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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.06.29 12:48:00 -
[1] - Quote
they severly gimped the forge gun this latest build. so much so that i stopped using it and NOW use the swarm launcher.
but i love that the most notorious swarm launcher ***** is so upset over this. it's beautiful. it really is. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.06.29 12:52:00 -
[2] - Quote
even IF the forge gun were significantly BETTER than the swarm launcher. (and i do not believe it is) it's SUPPOSED to be.. ANY suit can carry a swarm launcher, ONLY heavies can carry a forge gun.
the swarm launcher is therefore OBVIOUSLY not supposed to be the premier anti-vehicle tool. it is the lighter suits OPTION. the "last resort" the "obviously not as good as the other thing i CAN'T use"
why can't people see this? forge gun REQUIRES a heavy slot. swarmlauncher requires a light, OR heavy slot. right there.. that's all the justification you need for the forge gun to be BETTER than the swarm launcher... and it isn't. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.06.29 14:47:00 -
[3] - Quote
BAD FURRY wrote:Corvus Ravensong wrote:Swarm Launcher + militia vehicles = more valuable kills.
Quit trying to use it as a shotgun and actually try locking the vehicles with it. Once you understand the missile paths and quit trying to blow up innocent walls it's only 2 shots to kill a milita HAV. The tracking after lock on is great - target gets a chance to use clutter to avoid missiles, shooter doesn't have to be a perfect shot. If I can pop vehicles from half way across the maps with the default swarm launcher set-up (no gunnery skills yet - still working defensive skills), then it can't be too badly broken.
TL:DR Quit trying to spam the dumbfire shots at soldiers - that's what an SMG is for, the swarm launcer is for stuffing a cluster of missiles up a tail pipe and laughing at the carnage. ya think we all know who the dam thing works ya the time it take you to kill 1 tank you could have killed 2 1/2 with a forge gun
this is just blatently incorrect... a MILITIA swarm launcher deals 350 dmg per missile and fires 4 missiles. for a total of 1400 damage if all missiles connect.
a forge gun deal 1,200 dmg per shot and takes 3.5 seconds to charge. JUST to charge. it's not a lock on, you still have to aim it.
so even if you take the time to lock on with the swarm launcher, it shoots no slower than a forge gun. the only loss of dps is in the travel time of the missiles. but you can still lock and fire again even if your first volley has yet to connect, so it's no real loss at all. and you don't HAVE to lock it, you can't NOT charge a forge gun.
meanwhile the forge gun cuts your movement speed in half while it's charging (swarm launcher has no movement penalty while locking) and can ONLY be fitted to HEAVY suits.
imagine if your swarm launcher REQUIRED a heavy suit, could ONLY be fired with a lock on, but had no actual guidance functionality, and lowered you movement speed significantly... and you essentially have the forge gun... |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.06.29 18:34:00 -
[4] - Quote
Zero Harpuia wrote:Addendum: Forge gun was nice and all, but I don't feel like being forced into training for a fat-suit.
and you shouldn't have to, that's exactly what the swarm launcher is. the light suits anti-vehicle option. in that regard, it's pretty good right now. i don't want it gimped any further, but i do want the forge gun UN-gimped.
i AM trained to use heavy suits and forge guns... and i don't... the swarm launcher is BETTER than the forge gun. that's my problem. i'm not saying the swarm launcher shouldn't WORK, i'm just saying the forge gun should be BETTER. since it is more training, and significantly more fitting, restricted. |
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