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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.14 23:11:00 -
[1] - Quote
Much better gunplay now, didn't see any serious issues with hit detection, although I think auto-aim is still too aggressive (easy-mode). Got several kills with a scrambler gun, and finally had some success and tank kills with a forge gun.
There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival.
Once the game got stuck and wouldn't allow me to open up the menu (start button), had to restart the game for it to work.
The dark cloud wrote:And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing.
I can move around with my non-proto forge gun while charging - perhaps it's the gun you're using, so it's a feature? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:31:00 -
[2] - Quote
Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually.
Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:44:00 -
[3] - Quote
Ad ski wrote:Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. This game isn't supposed to be like every other game though.
I appreciate that, I really do, but my suggestion is not an either-or - we can have both heavy and light anti-tank roles. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.14 23:49:00 -
[4] - Quote
Lurchasaurus wrote:Alright, this is about as simple of a reason as i can make....
CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher.
So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.15 00:55:00 -
[5] - Quote
Bones1182 wrote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly.
I believe I didn't specify a forge gun, but a viable anti-tank light. |
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