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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.07.24 00:28:00 -
[1] - Quote
Mr TamiyaCowboy wrote:WAR ON LAG ?
it is becoming worse, and less able to pinpoint exact area it happens.
All maps seem to suffer from lag, enduced either by network of a stressed CPU usage on the PS3.
I have suffered zero lag, and have talked to several people that say the same thing. I have 25 up/down. What is your connection speed? |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.24 00:32:00 -
[2] - Quote
Mr TamiyaCowboy wrote:
if you run over a player with a dropship/tank/jeep, you should at the end of match, that player should have the isk removed and a cut of the LP removed to. the lp/isk is given to the player that was run over. if they wanna run people over go play GTA !!!
Disagree. Part of combat is getting killed by a vehicle. Roadkill is a valid tactic, in my opinion. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.24 00:35:00 -
[3] - Quote
EnIgMa99 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
look on the bright side ill get out of my sagaris more :P
I haven't minded you staying in. I like using my RE's on you (I also think the nerf, while needed is a bit too much if its what is posted here). |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.24 00:36:00 -
[4] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
Dude - had a blast fighting by your side this week. Keep an eye out for me, and we can rock Enigma's world again. :) |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.24 00:37:00 -
[5] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:EnIgMa99 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:i'm very anxious for kb/m
Im skeptical about whether it can be implemented correctly while still allowing a level playing field.
look on the bright side ill get out of my sagaris more :P *SHAKES FIST FEROCIOUSLY* PEEEEEEETREEEEEEEEEEEEEE "GET OUT OF THAT TANK ENIGMA!" EnIgMa99 "No" PEEEEEEETREEEEEEEEEEEEEE *banging on side of tank, "GET OUT HERE YOU COWARD" EnIgMa99 "No" *Boom* EnIgMa99 (Why are projectiles not reported) PEEEEEEETREEEEEEEEEEEEEEPEEEEEEETREEEEEEEEEEEEEE "...******* sagaris"
Forlorn - I'm acomin' Peeeeeeeeetreeeeeeee....! |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.07.24 22:45:00 -
[6] - Quote
Templar Two wrote:[quote=Garrett Blacknova]
Dropships are more reliable as spawn points but are not the basic spawn method.
Not really - they always seem to crash as soon as I spawn
I think we should be able to spawn anywhere on the map with a 30 second delay (we are dropping from orbit and need time to target landing zone and descend), 20 seconds at drop uplinks (no time needed for targeting, but sill need time to descend) or 10 seconds at CRU's and objectives or designated spawn points beyond the red line (which to be honest should have a CRU out of line of sight/fire - 10 seconds only because you just have to prepare the clone and not fall from the sky).
Thoughts?
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