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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.07.23 12:12:00 -
[1] - Quote
I still think the nerf on remote explosive is way too strong. It needed an anti-"throw at the feet and boom" mechanism but 5 seconds delay seems way too long. And going from 5 to 2 RE ? That's harsh....
3 seconds delay and 3 RE would have been perfect. Let's not forget they're also supposed to be used against tanks. Now, it will be pretty impossible.
Also, i seem to understand there will be some group system added in next build ? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.23 14:06:00 -
[2] - Quote
RolyatDerTeufel wrote:Templar Two wrote:Spawnign wont' be fixed if this is what they have in mind. Random spawn point in non-random areas is the same system used in countless of FPS that have spawn camping!
Also why lore is sued to excuse the lack of many FPS feature but for spawning lore is ignored completely? If we went by lore for spawning, wouldn't our clones need to come out of the CRU's? or something like that for objective spawns?
CRU should still be a lot stronger than they are now. Same goes for every structure in the game. A Turret should pretty much ALWAYS win against any kind of tank coming alone. To FORCE vehicle and infantry cooperation. At the moment, a sagaris can just rush every turret and be done with them in less than a minute => Fuked up.
Also, no spawn should come from nowhere like Royal said (and i say that since i'm in the beta....). Spawning on objective still is a MASSIVE non-sense to me. (remember B in the old biomass map ? i mean WTF, you can't even say "yeah maybe i came from above lol")
Regarding drop uplink for instance, i always assumed we would land nearby instead of popping out what seems to be a radio beacon. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.24 07:25:00 -
[3] - Quote
GM Kiriap wrote:Hello folks, Just want to remind you all about the rule #30 of the Forum Rules We are aware that you guys canGÇÖt wait to play the new patch; however, we want to keep things under our control and of course we will inform through our different communication channels the only and official patch notes: SOONGäó
Why do people seem happy to see dev and GM intervene ? Cause both their intervention pretty much mean : "Everything you mentionned WONT be added in the next build"
So, reason to be happy ? meh. not sure. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.24 11:43:00 -
[4] - Quote
Agreed. Nerf bat is coming down a bit too heavy on RE in my taste. Remote explosive should be traps.
=> Planted on a road with enough power to damage a tank => Planted on objectives or choke point to destroy an ennemy infantry rush or disturb its lines. |
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