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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.23 13:50:00 -
[1] - Quote
Spawnign wont' be fixed if this is what they have in mind. Random spawn point in non-random areas is the same system used in countless of FPS that have spawn camping!
Also why lore is sued to excuse the lack of many FPS feature but for spawning lore is ignored completely? |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.23 14:56:00 -
[2] - Quote
Precisely Royal EVE don't have materialization but Dust 514 has it; why? Because that's how spawns work in 99% of FPS. Spawning in Dust 514 It's a copy & paste form other FPS...nothing more. Now, I proposed many options to improve Spawning in this thread. but of course no answer form CCP beside "we will randomize spawns".
Sadly as I said this won't work because other FPS have it and they have all spawn-camping.
Better spawning systems exist but it will take moths to change the current system...months probably we don't have! It took CCP 2 months to make random spawn work : how much time it will take to design another spawn system entirely, from scratch! |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.23 15:57:00 -
[3] - Quote
Iron Wolf Saber wrote:
You don't play eve alot. One of the newer missions acutally goes over the drawbacks of tinkering with manipulating wormholes. A proven technology that the new Sansha nation has been using for thier invasions and kidnapping sprees. One group managed to lose a mini-capital ship becuase of the experiment and its radiation and gravity hazard of a 'ghost ship' have you destroy it or at least make it go away for good.
CRUs could be on the warbarge and very strong signals from capturable objectives can allow clones to have thier wormhole locked in and teleporting in near instantly. Thus any spawn from a captuable point needs to be either a drop pod or a wormhole animation. Weaker signals provided by drop uplinks take a bit more time to lock onto.
I asked EVE players about materialization and they didn't say anything! Still the problems remain: lore explains materialization but doesn't' make spawning work better.
This spawning system is taken from other FPS and it doesn't work well. In few weeks people will hate it and many will leave DUst 514 because nobody enjoys spawn-camping, especially when vehicles can be used to scour/cap a wide are and can counter randomness.
Now, as I said, it took months to make randomization happen so who much time will it take to create a new spawning system? SOONGäó isn't the answer I assure you!
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.23 19:56:00 -
[4] - Quote
Iron Wolf Saber wrote:
Now then for 'materialization' I am not sure what you are implying...
Simply that for spawning you materialize out of thin air while CRU actually should be structures form which you literally get out!
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.24 16:19:00 -
[5] - Quote
Garrett Blacknova wrote:
DUST has a couple of BIG advantages that make spawn randomisation all you need.
ONE player with a Militia fit and a handful of Drop Uplinks can break a spawn camp even in the current build. At the moment, it will usually take a couple of tries to get free, but you can do it. Randomised spawn positions will give you that little bit of extra time to get clear and set up an alternative spawn point (or 2, or 3... or 6 if you have a good enough fitting for it).
Sorry but a little bit of extra time is the difference between dying in 0 seconds and 5-10 seconds! Nothing heartening in that situation. Randomization around fixed points has been present already for many years and if it doesn't work it's because it's a broken system: you can't make soothing less broken and believe it's fixed. It's not CCP fault, they dind't invent it, but it's their fault if they keep and frustration will continue. We need a another system entirely. Also Drop Uplinks won't help either: in Killzone 2 we had spawn grenades and spawn-camping around them was easy. Once someone founded them he waited, killed the spawners, rinse & repeat. In one of my first matches in this new Built this was already happening: people spawned on a DU but the enemy was waiting around the corner camping. The only way to escape that situation is to use CRU...which then brings us back to the original problem.
Sorry but I have seen these methods already and they don't work.
Dropships are more reliable as spawn points but are not the basic spawn method. |
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