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BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 12:35:00 -
[1] - Quote
CCP so seeing how we have mil tanks why use SL aka Swarm launcher ? it cost money it leave you to open to atk and you cant def your self from other troops at all with it . when all you have to do is get in a mill tank and use that to kill the other tank and it dont cost you money and you can def your self in it .
so were im going with this is with forge guns mass drives and mill tanks why even have this Swarm launcher junk in the game ?
its only roll it to kill tanks with even then it sucks at that dum fire is crap even point blank and forge guns and other stuff like mass drives and tanks do a why better job and let you def your self.
soo CCP why ? WHY not just remove the Swarm launcher from the game? its junk and fail wail now so why keep the thing in the game ?
as for even one els that's bitching a bout it its because its only in close up fighting that the SL gets its power which in the last maps was why you had so meany noobs crying about it !
its a 1 shot kill close up fighting weapon and was fine how you had it may be remove 50% of its range and you would have fixed it .
but now with the seeing how you want to bend over to noobs why not just out right kill it ?
like i said be for theres to meany other things in game that can kill tanks and troops faster and safer and cost less so why keep this junk in here ?
the way it was was fine when you get into maps were its long rage to mid range fighting with the SL do,s not help you cuz you cant hit stuff at range dum firing it. i think you CCP need to rely think on doing 1 or the other here 1 remove the SL from the game or put it back to the way it was be for and remove 50% of its range . come on CCP show us you know what you guys are doing here ! |
ShadeHR Gusic
Seraphim Initiative. CRONOS.
4
|
Posted - 2012.06.29 12:39:00 -
[2] - Quote
Well it may be junk and uselles at this point but when corporate warfare or better to say the game goes retail there will be a lot of roles on the battlefield and there will definetly be players specialised in taking down tanks and vehicles that will be supported by their teammates in terms of anti-infantry firepower. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 12:44:00 -
[3] - Quote
ShadeHR Gusic wrote:Well it may be junk and uselles at this point but when corporate warfare or better to say the game goes retail there will be a lot of roles on the battlefield and there will definetly be players specialised in taking down tanks and vehicles that will be supported by their teammates in terms of anti-infantry firepower.
you can take down tanks faster with just one guy on a forge gun them wasting time with the team thing and the SL and you can def your self from other troops with it to . PS: and its way under powered to |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.06.29 12:48:00 -
[4] - Quote
they severly gimped the forge gun this latest build. so much so that i stopped using it and NOW use the swarm launcher.
but i love that the most notorious swarm launcher ***** is so upset over this. it's beautiful. it really is. |
ShadeHR Gusic
Seraphim Initiative. CRONOS.
4
|
Posted - 2012.06.29 12:49:00 -
[5] - Quote
BAD FURRY wrote:ShadeHR Gusic wrote:Well it may be junk and uselles at this point but when corporate warfare or better to say the game goes retail there will be a lot of roles on the battlefield and there will definetly be players specialised in taking down tanks and vehicles that will be supported by their teammates in terms of anti-infantry firepower. you can take down tanks faster with just one guy on a forge gun them wasting time with the team thing and the SL and you can def your self from other troops with it to . PS: and its way under powered to You have a HUGE point there.But to some people it will be easier to take down fast flying dropships and fast moving LAV's with the swarm launcer thx to its lock down feature.But in any case it the point of giving people ability of multiple options of taking down vehicles(in my opinion). |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.06.29 12:52:00 -
[6] - Quote
even IF the forge gun were significantly BETTER than the swarm launcher. (and i do not believe it is) it's SUPPOSED to be.. ANY suit can carry a swarm launcher, ONLY heavies can carry a forge gun.
the swarm launcher is therefore OBVIOUSLY not supposed to be the premier anti-vehicle tool. it is the lighter suits OPTION. the "last resort" the "obviously not as good as the other thing i CAN'T use"
why can't people see this? forge gun REQUIRES a heavy slot. swarmlauncher requires a light, OR heavy slot. right there.. that's all the justification you need for the forge gun to be BETTER than the swarm launcher... and it isn't. |
Bravo SnakeBlood
8
|
Posted - 2012.06.29 12:56:00 -
[7] - Quote
Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes the swarm was way op in last build but it is underpowered now, furter patches should balence them a bit better, the main problem with the swarmer was the fact that people were using them as rocket propelled shotguns so that was the reasoning for the nerf. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 13:01:00 -
[8] - Quote
Buzzwords wrote:even IF the forge gun were significantly BETTER than the swarm launcher. (and i do not believe it is) it's SUPPOSED to be.. ANY suit can carry a swarm launcher, ONLY heavies can carry a forge gun.
the swarm launcher is therefore OBVIOUSLY not supposed to be the premier anti-vehicle tool. it is the lighter suits OPTION. the "last resort" the "obviously not as good as the other thing i CAN'T use"
why can't people see this? forge gun REQUIRES a heavy slot. swarmlauncher requires a light, OR heavy slot. right there.. that's all the justification you need for the forge gun to be BETTER than the swarm launcher... and it isn't.
um they we see it but a team of nuffing but heavys can walk there why to a ez win in some maps with just using forge guns only
TRY IT IT WORKS ! |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 13:05:00 -
[9] - Quote
Bravo SnakeBlood wrote:Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes the swarm was way op in last build but it is underpowered now, furter patches should balence them a bit better, the main problem with the swarmer was the fact that people were using them as rocket propelled shotguns so that was the reasoning for the nerf.
the SL is a shotgun with with rockets its was only ment for close mid rage combat like door to door in to your face or tank it was hated by players who love camping if you try to camp and a SL see you your dead if you dont move. this keeps the combat moveing so it can all was be any ones game . |
Bravo SnakeBlood
8
|
Posted - 2012.06.29 13:18:00 -
[10] - Quote
BAD FURRY wrote:Bravo SnakeBlood wrote:Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes the swarm was way op in last build but it is underpowered now, furter patches should balence them a bit better, the main problem with the swarmer was the fact that people were using them as rocket propelled shotguns so that was the reasoning for the nerf. the SL is a shotgun with with rockets its was only ment for close mid rage combat like door to door in to your face or tank it was hated by players who love camping if you try to camp and a SL see you your dead if you dont move. this keeps the combat moveing so it can all was be any ones game .
No weapon should have the ability to be effective at in your face door to door or CQC to the rest of us as it is against tanks swarmer is a unusual gun which shoots multiple warheads which was probably desiged that way to make them different but id seriously doubht it was ever designed to be a anti infantry, plus have you ever been in a tank it does attract quite a bit of attension of everyone with any AV ability what so ever,
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Tosh Tearg
BetaMax.
53
|
Posted - 2012.06.29 13:21:00 -
[11] - Quote
I kind of like the swarm launcher.. Granted I only use the Militia version, but 2-3 shots and down goes a drop ship, and 4-5 and there goes the tank. (granted yesterday I unloaded a full clip into a tank and the guy just would not go down, somehow my rockets were not hitting it. as I did not see the explosions when it hit) I do wonder how good of an AV weapon it would be fully upgraded. I wish the shots would go straight out as opposed to doing this complete spread before they converge as it makes it rally crappy having to come fully out of cover before you can fire them.
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BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 13:37:00 -
[12] - Quote
Bravo SnakeBlood wrote:BAD FURRY wrote:Bravo SnakeBlood wrote:Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes the swarm was way op in last build but it is underpowered now, furter patches should balence them a bit better, the main problem with the swarmer was the fact that people were using them as rocket propelled shotguns so that was the reasoning for the nerf. the SL is a shotgun with with rockets its was only ment for close mid rage combat like door to door in to your face or tank it was hated by players who love camping if you try to camp and a SL see you your dead if you dont move. this keeps the combat moveing so it can all was be any ones game . No weapon should have the ability to be effective at in your face door to door or CQC to the rest of us as it is against tanks swarmer is a unusual gun which shoots multiple warheads which was probably desiged that way to make them different but id seriously doubht it was ever designed to be a anti infantry, plus have you ever been in a tank it does attract quite a bit of attension of everyone with any AV ability what so ever,
have you ever played eve or gone to fan fest ? dust
is was made to kill at close range and kill any thing ! its the poor mans tank as for be in a tank yes i have RL and in game the goal of the weapon not gun is to remove harden tg,s at close range and keep the battle moving anyone saying the SL was the best weapon is a noob and any one crying how it kills them all the time was just to dum to stop trying to camp in a door way
look at any RPG plz try and tell me you can kill troops on foot with it ! |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.06.29 13:46:00 -
[13] - Quote
the sl still does its job and there's absolutely no need or any way ccp will remove it. It's great for taking out dropships and militia tanks fall in two shots from my militia sl. It does suk cq dumb fire, but add a lil open range and that tank is in trouble. I've seen prototype sl's at work and they're downright nasty. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 13:50:00 -
[14] - Quote
Baron Rittmeister wrote:the sl still does its job and there's absolutely no need or any way ccp will remove it. It's great for taking out dropships and militia tanks fall in two shots from my militia sl. It does suk cq dumb fire, but add a lil open range and that tank is in trouble. I've seen prototype sl's at work and they're downright nasty.
still prototype forge gun or any other anti tank or a nuther tank wroks with less risk and is ezer to do other jobs were if you pick a SL your stuck being dead wate untill a tank drops and then still sucks |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.06.29 13:58:00 -
[15] - Quote
I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 14:01:00 -
[16] - Quote
Knarf Black wrote:I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects.
think you could have spent the time killing 2 tanks and a drop ship with a forge gun |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:03:00 -
[17] - Quote
Swarm Launcher + militia vehicles = more valuable kills.
Quit trying to use it as a shotgun and actually try locking the vehicles with it. Once you understand the missile paths and quit trying to blow up innocent walls it's only 2 shots to kill a milita HAV. The tracking after lock on is great - target gets a chance to use clutter to avoid missiles, shooter doesn't have to be a perfect shot. If I can pop vehicles from half way across the maps with the default swarm launcher set-up (no gunnery skills yet - still working defensive skills), then it can't be too badly broken.
TL:DR Quit trying to spam the dumbfire shots at soldiers - that's what an SMG is for, the swarm launcer is for stuffing a cluster of missiles up a tail pipe and laughing at the carnage. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:06:00 -
[18] - Quote
BAD FURRY wrote:Knarf Black wrote:I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects. think you could have spent the time killing 2 tanks and a drop ship with a forge gun
Or while you line up on the targets with your forge gun I can fire on 2 dropships trying to escape the AO, and 2 LAV's, and have time to have already moved by the time the missiles hit and the surviving targets start looking for the anti-vehicle soldier. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 14:07:00 -
[19] - Quote
Corvus Ravensong wrote:Swarm Launcher + militia vehicles = more valuable kills.
Quit trying to use it as a shotgun and actually try locking the vehicles with it. Once you understand the missile paths and quit trying to blow up innocent walls it's only 2 shots to kill a milita HAV. The tracking after lock on is great - target gets a chance to use clutter to avoid missiles, shooter doesn't have to be a perfect shot. If I can pop vehicles from half way across the maps with the default swarm launcher set-up (no gunnery skills yet - still working defensive skills), then it can't be too badly broken.
TL:DR Quit trying to spam the dumbfire shots at soldiers - that's what an SMG is for, the swarm launcer is for stuffing a cluster of missiles up a tail pipe and laughing at the carnage.
ya think we all know who the dam thing works ya the time it take you to kill 1 tank you could have killed 2 1/2 with a forge gun |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.06.29 14:09:00 -
[20] - Quote
Corvus Ravensong wrote:BAD FURRY wrote:Knarf Black wrote:I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects. think you could have spent the time killing 2 tanks and a drop ship with a forge gun Or while you line up on the targets with your forge gun I can fire on 2 dropships trying to escape the AO, and 2 LAV's, and have time to have already moved by the time the missiles hit and the surviving targets start looking for the anti-vehicle soldier.
ya bs only can look one at a time and then there's its TTA time were the forge gun its just point shoot point shot dead. |
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Bravo SnakeBlood
8
|
Posted - 2012.06.29 14:25:00 -
[21] - Quote
BAD FURRY wrote:Bravo SnakeBlood wrote:BAD FURRY wrote:Bravo SnakeBlood wrote:Currently beta seems to have beaten down thing that were ment to be ovver powered making them practacly usless HMG and swarmer is prime examples, but yes the swarm was way op in last build but it is underpowered now, furter patches should balence them a bit better, the main problem with the swarmer was the fact that people were using them as rocket propelled shotguns so that was the reasoning for the nerf. the SL is a shotgun with with rockets its was only ment for close mid rage combat like door to door in to your face or tank it was hated by players who love camping if you try to camp and a SL see you your dead if you dont move. this keeps the combat moveing so it can all was be any ones game . No weapon should have the ability to be effective at in your face door to door or CQC to the rest of us as it is against tanks swarmer is a unusual gun which shoots multiple warheads which was probably desiged that way to make them different but id seriously doubht it was ever designed to be a anti infantry, plus have you ever been in a tank it does attract quite a bit of attension of everyone with any AV ability what so ever, have you ever played eve or gone to fan fest ? dustis was made to kill at close range and kill any thing ! its the poor mans tank as for be in a tank yes i have RL and in game the goal of the weapon not gun is to remove harden tg,s at close range and keep the battle moving anyone saying the SL was the best weapon is a noob and any one crying how it kills them all the time was just to dum to stop trying to camp in a door way look at any RPG plz try and tell me you can kill troops on foot with it !
Yes i play eve,
Yes a RPG can kill infantry but it shoots one warhead, a bigger warhead granted but its primary use is a AV/AT weapon also a RPG youll be lucky to carry around 7 rockets with a swarmer you carry what now multiply your answer by 4, RPG is NOT a CQC weapon no missile system is, also a RPG looks a damn site lighter than a swarm launcer chances are it is closer to the size of a Javalin missile system which is deffinatly not a CQC weapon. |
Donis Konner
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.06.29 14:37:00 -
[22] - Quote
BAD FURRY wrote:Baron Rittmeister wrote:the sl still does its job and there's absolutely no need or any way ccp will remove it. It's great for taking out dropships and militia tanks fall in two shots from my militia sl. It does suk cq dumb fire, but add a lil open range and that tank is in trouble. I've seen prototype sl's at work and they're downright nasty. still prototype forge gun or any other anti tank or a nuther tank wroks with less risk and is ezer to do other jobs were if you pick a SL your stuck being dead wate untill a tank drops and then still sucks
You Sir, should use spell check! That or you are a troll and should get off my interwebz. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:44:00 -
[23] - Quote
BAD FURRY wrote:Corvus Ravensong wrote:BAD FURRY wrote:Knarf Black wrote:I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects. think you could have spent the time killing 2 tanks and a drop ship with a forge gun Or while you line up on the targets with your forge gun I can fire on 2 dropships trying to escape the AO, and 2 LAV's, and have time to have already moved by the time the missiles hit and the surviving targets start looking for the anti-vehicle soldier. ya bs only can look one at a time and then there's its TTA time were the forge gun its just point shoot point shot dead.
Bull - 2 shots with the swarmer to make the kill, 3 with the forge.
I'm starting to think that you are just so pissed off that your cross map anti-infantry weapon isn't the best weapon in the game anymore (it wasn't) that you just want it yanked. Or mebbe you are comparing a militia swarmer and a higher grade forge gun.
That or you are one of the pilots pissed off because you couldn't escape my missiles with your erratic flight patern like you can a forge gun round......... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.06.29 14:45:00 -
[24] - Quote
First time I had an RPG7 fired at me it was brown pants after that tho they are just lulzy. If ya on foot that is.
Anyway SL is horribad for inf now and I'm actualy having my own little party over it. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.06.29 14:47:00 -
[25] - Quote
BAD FURRY wrote:Corvus Ravensong wrote:Swarm Launcher + militia vehicles = more valuable kills.
Quit trying to use it as a shotgun and actually try locking the vehicles with it. Once you understand the missile paths and quit trying to blow up innocent walls it's only 2 shots to kill a milita HAV. The tracking after lock on is great - target gets a chance to use clutter to avoid missiles, shooter doesn't have to be a perfect shot. If I can pop vehicles from half way across the maps with the default swarm launcher set-up (no gunnery skills yet - still working defensive skills), then it can't be too badly broken.
TL:DR Quit trying to spam the dumbfire shots at soldiers - that's what an SMG is for, the swarm launcer is for stuffing a cluster of missiles up a tail pipe and laughing at the carnage. ya think we all know who the dam thing works ya the time it take you to kill 1 tank you could have killed 2 1/2 with a forge gun
this is just blatently incorrect... a MILITIA swarm launcher deals 350 dmg per missile and fires 4 missiles. for a total of 1400 damage if all missiles connect.
a forge gun deal 1,200 dmg per shot and takes 3.5 seconds to charge. JUST to charge. it's not a lock on, you still have to aim it.
so even if you take the time to lock on with the swarm launcher, it shoots no slower than a forge gun. the only loss of dps is in the travel time of the missiles. but you can still lock and fire again even if your first volley has yet to connect, so it's no real loss at all. and you don't HAVE to lock it, you can't NOT charge a forge gun.
meanwhile the forge gun cuts your movement speed in half while it's charging (swarm launcher has no movement penalty while locking) and can ONLY be fitted to HEAVY suits.
imagine if your swarm launcher REQUIRED a heavy suit, could ONLY be fired with a lock on, but had no actual guidance functionality, and lowered you movement speed significantly... and you essentially have the forge gun... |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:52:00 -
[26] - Quote
Besides - Dust needs to keep the swarm launcher because it's the only blatantly Caldari weapon we have. (can any Eve player argue the point that when you see a swarm launcher fire you don't automaticly think Caldari tech?) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.06.29 14:59:00 -
[27] - Quote
My instant reaction to seeing a swarm launcher is always "NERF THE DRAKE!!!!" |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.06.29 15:04:00 -
[28] - Quote
Greetings,
Tosh Tearg wrote:I wish the shots would go straight out as opposed to doing this complete spread before they converge as it makes it rally crappy having to come fully out of cover before you can fire them. Actually I like the spread fire the way it is... Why because when you learn how to use it, being able to fire off-bore is a really nice feature. I took multiple tanks last night by locking them up and then firing my rounds straight up... Tanks could not tell where I was attacking them from. Additionally, on the map last night there was a lot of radar-opaque materials on the field that I could hide behind while I locked said tanks. I will say I did not get as many AV kills last night as I did last weekend, but it was not nearly as bad as I had thought it would be based on CCP Wolfman's post
BAD FURRY wrote:CCP so seeing how we have mil tanks why use SL aka Swarm launcher ? it cost money it leave you to open to atk and you cant def your self from other troops at all with it . when all you have to do is get in a mill tank and use that to kill the other tank and it dont cost you money and you can def your self in it . What are you talking about. The SL has been nerfed, yes, but it is no where near as bad as you are making it sound... Yes, if you play smart you can still defend yourself, you just have to think a little bit. I am a craptastic player and I still have no problems using the SL or getting kills. In fact one of the matches last night I was in the top five, K/D wise anyway, and I used the SL as my primary for almost the whole match... Took out 4 players at one time. ;)
Also, keep in mind that the Militia tank (BTW, it is Militia not mill... Mill is where you cut wood into lumber) is a paper tiger and people will be dropping them very soon in favor of the real tanks and when that happens there will be a lot fewer tanks on the field. Right now, they are new so people are getting in and "testing" them, as such it looks like there are a lot, but there really isn't that many.
Sha Kharn Clone wrote:First time I had an RPG7 fired at me it was brown pants after that tho they are just lulzy. If ya on foot that is. Never had one fired at me, but I have been very near the receiving end of a LAW and a Dragon... Definitely not my idea of a good time.
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Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.06.29 16:10:00 -
[29] - Quote
They may have reduced the damage to infantry a tad more than reasonable, although I never used the swarm as an Infantry weapon in either build, I seem to be hit by soft explosions alot more now. On the other hand, other games with vehicles and RPGs, like the 'M' game, made the rockets utterly useless on infantry, even on a direct hit. I could be like many other people and say adapt or die, but that turn of phrase irritates me. So, if you want to have a rocket launcher that hurts people, go get that free game called TF2, play a Soldier, and then fire off misspelled insults.
Sincerely having fun Swarming tanks, -Zero
Addendum: Forge gun was nice and all, but I don't feel like being forced into training for a fat-suit. |
Quack Man
Villore Sec Ops Gallente Federation
18
|
Posted - 2012.06.29 17:17:00 -
[30] - Quote
I've heard of people complaining that an overpowered weapon should just be removed, but never of removing a "useless" weapon. If the Swarm Launcher is SO BAD, why do you want it removed? I mean, since this gun is so obviously useless, then everyone will realize it and stop using it, right? Why would I want the opposing team to waste their time with it, giving me easy kills and allowing me to call in tank after tank with little resistance?
The Tactical, Burst, and Normal Assault Rifles are pretty bad too, CCP should just remove them so we can exclusively use Breach Assault Rifles. You can kill 2 1/2 people with a Breach in the time it would take you to kill one using any other AR. Just take them out. |
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