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Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.30 05:08:00 -
[1] - Quote
I've been playing the beta for a few months.
I've been playing first person shooters for twenty five years.
Dust 514 has more problems than I have time to deliberate upon. Sure, there are a few good ideas, but CCP will never live up to the expectations they've created. Most of their innovations like Conquest mode and large scale battles aren't slated to be in the release build.
Unless they delay the launch a minimum of six months, Dust 514 has a high probability of failure. There are better, free MMOs from more experienced teams that are more fun to play (PlanetSide 2, MechWarrior Online, etc.).
But go ahead and convince yourself all of the flaws are because of beta. Or because you read a Wikipedia article about latency. Or because Hilmar dressed up as John Romero last October and slapped a BlTCH sticker on your forehead.
The smart players disembarked this hype train weeks ago. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.30 05:32:00 -
[2] - Quote
Garrett Blacknova wrote:A minimum of six months from when? Six months from when they were hinting it would be released (late Q3/early Q4 2012).
Dust 514 needs a tremendous amount of work. Honestly, I think a year is a more accurate timeframe, since there's a lot of core concepts CCP appear to be learning as they go. This game is a mess that very likely needs outside help.
Quote:Except that there are a LOT of changes (mostly good ones) coming SOONGäó. No thanks. I've drunk all the Kool-Aid I can muster for one life.
Quote:Also keep in mind we're currently playing a build that's more than a month behind what the devs have been doing. Keep in mind most of the numbskulls on this forum shouting beta are clueless when it comes to software development.
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Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.31 12:35:00 -
[3] - Quote
Garrett Blacknova wrote:Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. Never popular??
Maze War was a really big deal back in the 80s.
But then you're the same guy who thought id invented the FPS. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.31 14:45:00 -
[4] - Quote
Bones1182 wrote:Tanksgiving wrote:Garrett Blacknova wrote:Just Bad wrote:MIDI Maze maybe? That was '87. There are a few from before then (I think there may even be a couple older than I am), but they were never popular, so meeting someone who played any of them is a bit of a novelty. Never popular?? Maze War was a really big deal back in the 80s. But then you're the same guy who thought id invented the FPS. Lets keep thing in perspective though, a "really big deal" in the 80's was probably 10,000 copies. It's impossible to estimate since it was freely distributed, but hundreds of thousands of copies existed. Variations of Maze War were developed on a dozen platforms for over a decade. Just because you haven't heard of it doesn't mean it wasn't important.
As for perspective, Pitfall!, released in 1982 on the Atari 2600, sold over 4 million cartridges. The awful Pac-Man port buried with ET? 7 million.
Halo (2001) - 5 million Gears of War (2006) - 5 million Uncharted (2007) - 2 million Little Big Planet (2008) - 3 million Uncharted 3 (2011) - 4 million Diablo 3 (2012) - 6 million
Quote:Yes it was one of the first if not the first game with FPS gameplay. Wasn't the point to shoot the other players and escape the maze, emphasis on escpae, not that people would have cared it was probably more fun to shoot. No. It was networked (and later TCP/IP) multiplayer deathmatch. Emphasis on death. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.31 15:10:00 -
[5] - Quote
Garrett Blacknova wrote:I guess you missed the part of the 80s that I grew up in then. Your loss. Maze War was a big deal in exactly the same way punk rock and the goth scene weren't. Nice try at sarcasm, but your ignorance is telling. Those were both 70s trends turned on their heads and bled to death by capitalism in the proceeding decade.
Growing up in the 80s means what, your daddy bought you an NES?
That's like a kid who cut his teeth on Harry Potter attempting to lecture a lit professor about Brecht.
Tanksgiving wrote:But then you're the same guy who thought id invented the FPS. Garrett Blacknova wrote:Source? I don't remember that happening... ever... I was actually curious which game(s) you played before then. More BS. Here are your exact words:
Garrett Blacknova wrote:Forgot to look closer at this one before... Tanksgiving wrote:I've been playing first person shooters for twenty five years. I find that hard to believe... You know Wolfenstein 3D is only 20 years old, right? It should be obvious to anyone reading that you were unaware of first person shooters prior to Wolf 3D. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.31 15:43:00 -
[6] - Quote
Your point was an uninformed attempt at discrediting someone who's old enough to realize CCP have bitten off more than they can chew.
Next time, do your homework first. |
Tanksgiving
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.08.01 01:34:00 -
[7] - Quote
Templar Two wrote:I sadly din't see any technical, meaningful improved on the FPS side for Dust 514. Maybe I'm too exigent but really I don't have that "everything is fine, it just need to be polished" sensation.
Halo 1 is the last FPS that really brought gameplay improvements/changes, like it or not. That's because Halo dumbed down the FPS and set its development back by a decade.
There are still a few studios making strides on the PC but they're rare. Bohemia Interactive is one example. If you look back to 2001 and compare Operation Flashpoint to Halo, it's really sad the way things turned out.
But Microsoft had money, and there was a legion of ignorant kids weened on Goldeneye who had disposable incomes. The Xbox filled that niche, and every developer wanted a spoonful of gravy.
It's disappointing seeing so many of those same children, ten years later, thinking CCP is being progressive and that Dust's numerous problems will magically disappear by the release candidates. They don't have a clue...and a lot of that it isn't their fault.
Templar Two wrote:Are we on P2P, dedicated server, or client/server? Dedicated servers, if you can believe it.
Modern FPSs don't use P2P. It's mostly listen servers. |
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