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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.08 00:10:00 -
[1] - Quote
Reverend Frost wrote:So today I had an interesting experience. I used Forge guns for the first time. Really fantastic weapon for swatting LAVs and Dropships... however I fought against a tech II Gallente tank and lost my ass... over the next 7 deaths. Now ordinarily I would chalk it up to poor skill. However, I put at least 8 tech II forge gun rounds into him using the "Blastwave" model. This was within a 2 min. time frame... So I thought to myself "hey, this guy is good..." Then I realized I wasn't the only shmo out there trying to fight this ass. We were using AV grenades, swarm launchers and my forge gun to no avail. So to perpetuate the argument, why aren't we all in tanks again?
Yeah there's some severely overpowered Tank or tank + fitting that has impenetrable shield. Swarm missiles do nothing against these beasts nor anti-vehicle grenades even if they explode. Once I blasted one of these thanks with everything I have and managed to drop his shields maybe by 20% with swarm missiles and anti-vehicle grenades.
Tanks should be armored vehicles that can easily withstand normal gunfire while offering good offensive properties. Not the final boss of the battle field that requires whole team of highly trained anti-vehicle builds to take down.
Currently the anti-armor weapons like swarm launcher, forge gun and anti-vehicle grenades don't serve their purpose against these tanks. Nor are there any weapons that can disable or at least greatly damage shields. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.08 10:17:00 -
[2] - Quote
Reverend Frost wrote: This is all good stuff. I wasn't squad leader and my headset is on the fritz. In after thought, one man shouldn't kill a tank full of 3 people. However, I wasn't having an effect. I really wish I knew what that fit was as it was dead hard. I didn't beat SHIELD in 8 shots. Also the nerf of Swarm Launchers makes them useless.
neither should one of these tanks be able to take down a whole squad.
One soldier who is specialized in taking out tanks should be able to deal considerable amount of hurt to any armor, as the builds sacrifice much to be able to do so. Especially since there can be what? 3 of these beasts on the battlefield at the simultaneously. Having high armor isn't the problem as it takes fairly long to regenerate, but nearly impenetrable shield is just too much since there are no Anti-shield weapons or equipment.
If CPP wants to offer players some sort of super weapons to command it should be objective based game mode where the whole objective is to take it out or defend it. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.08 11:48:00 -
[3] - Quote
Noc Tempre wrote:I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger buffer. I like the Sagaris better because I dislike being a brick, even if that brick is sturdier.
it's not a single tank type, its these armored vehicles that are fitted to have insanely high shield hp in general. Having high armor is fine, as it takes ages to regenerate if it regenerates at all.
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