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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.23 09:13:00 -
[1] - Quote
Ourors wrote:whenever you die, there will always be an 8 second period where you lay on the ground before going to the overview map, to give logistics guys plenty of chance to help. But once you select a spawn point from overview, you'll spawn within 2 seconds by default (so the total wait is still 10 seconds) NOT correct.
8 second delay is correct.
But you missed the maximum of 30 seconds before bleeding out. And the 2 second amount ISN'T.
Your time before suicide is counted towards the respawn timer, BUT there's a 3 second minimum.
If you spawn at a normal spawn point, you have a 10 second timer. Minus 8 seconds (unless you get instakilled rather than just "downed" - or killed by enemy fire before bleeding out. If that figure is less than 3 seconds, you have a 3 second delay.
And this will apply to ALL spawn points. If you're spawning at a Militia Drop Uplink after suiciding as soon as the game allowed you to, you wait 12 seconds. If you wait an extra 8 seconds (total of 16), you'll only have a 4 second spawn delay. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 22:11:00 -
[2] - Quote
Templar Two wrote:Random spawn point in non-random areas is the same system used in countless of FPS that have spawn camping! I know this is an old post, but it needs to be addressed.
DUST has a couple of BIG advantages that make spawn randomisation all you need.
ONE player with a Militia fit and a handful of Drop Uplinks can break a spawn camp even in the current build. At the moment, it will usually take a couple of tries to get free, but you can do it. Randomised spawn positions will give you that little bit of extra time to get clear and set up an alternative spawn point (or 2, or 3... or 6 if you have a good enough fitting for it). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 07:56:00 -
[3] - Quote
Link to forum post confirming the RE changes: https://forums.dust514.com/default.aspx?g=posts&m=208585#post208585
Personally I don't think they need quite such a long delay. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 23:26:00 -
[4] - Quote
Templar Two wrote:Sorry but a little bit of extra time is the difference between dying in 0 seconds and 5-10 seconds! And when that 5 - 10 seconds is enough to get an Uplink a little further out from the spawn-campers, you just broke the spawn-camp.
Usually with a Dragonfly (or a Militia Scout suit if you don't have one), and a Militia Catalyser, you have enough speed that 5 seconds is enough to get clear and break line of sight, EVEN in the open maps we have now. |
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