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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.29 22:50:00 -
[1] - Quote
First let me say that this isn't in any way intended to be a troll thread.I just would like to know a little information that could help get to the bottom of why people are having trouble playing this beta.
So the question is,what is your internet speed?
No need to go into elaborate commentary or anything,I just want to see if low internet speeds coincide with bad player experiences such as lag,bad hit detection,unresponsive controls,etc.
While i have occassional lag,frame skipping,and bad hit detection at times,most of the time I run fairly well.
My local speed is 20-25 mbps down,and 4-4.5 mbps up. I don't know exactly where the game's US server is located,though I heard it's somewhere outside of Dallas,so I can't get an accurate test from the game's server.BTW,if anyone does know for sure were the US server is,let us know so we can run a speed/ping test to it.
Hopefully,with some honest reporting from frustrated players,we can at least narrow down or rule out some of the variables that make is hard to play for some of us,and not so bad for others.
And again,please this is strictly a data collecting thread,and not intended to spark any trolling and or flaming.
Thanks.
Edit:after reading one of the other posts,provide your ping,and also,which may,or may not be more important,list what kind of internet you are running.
I have Comcast cable internet,which runs 1000x better than the crappy AT&T DSL that I use to have. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.29 23:07:00 -
[2] - Quote
My speed is 25 up and down, and I experience very little to no lag. Controls are responsive, and hit detection has gotten better as I've upgraded weapons. I not longer have the same issues I did earlier in this build as a result of better weapons, though hit detection is not consistant 100% of the time. I would say about 10% of the time there is inconsistancy.
As for server location, my educated guess would be Atlanta, since that is where CCP's headquarters in the US is located.
Also, every time I've asked others what their internet speed is when they complain about lag I hear crickets. |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.07.29 23:13:00 -
[3] - Quote
I have top tier internet and the hit detection in this game is terrible. And anyways the lag is not what is causing people to be disappointed in the beta. The gameplay just sucks (vehicle abuse, spawn exploits, OP / overused classes and weapons, etc). |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.29 23:15:00 -
[4] - Quote
2down0.5up I can't get better without paying through the nose where I am. I certainly have no problem shooting people, and hit detection is a huge improvement on last build, but other games do it better so improvements must be made. If CCP find a certain minimum connection is required for smooth game play, they should post a brief warning explaining that. I don't think it should be too much of a problem in te end. Lag and hit detection can be fixed. I think this thread will make for interesting reading. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.29 23:16:00 -
[5] - Quote
frfqq wrote:I have top tier internet and the hit detection in this game is terrible. And anyways the lag is not what is causing people to be disappointed in the beta. The gameplay just sucks (vehicle abuse, spawn exploits, OP / overused classes and weapons, etc). What is "top tier"? What is the actual speed,and not the speed that you are paying for,but the speed that you are actually getting? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.29 23:17:00 -
[6] - Quote
5 down 3 up. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.07.29 23:18:00 -
[7] - Quote
50 down and 6 up. Only occasionally do I get lag spikes (usually beginning of the game) and hit detection issues are hit and miss. |
Aijul
ZionTCD Legacy Rising
55
|
Posted - 2012.07.29 23:23:00 -
[8] - Quote
18ms Ping 33.56mb Download Speed 7.01 Upload Speed
I experience frequent one second pauses a latency lag during gameplay on the US servers across all time ranges. Hit detection and aiming seems to be alright for now. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 23:27:00 -
[9] - Quote
Can I just say the question from the OP isn't relevant to anything to do with bad game play.
You can have a 1Mb connection and still play this game as well as a person with 100Mb. The size of your broadband only allows you to download large files faster it doesn't mean you have a better connection to a game server.
The amount of data sent back and forth from the internet for game play is minor and to be honest as a Virgin Media Technical support rep I can say that the quality of game play has nothing to do with the size of your download.
Now if you were to ask whats your ping to the server? or what is the Packet Delay Variance on your ISP like? those would be the more pertinent questions. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.07.29 23:28:00 -
[10] - Quote
From speedtest.net: Ping 19ms, D/L 36 Mbps, U/L 6 Mbps
Start of a match is the worse, takes 10 seconds after other people spawn for me to even choose my loadout. First minute is usually the worst. |
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Wakko03
Better Hide R Die
134
|
Posted - 2012.07.29 23:31:00 -
[11] - Quote
It actually has little to do with your up and down speeds.
The ps3 can't use most of it over say 10mb down and 1mb up, just an arbitrary random number, but think about it the ps3 is using 2006 technology. The packets sent are still measured in kb's.
Okay, now add in your isp. A better question would be : Do you have a docsis 3.0 modem?
Have you bothered to talk with your isp about your position in their hub, the hub is almost like a neighborhood router, and with Docsis2.0 modems there is a known issue that if you are the last ip address all the ones before you get priority, so if your neighbor decides to upload vids to youtube your Download/Upload speed is reduced. It is the reason why most ISP's add the * to their speed claims. While the Docsis 3.0 reduces this problem, it is falling short of the problems with NAT translation and some problems might be cleared up by having IPv6 rolled out before we are collecting social security.
Then add in damage to the drop line from the telephone pole to your house or apartment and all the other points inbetween, suppose some drunk, texting crashes into one (the pole) and the smuck fixing the pole doesn't hook up all the wires right again. Good luck trying to convince the isp tech guys that is the problem.
90% of the people saying it stinks are the ones being spawn camped by a tank or a dropship, for multiple games in a row. Nobody lets up, its get all the points I can so I can get better.
It reminds me a lot of the old ******* commercials, so I can work longer, so I can get more coke.....new addicts are stuck fighting junkies craving that fix and not caring if their opponent is even not capable of killing them, RE. Then add in the fact that someone hits the last straw and goes on the rampage to avenge their abuse by doing the same thing to another person. Unless there are 1000's playing you will get very lopsided games. |
UnclS2
Deadly Blue Dots RISE of LEGION
6
|
Posted - 2012.07.29 23:44:00 -
[12] - Quote
Mr Funless wrote:From speedtest.net: Ping 19ms, D/L 36 Mbps, U/L 6 Mbps
Start of a match is the worse, takes 10 seconds after other people spawn for me to even choose my loadout. First minute is usually the worst.
If you bring up your dropsuit fitting menu while you are in the war barge it will load everything in the pre game lobby so you can cut out that waiting time once the match begins |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.29 23:58:00 -
[13] - Quote
Dillan NightStorm wrote:Can I just say the question from the OP isn't relevant to anything to do with bad game play.
You can have a 1Mb connection and still play this game as well as a person with 100Mb. The size of your broadband only allows you to download large files faster it doesn't mean you have a better connection to a game server.
The amount of data sent back and forth from the internet for game play is minor and to be honest as a Virgin Media Technical support rep I can say that the quality of game play has nothing to do with the size of your download.
Now if you were to ask whats your ping to the server? or what is the Packet Delay Variance on your ISP like? those would be the more pertinent questions. Thank you for your insight.This is the type of information that is needed to make a more scientific analysis for those with problems of gameplay.
Not saying that you are wrong,but so far,it seems like those that have posted lower numbers are having more trouble that those of use with faster connections.
I remember listening to a podcast from the devs of Homefront,and one of the lead guys for the game claimed that for games that run on a dedicated server,the most important thing on the gamer's side was their upload speed.I don't know if that's true or not,but that was coming from a guy that works on online gaming for a living. |
Ragin DaCajun
16
|
Posted - 2012.07.30 00:11:00 -
[14] - Quote
Th3rdSun wrote: My local speed is 20-25 mbps down,and 4-4.5 mbps up. I don't know exactly where the game's US server is located,though I heard it's somewhere outside of Dallas,so I can't get an accurate test from the game's server.BTW,if anyone does know for sure were the US server is,let us know so we can run a speed/ping test to it.
Hopefully,with some honest reporting from frustrated players,we can at least narrow down or rule out some of the variables that make is hard to play for some of us,and not so bad for others.
And again,please this is strictly a data collecting thread,and not intended to spark any trolling and or flaming.
Thanks.
Try reading the stickies sometimes, the actual server IP addresses have been posted for a long time you just have to ping it to see what your latency is and btw your internet speed has less to do with lag than your ping does. You can have the fastest speed but if your ping(latency) is bad you will lag like crazy.
https://forums.dust514.com/default.aspx?g=postmessage&t=18627&f=729&q=114040
Forums Veteran wrote:Hi guys, I've noticed a few requests for how to find out ping/latency to our servers. You can ping the below IPs to work out network performance & routes to our battle servers I'll keep this list up to date if we add or change locations. [US] - 173.193.23.235 [EU] - 159.253.143.196 [Asia] - 216.12.196.114 - Mindstar Edit: 26/7/2012 - added Asia site IP
How to ping from your PC:
Go to Start > Run and type cmd. You can also search for cmd.exe in the Windows Search function.
Press OK to launch Windows Command
Type the word Ping then the IP address ( ie. Ping 173.193.23.235)
hit Enter to see your ping output.
I get a 62ms ping on the US server which is damn good but I still get lag in this game but probably not as much as other people. |
SGT Garrisson
On The Brink
60
|
Posted - 2012.07.30 00:33:00 -
[15] - Quote
my ping test from the uk
minimum 55ms maximum 125ms average 81ms
occasional lag spike 1-2 times a weekend other than that experiance little to no lag
isp is 3
im using a mi-fi wireless router/dongle thingy mabobble |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.30 00:42:00 -
[16] - Quote
Ragin DaCajun wrote:Th3rdSun wrote: My local speed is 20-25 mbps down,and 4-4.5 mbps up. I don't know exactly where the game's US server is located,though I heard it's somewhere outside of Dallas,so I can't get an accurate test from the game's server.BTW,if anyone does know for sure were the US server is,let us know so we can run a speed/ping test to it.
Hopefully,with some honest reporting from frustrated players,we can at least narrow down or rule out some of the variables that make is hard to play for some of us,and not so bad for others.
And again,please this is strictly a data collecting thread,and not intended to spark any trolling and or flaming.
Thanks.
Try reading the stickies sometimes, the actual server IP addresses have been posted for a long time you just have to ping it to see what your latency is and btw your internet speed has less to do with lag than your ping does. You can have the fastest speed but if your ping(latency) is bad you will lag like crazy. https://forums.dust514.com/default.aspx?g=postmessage&t=18627&f=729&q=114040Forums Veteran wrote:Hi guys, I've noticed a few requests for how to find out ping/latency to our servers. You can ping the below IPs to work out network performance & routes to our battle servers I'll keep this list up to date if we add or change locations. [US] - 173.193.23.235 [EU] - 159.253.143.196 [Asia] - 216.12.196.114 - Mindstar Edit: 26/7/2012 - added Asia site IP How to ping from you PC: Go to Start > Run and type cmd. You can also search for cmd.exe in the Windows Search function. Press OK to launch Windows Command Type the word Ping then the IP address ( ie. Ping 173.193.23.235) hit Enter to see your ping output. I get a 62ms ping on the US server which is damn good but I still get lag in this game but probably not as much as other people.
Yeah,I do neglect to read the stickiest,so thanks for that link.
Also,I'm almost certain that you can't have a slow as snails up and down,and have a super low(under 20ms)ping. I just don't see how that's even possible,but then again,I'm more than few credits shy of my computer science degree,so....
So I just ran it,and it came back as follows:
Packets sent:4 Packets received:4 Packets lost:0
Minimum:44ms Maximum:47ms Average:46ms
Doesn't look all that bad to me.
|
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.30 02:08:00 -
[17] - Quote
i have 4mb broadband - from England
eu server gave me 41ms average
us server gave me 140ms average
asia server gave me 383ms average |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.30 02:54:00 -
[18] - Quote
Darkz azurr wrote:i have 4mb broadband - from England
eu server gave me 41ms average
us server gave me 140ms average
asia server gave me 383ms average
I just tested the EU and Asian servers.
EU average was 114 ms Asia average was 267
So with my faster DL speed,I got a faster ping.
Call me crazy,but I think there's a definite relation to your DL and UL speeds and your ping.
It's like having a sports car that has a large motor vs a small motor.Sure you can squeeze out a relatively good amount of horsepower out of a four cylinder,but there's a lot of work and modification to make it that way.All eight cylinder sports cars are made to go fast right out the box.You have to have the motor to put out the horsepower.
So in essence,my comparison would be that DSL is like a Volkswagen GTI(4 cylinder smaller motor=slower speed.Lower horsepower=higher ping) ,and Cable internet is like a Corvette(8 cylinder bigger motor=faster speed.Higher horsepower=lower ping). |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.30 04:24:00 -
[19] - Quote
frfqq wrote:I have top tier internet and the hit detection in this game is terrible. And anyways the lag is not what is causing people to be disappointed in the beta. The gameplay just sucks (vehicle abuse, spawn exploits, OP / overused classes and weapons, etc).
I would have to agree. I have great internet and haven't experienced any lag, but I have often found myself trying to shoot a scout suit who side-steps in circles around me and even though I AM CONNECTING my top-tier CreoDron Breech does minimal damage to his shields and he's able to whittle me down with his SMG. Same goes for dropships sitting perched on the command ship, or on top of the towers, etc. Being able to quickly throw down and detonate remote explosives with power greater than grenades. Things that just are strange gameplay. Hell things might be better if I was confident that my weapon was hitting the target correctly, and that they had some sort of aim-assist like other more established shooters that I love to play. They are established and FUN for a reason. Gears of War, Halo, Call of Duty, Battlefield 3. Say what you want about them, they are our competition and the core gameplay mechanics should strive to match or better the competition.
Thankfully it's still a BETA, which I tell everyone that I've gotten to purchase the $20 merc pack or give extra game codes to. I just thought that these gameplay issues would already be figured out by now, and that they'd be working on things like the graphics and making really cool environments.
But since this is an ever-evolving, constantly iterated on game, I'm really excited for Dust's future. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.30 04:44:00 -
[20] - Quote
Abner Kalen wrote:frfqq wrote:I have top tier internet and the hit detection in this game is terrible. And anyways the lag is not what is causing people to be disappointed in the beta. The gameplay just sucks (vehicle abuse, spawn exploits, OP / overused classes and weapons, etc). I would have to agree. I have great internet and haven't experienced any lag, but I have often found myself trying to shoot a scout suit who side-steps in circles around me and even though I AM CONNECTING my top-tier CreoDron Breech does minimal damage to his shields and he's able to whittle me down with his SMG. Same goes for dropships sitting perched on the command ship, or on top of the towers, etc. Being able to quickly throw down and detonate remote explosives with power greater than grenades. Things that just are strange gameplay. Hell things might be better if I was confident that my weapon was hitting the target correctly, and that they had some sort of aim-assist like other more established shooters that I love to play. They are established and FUN for a reason. Gears of War, Halo, Call of Duty, Battlefield 3. Say what you want about them, they are our competition and the core gameplay mechanics should strive to match or better the competition. Thankfully it's still a BETA, which I tell everyone that I've gotten to purchase the $20 merc pack or give extra game codes to. I just thought that these gameplay issues would already be figured out by now, and that they'd be working on things like the graphics and making really cool environments. But since this is an ever-evolving, constantly iterated on game, I'm really excited for Dust's future.
So with all of that,what is your speeds?Simple question really.Provide hard numbers,not just "I have great internet".
|
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Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.30 05:08:00 -
[21] - Quote
I've been playing the beta for a few months.
I've been playing first person shooters for twenty five years.
Dust 514 has more problems than I have time to deliberate upon. Sure, there are a few good ideas, but CCP will never live up to the expectations they've created. Most of their innovations like Conquest mode and large scale battles aren't slated to be in the release build.
Unless they delay the launch a minimum of six months, Dust 514 has a high probability of failure. There are better, free MMOs from more experienced teams that are more fun to play (PlanetSide 2, MechWarrior Online, etc.).
But go ahead and convince yourself all of the flaws are because of beta. Or because you read a Wikipedia article about latency. Or because Hilmar dressed up as John Romero last October and slapped a BlTCH sticker on your forehead.
The smart players disembarked this hype train weeks ago. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 05:11:00 -
[22] - Quote
Tanksgiving wrote:Unless they delay the launch a minimum of six months, Dust 514 has a high probability of failure. There are better, free MMOs from more experienced teams that are more fun to play (PlanetSide 2, MechWarrior Online, etc.). A minimum of six months from when? It's only confirmed for 2012 release, not a specific date. If you mean 6 months from now, it could potentially be very close to that.
Next build of the beta is in August, but beyond that, we don't know much about what's happening and when. Except that there are a LOT of changes (mostly good ones) coming SOONGäó.
Also keep in mind we're currently playing a build that's more than a month behind what the devs have been doing. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.30 05:32:00 -
[23] - Quote
Garrett Blacknova wrote:A minimum of six months from when? Six months from when they were hinting it would be released (late Q3/early Q4 2012).
Dust 514 needs a tremendous amount of work. Honestly, I think a year is a more accurate timeframe, since there's a lot of core concepts CCP appear to be learning as they go. This game is a mess that very likely needs outside help.
Quote:Except that there are a LOT of changes (mostly good ones) coming SOONGäó. No thanks. I've drunk all the Kool-Aid I can muster for one life.
Quote:Also keep in mind we're currently playing a build that's more than a month behind what the devs have been doing. Keep in mind most of the numbskulls on this forum shouting beta are clueless when it comes to software development.
|
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.07.30 05:46:00 -
[24] - Quote
The speed you have to your own computer does affect ping a little bit, but not that much. The quicker speed gets your signal to the first "base station", but from there on out, your personal internet speed doesn't matter.
I have 70/10 here in Norway, doesn't matter one bit.... The flaw is in the programming me-thinks, most likely a combination of hit-detection code as well as unoptimised network code. I'm not calling it shoddy programming (the previous build I'd call it that...) but rather a "work in progress".
As a former programmer, I'm fairly confident that they can fix all of these things, it just takes a little time. What isn't so easy to fix are all the tiny little things in the FPS segment they need to fix. I mean... when I play MAG these days, I am awestruck and impressed that it runs so smoothly, and the controls are so responsive! I mean... Dust has a long way to go there... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 06:12:00 -
[25] - Quote
Tanksgiving wrote:Keep in mind most of the numbskulls on this forum shouting beta are clueless when it comes to software development. Yourself included, I take it? |
Bob Deorum
15
|
Posted - 2012.07.30 06:52:00 -
[26] - Quote
Mr Funless wrote:From speedtest.net: Ping 19ms, D/L 36 Mbps, U/L 6 Mbps
Start of a match is the worse, takes 10 seconds after other people spawn for me to even choose my loadout. First minute is usually the worst.
this is just because you do not no the trick that they use and I use at the start of maps.
If you open up fittings in the war room, you can spawn with no lag at all when the game starts.
and ping has a huge impact on hit detection and lag. I tried to play on asia servers and hit detection was so bad. but go to us and it is prefect, I get Asia servers ping of 305 but us is about 30 for me so. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.31 09:49:00 -
[27] - Quote
Tanksgiving wrote:I've been playing the beta for a few months.
I've been playing first person shooters for twenty five years.
Dust 514 has more problems than I have time to deliberate upon. Sure, there are a few good ideas, but CCP will never live up to the expectations they've created. Most of their innovations like Conquest mode and large scale battles aren't slated to be in the release build.
Unless they delay the launch a minimum of six months, Dust 514 has a high probability of failure. There are better, free MMOs from more experienced teams that are more fun to play (PlanetSide 2, MechWarrior Online, etc.).
But go ahead and convince yourself all of the flaws are because of beta. Or because you read a Wikipedia article about latency. Or because Hilmar dressed up as John Romero last October and slapped a BlTCH sticker on your forehead.
The smart players disembarked this hype train weeks ago.
i would say december release, near christmas. would give them time to polish the game and if people get dust at christmas time they wont be pulled away from dust by the new games they get for christmas as dust will be a new game too. imo |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 10:19:00 -
[28] - Quote
"Serious question for those ALL that are disappointed in the BETA" Bad Furry: Did You Know You Were Playing A Beta ??? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 11:15:00 -
[29] - Quote
Forgot to look closer at this one before...
Tanksgiving wrote:I've been playing first person shooters for twenty five years. I find that hard to believe...
You know Wolfenstein 3D is only 20 years old, right?
What were you playing before then? |
Just Bad
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.07.31 11:21:00 -
[30] - Quote
MIDI Maze maybe? That was '87. |
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Deng Xianping
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.07.31 11:26:00 -
[31] - Quote
Tony Calif wrote: I certainly have no problem shooting people
well... :D
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 11:48:00 -
[32] - Quote
Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.31 12:15:00 -
[33] - Quote
Garrett Blacknova wrote:Forgot to look closer at this one before... Tanksgiving wrote:I've been playing first person shooters for twenty five years. I find that hard to believe... You know Wolfenstein 3D is only 20 years old, right? What were you playing before then? I was going to point this out too,but I didn't want to pay any attention to someone that completely hijacked this thread and can't respond to the original question that I asked. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.31 12:35:00 -
[34] - Quote
Garrett Blacknova wrote:Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. Never popular??
Maze War was a really big deal back in the 80s.
But then you're the same guy who thought id invented the FPS. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.31 12:50:00 -
[35] - Quote
Tanksgiving wrote:Garrett Blacknova wrote:Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. Never popular?? Maze War was a really big deal back in the 80s. But then you're the same guy who thought id invented the FPS. Lets keep thing in perspective though, a "really big deal" in the 80's was probably 10,000 copies. Yes it was one of the first if not the first game with FPS gameplay. Wasn't the point to shoot the other players and escape the maze, emphasis on escpae, not that people would have cared it was probably more fun to shoot. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.31 12:53:00 -
[36] - Quote
100Mbps of dowload.
10Mbps upload.
Fiber Optical + PS3 Wired.
As for the ping I would need to know where Dust 514 servers are located to provide accurate estimates.
Anyway Dust 514 is unplayable for me even with this internet connection which is the best money can buy in my country...unless you go for a server. If Dust 514 uses dedicated servers then it has the worst net code I have ever seen.
P.S. Worth saying that I can play any game online, on any region, and have less leg then Dust 514. Hell when Sony will bring Gaikai on on PS3/PS4 I will be already able to play Gaikai titles on PS3/PS4 day one. |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.07.31 14:07:00 -
[37] - Quote
Th3rdSun wrote:Darkz azurr wrote:i have 4mb broadband - from England
eu server gave me 41ms average
us server gave me 140ms average
asia server gave me 383ms average I just tested the EU and Asian servers. EU average was 114 ms Asia average was 267 So with my faster DL speed,I got a faster ping. Call me crazy,but I think there's a definite relation to your DL and UL speeds and your ping. It's like having a sports car that has a large motor vs a small motor.Sure you can squeeze out a relatively good amount of horsepower out of a four cylinder,but there's a lot of work and modification to make it that way.All eight cylinder sports cars are made to go fast right out the box.You have to have the motor to put out the horsepower. So in essence,my comparison would be that DSL is like a Volkswagen GTI(4 cylinder smaller motor=slower speed.Lower horsepower=higher ping) ,and Cable internet is like a Corvette(8 cylinder bigger motor=faster speed.Higher horsepower=lower ping).
UMMM..... you got a SLOWER response to the EU server and a FASTER response from the ASIA server. Also, just from the response times posted, they have less lag than you do. There is no relation to your speed and your ping, unless you have an extremely bad connection - which is still not related.
Ping is how long it takes for XYZ device to RESPOND. A typical ping is anywhere between 32 - 64 BYTES. Even a 14.4K fax modem can download that in less than a second. So your speed has very little to do with it.
Here's how it goes in online gaming:
1. Ping. It tells you how much latency (lag) you will have. You want a LOW value for this. The lower the better. You could have a 3 Terrabyte/s DL speed and 1 Tb/s upload, but if you're response to the server is 4000 MS and mine is 5 Mb/s DL with 2 Mb/s UL and a 32 ms response, I win and will have less lag That means you are waiting 4 Seconds (1000 ms = 1 Second) for a response from the server, while I only wait 32 ms (milliseconds). You wait 125x longer to get back the same information.
2. Routing / Traceroute. tells you the path your connection to their servers is going across. This is usefull becasue it tells you how your connection gets to their servers. It's also usefull because if a large number of people are having issues, it might be tied to a single ISP, or a single area, or just you (for isntance if you are using an Internet Proxy service). For instance, ISP's share backbones. Where I live, ALL traffic goes through a hub in the Chicago, IL (USA) area at some point. That internet hub sometimes has problems. When it does, anyone who is going through that hub will have problems. It just depends on if the route your connection takes goes through that hub or not. Which means it's an ISP issue and has to be resolved there (which could be your ISP or the gaming company ISP)
3. DL / UL speeds. If the game is exchanging data at a rate of 100 Kb/s (kilobits), having a 56K modem is not able to deal with that. With modern games of course, there is a lot more information passing between the servers, which is why there is a recommended DL speed. If the minimum required is 3 Mb/s and I have a 1.5 Mb/s connection, I will have lag, even if my ping is less-than 1 ms - cause it is going to take twice as long to download the required information from the server.
Example:
data exchange rate - 200 Kb/s = 25 KB/s (kilobytes) your connection - 10 Mb/s DL ping response 500 ms = 1.25 MB/s (megabytes) my connection - 3 Mb/s DL ping response 50 ms = 375 KB/s (kilobytes)
You see how DL speed in this instance has very little effect. Yes, your connection can download it faster, but its only minute. You will see lag, I won't. It's becasue it takes your connection 1/2 second to get a response back from the server - ten times longer than my connection; the data is delayed. You shoot a bullet, wait 1/2 second to say did it hit or not. with my lower response time, I will get updates faster. It also works the other way too; it's how people try and cheat with lag switches. Delay your packets to the server (so it doesn't know where you are), while downloading packets remain fast. So I am delayed knowing your position, but you are updated with mine. it's why many companies now monitor your UL packets as well to detect lag switches.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.31 14:29:00 -
[38] - Quote
Tanksgiving wrote:Garrett Blacknova wrote:Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. Never popular?? Maze War was a really big deal back in the 80s. I guess you missed the part of the 80s that I grew up in then. Your loss. Maze War was a big deal in exactly the same way punk rock and the goth scene weren't.
Quote:But then you're the same guy who thought id invented the FPS. Source? I don't remember that happening... ever... I referenced the first FPS that actually became a big enough name to be remembered a decade later by the mainstream, and it happened to be an id product, but I never said it was first. I was actually curious which game(s) you played before then. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.31 14:45:00 -
[39] - Quote
Bones1182 wrote:Tanksgiving wrote:Garrett Blacknova wrote:Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. Never popular?? Maze War was a really big deal back in the 80s. But then you're the same guy who thought id invented the FPS. Lets keep thing in perspective though, a "really big deal" in the 80's was probably 10,000 copies. It's impossible to estimate since it was freely distributed, but hundreds of thousands of copies existed. Variations of Maze War were developed on a dozen platforms for over a decade. Just because you haven't heard of it doesn't mean it wasn't important.
As for perspective, Pitfall!, released in 1982 on the Atari 2600, sold over 4 million cartridges. The awful Pac-Man port buried with ET? 7 million.
Halo (2001) - 5 million Gears of War (2006) - 5 million Uncharted (2007) - 2 million Little Big Planet (2008) - 3 million Uncharted 3 (2011) - 4 million Diablo 3 (2012) - 6 million
Quote:Yes it was one of the first if not the first game with FPS gameplay. Wasn't the point to shoot the other players and escape the maze, emphasis on escpae, not that people would have cared it was probably more fun to shoot. No. It was networked (and later TCP/IP) multiplayer deathmatch. Emphasis on death. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.31 15:10:00 -
[40] - Quote
Garrett Blacknova wrote:I guess you missed the part of the 80s that I grew up in then. Your loss. Maze War was a big deal in exactly the same way punk rock and the goth scene weren't. Nice try at sarcasm, but your ignorance is telling. Those were both 70s trends turned on their heads and bled to death by capitalism in the proceeding decade.
Growing up in the 80s means what, your daddy bought you an NES?
That's like a kid who cut his teeth on Harry Potter attempting to lecture a lit professor about Brecht.
Tanksgiving wrote:But then you're the same guy who thought id invented the FPS. Garrett Blacknova wrote:Source? I don't remember that happening... ever... I was actually curious which game(s) you played before then. More BS. Here are your exact words:
Garrett Blacknova wrote:Forgot to look closer at this one before... Tanksgiving wrote:I've been playing first person shooters for twenty five years. I find that hard to believe... You know Wolfenstein 3D is only 20 years old, right? It should be obvious to anyone reading that you were unaware of first person shooters prior to Wolf 3D. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.31 15:21:00 -
[41] - Quote
Tanksgiving wrote:Garrett Blacknova wrote:I guess you missed the part of the 80s that I grew up in then. Your loss. Maze War was a big deal in exactly the same way punk rock and the goth scene weren't. Nice try at sarcasm, but your ignorance is telling. Those were both 70s trends turned on their heads and bled to death by capitalism in the proceeding decade. And yet the truth behind both concepts, as well as the styles of both music and dress, were still more popular in the 80s than FPS gaming... Which was my point.
Although I guess you forgot to think through the possibility that someone younger than you might actually have a point, and disregarded what I said on that basis alone. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.31 15:43:00 -
[42] - Quote
Your point was an uninformed attempt at discrediting someone who's old enough to realize CCP have bitten off more than they can chew.
Next time, do your homework first. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 15:56:00 -
[43] - Quote
Tanksgiving wrote:Your point was an uninformed attempt at discrediting someone who's old enough to realize CCP have bitten off more than they can chew.
Next time, do your homework first. No, my ACTUAL point (made in the earlier post before this one) was that the devs have already been showing a LOT more improvement from one build to the next than most developers do during beta, so your expectations, while reasonable, may be underestimating what CCP are capable of, and even if you're right, the continuation of iterative development post-release will mean the game continues to improve, unlike most conventional FPS games.
The whole thing about your FPS experience was a side-note taken form a less serious comment, which you blew out of proportion with an overly-agressive response.
But it was fun, wasn't it? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.31 16:19:00 -
[44] - Quote
I sadly din't see any technical, meaningful improved on the FPS side for Dust 514. Maybe I'm too exigent but really I don't have that "everything is fine, it just need to be polished" sensation.
Also "conventional FPS" do improve, simply not with expansions like EVE but with sequels. BF3 is technically better then BF 2; Killzone 2 is technically better then Killzone 1 and IMO still superior to any COD.
There will always be technical improvements deliver under DLC or expansions or new VG entirely.
Gameplay-wise is hard to see meaningful improvements, revolutions. Halo 1 is the last FPS that really brought gameplay improvements/changes, like it or not.
Halo was 10 years ago the revolution in FPS. Now it's mroe about consolidating the design and perfect the gampaly but really FPS don't need to be re-invented o...they need new horizons. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.31 17:05:00 -
[45] - Quote
10mb down / 1mb up.
My avarage ping to game servers across several games is around 150ms.
This is enough to make me play on PC without much problems, i still get decent kill ratios and can be competitive on PC shooters.
The last shooter I got was Red Orchestra 2 on the steam sale, runs as a charm and I can see from my results that i am above average in performance, wich is good to see that my connection isnt being a major issue while playing.
In Dust514 several times i shoot point blank on other players and not 1 shot registers from an entire clip, sometimes the target isnt even transverally moving, then I get droped in like 3-4 shots wich is..... fustrating.
p.s. not using militia gear. |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.07.31 17:15:00 -
[46] - Quote
Ender Storm wrote:10mb down / 1mb up.
My avarage ping to game servers across several games is around 150ms.
This is enough to make me play on PC without much problems, i still get decent kill ratios and can be competitive on PC shooters.
The last shooter I got was Red Orchestra 2 on the steam sale, runs as a charm and I can see from my results that i am above average in performance, wich is good to see that my connection isnt being a major issue while playing.
In Dust514 several times i shoot point blank on other players and not 1 shot registers from an entire clip, sometimes the target isnt even transverally moving, then I get droped in like 3-4 shots wich is..... fustrating.
p.s. not using militia gear.
Hit detection is a known issue right now. Hopefully next build (in August) we will see some better hit detection, but yeah, it is frustrating to shoot point blank and not a single bullet registers. |
John DaMarine
211
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Posted - 2012.07.31 17:20:00 -
[47] - Quote
I'd never even thought of this!!!??!!
It turns out that bouncing dropships, overpowered remote explosives, poor graphics and rampant spawn camping are all down to my sub-par internet connection.
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.31 17:26:00 -
[48] - Quote
John DaMarine wrote: I'd never even thought of this!!!??!!
It turns out that bouncing dropships, overpowered remote explosives, poor graphics and rampant spawn camping are all down to my sub-par internet connection.
I wished that too...but my internet is too good to be blamed for that. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.31 17:32:00 -
[49] - Quote
I think connection speed is no where near as import as them darn Yankees showing up in euro games. I don't see how you can ever get around latency in an FPS. (no problem with Americans, just their ping vs my ping).
Anyone got upload > download? Someone with up > down would e nice to hear from. I've heard stories in other games that it makes you godly. And I've seen evidence too (instant improvement in KDR). This is something which should be tested. (effectively your bullets get to the server faster than the bullets go from the server to you in some games. I believe in Dust if that happens both players would die, but I haves crap connection to mess bout with). |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.31 17:36:00 -
[50] - Quote
Tony Calif wrote:I think connection speed is no where near as import as them darn Yankees showing up in euro games. I don't see how you can ever get around latency in an FPS. (no problem with Americans, just their ping vs my ping).
Anyone got upload > download? Someone with up > down would e nice to hear from. I've heard stories in other games that it makes you godly. And I've seen evidence too (instant improvement in KDR). This is something which should be tested. (effectively your bullets get to the server faster than the bullets go from the server to you in some games. I believe in Dust if that happens both players would die, but I haves crap connection to mess bout with). I don't believe I have ever seen an advertised upload speed greater then download speed. That doesn't mean it doesn't exist or happen it would just be very unusual I would think. |
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.31 18:08:00 -
[51] - Quote
Are we on P2P, dedicated server, or client/server?
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Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.07.31 18:13:00 -
[52] - Quote
frfqq wrote:I have top tier internet and the hit detection in this game is terrible. And anyways the lag is not what is causing people to be disappointed in the beta. The gameplay just sucks (vehicle abuse, spawn exploits, OP / overused classes and weapons, etc).
wepons are only op when the hit detection favors them over others. in my lagless games, i've been able to prosper whilst rushing the creodron junkies with my smg. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.08.01 01:34:00 -
[53] - Quote
Templar Two wrote:I sadly din't see any technical, meaningful improved on the FPS side for Dust 514. Maybe I'm too exigent but really I don't have that "everything is fine, it just need to be polished" sensation.
Halo 1 is the last FPS that really brought gameplay improvements/changes, like it or not. That's because Halo dumbed down the FPS and set its development back by a decade.
There are still a few studios making strides on the PC but they're rare. Bohemia Interactive is one example. If you look back to 2001 and compare Operation Flashpoint to Halo, it's really sad the way things turned out.
But Microsoft had money, and there was a legion of ignorant kids weened on Goldeneye who had disposable incomes. The Xbox filled that niche, and every developer wanted a spoonful of gravy.
It's disappointing seeing so many of those same children, ten years later, thinking CCP is being progressive and that Dust's numerous problems will magically disappear by the release candidates. They don't have a clue...and a lot of that it isn't their fault.
Templar Two wrote:Are we on P2P, dedicated server, or client/server? Dedicated servers, if you can believe it.
Modern FPSs don't use P2P. It's mostly listen servers. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 02:32:00 -
[54] - Quote
Templar Two wrote:I sadly din't see any technical, meaningful improved on the FPS side for Dust 514. Maybe I'm too exigent but really I don't have that "everything is fine, it just need to be polished" sensation.
Also "conventional FPS" do improve, simply not with expansions like EVE but with sequels. BF3 is technically better then BF 2; Killzone 2 is technically better then Killzone 1 and IMO still superior to any COD.
There will always be technical improvements deliver under DLC or expansions or new VG entirely.
Gameplay-wise is hard to see meaningful improvements, revolutions. Halo 1 is the last FPS that really brought gameplay improvements/changes, like it or not.
Halo was 10 years ago the revolution in FPS. Now it's mroe about consolidating the design and perfect the gampaly but really FPS don't need to be re-invented o...they need new horizons. Sequels aren't improvement to the same game you're already playing though. You have to go out and buy them separately.
Picking up DUST on release, then coming back to it 3 years down the track is like if you could go into ANY store with your copy of the original Call of Duty and get them to swap it at no extra charge for Black Ops or your choice of Modern Warfare game.
Since they DON'T do that, it's NOT improvement on the same game, it's charging buckets of money for what may as well be a re-release of the game people already paid you a bucketload of money for.
And I'm pretty sure EVE has changed more in the same timeframe than Halo. |
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