a chance to try out some of the leftover rifles I had from last build and looks like some that are better when scoping in, or at range, not just hip fire, will be more useful.
Finding a battle became increasingly difficult. Instant battle stopped working and "honor battle" battle finder was hit or miss. After two of those battles realized that there were no enforced restrictions and decided, "Heck, Ima use whatever, just like everyone else."
I am glad that there are work arounds to finding battles, sure, I might go so far as to tie a turnip to my head, but that was really the most frustrating thing. Just not being able to get into a battle.
And even with the variety of maps, the battle modes so far have all been less interesting or plausible than the 2 stage skirmish mode from 2 builds ago. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.15 14:42:00 -
[79] - Quote
So now it seems all the battles have gone. You have to use instant battle to find a game meaning you get no choice in what you play. |
Aaron Atreides
140
|
Posted - 2012.08.15 15:20:00 -
[80] - Quote
Renzo Kuken wrote:Ad ski wrote:For those who have played it so far what are your thoughts? Me personally I'm unsure if I like the way it looks. Hit detection felt way off at times, so will just have wait and see. looks alot better sounds alot better plays...like crap i said that i was gonna wait untill the new build to play dust well i waited and i am not impressed so many crashes and not hearing anybody speak not playing untill the next build again oh well i guess im going back to armored core 5
Agree with some of this.
Aim assist is off by default, I tried it out and after a few months of having it on, it felt odd to have it off. Took 4-5 games for my brain to start figuring out what the issue was.
I love the way everything looks now, from the warroom to your own quarters to the planets and maps.
Hit detection may not be off as much as our shots are off, also a scout suit and a player that can strafe and jump around is nearly impossible to hit and feels like I'm sluggish when firing against them, but play any other suit and its fine IMO.
Played 4 hours last night, not one crash. But I got on later and had the latest build, heard there was issues with the earlier builds.
If you can't hear anyone speak, you might have the settings turned off, or in the wrong chat channel.
Don't forget this is phase 1 of 3 this week for this update. Give it time and oh yeah.. ITS BETA!!
|
|
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.15 15:22:00 -
[81] - Quote
New map sucks. Nothing but people sitting in hills sniping. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.08.15 15:34:00 -
[82] - Quote
Haven't played for a week or two and tried it today. It really felt like a different game, dropships being one of my main vehicles before was quite something now, not to mention the cost, time will tell how they develop from here.
Shooting felt different too, some shots that looked like they hit didn't register any damage at all but who knows..
The graphical update was quite impressive, felt more high tech now which is a good thing.
I felt a little bleh playing my usual adv armour proto forge character with not many vehicles around but then I tried a militia scout sniper suit with charge rifle and weeeeh, I know what to respec after wipe now :) . |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.15 16:03:00 -
[83] - Quote
Why did they got rid of the 1.5 damage multiplyer of the marauders? Theres now no reason to spend 1.2 million ISK on a tank like that. We all could now go and use militia tanks. |
Trevor K
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.08.15 16:30:00 -
[84] - Quote
Dante Daedrik wrote:I feel like the Re-Stocking tool needs to be set back to the way it was where you restocked up to a certain number you desired, not this new way. It causes me to have to restock manually to account for multiple modules of the same type on my suit.
I agree. The new method sucks. Had to go into edit and restock each item one by one. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.15 17:35:00 -
[85] - Quote
Trevor K wrote:Dante Daedrik wrote:I feel like the Re-Stocking tool needs to be set back to the way it was where you restocked up to a certain number you desired, not this new way. It causes me to have to restock manually to account for multiple modules of the same type on my suit. I agree. The new method sucks. Had to go into edit and restock each item one by one.
Are you sure?
Didnt happen to me |
VigSniper101
204
|
Posted - 2012.08.15 17:54:00 -
[86] - Quote
Ad ski wrote:Me personally I didn't stay on long last night. I'm not a fan of waiting 5 minutes just to start a game because the other servers are full. I think they should add a 16vs16 server for those who do not want to wait long to play a game.
This was my taste of the new build last night as well.
I got half a game then crashed back to quarters. Joined up in a Battle Finder game and after 5 minutes of waiting to fill[people kept quiting], l gave up. Liked the way it was before, just threw you in or the was a countdown of under 2 minutes for the battle to start.
As to the time l did get in that first battle, it looked good...but the gameplay felt stiff.
Will do some more testing tonight. |
Iceyburnz
316
|
Posted - 2012.08.15 17:56:00 -
[87] - Quote
Best update yet.
Although in general some of the commercial strategy thats being revealed is less than sterling. That and they stole by red and black scout suit. Gimme back my proper kindred suit you kittens! |
Vane KoS
Royal Uhlans Amarr Empire
30
|
Posted - 2012.08.15 17:58:00 -
[88] - Quote
I dont like it at all - had just started to improve my K/D - am trained only to use forge gun. The price of thise has gone so high I can't actually aford to use them now, as I seem unable to hit anything anymore to gain either SP or Isk.
This seems like a whine and maybe it is, but I preferred the old build. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.15 18:23:00 -
[89] - Quote
Some of the biggest problems I have noticed recently within this new build is not so much having to do with the update, or the changes, but the "players" themselves. Sounds funny right? It is not I assure you. Granted I feel some of the worst problems post update happen to be some of simplest and dumbest choices made by CCP involving the servers themselves, and lack of proper filters, and security filters that actually function. The players I find though are degenerating back into their most basic of bad habbits. I've noticed for one reason or another that people have almost become afraid of confrontation, and seem to stay back at the fringers of the sides of the map, towers, or back of the map and snipe while they camp.
I know people are still complaining about the scout, and I can understand the frustration. However it is misplaced blame. Which leads me to some of the other problems at hand beyond the simple player problem, and bad habits, or even the server mess. Some of these problems happen to include server side stress, and lag. We all know the update a rather hefty update that was over two gigs in data. This can cause stress and lag. More so then what was already aparent. Hopefully by weekend this will lessen. However there are few more "mechanical" issues. Such as the deadzone, and motion blur which are adding to the misplaced anger. The scout granted is slim, small, and already rather annoying. I feel though paired with these underlying issues at the moment a number of people are misplacing their anger.
As for all of that? I think some people at the moment are over reacting. We need to really find what are the problems. Such as the AV (Anti-vehicle) grenades -- were they suppose to be nerfed down to a wimpy one hundred and forty (140.0) damage? Simply because, CCP gave added a limited radius "search & attach" features. I do not believe the AV grenade was suppose to be nerfed in damage. The issue of the new flux grenades not functioning properly. I have heard a small number of people actually mention both here on the forums and in-game not working, and simply becoming what someone said as another small rock within' the terrain. Vexing to be sure.
Among other known issues are those that were stated would be "rare" occurances, and unfortunetly as seen last night a rather large number of players alone from the community were experiencing such issues with installing the update, logging onto the game servers, and having stability issues with crashes in-game, and disconnects in-game. Those are some serious issues that will not only hinder people from playing this game, but turn players away from playing the game.
Now do not get me wrong. I still have a lot of postive notes to add to this game as I have already in a few previous posting. Nonetheless these some of the more overlooked issues that are vexing the people, and other issues which few seem unwanting to bring to attention. Atleast in a civil, and ration tone of voice.
Mulling over my thoughts though I think something that while is being adressed and should mention is the confusing UVT (Universal Voice Transmitter) which allows (I believe) players (Dusters) down here in Dus514 talk and communicate live with players (Capsuleers) from up above in EVE Online to talk with one another. However CCP is charging players in a rather odd way. Instead of finding a feesible small payment option players have to "purchase" augments using AUR in the forms of every day to every week. Which is harmful and costly to themselves and the players here in Dust514 and even mroe so for those players whom play Dust514 and are already paying for an EVE Online account. Granted that it was revealed that part of every EVE Online Capsuleers subscription was to pay for the third party company whom CCP contracted to handle the voice chat options. However the problem here is the lack of attention to those players divided and playing both EVE games and those of us here playing Dust514 and no proper communication. This is something which should have been talked about. CCP should have talked with us, and allowed us time to go over this all. As this is something I find will turn players off from playing, and walks the fine line of pay-to-win play which CCP promised would not be the case. While I feel that this is not the case, I find I can understand why and how players would think so. Iron Wolf Saber, has spoken up about this in a civil tone and thread already, but I felt it needed more proper adressing. Atleast from a slightly different stand point.
My personal thoughts? I can understand the need to charge a small preemium to use the third party contracted chat used by CCP. However they need to consider not charging using the current set-up for this preemium VC (Voice Chat) option, and find a way to create a minamilistic charge that fits the bill and does not use AUR. They also need to consider not charging players whom play both EVE Online -- whom are already paying that chat bill -- and also playing down here in Dust514. Because, that is going to be really harmful, and turn off players from coming to this game, and staying.
Anyway these are some of my concerns regarding the current update, and some of the most crucial and aparent problems needing to be adressed. Hoping to find other problems as I play, but they need to be real problems. Not something made up, or exaggerated. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.15 19:01:00 -
[90] - Quote
I have noticed your problems with players sitting back more. The reason I believe is you can't afford to die. My suit is assault type 2 with a duvolle AR, nanohives and armour repairer. The rest of that suit is militia which in total cost's me around 80k a time. I played a ambush match (not by choice) went 16-3 and had only made enough ISK to cover me for my losses and one more suit. The next game it was either sit back and snipe with a cheap scout suit or risk losing money. |
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.15 19:12:00 -
[91] - Quote
It's not a real problem. Just players degenerationg back to old, and bad habits. However the majority of us in some way knew to expect price hikes, and increaes to even our most basic builds. It was expected. Why people are now crying over it is beyond me. Granted I understand that some builds alone cost millions of ISK per life, or drop-in. This all a good thing though. Players can play as they want, but the game is not meant for players to camp the whole game for some fear of ISK costs. It's on the player to compensate that increase.
CCP wanted Dusters to have a real sense of -- "Risk & Reward" -- which are finally starting to see the outer layers of only now. Price hikes are only the first step. Soon the amount of ISK and SP (Skill Points) are going to deflate from their four hundred percent above normal state. If people are cying over this now, and only going to degenerate this bad I feel the point of Dust514 may have been lost before it was even realized, and finished. Which is a very sad state of affairs to be sure.
Anyway there are other problems abound out there at the moment. Players not grasping the reality or gravity of Dust514 and taking to bad habits out of fear or for other varying reasons is absurd, but understandable. I suppose. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.08.15 20:52:00 -
[92] - Quote
My experience so far has been absolutely terrible, mostly because of the god awful "instant battle" setup. Getting thrown into games that are over (or almost over) is bad enough, but not being able to choose between ambush and skirmish is a non-starter for me. I'd rather just not play Dust than have to slog through matches of Ambush. Secondly, I didn't get put into a single match at the beginning, I was just thrown in either at the very end, or randomly in the middle. Unfortunately, I was getting the "invalid fitting" glitch and had to keep restarting the game.
It wasn't until I had been attempting to play for over 30 minutes that I actually finally got INTO a battle and actually got to see the battlefield... which consisted of a bunch of dudes randomly running around in classic Derp Match style (SNORE) on a giant barren wasteland of a map. I then unloaded a few clips on a guy paying zero attention to me, watched as the hit detection failed to register ANY of it, quit the game, and vowed not to bother playing again until the 21st. |
ReptileHand
Bragian Order Amarr Empire
4
|
Posted - 2012.08.15 21:58:00 -
[93] - Quote
Really hate this new build. The merc quarters are nice but I've honestly been losing and dying way more than I was last build. It's insane. I'm always on the losing team probably because my teammates aren't using mics and that they're trying to get a grip on the new build.
Hit detection seems a bit off for me (but not for the enemy!)
Remote explosives? Completely ditched them in favor of the AV grenades (which actually does damage now! The homing is nice too.. but they will only explode when near a vehicle)
Dropsuits? Yeah before I know it I'm down to less than 10 sets halfway into the match. Don't know if it's a glitch (it isn't) or maybe it's because of the fact that I'm dying more than actually playing.
I seem to be the Lone Wolf on my team. I don't mean that in a good way. Whenever I spawn I'm on my own and I'm usually facing about 2 or 3 guys by myself and/or they're far away (which means they get the territorial advantage by keeping their ground / hiding behind cover and waiting for me to reach them - they have all the time in the world). Fact: I have to run to shoot people while the'yre already looking at me from an area that's dominated by many of them. Takes less than about 2 seconds to kill me (I fire off about 2 or 3 bullets from my AR that MIGHT hit them). Oh and they move in groups. Sounds like a great team, sad that I'll never be a part of it.
Sniping is nice, although I prefer doing it on Skirmish but that option is completely out the window with the new "Instant Battle" option (Who knows what I'll get?!) AND I have to wait about. Just saying about 5 minutes or more just to join a match that was already started. I got lucky and got in there early while everyone was waiting in the lobby (I was talking to them, I know I know! I was lucky enough to talk to someone!) and hacked all the bases so that we won easily. Although it's not really a fair win, things did even out when more players joined (i.e. I got crushed easily). Oh and I have to wait around a minute to actually see the end match results.....
and YES, it IS possible to earn less than 2, 000 skillpoints in a match. I guess I should get an award or something
Oh and the dropships act like helicopters now. Like actual Battlefield 3 helicopters.... I enjoyed piloting the Dropships too (because they were so easy)... oh well can't use them anymore.
Not sure what to say now that it went from a relaxing tactical game to almost a COD style experience. I didn't like the 10 second spawn, but hell I'd love it back so we can get a breather in between deaths.
Oh and I hardly see the waiting around in the space station lobby thing before a match. Oh right.. I think the "wait 10 minutes for a match to start looking at the player list" replaced that somewhat..
just my 2 cents. I've had it since the E3 build (or the first week it was up for grabs on PS Home). I guess I'm just mad because I was so used to playing the build before this and everything's different now. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.16 02:14:00 -
[94] - Quote
Well I would consider that more of this build is different then not. So you could very well say it's entirely different. Even the servers themselves are different as confirmed by, Wolfman, in one of my threads on the subject. I think build has a lot of potential and the only problem at the moment is that it's incomplete. Not because, it's a [beta], but because it is only a third of the full update. However that does not excuse all of the problems building and still currently hindering Dust514. Especially some of the most basic of game physics, and algorithims which make up the games backround and functioning laws. Which seem broken and/or malfunctioning.
I have hope they'll fix it, but if by the third update to this build and we do not see some more progress on the games governing laws I am unsure of the fate of Dust514 and it making upon release. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.16 08:29:00 -
[95] - Quote
I have been enjoying what seems to be a more variety of maps. Unsure of the instant battle system as last night it put me and grit and one team vs a solo guy on another team. It added 2 more guys to his team towards the end but the map we got put on was huge. Had some problems the whole squad getting into a game, remaking the squad seems to usually fix that. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.16 12:47:00 -
[96] - Quote
You know what I find funny -- if not a tad sad -- that has gone unmentioned, and unspoken? Accumalative skill point acquisition. Meaning CCP in the tuesday update did infact turn (back) on automatic stationary skilling. Where one automatically acquires skill points whether logged onto the game or not. This was always brought up whether it would return or not, and when it would. I feel this is something overlooked. At the moment I believe the current ratio is one skill point every four seconds. Infact you can watch it climb in-game while you are in your skill sheet above in the UI (User Interface).
Just thought among all of the negativity that someone should mention a positive. Which this is. Let the math begin.
Twenty four hours in a day with sixty minutes in an hour, and sixty seconds in a minute. That would mean if I am correct in assuming it's one skill point every four seconds; that a player would obtain fifteen skill point a minute for a total of nine hundred skill points an hour. Grossing in mass total for the day (even while not playing) twenty-one thousand and six hundred skill points a day. Just for having a character on Dust514. Assuming I am correct that it is one skill point for every four seconds though. That is not bad at all.
I wonder how this will be affected though when CCP deflates the skill point acquisition from four hundred percent above normal back to it's base line? Will CCP have a new ratio for accumalative skill pointing? Will it stay at what it is now? Amazing to think about, no? |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.16 12:59:00 -
[97] - Quote
I didn't even notice that. I just got on to try but seems as though the servers are down. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.16 13:14:00 -
[98] - Quote
"CCP wanted Dusters to have a real sense of -- "Risk & Reward""
Well they've certainly succeeded in creating the sense of risk. I'm now anxiously awaiting the reward side of the equation. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.16 13:15:00 -
[99] - Quote
Rorek IronBlood wrote:You know what I find funny -- if not a tad sad -- that has gone unmentioned, and unspoken? Accumalative skill point acquisition. Meaning CCP in the tuesday update did infact turn (back) on automatic stationary skilling. Where one automatically acquires skill points whether logged onto the game or not. This was always brought up whether it would return or not, and when it would. I feel this is something overlooked. At the moment I believe the current ratio is one skill point every four seconds. Infact you can watch it climb in-game while you are in your skill sheet above in the UI (User Interface).
Just thought among all of the negativity that someone should mention a positive. Which this is. Let the math begin.
Twenty four hours in a day with sixty minutes in an hour, and sixty seconds in a minute. That would mean if I am correct in assuming it's one skill point every four seconds; that a player would obtain fifteen skill point a minute for a total of nine hundred skill points an hour. Grossing in mass total for the day (even while not playing) twenty-one thousand and six hundred skill points a day. Just for having a character on Dust514. Assuming I am correct that it is one skill point for every four seconds though. That is not bad at all.
I wonder how this will be affected though when CCP deflates the skill point acquisition from four hundred percent above normal back to it's base line? Will CCP have a new ratio for accumalative skill pointing? Will it stay at what it is now? Amazing to think about, no? For the record it was working in the last build but the UI FOR it was bugged and non functional. Also they have reduced SP gains as far as I have been able to tell but I kept running into bugs that made playing difficult let alone actually testing something. Lets hope the hotfixes knock some of those the **** out. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.16 13:50:00 -
[100] - Quote
Ad ski wrote:Anyone found out how to use the Orbital Strike yet? Keep getting a message on screen saying the squad leader can use it.
no but i saw one it barely missed me and wiped out someone else and was like HELL YEA!!! also there are 32 players now.. that makes big notcible effect, it looks like a battle even more now.
and no they did something when i played last night the hit detection was almost spot on. i think i can actaully quit drinking now and just play the beta and the new graphics are great you dont feel like your playing PS2 anymore.
yea my dropship was taken out by a single swarm launcher and my shield is like 3900 but I was having so much fun as a soldier I forgot to learn 2 fly which I have to do now that you can do a barrel roll.. the way I flew last build I didnt zoom around much unless we were taking SL or FL I would just slowly lumber around allowing my gunners to rack up kills like they were firing from a stationary platform but we're hoping that the pilot suits give us some kind of special way to fly the ship better and only someone with a pilot suit can actually fly the ship worth a dam but we'll have to wait and see.
the network stability is still terrible but at least i could play 2 out of 3 games instead of 0 like I was having the first night inciting me to go crazy on the forums in an all out troll thread where i was accused of being a fanboy i let loose a psycho troll fueld by way too much liquor but everyone was furstrated in their own way because we're passionately wanting to play so the forum that night was a lot of chaos of pro-CCP/anit-CCP reflecting our furstrations at not being able to play but they seem to be improving this aspect.. we're now getting a taste of this wut game can really become |
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Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.16 13:59:00 -
[101] - Quote
TEBOW BAGGINS wrote:Ad ski wrote:Anyone found out how to use the Orbital Strike yet? Keep getting a message on screen saying the squad leader can use it. no but i saw one it barely missed me and wiped out someone else and was like HELL YEA!!! also there are 32 players now.. that makes big notcible effect, it looks like a battle even more now. and no they did something when i played last night the hit detection was almost spot on. i think i can actaully quit drinking now and just play the beta and the new graphics are great you dont feel like your playing PS2 anymore. yea my dropship was taken out by a single swarm launcher and my shield is like 3900 but I was having so much fun as a soldier I forgot to learn 2 fly which I have to do now that you can do a barrel roll.. the way I flew last build I didnt zoom around much unless we were taking SL or FL I would just slowly lumber around allowing my gunners to rack up kills like they were firing from a stationary platform but we're hoping that the pilot suits give us some kind of special way to fly the ship better and only someone with a pilot suit can actually fly the ship worth a dam but we'll have to wait and see. the network stability is still terrible but at least i could play 2 out of 3 games instead of 0 like I was having the first night inciting me to go crazy on the forums in an all out troll thread but everyone was furstrated because we're passionately wanting to play so the forum that night was a lot of chaos reflecting our furstrations at not being able to play Yeah you call it in like you would call in a vehicle. Haven't tried it myself yet but that's what multiple people have said. I hope that doing pilot skills makes the dropships like before or something. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.16 18:12:00 -
[102] - Quote
I have heard the same informatoin from word of mouth in-game as well regarding the orbital strikes, but I have not called one in myself. I am too busy in-game taking objectives to be worried. I can see orbital strikes if regulated properly to breach choke points, or take down larger HAV (Heavy Attack Vehicle) which are charging the front lines. However while I enjoy the fact that you need war points to call them in; I believe it should also cost the user or team ISK off of their contract(s). With an added cool down period of course as well. This will help to ensure that when used they make an impact, but also are not abused.
As for the accumalative skill points last build. I do not believe it was functioning properly as many people brought it up and stated that it infact was "not" working during that build. Either way it is back, and working well. So no harm; no foul. At any rate though -- I am still interested in seeing how CCP takes to this after they decrease the acquisistion rate of skill points and ISK alike. Should be interesting. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.16 18:23:00 -
[103] - Quote
Those of you misssing RE's well hope is at hand just grab your self a cavity thukker grenade + nanohive and your back in business baby. Aur only and no isk version in sight, so come join the pay to win gang today and feel like you back in the good old days.
(Not a QQ I'm going to be throwing these at everyone)
Just need to reach the critical mass of tears and we can have some nerfbat action on em. |
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