Primus Core
Brimstone Tactical Covert Intervention
22
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Posted - 2012.08.07 11:58:00 -
[1] - Quote
Lots of focus on the logi. Wish I could put some input in there, but I do agree with some of the aforementioned points in that the logi is intended to primarily be a light-combat and supporting role and is in no means meant to be a front-line soldier. It's lack of utility is the killer, considering that its most effective equipment can easily be used by assaults as well, once again reiterating the point that it's redundant unless there's heavies on the team. However, I would like to point out the fact that currently there is far too much emphasis, at least in the skirmish mode, on killing and KDR. Any and all support roles, especially primary support roles, need more effective means of providing SP.
To further elaborate on this, I'll bring up the drop ships that everyone seems to be ignoring in this thread. As a relatively dedicated drop ship pilot, I find it next to impossible to gain any significant amount of SP unless I resort to stupid, asinine tactics like the infamous "drop ship crush". Without any boosters active (including the daily boost), on a game where I don't die, I only gain as much as 40000 SP. These matches tend to include several "assists" from my turrets (I've gone matches where my gunners have collectively accrued 60-70+ kills). If I were to start crushing people, I can see that SP gain double. There are no points awarded for players spawning in my ship, for example. The point is there's little-to-no SP gain for doing something supportive versus combative. When maps are larger and require transport to get around, there's going to be little incentive for dedicated dropship pilots simply because there's almost no gain for flying a drop ship.
For an example in contrast - I also drive tanks. On any given match, without any boosts active, I can average 150000 SP a match, more if I go with top-tier gear and don't come up against a team of forges/swarms. If I put a CRU in my tank, I can spawn at least two people at any given time, essentially providing a lesser form of the dropships' capabilities. In other words, if I play highly offensive versus highly supportive, I'll make triple the SP and then some, while still providing a half-***ed version of the drop ship. Also add in that much of the support related skills costing significantly more than the combat skills, both for equipment and passive abilities. Either supporting roles need a boost, or supporting skills need to cost less. |