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Reverend Frost
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.07 21:17:00 -
[1] - Quote
So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again? |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.07 21:20:00 -
[2] - Quote
AV grenades don't always go off, just like the Militia grenades, that may have skewed it a little bit. Otherwise, I have gone up against the Sargaris and the other one and had no trouble with the basic Assault FG. Granted, I had to fire every shot into him, but they do crack. |
Rafgas first
BetaMax.
18
|
Posted - 2012.07.07 21:25:00 -
[3] - Quote
there are a few things to counterbalance this.
Price of tanks, they are going to hurt the wallet to field, so they wont be _that_ common out there. Second, team play, those that go up against teams that field tanks should be prepared for it, like an antitank squadron in case a heavily tanked tank comes out to play, 3 players spawn in dedicated tank killer setups, nads and proto forge guns. The tank will start to feel the heat pretty fast. Today, this is hard to pull off with pickup groups with little or no comms and no real will to play together. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.07 22:02:00 -
[4] - Quote
The price of a good tank hull is going up to 1.5 mil, and additional anti tank weaponry is coming down the pipe.
The current survivability of tanks is warranted. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.07 22:46:00 -
[5] - Quote
Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again?
So that was you?
Trust me, as a Surya driver, I fear those forge guns for a very good reason. They chew up my armour like you wouldn't believe it, only my heavy armour repairer saves me. And only if the bloody thing engages. My tactic for dealing with Forge guns is; I don't. Swarm launchers, up to 3 guys, I tend to stay and try to kill. Forge guns, and I'm running. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.07 22:57:00 -
[6] - Quote
Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again?
Just to help out a touch, you can still make improvements to this build correct? As I recall you need Weaponry to meet the prerequisites of the Forge Gun and in turn this unlocks the weapon modules. Why not simply increase your damage with Complex Heavy Modules so that the forge gun gets more punch behind it. Also take my advice and get those prototype anti weapons. They are painful for the big boy marauder tanks. If there is other ways to improve the Forge Gun's damage potential and DPS (Damage Per Second) take that as well. The more damage you can do in a short time frame the better chances you and your group will have.
Another way to make sure you can keep that tank under constant pressure is to paint it as squad leader for destruction. This will give your squad encouragement to go after the damn thing even if they don't have miss because everyone loves extra points. Secondly this also means the tank will always be on your Tac Net HUD and thus you can always find it and intercept it so that it never knows a reprieve. But yes AV grenades (and grenades in general) sometimes just flat out vanish without detonating.
Third thing to consider is tanks have a blind spot directly behind them and to the left. The reason I say is most of the marauders I encounter have their turrets automatically pointing in the front and cannot spin it around to the back to fire on you except for the main one. The turret on top of the main one typically cannot turn to the left in this build and is at the mercy of the main turret's direction for the most part. So you can avoid being shot at by three turrets and instead only have two attacking you at once should they eventually spot you. They also cannot aim directly up so a dropship has a bigger advantage and can chase the tank down like this. Though do watch out for a nasty swarmer if this is the route taken.
This is just stuff I can think up off the top of my head. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.08 00:10:00 -
[7] - Quote
Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again?
Yeah there's some severely overpowered Tank or tank + fitting that has impenetrable shield. Swarm missiles do nothing against these beasts nor anti-vehicle grenades even if they explode. Once I blasted one of these thanks with everything I have and managed to drop his shields maybe by 20% with swarm missiles and anti-vehicle grenades.
Tanks should be armored vehicles that can easily withstand normal gunfire while offering good offensive properties. Not the final boss of the battle field that requires whole team of highly trained anti-vehicle builds to take down.
Currently the anti-armor weapons like swarm launcher, forge gun and anti-vehicle grenades don't serve their purpose against these tanks. Nor are there any weapons that can disable or at least greatly damage shields. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.08 01:19:00 -
[8] - Quote
I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.08 01:24:00 -
[9] - Quote
But the guy that kamikazied himself into the sagaris said sagaris' werent that tough once you get past the shield. He was right, it crumbled under pressure after sustained forge gun/ mass driver/ swarm launcher fire. We need that weapon damage diffirantiation damage too kick in so we can add more strategy for fighting both armor type and shield type tanks |
Icy Tiger
496
|
Posted - 2012.07.08 02:21:00 -
[10] - Quote
Son of a ***** Surya lol. I literally spent the whole game trying to kill you with my Mass Driver and used all Remote Explosives. Didnt even break your shields. |
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Reverend Frost
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.08 02:54:00 -
[11] - Quote
Ryan Martel wrote:Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again? Just to help out a touch, you can still make improvements to this build correct? As I recall you need Weaponry to meet the prerequisites of the Forge Gun and in turn this unlocks the weapon modules. Why not simply increase your damage with Complex Heavy Modules so that the forge gun gets more punch behind it. Also take my advice and get those prototype anti weapons. They are painful for the big boy marauder tanks. If there is other ways to improve the Forge Gun's damage potential and DPS (Damage Per Second) take that as well. The more damage you can do in a short time frame the better chances you and your group will have. Another way to make sure you can keep that tank under constant pressure is to paint it as squad leader for destruction. This will give your squad encouragement to go after the damn thing even if they don't have miss because everyone loves extra points. Secondly this also means the tank will always be on your Tac Net HUD and thus you can always find it and intercept it so that it never knows a reprieve. But yes AV grenades (and grenades in general) sometimes just flat out vanish without detonating. Third thing to consider is tanks have a blind spot directly behind them and to the left. The reason I say is most of the marauders I encounter have their turrets automatically pointing in the front and cannot spin it around to the back to fire on you except for the main one. The turret on top of the main one typically cannot turn to the left in this build and is at the mercy of the main turret's direction for the most part. So you can avoid being shot at by three turrets and instead only have two attacking you at once should they eventually spot you. They also cannot aim directly up so a dropship has a bigger advantage and can chase the tank down like this. Though do watch out for a nasty swarmer if this is the route taken. This is just stuff I can think up off the top of my head.
This is all good stuff. I wasn't squad leader and my headset is on the fritz. In after thought, one man shouldn't kill a tank full of 3 people. However, I wasn't having an effect. I really wish I knew what that fit was as it was dead hard. I didn't beat SHIELD in 8 shots. Also the nerf of Swarm Launchers makes them useless. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 05:51:00 -
[12] - Quote
As a Sagaris driver I'll tell you why in most battles everyone and their mother isnt in one of these beasts... Simply put, its because of two things, Prototype Heavies with Forge Guns, Prototype Dropships, and other tanks.
Simply put, losing a Sagaris scraps your game. If you lost two in a row, in two seperate battles or in the same map, you're heavilly in the negative, and unless you have a good Million+ ISK buffer your not going to be able to keep it up for long. Now granted that's a limited number of weaknesses, but you have to note, they all cost a fraction of what a Sagaris costs to rig up and be the Super Tank your talking about. For a Prototype Heavy that costs less then 100,000 ISK to take me out, or a dropship driver to gover above me while his team takes points and suppresses swarmers, it not that difficult, and makes it hard to field tanks.
Once and awhile you'll hear about a Sagaris driver who dies and fields a second one in the same battle, but usually this just isn't the case, its such a major loss that putting another one out makes no sense..
FINAL POINT, and this one is the key, there will NEVER be all Sagaris versus all Sagaris... This deserves its own thread. The reason is simple... Sagaris kill Sagaris easily, and if you have two teams with multiple they quickly wittle down to only one team having a few, or a TON of really broke tank drivers who won't be that stupid again. The simple answer to the question why aren't we all in tanks, is an economic question, its simply economically unstable and inviable for everyone to run around in tanks, if we did we would quickly all be broke.
Now if one team fielded all Sagaris tanks what would happen is a good question, I suspect what would happen is they'd all end up hiding under cover as a prototype Dropship went to maximum altitude in the middle of the map and rained TII missiles on their heads until a few popped and the rest were scared... At this point the enemy owns control point C because it can be gaurded from cover, but A and B are free for the pickings..
The key here is, even if the Sagaris is unbalanced and only Sagaris drivers can effectively compete with each other (Which isn't the case), it will never turn into all tanks on tanks, because frankly no team will ever be able to afford that.... Economics economics economics... |
BL4CK FRIAR
24
|
Posted - 2012.07.08 06:02:00 -
[13] - Quote
Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again?
Well if it was Noc Tempre, or someone how is equally as skilled up (not skilled, skilled up) in tanks and all their tertiary skills (reppers,armor modules, guns and so on) then chances are that he is out repping your damage. It reminds me of my Rattlesnake that I use for big fleet op's. Torpedo's up top with a cyno. in the Mid slots sensor damps and low slots are just beefed out with faction and deadspace stuff. The ship is expensive but between my fleets reps, the armor and my abiliy to keep guardians from doing their jobs on the other team this thing can tank more damage an enemy fleet can do, and if we run into trouble well...ITS THAT TIME OF DAY
EDIT: BTW everyone should watch Clear Skies on Youtube...its worth the time itll take out of playing DUST. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.08 07:02:00 -
[14] - Quote
Ray seveN wrote:I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended
Sagaris is a fearful tank, but hardly invincible. The few limes I've run into one in my Surya, it's nearly 50/50 on who survives, if any of us do. Basically, at that level, the one to get the first shots, have the best chance of winning, simply because it takes a long time for a tank to turn to engage. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.08 09:01:00 -
[15] - Quote
Dewie Cheecham wrote:Ray seveN wrote:I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended Sagaris is a fearful tank, but hardly invincible. The few limes I've run into one in my Surya, it's nearly 50/50 on who survives, if any of us do. Basically, at that level, the one to get the first shots, have the best chance of winning, simply because it takes a long time for a tank to turn to engage. That's what he was using actually, the drop ship idea was my suggestion :P didn't expect someone actually to do it. Good news though I know exactly what to do to bring a sagaris' to half way shields :D
I think the guy went ape **** though when we killed 2 of his expensive tanks. He started calling in multiple tanks at the end of the game |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.08 09:46:00 -
[16] - Quote
Ray seveN wrote:Dewie Cheecham wrote:Ray seveN wrote:I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended Sagaris is a fearful tank, but hardly invincible. The few limes I've run into one in my Surya, it's nearly 50/50 on who survives, if any of us do. Basically, at that level, the one to get the first shots, have the best chance of winning, simply because it takes a long time for a tank to turn to engage. That's what he was using actually, the drop ship idea was my suggestion :P didn't expect someone actually to do it. Good news though I know exactly what to do to bring a sagaris' to half way shields :D I think the guy went ape **** though when we killed 2 of his expensive tanks. He started calling in multiple tanks at the end of the game
And that's where I chuckle and laugh like an idiot because guys like that do exist and it is absolute fun to trash those expensive tanks. Challenging yes and sure it might not cost him Aurum but my God is it satisfying! |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 09:54:00 -
[17] - Quote
Ignatius Crumwald wrote:The price of a good tank hull is going up to 1.5 mil, and additional anti tank weaponry is coming down the pipe.
The current survivability of tanks is warranted.
Holy crap? What the hell type of tanks are you fighting, and what market do they have access to? I couldn't make a tank worth 1.5 million if I tried and my skills are damn near maxed... That's WAY to much risk even given the potential reward... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.08 10:08:00 -
[18] - Quote
BL4CK FRIAR wrote:Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again? Well if it was Noc Tempre, or someone how is equally as skilled up (not skilled, skilled up) in tanks and all their tertiary skills (reppers,armor modules, guns and so on) then chances are that he is out repping your damage. It reminds me of my Rattlesnake that I use for big fleet op's. Torpedo's up top with a cyno. in the Mid slots sensor damps and low slots are just beefed out with faction and deadspace stuff. The ship is expensive but between my fleets reps, the armor and my abiliy to keep guardians from doing their jobs on the other team this thing can tank more damage an enemy fleet can do, and if we run into trouble well... ITS THAT TIME OF DAYEDIT: BTW everyone should watch Clear Skies on Youtube...its worth the time itll take out of playing DUST.
Was the parenthesis really necessary? I'm not sure if I should be offended. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.08 10:17:00 -
[19] - Quote
Reverend Frost wrote: This is all good stuff. I wasn't squad leader and my headset is on the fritz. In after thought, one man shouldn't kill a tank full of 3 people. However, I wasn't having an effect. I really wish I knew what that fit was as it was dead hard. I didn't beat SHIELD in 8 shots. Also the nerf of Swarm Launchers makes them useless.
neither should one of these tanks be able to take down a whole squad.
One soldier who is specialized in taking out tanks should be able to deal considerable amount of hurt to any armor, as the builds sacrifice much to be able to do so. Especially since there can be what? 3 of these beasts on the battlefield at the simultaneously. Having high armor isn't the problem as it takes fairly long to regenerate, but nearly impenetrable shield is just too much since there are no Anti-shield weapons or equipment.
If CPP wants to offer players some sort of super weapons to command it should be objective based game mode where the whole objective is to take it out or defend it. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.08 10:22:00 -
[20] - Quote
I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I dislike being a brick, even if that brick is sturdier. |
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.08 11:07:00 -
[21] - Quote
Someone actually suggested limited ammo for tanks, and while I think that specifically is a bit unrealistic in term of gameplay, maybe a reload period once a certain amount of shots have been fired from certain turrets *cough*smallmissle*cough* is in order. |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.08 11:29:00 -
[22] - Quote
my eryx with 2 good gunners + full load of heavys with forge guns will make any marauder a scrap heap. i just hate it when they cower under the buildings behind C. its okay though because we killed one after i went under the building after him, lost a gunner to his railgun, but its all good he died. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.08 11:48:00 -
[23] - Quote
Noc Tempre wrote:I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I dislike being a brick, even if that brick is sturdier.
it's not a single tank type, its these armored vehicles that are fitted to have insanely high shield hp in general. Having high armor is fine, as it takes ages to regenerate if it regenerates at all.
|
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.08 11:52:00 -
[24] - Quote
Kyy Seiska wrote:Reverend Frost wrote: This is all good stuff. I wasn't squad leader and my headset is on the fritz. In after thought, one man shouldn't kill a tank full of 3 people. However, I wasn't having an effect. I really wish I knew what that fit was as it was dead hard. I didn't beat SHIELD in 8 shots. Also the nerf of Swarm Launchers makes them useless.
neither should one of these tanks be able to take down a whole squad. One soldier who is specialized in taking out tanks should be able to deal considerable amount of hurt to any armor, as the builds sacrifice much to be able to do so. Especially since there can be what? 3 of these beasts on the battlefield at the simultaneously. Having high armor isn't the problem as it takes fairly long to regenerate, but nearly impenetrable shield is just too much since there are no Anti-shield weapons or equipment. If CPP wants to offer players some sort of super weapons to command it should be objective based game mode where the whole objective is to take it out or defend it.
There are anti shield weapons or so I am told by people that play EVE. EMP or Thermal type damage does serious pain to shields so the Laser and the EMP Grenades the DEVs work on are the kind meant to absolutely just tear shields down somehow.
I'm not certain of course but this is just a simple deduction based on the whole brother and sister relationship DUST and EVE are intended to share.
And now to go into a bit of a tangent because I feel compelled to give some hope to the topic since it's not as bleak as it sounds.
Yes you can actually put tremendous pain on Marauders Class Tanks if you have specialized in that field. I say this because people have reported success in taking them down on foot and in the air. Be it by co-ordination, preparation, tenacity, skill or all of the above they do it. Hell a lot of tanks actually run like hell when they see people wielding prototype anti weapons because they know they cannot just bull rush that and prep themselves for a hard fight.
Hell my first match last night had me and another fellow with prototype swarmers just like me and were both detailed for Anti-Vehicle combat and we killed about six tanks between the lot of us and more then half of them were Marauders and yes there were confirmed Sagaris kills within the batch. So yeah there were two decent enemy tank drivers at least moving about and we still won out due to co-ordination and preparation.
My point is don't consider it a lost cause just because a Sagaris or such has been deployed. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.08 17:12:00 -
[25] - Quote
Kyy Seiska wrote:Noc Tempre wrote:I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I dislike being a brick, even if that brick is sturdier. it's not a single tank type, its these armored vehicles that are fitted to have insanely high shield hp in general. Having high armor is fine, as it takes ages to regenerate if it regenerates at all.
This is simply bad intel. An armor tank will heal faster than a shield tank, period, because the active reps are almost twice as powerful. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.09 03:19:00 -
[26] - Quote
Noc Tempre wrote:Kyy Seiska wrote:Noc Tempre wrote:I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I dislike being a brick, even if that brick is sturdier. it's not a single tank type, its these armored vehicles that are fitted to have insanely high shield hp in general. Having high armor is fine, as it takes ages to regenerate if it regenerates at all. This is simply bad intel. An armor tank will heal faster than a shield tank, period, because the active reps are almost twice as powerful.
You also trade Turret Damage modifier potential if you run an Armor tank =), although I DO like the idea of a Gallente Glass Cannon with support that's ALL damage modifier and gank running around popping Sagaris's in one shot =D. |
BL4CK FRIAR
24
|
Posted - 2012.07.09 03:59:00 -
[27] - Quote
Noc Tempre wrote:BL4CK FRIAR wrote:Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again? Well if it was Noc Tempre, or someone how is equally as skilled up (not skilled, skilled up) in tanks and all their tertiary skills (reppers,armor modules, guns and so on) then chances are that he is out repping your damage. It reminds me of my Rattlesnake that I use for big fleet op's. Torpedo's up top with a cyno. in the Mid slots sensor damps and low slots are just beefed out with faction and deadspace stuff. The ship is expensive but between my fleets reps, the armor and my abiliy to keep guardians from doing their jobs on the other team this thing can tank more damage an enemy fleet can do, and if we run into trouble well... ITS THAT TIME OF DAYEDIT: BTW everyone should watch Clear Skies on Youtube...its worth the time itll take out of playing DUST. Was the parenthesis really necessary? I'm not sure if I should be offended.
Honestly man you are one of the few people I see rolling tanks that i dont get angry with. I know you busted your ass last build beefing the hell out of your skills, you even put forward an idea of spider-tanks. You should not be insulted by my statement, as what I tried to say but failed I guess is that (atm anyway) you are the standard by which others are measured in my mind of tankers hence the "not skilled, skilled up". So yes to say that a tank person has the same base skills as Erwin Rommel, does not make him the father of modern day tank theory anymore then saying that someone is has the same skill build as Noc Tempre, does not make that person the leader in "Eve Tanks" like you.
And incase that sounded vauge ill say this one last way "Noc Tempre leads where other tank drivers follow". |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.09 07:43:00 -
[28] - Quote
Ryan Martel wrote:Ray seveN wrote:Dewie Cheecham wrote:Ray seveN wrote:I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended Sagaris is a fearful tank, but hardly invincible. The few limes I've run into one in my Surya, it's nearly 50/50 on who survives, if any of us do. Basically, at that level, the one to get the first shots, have the best chance of winning, simply because it takes a long time for a tank to turn to engage. That's what he was using actually, the drop ship idea was my suggestion :P didn't expect someone actually to do it. Good news though I know exactly what to do to bring a sagaris' to half way shields :D I think the guy went ape **** though when we killed 2 of his expensive tanks. He started calling in multiple tanks at the end of the game And that's where I chuckle and laugh like an idiot because guys like that do exist and it is absolute fun to trash those expensive tanks. Challenging yes and sure it might not cost him Aurum but my God is it satisfying! We were laughing at how desperate he got :D just imagine if we did kill all those he called in. I think he would just turned off his PS3 |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.09 08:59:00 -
[29] - Quote
Ray seveN wrote:Ryan Martel wrote:Ray seveN wrote:Dewie Cheecham wrote:Ray seveN wrote:I saw a sagaris die today...... it took a drop ship crashing into it and another tank ramming it into a wall. Then they called in 4 more but it was too late and the match ended Sagaris is a fearful tank, but hardly invincible. The few limes I've run into one in my Surya, it's nearly 50/50 on who survives, if any of us do. Basically, at that level, the one to get the first shots, have the best chance of winning, simply because it takes a long time for a tank to turn to engage. That's what he was using actually, the drop ship idea was my suggestion :P didn't expect someone actually to do it. Good news though I know exactly what to do to bring a sagaris' to half way shields :D I think the guy went ape **** though when we killed 2 of his expensive tanks. He started calling in multiple tanks at the end of the game And that's where I chuckle and laugh like an idiot because guys like that do exist and it is absolute fun to trash those expensive tanks. Challenging yes and sure it might not cost him Aurum but my God is it satisfying! We were laughing at how desperate he got :D just imagine if we did kill all those he called in. I think he would just turned off his PS3
I can think of a worse scenario. Someone calls in a Sagaris and gets killed before it can land then his own vehicle gets hacked and used against him and his team. That is ultimate irony and it actually happened last night. I hacked one of those babies with a nice communicating squad and we just had some great fun during that match. |
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