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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ourors
Doomheim
130
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Posted - 2012.07.23 07:43:00 -
[1] - Quote
sources of these are either from talks with the devs over irc, or posts by them on the forums. sources will be linked as they become available through IRC screenshots or forum posts
THIS IS NOT EVERYTHING THAT WILL BE IN THE BUILD, JUST WHAT WE KNOW ABOUT SO FAR NONE OF THIS IS GUARANTEED EITHER, IT COULD CHANGE OR NOT BE THERE AT ALL
- REs will gain a 5 second delay before they arm, and you'll only be able to carry 2 of them instead of 5. the throw distance will be reduced, and the icon above them will only appear when they are armed. their damage will remain the same
Source; https://forums.dust514.com/default.aspx?g=posts&m=208585#post208585
- The forge gun will gets its visual charge indicator back
- spawning will be fixed. in skirmish, players will spawn in one of many possible spawn locations surrounding a control point, instead of just one. the way-back spawn will also shift around if enemies are nearby. Spawning in exactly one location is actually a bug, it was never supposed to be how it is now.
- Logistics suits will get some shield buffs to be more in line with assault suits
- Anyone carrying a nanite injector will see fallen teammates on their HUD as little indicators with distances, and anyone who has fallen will see an indicator for nearby nanite injector users
*Source; https://forums.dust514.com/default.aspx?g=posts&m=182538#post182538
- whenever you die, there will always be a minimum 3 second period where you lay on the ground before going to the overview map, any extra time spent on the ground is subtracted from your next respawn time. to give logistics guys plenty of chance to help. But once you select a spawn point from overview, you'll spawn within 2 seconds by default (so the total wait is still 10 seconds)
*Sources; https://forums.dust514.com/default.aspx?g=posts&m=182707#post182707
- KEYBOARD AND MOUSE SUPPORT WILL BE ADDED
*Source; https://forums.dust514.com/default.aspx?g=posts&m=177025#post177025
- Biomass will be returned to rotation. it was removed due to strange memory errors, part of the reason for the infamous freezes last build. those will be fixed (uncertain, hopefully it will be ready in time)
- vehicles will almost quadruple in price, a well fit prototype tank will cost about 1.2mil. rewards from matches will increase to compensate, so decent HAV pilots will probably not notice much of a difference. militia vehicles will be removed
**more to be added** |
Ourors
Doomheim
130
|
Posted - 2012.07.23 07:46:00 -
[2] - Quote
Iron Wolf Saber wrote:Laser Rifles?
Electronic Warfare?
Social Functions?
Type III suits?
Skill Clusers?
Vtol Fighter?
Minmatar LAV?
Command Modules?
Command Dropsuit?
Pilot Dropsuit?
Skill Adjustments?
Module/Weapon Adjustments?
i have heard no hint or mention of any of these
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Ourors
Doomheim
130
|
Posted - 2012.07.23 10:50:00 -
[3] - Quote
dust badger wrote:im happy with militia vehicles being free as now people have AV skills they are easier to kill than a heavy i think there need to be a bigger price gap between the tier 2 HAVs and the militia tanks,whihc it seems it is coming
miitia vehicles, aside from the cheap lavs, were always meant to be a temporary test of large scale vehicle balance |
Ourors
Doomheim
130
|
Posted - 2012.07.23 18:23:00 -
[4] - Quote
Iron Wolf Saber wrote:
These are all hersay and he doesnt link offical twitter links, chances are some of these are not going to be featuerd.
Also minor 'bugs' are typically not discussed in length as much as a oh new feature.
Remember unoffical build notes are typically made with best available infomration, since we dont have tools like eve online players able to pull dev sever builds to do a build compare we are unable to generate anything better than hersay.
Far as I am concerned everything I asked in the second reply might make it in or not.
as quotes from devs on the IRC re-appear (i constantly forget to screenshot, but i'll just ask them next opportunity i get), i'll link them as sources.
i'll go dig up the sources for the logistics changes and the keyboard/mouse inclusion, those were on the forums but they're kinda buried now
edit; found all the sources for things that came from the forums |
Ourors
Doomheim
130
|
Posted - 2012.07.23 18:40:00 -
[5] - Quote
edit; whops |
Ourors
Doomheim
130
|
Posted - 2012.07.23 18:43:00 -
[6] - Quote
edit; whops again. apparently editing the OP sometimes glitches and posts an entire new post as a quote. |
Ourors
Doomheim
130
|
Posted - 2012.07.24 07:16:00 -
[7] - Quote
GM Kiriap wrote:Hello folks, Just want to remind you all about the rule #30 of the Forum Rules We are aware that you guys canGÇÖt wait to play the new patch; however, we want to keep things under our control and of course we will inform through our different communication channels the only and official patch notes: SOONGäó
everything in the OP is stuff i have directly witnessed on IRC from a dev, or from forum posts. i linked the forum posts as sources next time i catch some of the irc devs on, i'll double-check and get a screenshot from them
i should probably add a "none of this is guaranteed" warning to the op as well |
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