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Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.05 10:25:00 -
[1] - Quote
There is no good reason for anyone to play as a drop pilot or logi. as sp is given according to kills, or am i wrong i dont play as them as its to hard to get sp. i tried but got nowhere anyone else have this problem and what did you do.
Eskel Bondfree wrote:
- resupply with nano hives: +10 for each resupply
- heal with the repair tool: +15 for each heal (one heal is a fixed number of HP, repping up a heavy can get you up to 4 heals I think)
- drop uplinks: +15 for every spawn on them
- repair vehicles/installations: +25 for each repair (same principle as for healing applies; also, try this: as an attacker, grab the repair tool with increased effectiveness on installations, and start repping your missile tower at the start of a game while the enemy keeps spamming missiles at it. You can rack up several 100 points by doing this the first minutes of a match)
- revive your team mates (don't know the amount of points, never managed to revive someone)
- kill assists (obviously): +25 each
- hacking/hack assists (also obvious): everything between +12 and +100
- driver assists: +25 for every kill someone scores who is in the same vehicle as you (doesn't matter if you're driver, gunner or just a passenger)
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.05 10:27:00 -
[2] - Quote
Nexus Dragoon 514 wrote:There is no good reason for anyone to play as a drop pilot or logi. as sp is given according to kills, or am i wrong i dont play as them as its to hard to get sp. i tried but got nowhere anyone else have this problem and what did you do. SP is based on war points as far as I can tell. I've had games where I have gone 3/10ish and gotten 150k SP. If you're getting war points, you're getting SP too, regardless of kills. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.05 10:55:00 -
[3] - Quote
Veigar Mordekaiser wrote:Nexus Dragoon 514 wrote:There is no good reason for anyone to play as a drop pilot or logi. as sp is given according to kills, or am i wrong i dont play as them as its to hard to get sp. i tried but got nowhere anyone else have this problem and what did you do. SP is based on war points as far as I can tell. I've had games where I have gone 3/10ish and gotten 150k SP. If you're getting war points, you're getting SP too, regardless of kills. i have tried getting the skills for drop, paid for nice drop ships, and helped kill a lot of players and got nothing out of it but isk. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.08.05 11:09:00 -
[4] - Quote
well i do play as logi
i cannot try to compete with the high class people so i do what i can best: Hide behind others and heal them. |
Runofthemilljay
Zumari Force Projection Caldari State
53
|
Posted - 2012.08.05 11:45:00 -
[5] - Quote
Nexus Dragoon 514 wrote:There is no good reason for anyone to play as a drop pilot or logi. as sp is given according to kills, or am i wrong i dont play as them as its to hard to get sp. i tried but got nowhere anyone else have this problem and what did you do.
i am strictly non combat and make anywhere from 25000 and 100000 SP per match between uplinks, hacking anything and everything including enemy vehicles, resupply teamates, and lay traps...i discovered a long time ago that i suk at shooting in fps games so in order to stay competative i learned how 2 think outside the considered norm...
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.05 13:58:00 -
[6] - Quote
same goes for the logi LAV's. They can take alot of damage, can recharge shields (or armor). The downside is that this only applys to infantry but if you are aible to boost a guys shield he basically becomes imortal cause the shields recharge at 120HP per second and that for 1 minute! Helped a guy out with this and he was aible to kill 3 guys infront of him with militia weapons. Another thing is you can lock on multiple targets at the same time. Tried this with 2 guys but i dont know how many i actually could lock on. Maybe a full squad? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.05 14:31:00 -
[7] - Quote
Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez |
vermacht Doe
93
|
Posted - 2012.08.05 14:37:00 -
[8] - Quote
Tony Calif wrote:Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez
^ obviously doesn't live long enough to run out of ammo |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.05 14:54:00 -
[9] - Quote
Obviously brings nanohives actually. Ones that heal people. |
Elitesaint
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.05 15:00:00 -
[10] - Quote
Tony Calif wrote:Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez
This is utterly and completely flawed logic. If all the best rewards of SP are gained through shooting and killing, then why have any other roles at all? Your statement of "and you want it to be equal with the guys doing the winning...." is so off base it's not even funny.
The entire team wins as a team. People doing you the favor of flying you into position, or healing, or restocking ammo, or any other number of roles are just as vital to 'winning' the map as stocking up your K/D ratio. If I had my way, K/D would be utterly meaningless as far as SP goes so attitudes like the one you expressed would be non-existant.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.05 15:13:00 -
[11] - Quote
Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much? |
Iceyburnz
316
|
Posted - 2012.08.05 15:23:00 -
[12] - Quote
Deskalkulos Ildigan wrote:well i do play as logi
i cannot try to compete with the high class people so i do what i can best: Hide behind others and heal them.
Being a logistics guy is a thankless horrible job where you die a lot and there are no successes only failures. |
Tak Kak
22
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Posted - 2012.08.05 15:24:00 -
[13] - Quote
Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much?
'Logistics' kind of means, Logistics. It's an integral part of the battlefield of reviving, healing, and providing ammo that on the higher and more diverse ends can not be substituted for the Assault. Albeit many of these things are not as easy to do as say Battlefield 3 it is still incredibly hard to manage fighting while providing for the troops especially in the middle of a fire fight out in the open and on the move. Focusing strictly on the KDR does not also win the game, I could tell from the high scores compared to our team that had still won last night. People have many ways of winning, some people like to just help and be rewarded for an important sometimes tide turning task. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.05 15:33:00 -
[14] - Quote
The best way I can explain it is who will win. And it seems like a dumb example but. 12 Proto logistics all with 4 pieces of equipment. 12 Proto assault all with 2 pieces of equipment. You simply don't need the amount of support a Hightier logistic character can provide unless your rolling with a heavy team (9heavies & 3 Logi)
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.05 16:01:00 -
[15] - Quote
you get a penalty to sp for non kill points.. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 17:44:00 -
[16] - Quote
Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much?
Pick your battles my dude.....one of the first things the logi guy said was that he realized he wasnt the best with a gun and that he prefers to be in a support role. There was no complaining there.
You are the one who does not see how things mesh together here. This isnt like other shooters where it doesnt matter what "class" you are, everything is 100% combat oriented. While anyone CAN do that, the game mechanics here support the existence of a support role, even if there isnt any combat use for them. This game isnt purely FPS. |
vermacht Doe
93
|
Posted - 2012.08.05 18:08:00 -
[17] - Quote
Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much?
The logi isn't meant for combat. It's slower and it has less armor and shields |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.05 18:14:00 -
[18] - Quote
vermacht Doe wrote:Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much? The logi isn't meant for combat. It's slower and it has less armor and shields thats why there are logistic LAV's. They have a good amount of HP and i think damage resistance bonus aswell. Together with a remote tool to help out. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.06 05:39:00 -
[19] - Quote
Iceyburnz wrote:Deskalkulos Ildigan wrote:well i do play as logi
i cannot try to compete with the high class people so i do what i can best: Hide behind others and heal them. Being a logistics guy is a thankless horrible job where you die a lot and there are no successes only failures. ^^This^^ Is so true |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.06 07:22:00 -
[20] - Quote
Tony Calif wrote:The best way I can explain it is who will win. And it seems like a dumb example but. 12 Proto logistics all with 4 pieces of equipment. 12 Proto assault all with 2 pieces of equipment. You simply don't need the amount of support a Hightier logistic character can provide unless your rolling with a heavy team (9heavies & 3 Logi)
The point is I DONT PLAY AS LOGI. I would but its unrewarding. Its got nothing to do will skill or who's the best. when i ask for sp for drop pilots and logi i am ask for them so there are more of them. not me. so its clear you total missed the point. and i don't know where you got the idea i was talking about myself i did state i don't play logi. K/D has got to go too many players will not play any role that will not improve to there K/D. Now we have a battlefield of useless players, wont help, wont listen, all out to get a kill even if it means failing the team. Nice job! in real life there own side would shoot them. |
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Elitesaint
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.06 08:29:00 -
[21] - Quote
Lurchasaurus wrote:Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much? Pick your battles my dude.....one of the first things the logi guy said was that he realized he wasnt the best with a gun and that he prefers to be in a support role. There was no complaining there. You are the one who does not see how things mesh together here. This isnt like other shooters where it doesnt matter what "class" you are, everything is 100% combat oriented. While anyone CAN do that, the game mechanics here support the existence of a support role, even if there isnt any combat use for them. This game isnt purely FPS.
Furthermore, the game should not be set up in such a way to glorify and reward solo-based tactics for greedy players who are willing to say "screw my team, I'm going for more K/D". With all this emphasis on k/d, why is it any surprise that many games have nothing but spawn camping idiots racking up their kills while completely ignoring map objectives? And reinforcing this kind of behavior with more points than other roles will only serve to perpetuate the falsehood that a greater K/D equates to being a better player.
That sort of thing is great if you only have Deathmatch or TDM games. But on missions where the objectives are something OTHER than killing, why should killing be more valuable to the player than actually securing said objectives? If Dust is going to have any kind of emphasis placed on teamwork and objective-based play, then rewarding glory hog tactics such as padding K/D needs to be adjusted, and support and/or logistics roles need to be placed on equal footing.
No one is saying that killing enemies needs to have its value removed completely, but the real value of killing enemies lies in the fact that while they're dead they can't effect the battlefield in any meaningful way! It costs them time to respawn and move back into an effective position!
Putting the emphasis of DUST on killing simply for the sake of killing shows a remarkable lack of depth in what has the potential to otherwise be an amazing game. If all I wanted was deathmatch over and over, I'd be playing Quake Live. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.06 08:38:00 -
[22] - Quote
Lurchasaurus wrote:Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much? Pick your battles my dude.....one of the first things the logi guy said was that he realized he wasnt the best with a gun and that he prefers to be in a support role. There was no complaining there. You are the one who does not see how things mesh together here. This isnt like other shooters where it doesnt matter what "class" you are, everything is 100% combat oriented. While anyone CAN do that, the game mechanics here support the existence of a support role, even if there isnt any combat use for them. This game isnt purely FPS.
Finally some sense in this thread.
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Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.06 08:58:00 -
[23] - Quote
Furthermore, the game should not be set up in such a way to glorify and reward solo-based tactics for greedy players who are willing to say "screw my team, I'm going for more K/D". With all this emphasis on k/d, why is it any surprise that many games have nothing but spawn camping idiots racking up their kills while completely ignoring map objectives? And reinforcing this kind of behavior with more points than other roles will only serve to perpetuate the falsehood that a greater K/D equates to being a better player.
That sort of thing is great if you only have Deathmatch or TDM games. But on missions where the objectives are something OTHER than killing, why should killing be more valuable to the player than actually securing said objectives? If Dust is going to have any kind of emphasis placed on teamwork and objective-based play, then rewarding glory hog tactics such as padding K/D needs to be adjusted, and support and/or logistics roles need to be placed on equal footing.
No one is saying that killing enemies needs to have its value removed completely, but the real value of killing enemies lies in the fact that while they're dead they can't effect the battlefield in any meaningful way! It costs them time to respawn and move back into an effective position!
Putting the emphasis of DUST on killing simply for the sake of killing shows a remarkable lack of depth in what has the potential to otherwise be an amazing game. If all I wanted was deathmatch over and over, I'd be playing Quake Live.
^^^^^^^^^^^^^^^^^^^^^^^^^ Elitesaint (Screwed up my quoting >.<)
It doesn't, and saying screw my team, I'm going for more KD isn't as easy and mindless as you think. People don't actually think this. They are instead just a BETTER player. The top KD players aren't going for KD. They are PTFO and are good at it. Also, the spawn camping idiots aren't nearly as dumb as the retards spawning at the spawn when there are objectives on the map that are taken. FURTHERMORE these spawn campers would be absolutely brain dead if they went around to objectives when they hold them all. When the game releases, people won't be kind in clan matches and such, the objective WILL be to spawn camp the other team when possible and not let them escape to potentially cap an objective an turn it around. After all, it is the teams fault for letting the other team spawn camp them (not hard to escape from TBH).
Just to reiterate, ABSOLUTELY NO ONE, goes in to the game with the mentality that they are going for a high KDR. If you do, you are being falsely led by all the other butthurt people. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.06 09:04:00 -
[24] - Quote
Iceyburnz wrote:Deskalkulos Ildigan wrote:well i do play as logi
i cannot try to compete with the high class people so i do what i can best: Hide behind others and heal them. Being a logistics guy is a thankless horrible job where you die a lot and there are no successes only failures.
Oh there are successes. A logi is the one that can fend off a redline. A good logi could even prevent it from happening by repairing damaged CRUs and Supply Depots. The success of a Logi player always lies in the success of the team. Even in random matches. The best logi player recognizes the need of the team and provides what is necessary. Hives, Links or may it be RE Area Denial back at a Checkpoint.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.06 10:32:00 -
[25] - Quote
Dragoon, you can't post a thread saying you don't use Logi because you don't get enough SP, then when I tell you it's because you aren't killing, Lurch and yourself get all "you don't get it Tony" :) Get kills, drop uplinks, repair and get hives on the ground. Better yet roll assault and do the same. You'll have more hp, and move faster. Really... I can't wait for the fools who think Logi is noncombatant. Here's some news. A logistics player IS a combat role. That's WHY you can't get the SP. Because you are DOING IT WRONG. Really, why te hell do I say this? Because you can fit more damage mods on a Logi build than any other class. Omg Logi killers? Surely not? (maybe scout has 4 slots too, don't know.) Oh yeah, you can take a gun with Logi's too. I mean come on, you can earn an infinate number of points off a nanohive. But Ofcourse I know nothing. Like if 1 person get 2 and a half clips off your hive it's 50 war points, same as a kill. 4 people actually use your uplink = more than a kill. Stop QQ at me for giving you serious advice just because you're bad. You'll get good with practise.
@Dragoon 514 How much SP difference did you find between your normal gear and Logi? I find I get about 75% of the SP I would if I were Assaut. I think that's fair because I'm in militia Logi instead of Proto Assault.
*awaits more trolling from bad players* |
Elitesaint
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.06 18:42:00 -
[26] - Quote
Kleanur Guy wrote:
^^^^^^^^^^^^^^^^^^^^^^^^^ Elitesaint (Screwed up my quoting >.<)
Sorry! xD
Kleanur Guy wrote:
It doesn't, and saying screw my team, I'm going for more KD isn't as easy and mindless as you think. People don't actually think this. They are instead just a BETTER player. The top KD players aren't going for KD. They are PTFO and are good at it. Also, the spawn camping idiots aren't nearly as dumb as the retards spawning at the spawn when there are objectives on the map that are taken. FURTHERMORE these spawn campers would be absolutely brain dead if they went around to objectives when they hold them all. When the game releases, people won't be kind in clan matches and such, the objective WILL be to spawn camp the other team when possible and not let them escape to potentially cap an objective an turn it around. After all, it is the teams fault for letting the other team spawn camp them (not hard to escape from TBH).
Just to reiterate, ABSOLUTELY NO ONE, goes in to the game with the mentality that they are going for a high KDR. If you do, you are being falsely led by all the other butthurt people.
I think you are vastly overestimating the playerbase. Perhaps DUST players will be slightly more cerebral and team-oriented since it's likely that many EVE players will be in the mix, but FPS players are, by nature, glory hogs. Especially so when there are leaderboards and statistics to stroke their egos.
But I agree with what you said at the end. The best defense really is a powerful offense. If you can force the enemy to react to you, and eventually pen them in, you don't have to defend the objectives, you only have to defend the respawn points. I think this aspect of the game still needs some work, simply because no one likes being farmed at their spawn. But that's beside the point.
Also, when you say "better" player, I wonder what exactly you mean. Because it comes across that you believe that a 'better' player is one who is simply very very good at a single aspect of the game: killing other players. Unfortunately I think that right now killing is overemphasized in DUST. The current maps are too small and limited in scope of objectives, to where you can focus solely on making yourself a better killer and ignore most of the logistical and support roles such as transport piloting, and still get more rewards.
In short, killing makes you a better player because other roles reward less and are less useful in DUST. Killing has a larger effect on the battlefield than anything else in the game! This needs some work. I can't really argue with that while DUST is in its current form, and I really hope that CCP expands the game to make other roles just as vital in the future. |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.08.06 18:50:00 -
[27] - Quote
Tony Calif wrote:Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez
What a stupid argument.
What the hell do you even mean by 'doing the winning'? Everyone has a role to play, some are damage dealers and others have support roles. Combine both and you'll get more kills and more wins. It's like saying to a medic in TF2: "Go f yourself, you suck at killing people so I don't need you!" But a medic is essential for breaking turrets and contains. If you don't have one you'll lose 90% of the time against one that has a medic behind him.
Sometimes it's better to have a logi that stays back to heal and rez people than a logi who jumps in the fray and gets shot. Then the rest of his team won't get any heals and will have a bigger chance of getting owned. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 18:50:00 -
[28] - Quote
Logi is useless right now. I hope the August build fixes a few of the problems but we'll have to wait and see.
The suit is a joke. It's too slow, the tank is underwhelming. I ended up using proto assault rather than proto logi for logi setups. You can carry a nano-hive and a repair tool and still have a primary and secondary weapon to kill people.
The role itself is also a joke. The time you spend trying to heal someone up could be better spent killing whoever did the damage. It's easier, and more useful to your squad, to spec into damage with the ability to off-heal than it is to spec into healing with the ability to do some damage.
Most players run with passive armor repair in their suits, making a dedicated logi redundant. I just carry around a nanohive or uplink on my assault suit and stick to killing instead of healing. I really wanted to play logi in Dust like I do in Eve, but I'm not sure it's going to be a necessary role in its current sate. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.06 19:05:00 -
[29] - Quote
Support SP is actually broken in how high the potential is. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.06 19:35:00 -
[30] - Quote
Agreed. I remember redlining the enemy after 3 minutes. Chucked down a hive, shot a few people with my rifle. Went 6/2 , but got loads of SP because I dropped 2 hives at the redline. Everyone else (8 or so people, used my nano's for about 15 minutes. Had 4 Forgeguns just spamming shots and a couole of snipers.
I DON'T think the Logi suit is bad. It is simply there for teams consisting of heavies and not assaults. Like I have said, assault guys can support themselves. If some guys on teamspeak or something can get together, try 2*forgegun 1*HMG 1*Creodon logistic. The spray, splash and direct damage should see off almost any group. The logistic suit is special, like the command and pilot suits. It's still an effective combat suit, and I've lost a few 1v1's against Logi players. The whole point is "I can't shoot so I won't shoot." is an unacceptable attitude. Logistics is wasted unless you can roll with heavies.
My point isn't stupid. The OP is unhappy at the SP for logistics. 1 bullet can give you can assist, and distract the enemy. |
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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 19:47:00 -
[31] - Quote
Tony Calif wrote:Agreed. I remember redlining the enemy after 3 minutes. Chucked down a hive, shot a few people with my rifle. Went 6/2 , but got loads of SP because I dropped 2 hives at the redline. Everyone else (8 or so people, used my nano's for about 15 minutes. Had 4 Forgeguns just spamming shots and a couole of snipers.
I DON'T think the Logi suit is bad. It is simply there for teams consisting of heavies and not assaults. Like I have said, assault guys can support themselves. If some guys on teamspeak or something can get together, try 2*forgegun 1*HMG 1*Creodon logistic. The spray, splash and direct damage should see off almost any group. The logistic suit is special, like the command and pilot suits. It's still an effective combat suit, and I've lost a few 1v1's against Logi players. The whole point is "I can't shoot so I won't shoot." is an unacceptable attitude. Logistics is wasted unless you can roll with heavies.
My point isn't stupid. The OP is unhappy at the SP for logistics. 1 bullet can give you can assist, and distract the enemy.
The problem is you don't really get anything in a Logi suit that you don't already have with Assault (except higher pg/cpu). Once REs get nerfed, you're going to see more people switch those out for Nanohives, uplinks and repair tools. In a group situation like you suggested, I think it would be better to just designate who is going to carry what in their equipment slot. no one really even needs to wear a logi suit. The only benefit a logi suit brings at the moment is the the increased CPU/PG. It's useful for newer players who haven't maxed out their fitting skills and want to use proto-everything. Once your fititng skills are high enough, you can pretty much shoehorn almost any fit. I can heal AND kill 10 times better in my Assault setups than I do in a dedicated logi suit. That's the problem. |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.08.06 19:48:00 -
[32] - Quote
CCP is aware that the SP for support needs work.
I'll try and explain (w/o flaming) what the problem is:
The logistics suit is actually getting an increase to it. it's to make it more in line with the other Dropsuits (which CCP knows the Logi ones need adjustment).
Let's take nanohives for instance. ANYONE can carry them. So you can drop your own nanohive and thus my logistics loadout is of no use for nanohives if everyone is dropping their own - their not using mine, thus no SP gain. Anyone can also carry a repair tool or use the repair module on their suit.
I drop an uplink, no one is going to use it if the game is going well and can spawn using the already set-in-place normal spawns. I can't repair the turrets / supplies because everyone blows them up rather than just hacking them. You don't get points for defending an objective, so the only way to get decent SP is to go KDR.
So in the current SP system, Logi's do get the short end of the stick. not as tankable (or fast) as an assault, far less armor than a heavy, less speed than an assault and scout, less damage output, not able to carry a 2nd weapon. So inherently, Logi's have some shortcomings that need to be corrected (which there are some changes to Logi in the next build) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.06 19:58:00 -
[33] - Quote
Personally I find the logistics role fine. If correctly fitted it becomes deadlier than the assault class. People that complain about only being able to carry 1 weapon should seriously invest in reload speed and range skills. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.06 20:20:00 -
[34] - Quote
I stand by my point. Logi's are for support of heavies. A decent Logi can drop a Nanohive for each heavy. He can repair any heavy in need of attention. He can drop an uplink or 2. And leave an explosive at the objective. The 3 heavies can't support themselves.
Assault guys can roam around. A nest of heavies can just sit on an objective, and win the game with a single logi. Not tried, obvious weakness is explosives destroying hives & uplinks and when the Logi dies, there will be 10 seconds of vulnerability. Logi SP will be fine with grouping. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 20:22:00 -
[35] - Quote
xprotoman23 wrote:Personally I find the logistics role fine. If correctly fitted it becomes deadlier than the assault class. People that complain about only being able to carry 1 weapon should seriously invest in reload speed and range skills.
You can fit more tanking mods and higher end damage mods but you pay for it by having less strafing speed. And I can't prove it, but I think it has a larger hitbox than Assault. It's certainly less difficult to kill even a full damage logi wearer than someone in Assault IMO.
My biggest issue is the role itself. I can do everything a dedicated logi does while still having a 20/1 KDR wearing Assault, and that's with PUGs. Once grouping is implemented, all you have to do is decide who carries which tool and there really won't be a need for a logi suit or dedicated logi player. The August build might change that but I'm not holding my breath. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.08.06 20:26:00 -
[36] - Quote
Hey guys! Let's all get into arguments on the internet! |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.06 21:32:00 -
[37] - Quote
Logis will be more useful when you want multiples of 20 different equipment on the field. Logistics is hurting from the lack of real need for that many equipment slots. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.06 21:40:00 -
[38] - Quote
Noc has it right. Gar, you can't provide all the logistics for 3 heavies as Assaut. The first 3 corp builds will probably be mech, assault, and heavy/Logi. I look forward to finding out which hybrid of these will prove strongest. |
Elitesaint
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.06 21:57:00 -
[39] - Quote
Sephoran Griffith wrote:Hey guys! Let's all get into arguments on the internet!
This is a little off-topic, but Seph, you need to understand that this is a BETA test forum. These kinds of arguments and discussions about gameplay are absolutely vital feedback for the devs. If all anyone did was just play the game and never came here to say anything, how would the devs know what to improve or fix?
|
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 22:01:00 -
[40] - Quote
Tony Calif wrote:Noc has it right. Gar, you can't provide all the logistics for 3 heavies as Assaut. The first 3 corp builds will probably be mech, assault, and heavy/Logi. I look forward to finding out which hybrid of these will prove strongest.
No I have to choose which is more important since the proto assault has only 2 equipment slots. Usually, it's nanohive and repair tool since those are the ones most often needed. I have another suit with an uplink and a repair. The syringe is a waste with this build. Even with limited tools, the sp gain is pretty good so that's not an issue.
I'm just going to say this even though I'm going to catch hell for it. Having a dedicated logi in full tank/support is like playing with a man down. The group's damage potential is lowered and you often have to babysit the logi to keep him safe. Obviously there are exceptions to the rule, but that has been my experience so far. When I logi in Assault, I can take care of myself and the group and still be in the top 3 for KDR easily. Dedicated logi is a handicap with this build and it pains me to say so. I hope the new build changes things so I don't feel guilty for playing it. |
|
pjster long
Doomheim
28
|
Posted - 2012.08.06 22:06:00 -
[41] - Quote
Veigar Mordekaiser wrote:Nexus Dragoon 514 wrote:There is no good reason for anyone to play as a drop pilot or logi. as sp is given according to kills, or am i wrong i dont play as them as its to hard to get sp. i tried but got nowhere anyone else have this problem and what did you do. SP is based on war points as far as I can tell. I've had games where I have gone 3/10ish and gotten 150k SP. If you're getting war points, you're getting SP too, regardless of kills.
this may sound dumb... but what is war points... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.06 22:08:00 -
[42] - Quote
Abron Garr wrote:Tony Calif wrote:Noc has it right. Gar, you can't provide all the logistics for 3 heavies as Assaut. The first 3 corp builds will probably be mech, assault, and heavy/Logi. I look forward to finding out which hybrid of these will prove strongest. No I have to choose which is more important since the proto assault has only 2 equipment slots. Usually, it's nanohive and repair tool since those are the ones most often needed. I have another suit with an uplink and a repair. The syringe is a waste with this build. Even with limited tools, the sp gain is pretty good so that's not an issue. I'm just going to say this even though I'm going to catch hell for it. Having a dedicated logi in full tank/support is like playing with a man down. The group's damage potential is lowered and you often have to babysit the logi to keep him safe. Obviously there are exceptions to the rule, but that has been my experience so far. When I logi in Assault, I can take care of myself and the group and still be in the top 3 for KDR easily. Dedicated logi is a handicap with this build and it pains me to say so. I hope the new build changes things so I don't feel guilty for playing it.
Logi is the best at secondary dps, I simply think you haven't really tried the logi enough to know what it is capable of. They cannot push solo, but instead of a man down, it is more like getting an extra man, but only when there is working as a group, which is currently very hard to organize with random deploy. |
pjster long
Doomheim
28
|
Posted - 2012.08.06 22:10:00 -
[43] - Quote
Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much?
I believe that the k/d ratio should only matter outside of the game. What I mean by that is saving money on dropsuits and modules for the person playing. Of course there will always be mercs who will be focused on fighting, but a war isn't won just by killing everyone else... |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 22:30:00 -
[44] - Quote
Noc Tempre wrote:Abron Garr wrote:Tony Calif wrote:Noc has it right. Gar, you can't provide all the logistics for 3 heavies as Assaut. The first 3 corp builds will probably be mech, assault, and heavy/Logi. I look forward to finding out which hybrid of these will prove strongest. No I have to choose which is more important since the proto assault has only 2 equipment slots. Usually, it's nanohive and repair tool since those are the ones most often needed. I have another suit with an uplink and a repair. The syringe is a waste with this build. Even with limited tools, the sp gain is pretty good so that's not an issue. I'm just going to say this even though I'm going to catch hell for it. Having a dedicated logi in full tank/support is like playing with a man down. The group's damage potential is lowered and you often have to babysit the logi to keep him safe. Obviously there are exceptions to the rule, but that has been my experience so far. When I logi in Assault, I can take care of myself and the group and still be in the top 3 for KDR easily. Dedicated logi is a handicap with this build and it pains me to say so. I hope the new build changes things so I don't feel guilty for playing it. Logi is the best at secondary dps, I simply think you haven't really tried the logi enough to know what it is capable of. They cannot push solo, but instead of a man down, it is more like getting an extra man, but only when there is working as a group, which is currently very hard to organize with random deploy.
I agree it's difficult to judge the efficacy of logi while we can't group. I made about 6 different logi suit builds varying from advanced to proto. Each one varied between tank, damage and utility. Ideally, logi would be an extra man, but the current mechanics do not support this.
Ambush maps, where you'd think a Logi would shine with Nanos and a syringe, is absolutely devastated in CQC thanks to slower strafing speed and the fact people suicide too quickly. Thankfully the latter problem is getting fixed. In skirmish maps it is a little better but logi still struggles.
What I want to know is this. What can I do as a dedicated logi that I can't also do in full assault spec'd for damage with logi tools? Granted I can't carry them all at the same time. When grouping is added, people can decide which member on their team is going to carry a nanohive, who carries a syringe, who carries an uplink etc, making the need for one person to carry everything a waste. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.06 22:31:00 -
[45] - Quote
pjster long wrote:Veigar Mordekaiser wrote:Nexus Dragoon 514 wrote:There is no good reason for anyone to play as a drop pilot or logi. as sp is given according to kills, or am i wrong i dont play as them as its to hard to get sp. i tried but got nowhere anyone else have this problem and what did you do. SP is based on war points as far as I can tell. I've had games where I have gone 3/10ish and gotten 150k SP. If you're getting war points, you're getting SP too, regardless of kills. this may sound dumb... but what is war points...
You know that "+50" you get when you kill someone? Those are War Points. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 22:59:00 -
[46] - Quote
Now that I think about it, one reason Logi feels so redundant to me is the fact we have very few equipment choices. An assault wearer sacrifices nothing when he or she equips a repair tool, nanohive etc. Now that RE is getting nerfed, I think even fewer people will carry them, making repair tools or nanohives an obvious choice to replace them.
In Eve, if you decide to tank your ship and fill all your mid and low slots with hardeners, boosters/repairers or even cap modules, you miss out on Webs, disruptors, SEBOs and damage modules. Perhaps if we get personal stasis webs or EWAR mods then there will actually be a thoughtful choice between healing or combat utility.
But then you run into the problem of adding mmo features into an FPS game. I honestly don't know how you'd balance all that without pissing off a few people in the process. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.07 00:37:00 -
[47] - Quote
Garr, Firstly, just keep in mind that like noc & I say, once serious groups of heavies start rolling about Logi's will be much improved Second, a medic is always going to suck in TDM. Thirdly, I'm going to QQ Soooo damn hard when Sha Kharn can cloak. Not looking forward to EWAR :-s |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.07 03:26:00 -
[48] - Quote
Tony Calif wrote:Dragoon, you can't post a thread saying you don't use Logi because you don't get enough SP, then when I tell you it's because you aren't killing, Lurch and yourself get all "you don't get it Tony" :) Get kills, drop uplinks, repair and get hives on the ground. Better yet roll assault and do the same. You'll have more hp, and move faster. Really... I can't wait for the fools who think Logi is noncombatant. Here's some news. A logistics player IS a combat role. That's WHY you can't get the SP. Because you are DOING IT WRONG. Really, why te hell do I say this? Because you can fit more damage mods on a Logi build than any other class. Omg Logi killers? Surely not? (maybe scout has 4 slots too, don't know.) Oh yeah, you can take a gun with Logi's too. I mean come on, you can earn an infinate number of points off a nanohive. But Ofcourse I know nothing. Like if 1 person get 2 and a half clips off your hive it's 50 war points, same as a kill. 4 people actually use your uplink = more than a kill. Stop QQ at me for giving you serious advice just because you're bad. You'll get good with practise.
@Dragoon 514 How much SP difference did you find between your normal gear and Logi? I find I get about 75% of the SP I would if I were Assaut. I think that's fair because I'm in militia Logi instead of Proto Assault.
*awaits more trolling from bad players*
Ok 1 more time and real simple There is no good reason for anyone to play as a drop pilot or logi. (From what i can see) as sp is given according to kills, or am i wrong ?????????????? (as it ends up there is other ways thats why i asked) I dont play as them as its to hard to get sp.(in my short experence with it) i tried but got nowhere anyone else have this problem and what did you do????????.
It was a question to logi and drop players. thats the thread. the rest was you making its look like everyone sucks but you. Not alot of help. you all so assume that logi and drop don't shoot at targets that's not the case, they just spend so much on other skills there not as good at it. all nothing to do with gamer skill. and as the question was posed to get helpful info for Drop and logi, not free sp but better ways to get it in there role. You should be feeling a little dumb right now. You didn't just miss the point your not even in the same system as it your guns a toaster and your using pop tarts as ammo. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 03:37:00 -
[49] - Quote
Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much? Obviously, you have no military experience. But let me guess, your going to say you do and talk about all the people killed right? No, no wait. Your going to say that I have NO idea what Im talking about and that I need to skill more, right? Hold on, I think I got a phone call. It's from the rest of your team, asking where the hell you are because your head is so far up your ass, that they can't hear you on the coms.
You have no tact. You kill well, but that's it. You act like your the best thing ever. Yeah, there are people better than you. So what. You still treat everyone like dirt and then say "Yeah, I'm awesome". Get off your high horse and learn to be better person. No wonder all you can do is kill. You have no soul to fight the Good fight, while your teammates burn around you. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.07 03:41:00 -
[50] - Quote
Arceus Evoxazon wrote:Tony Calif wrote:Fine. Go win without killing. Get over the fact there will be other players much better than you. There are players much better than me. I'm still taking assault an will help out however needed. Best thing about Protoassault? 2equipment slots. Seriously, stop being butt hurt, and practise. You will get better. There is a reason logistics have pretty similar health an speed to assault guys... you can keep pace, and get involved with fights. Not because you can hide like a bunch of nonces. Logistics is a combat role, with more shields and health than a scout. Off base much? Obviously, you have no military experience. But let me guess, your going to say you do and talk about all the people killed right? No, no wait. Your going to say that I have NO idea what Im talking about and that I need to skill more, right? Hold on, I think I got a phone call. It's from the rest of your team, asking where the hell you are because your head is so far up your ass, that they can't hear you on the coms. You have no tact. You kill well, but that's it. You act like your the best thing ever. Yeah, there are people better than you. So what. You still treat everyone like dirt and then say "Yeah, I'm awesome". Get off your high horse and learn to be better person. No wonder all you can do is kill. You have no soul to fight the Good fight, while your teammates burn around you.
Nice! Couldn't have said it better myself. |
|
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.07 04:19:00 -
[51] - Quote
Nexus Dragoon 514 wrote:Tony Calif wrote:Dragoon, you can't post a thread saying you don't use Logi because you don't get enough SP, then when I tell you it's because you aren't killing, Lurch and yourself get all "you don't get it Tony" :) Get kills, drop uplinks, repair and get hives on the ground. Better yet roll assault and do the same. You'll have more hp, and move faster. Really... I can't wait for the fools who think Logi is noncombatant. Here's some news. A logistics player IS a combat role. That's WHY you can't get the SP. Because you are DOING IT WRONG. Really, why te hell do I say this? Because you can fit more damage mods on a Logi build than any other class. Omg Logi killers? Surely not? (maybe scout has 4 slots too, don't know.) Oh yeah, you can take a gun with Logi's too. I mean come on, you can earn an infinate number of points off a nanohive. But Ofcourse I know nothing. Like if 1 person get 2 and a half clips off your hive it's 50 war points, same as a kill. 4 people actually use your uplink = more than a kill. Stop QQ at me for giving you serious advice just because you're bad. You'll get good with practise.
@Dragoon 514 How much SP difference did you find between your normal gear and Logi? I find I get about 75% of the SP I would if I were Assaut. I think that's fair because I'm in militia Logi instead of Proto Assault.
*awaits more trolling from bad players* Ok 1 more time and real simple There is no good reason for anyone to play as a drop pilot or logi. (From what i can see) as sp is given according to kills, or am i wrong ?????????????? (as it ends up there is other ways thats why i asked) I dont play as them as its to hard to get sp.(in my short experence with it) i tried but got nowhere anyone else have this problem and what did you do????????. It was a question to logi and drop players. thats the thread. the rest was you making its look like everyone sucks but you. Not alot of help. you all so assume that logi and drop don't shoot at targets that's not the case, they just spend so much on other skills there not as good at it. all nothing to do with gamer skill. and as the question was posed to get helpful info for Drop and logi, not free sp but better ways to get it in there role. You should be feeling a little dumb right now. You didn't just miss the point your not even in the same system as it your guns a toaster and your using pop tarts as ammo.
"There is no good reason to play a a drop pilot or logi." You couldn't be more wrong if you tried. What you MEAN is that you (and by you, I mean specifically Nexus Dragoon 514) don't benefit from being a Logi. If we look at the game from a more broad view, like the view a Corp will have, Logi's help the team as a whole win, so maybe it doesn't pertain to you, since you apparently don't care about the team (at least that's what your comments make me believe, sorry otherwise) but the Logi's are a greater good towards the advancement of the battle. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.07 04:33:00 -
[52] - Quote
Mmkk333 wrote:Nexus Dragoon 514 wrote:Tony Calif wrote:Dragoon, you can't post a thread saying you don't use Logi because you don't get enough SP, then when I tell you it's because you aren't killing, Lurch and yourself get all "you don't get it Tony" :) Get kills, drop uplinks, repair and get hives on the ground. Better yet roll assault and do the same. You'll have more hp, and move faster. Really... I can't wait for the fools who think Logi is noncombatant. Here's some news. A logistics player IS a combat role. That's WHY you can't get the SP. Because you are DOING IT WRONG. Really, why te hell do I say this? Because you can fit more damage mods on a Logi build than any other class. Omg Logi killers? Surely not? (maybe scout has 4 slots too, don't know.) Oh yeah, you can take a gun with Logi's too. I mean come on, you can earn an infinate number of points off a nanohive. But Ofcourse I know nothing. Like if 1 person get 2 and a half clips off your hive it's 50 war points, same as a kill. 4 people actually use your uplink = more than a kill. Stop QQ at me for giving you serious advice just because you're bad. You'll get good with practise.
@Dragoon 514 How much SP difference did you find between your normal gear and Logi? I find I get about 75% of the SP I would if I were Assaut. I think that's fair because I'm in militia Logi instead of Proto Assault.
*awaits more trolling from bad players* Ok 1 more time and real simple There is no good reason for anyone to play as a drop pilot or logi. (From what i can see) as sp is given according to kills, or am i wrong ?????????????? (as it ends up there is other ways thats why i asked) I dont play as them as its to hard to get sp.(in my short experence with it) i tried but got nowhere anyone else have this problem and what did you do????????. It was a question to logi and drop players. thats the thread. the rest was you making its look like everyone sucks but you. Not alot of help. you all so assume that logi and drop don't shoot at targets that's not the case, they just spend so much on other skills there not as good at it. all nothing to do with gamer skill. and as the question was posed to get helpful info for Drop and logi, not free sp but better ways to get it in there role. You should be feeling a little dumb right now. You didn't just miss the point your not even in the same system as it your guns a toaster and your using pop tarts as ammo. "There is no good reason to play a a drop pilot or logi." You couldn't be more wrong if you tried. What you MEAN is that you (and by you, I mean specifically Nexus Dragoon 514) don't benefit from being a Logi. If we look at the game from a more broad view, like the view a Corp will have, Logi's help the team as a whole win, so maybe it doesn't pertain to you, since you apparently don't care about the team (at least that's what your comments make me believe, sorry otherwise) but the Logi's are a greater good towards the advancement of the battle.
i think logi and drop are important roles if i didn't think that i wouldn't be looking for ways to get sp with them. as for logi there have been some posted. as for drop still at a loss. i was just restating for tony the point i was making as he didn't get the point of this topic I dont play a dedicated logi as i found it hard to get anywhere so i asked how others handled it so i can try it thats all |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.07 08:34:00 -
[53] - Quote
You still don't get that there is nothing to stop a Logi killing like an assault. Sorry if I missed your point, but I don't see any problem with getting SP as Logi. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.07 08:52:00 -
[54] - Quote
Tony Calif wrote:You still don't get that there is nothing to stop a Logi killing like an assault. Sorry if I missed your point, but I don't see any problem with getting SP as Logi.
Yes, it's the lack in shield and armor of equal level Logi and Assault suit. But with the current weapons balance the Assault suit is stronger in direct confrontations (esspecially as a full logi has to spend quite a lof of SP for advanced equipment AND advanced weapons). BUT concerning the SP / War Points the Logi equals this with SP for repairs, resupply and spawns.
So TL;DR: When playing Logi you got to play different and much more versatile than an Assault. This will give you more options on the battlefield at the cost of armor and shields (till next build)
|
testguy242
44
|
Posted - 2012.08.07 10:25:00 -
[55] - Quote
Elitesaint wrote:Tony Calif wrote:Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez This is utterly and completely flawed logic. If all the best rewards of SP are gained through shooting and killing, then why have any other roles at all? Your statement of "and you want it to be equal with the guys doing the winning...." is so off base it's not even funny. The entire team wins as a team. People doing you the favor of flying you into position, or healing, or restocking ammo, or any other number of roles are just as vital to 'winning' the map as stocking up your K/D ratio. If I had my way, K/D would be utterly meaningless as far as SP goes so attitudes like the one you expressed would be non-existant.
This shows the problem with so many people in the FPS community who think that kills are all that matter. It was like that in Doom and Quake and hasn't changed that much even with the popularity of team-based shooters.
Some people just prefer support roles for whatever reason. It doesn't mean they're not good enough to focus on combat. |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.08.07 11:58:00 -
[56] - Quote
Lots of focus on the logi. Wish I could put some input in there, but I do agree with some of the aforementioned points in that the logi is intended to primarily be a light-combat and supporting role and is in no means meant to be a front-line soldier. It's lack of utility is the killer, considering that its most effective equipment can easily be used by assaults as well, once again reiterating the point that it's redundant unless there's heavies on the team. However, I would like to point out the fact that currently there is far too much emphasis, at least in the skirmish mode, on killing and KDR. Any and all support roles, especially primary support roles, need more effective means of providing SP.
To further elaborate on this, I'll bring up the drop ships that everyone seems to be ignoring in this thread. As a relatively dedicated drop ship pilot, I find it next to impossible to gain any significant amount of SP unless I resort to stupid, asinine tactics like the infamous "drop ship crush". Without any boosters active (including the daily boost), on a game where I don't die, I only gain as much as 40000 SP. These matches tend to include several "assists" from my turrets (I've gone matches where my gunners have collectively accrued 60-70+ kills). If I were to start crushing people, I can see that SP gain double. There are no points awarded for players spawning in my ship, for example. The point is there's little-to-no SP gain for doing something supportive versus combative. When maps are larger and require transport to get around, there's going to be little incentive for dedicated dropship pilots simply because there's almost no gain for flying a drop ship.
For an example in contrast - I also drive tanks. On any given match, without any boosts active, I can average 150000 SP a match, more if I go with top-tier gear and don't come up against a team of forges/swarms. If I put a CRU in my tank, I can spawn at least two people at any given time, essentially providing a lesser form of the dropships' capabilities. In other words, if I play highly offensive versus highly supportive, I'll make triple the SP and then some, while still providing a half-***ed version of the drop ship. Also add in that much of the support related skills costing significantly more than the combat skills, both for equipment and passive abilities. Either supporting roles need a boost, or supporting skills need to cost less. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
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Posted - 2012.08.07 12:04:00 -
[57] - Quote
Tony Calif wrote:Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez It takes more than a quick-right thumb to win. Congrats to someone who understands their limitations and adapts and works around it until they can get a quicker-right thumb.
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Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.07 13:07:00 -
[58] - Quote
Tony Calif wrote:You still don't get that there is nothing to stop a Logi killing like an assault. Sorry if I missed your point, but I don't see any problem with getting SP as Logi. Tony get over it. Your not helping, point missed fine. but we have shown there is a problem, a BIG difference This was about more than logi, it was about supporting roles. DROP PILOTS AS WELL. And as there most likely be more supporting roles that less on release then don't you think we need to make it so it's not the role no One will take and the ones in you corp that do don't take years to fly anything better than militia. You have gone from a "you all suck" to "well i kinda had a point some where but i lost it" Can you admit you are wrong, and that you didn't read the post with the care you took in responding and Just ether help or leave.
Sorry if this offends you but you have come here and done all you could to derail this discussion and added nothing. You have by all definition trolled. this thread. While someone is looking for help its not very helpful show up whip it out and sing your own praise. A Knight HAS minstrels he is not one.
Oswald Banecroft II wrote:Tony Calif wrote:Do you want SP for supporting the people winning the game for you? And you want it to be equal with the guys doing the winning? Stuff that, get good. Otherwise what incentive is there to become better?
And runoftemiljay wtf are you doin Playing an FPS in a "strictly noncombatant role" F.O to FarmVille. You think anyone gets good without practise? Jeez It takes more than a quick-right thumb to win. Congrats to someone who understands their limitations and adapts and works around it until they can get a quicker-right thumb. Good point. we need player of all types.
Being good at FPS is great, but if you suck at the rest then your not a effective as you think.
Primus Core wrote:Lots of focus on the logi. Wish I could put some input in there, but I do agree with some of the aforementioned points in that the logi is intended to primarily be a light-combat and supporting role and is in no means meant to be a front-line soldier. It's lack of utility is the killer, considering that its most effective equipment can easily be used by assaults as well, once again reiterating the point that it's redundant unless there's heavies on the team. However, I would like to point out the fact that currently there is far too much emphasis, at least in the skirmish mode, on killing and KDR. Any and all support roles, especially primary support roles, need more effective means of providing SP.
To further elaborate on this, I'll bring up the drop ships that everyone seems to be ignoring in this thread. As a relatively dedicated drop ship pilot, I find it next to impossible to gain any significant amount of SP unless I resort to stupid, asinine tactics like the infamous "drop ship crush". Without any boosters active (including the daily boost), on a game where I don't die, I only gain as much as 40000 SP. These matches tend to include several "assists" from my turrets (I've gone matches where my gunners have collectively accrued 60-70+ kills). If I were to start crushing people, I can see that SP gain double. There are no points awarded for players spawning in my ship, for example. The point is there's little-to-no SP gain for doing something supportive versus combative. When maps are larger and require transport to get around, there's going to be little incentive for dedicated dropship pilots simply because there's almost no gain for flying a drop ship.
For an example in contrast - I also drive tanks. On any given match, without any boosts active, I can average 150000 SP a match, more if I go with top-tier gear and don't come up against a team of forges/swarms. If I put a CRU in my tank, I can spawn at least two people at any given time, essentially providing a lesser form of the dropships' capabilities. In other words, if I play highly offensive versus highly supportive, I'll make triple the SP and then some, while still providing a half-***ed version of the drop ship. Also add in that much of the support related skills costing significantly more than the combat skills, both for equipment and passive abilities. Either supporting roles need a boost, or supporting skills need to cost less.
Nice a word on Drop Thanks for READING the post. was starting to think no one new what a drop pilot was. Thank you |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.07 13:31:00 -
[59] - Quote
Agree on the vehicle Spawn SP which are outright unfair at the moment. Esspecially when vehicle prizes go up there needs to be a compensation for an increased isk investment when you put a CRU on your ship. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.07 15:01:00 -
[60] - Quote
Drop pilots will have to charge like a taxi. And logi's send a doctor bill. at this rate. |
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Eskel Bondfree
27
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Posted - 2012.08.07 17:49:00 -
[61] - Quote
Nexus Dragoon 514 wrote: Ok 1 more time and real simple There is no good reason for anyone to play as a drop pilot or logi. (From what i can see) as sp is given according to kills, or am i wrong ?????????????? (as it ends up there is other ways thats why i asked) I dont play as them as its to hard to get sp.(in my short experence with it) i tried but got nowhere anyone else have this problem and what did you do????????.
So you want to know how to get SP without killing? First, as far as I can tell, SP are not given according to kills. They directly relate to the number of war points you get per match (seems like 100 war points equal about 1000 SP for the first match of a day). Every kill is +50 war points, but that's not the only way to get points, here's what you can do as a logi:
- resupply with nano hives: +10 for each resupply
- heal with the repair tool: +15 for each heal (one heal is a fixed number of HP, repping up a heavy can get you up to 4 heals I think)
- drop uplinks: +15 for every spawn on them
- repair vehicles/installations: +25 for each repair (same principle as for healing applies; also, try this: as an attacker, grab the repair tool with increased effectiveness on installations, and start repping your missile tower at the start of a game while the enemy keeps spamming missiles at it. You can rack up several 100 points by doing this the first minutes of a match)
- revive your team mates (don't know the amount of points, never managed to revive someone)
- kill assists (obviously): +25 each
- hacking/hack assists (also obvious): everything between +12 and +100
- driver assists: +25 for every kill someone scores who is in the same vehicle as you (doesn't matter if you're driver, gunner or just a passenger)
And yes, currently playing logi without actively killing people will not net you that many SP, simply because people are not aware of support players and their abilites. Everyone suicides immediately, 9 out of 10 heavies are running away from you, trying to escape your repair tool so they can die do a tower camper spamming missiles at an objective while they try to hack it with 5% armor left, and the list goes on. As for the drop ship pilots, I guess it sucks to be one unless you're squishing people nonstop or you have a pair of dedicated gunners doing their job well. But nobody should expect to rack up points quickly just by shuttling people back and forth the whole match, that's something you can do as a side job, in addition to your full time job as a killing machine. Well, at least as long as pilot suits are not in the game yet...
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Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.08 03:29:00 -
[62] - Quote
Eskel Bondfree wrote:Nexus Dragoon 514 wrote: Ok 1 more time and real simple There is no good reason for anyone to play as a drop pilot or logi. (From what i can see) as sp is given according to kills, or am i wrong ?????????????? (as it ends up there is other ways thats why i asked) I dont play as them as its to hard to get sp.(in my short experence with it) i tried but got nowhere anyone else have this problem and what did you do????????.
So you want to know how to get SP without killing? First, as far as I can tell, SP are not given according to kills. They directly relate to the number of war points you get per match (seems like 100 war points equal about 1000 SP for the first match of a day). Every kill is +50 war points, but that's not the only way to get points, here's what you can do as a logi:
- resupply with nano hives: +10 for each resupply
- heal with the repair tool: +15 for each heal (one heal is a fixed number of HP, repping up a heavy can get you up to 4 heals I think)
- drop uplinks: +15 for every spawn on them
- repair vehicles/installations: +25 for each repair (same principle as for healing applies; also, try this: as an attacker, grab the repair tool with increased effectiveness on installations, and start repping your missile tower at the start of a game while the enemy keeps spamming missiles at it. You can rack up several 100 points by doing this the first minutes of a match)
- revive your team mates (don't know the amount of points, never managed to revive someone)
- kill assists (obviously): +25 each
- hacking/hack assists (also obvious): everything between +12 and +100
- driver assists: +25 for every kill someone scores who is in the same vehicle as you (doesn't matter if you're driver, gunner or just a passenger)
And yes, currently playing logi without actively killing people will not net you that many SP, simply because people are not aware of support players and their abilites. Everyone suicides immediately, 9 out of 10 heavies are running away from you, trying to escape your repair tool so they can die do a tower camper spamming missiles at an objective while they try to hack it with 5% armor left, and the list goes on. As for the drop ship pilots, I guess it sucks to be one unless you're squishing people nonstop or you have a pair of dedicated gunners doing their job well. But nobody should expect to rack up points quickly just by shuttling people back and forth the whole match, that's something you can do as a side job, in addition to your full time job as a killing machine. Well, at least as long as pilot suits are not in the game yet... Nice list i added it to the start for everyone. |
Mystkyller Beltbender
Universal Allies Inc.
10
|
Posted - 2012.08.08 05:37:00 -
[63] - Quote
Read this when you first started the thread but hadn't played much with the vehicles at that point.
Here's my experience with it and I make on average 100-200k sp my first match of the day and range from about 35k-100k sp from then on depending on how many teammates have voice. I started out playing sniper and some assault. Really didn't like playing the assault because I always seemed to get dropship crushed because I was always in the thick of it and trying to hack the objectives decided to try heavy out and went forge gun liked it alot and still use it when needed but flew my first dropship and got hooked on that.
What I usually do is start out the match in my forge if I'm attacking help pop the front turrets and call in a Drop and fly in and take out the back cru's and turrets after a quick stop at one of the supply depots. By that time I usually get locked down over C and get sniped or swarmed or run into a proto tank and a good gunner. At that point I pull out my Logi suit fitted with a proto sniper, 2 nanohives and a drop uplink since I'm usually to far from the heavies I don't bother with a repair tool. Pop a throw away dropship to get myself out onto the field and drop a link in an advantageous spot for the team then follow the fight at a distance providing cover for the assaults and darting in to drop nanohives for the heavies. If there's good comms on the team I'll pull out my proto-prometheus and fly gunship and suppresion
Hope some of this helps or gives you some ideas. |
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