Naturi Riclenore
BetaMax.
120
|
Posted - 2012.07.31 14:07:00 -
[1] - Quote
Th3rdSun wrote:Darkz azurr wrote:i have 4mb broadband - from England
eu server gave me 41ms average
us server gave me 140ms average
asia server gave me 383ms average I just tested the EU and Asian servers. EU average was 114 ms Asia average was 267 So with my faster DL speed,I got a faster ping. Call me crazy,but I think there's a definite relation to your DL and UL speeds and your ping. It's like having a sports car that has a large motor vs a small motor.Sure you can squeeze out a relatively good amount of horsepower out of a four cylinder,but there's a lot of work and modification to make it that way.All eight cylinder sports cars are made to go fast right out the box.You have to have the motor to put out the horsepower. So in essence,my comparison would be that DSL is like a Volkswagen GTI(4 cylinder smaller motor=slower speed.Lower horsepower=higher ping) ,and Cable internet is like a Corvette(8 cylinder bigger motor=faster speed.Higher horsepower=lower ping).
UMMM..... you got a SLOWER response to the EU server and a FASTER response from the ASIA server. Also, just from the response times posted, they have less lag than you do. There is no relation to your speed and your ping, unless you have an extremely bad connection - which is still not related.
Ping is how long it takes for XYZ device to RESPOND. A typical ping is anywhere between 32 - 64 BYTES. Even a 14.4K fax modem can download that in less than a second. So your speed has very little to do with it.
Here's how it goes in online gaming:
1. Ping. It tells you how much latency (lag) you will have. You want a LOW value for this. The lower the better. You could have a 3 Terrabyte/s DL speed and 1 Tb/s upload, but if you're response to the server is 4000 MS and mine is 5 Mb/s DL with 2 Mb/s UL and a 32 ms response, I win and will have less lag That means you are waiting 4 Seconds (1000 ms = 1 Second) for a response from the server, while I only wait 32 ms (milliseconds). You wait 125x longer to get back the same information.
2. Routing / Traceroute. tells you the path your connection to their servers is going across. This is usefull becasue it tells you how your connection gets to their servers. It's also usefull because if a large number of people are having issues, it might be tied to a single ISP, or a single area, or just you (for isntance if you are using an Internet Proxy service). For instance, ISP's share backbones. Where I live, ALL traffic goes through a hub in the Chicago, IL (USA) area at some point. That internet hub sometimes has problems. When it does, anyone who is going through that hub will have problems. It just depends on if the route your connection takes goes through that hub or not. Which means it's an ISP issue and has to be resolved there (which could be your ISP or the gaming company ISP)
3. DL / UL speeds. If the game is exchanging data at a rate of 100 Kb/s (kilobits), having a 56K modem is not able to deal with that. With modern games of course, there is a lot more information passing between the servers, which is why there is a recommended DL speed. If the minimum required is 3 Mb/s and I have a 1.5 Mb/s connection, I will have lag, even if my ping is less-than 1 ms - cause it is going to take twice as long to download the required information from the server.
Example:
data exchange rate - 200 Kb/s = 25 KB/s (kilobytes) your connection - 10 Mb/s DL ping response 500 ms = 1.25 MB/s (megabytes) my connection - 3 Mb/s DL ping response 50 ms = 375 KB/s (kilobytes)
You see how DL speed in this instance has very little effect. Yes, your connection can download it faster, but its only minute. You will see lag, I won't. It's becasue it takes your connection 1/2 second to get a response back from the server - ten times longer than my connection; the data is delayed. You shoot a bullet, wait 1/2 second to say did it hit or not. with my lower response time, I will get updates faster. It also works the other way too; it's how people try and cheat with lag switches. Delay your packets to the server (so it doesn't know where you are), while downloading packets remain fast. So I am delayed knowing your position, but you are updated with mine. it's why many companies now monitor your UL packets as well to detect lag switches.
|
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.07.31 17:15:00 -
[2] - Quote
Ender Storm wrote:10mb down / 1mb up.
My avarage ping to game servers across several games is around 150ms.
This is enough to make me play on PC without much problems, i still get decent kill ratios and can be competitive on PC shooters.
The last shooter I got was Red Orchestra 2 on the steam sale, runs as a charm and I can see from my results that i am above average in performance, wich is good to see that my connection isnt being a major issue while playing.
In Dust514 several times i shoot point blank on other players and not 1 shot registers from an entire clip, sometimes the target isnt even transverally moving, then I get droped in like 3-4 shots wich is..... fustrating.
p.s. not using militia gear.
Hit detection is a known issue right now. Hopefully next build (in August) we will see some better hit detection, but yeah, it is frustrating to shoot point blank and not a single bullet registers. |