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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.04 14:43:00 -
[1] - Quote
There's at least 3 definitions of speed being used and at least as many definitions of tactics with respect to DUST 514.
S1) Regis's tactical speed - the speed at which a squad executes it's battleplan.
S2) Walk/Sprint speed.
S3) Strafing speed.
These 3 speed are essentially independent and require three separate conversations to address the topics coherently.
T1) Tactics as in the real-world military definition Regis gave us above.
T2) Tactics as in what the game mechanics of any particular fps game demands for a player to be 'successful' in that game.
T3) 'Tactical Shooter' as in CCP's marketing slogan - I'm assuming that really means strong teamplay/communication support AND combined arms. It's looking to me like employing both of those well will be the ONLY way to excel at this game, KDR notwithstanding.
Same thing goes for these - three separate conversations if we're interested in having a reasonable discussion.
If I had to hazard a guess, I'd say at least 80% of the threadnaughts on this forum are about point number S3 above - strafing speed.
It's counterproductive to confuse these issues, when we post we should always make it perfectly clear what we're talking about, it might save the forums another 10 pages of histrionics. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.04 15:53:00 -
[2] - Quote
Sha Kharn Clone wrote:ooookay
I'll take 1.15x of S2 and just 1.08 of S3 and I think I have enuf S1 for now.
Muddy logic. Not related. You're talking about your preferred playstyle.
EDIT: Apologies, Sha Kharn Clone. I read your post too fast, my bad, no muddiness at all. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.04 18:38:00 -
[3] - Quote
Regis Mark V wrote:Bump!
Come on seriously all you people ho want slow movements so the game can be more tactical are ignoring this?!
Why?
Had I said something like lol EVEtards think slow movements means tacticool they are stupid Dust sucks you suck your mom sucks! You ass hats would be all up in here the thread would be on page 20 by now. This is the problem CCP has created they target the FPS console crowd but take what EVE players have to say more to heart. Not even a GM or Dev response up in here.
Fact is I see EVE/Dust GM's and Devs all up in a thread that belongs to a EVE person but rarely do they respond to the console gamers. If that's the case why continue to put this game on console if you wont even listen to or acknowledge us?!
Regis, you're confusing the issue when you say 'slow movements' - what exactly do you think should be done to run/walk speed What do you think should be done specifically to strafe speed? And just so we cover all the movement bases, what about bunny hopping? |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.06 19:42:00 -
[4] - Quote
Regis Mark V wrote:Iron Wolf Saber wrote:Regis Mark V wrote:Iron Wolf Saber wrote:Fastest Redline record agaisnt defenders 1.5 minutes. Fastest record of redlining offensive 1 minute. Redlining in this game is not hard at all lol! Especially if the other team is bad. So whats your point? Making movements tactical can yeild very surprising results quickly. Also I cut 50% of the infomration loop out when possible reduces comm lag, for example I dont scream incomming at bravo, I just fly there and tell gunenrs to blow stuff up and report any other movments along the way. Did you pay attention to the OP at all? It's not about the game being tactical or not being tactical it's about people confusing slow movement speeds makes the game more tactical. Dust or any shooter for that matter can be tactical with any movement speeds but slow speeds doesn't make a game MORE tactical!
What you say is 100% true, Regis. I think the issue is high strafe speed allows peeps to use and open field as cover. Lord know I'm a half-assed fps'er but more than once last build I waded into a mob 3-4 guys with my smg and came out alive. It's even happened a few times this build. That seems a little bit goofy, imo.
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