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Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.06.29 14:03:00 -
[1] - Quote
Swarm Launcher + militia vehicles = more valuable kills.
Quit trying to use it as a shotgun and actually try locking the vehicles with it. Once you understand the missile paths and quit trying to blow up innocent walls it's only 2 shots to kill a milita HAV. The tracking after lock on is great - target gets a chance to use clutter to avoid missiles, shooter doesn't have to be a perfect shot. If I can pop vehicles from half way across the maps with the default swarm launcher set-up (no gunnery skills yet - still working defensive skills), then it can't be too badly broken.
TL:DR Quit trying to spam the dumbfire shots at soldiers - that's what an SMG is for, the swarm launcer is for stuffing a cluster of missiles up a tail pipe and laughing at the carnage. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:06:00 -
[2] - Quote
BAD FURRY wrote:Knarf Black wrote:I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects. think you could have spent the time killing 2 tanks and a drop ship with a forge gun
Or while you line up on the targets with your forge gun I can fire on 2 dropships trying to escape the AO, and 2 LAV's, and have time to have already moved by the time the missiles hit and the surviving targets start looking for the anti-vehicle soldier. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:44:00 -
[3] - Quote
BAD FURRY wrote:Corvus Ravensong wrote:BAD FURRY wrote:Knarf Black wrote:I liked it back when it was an anti infantry rocket shotgun, and I like it now that it is purely for locking onto vehicles. Nothing better than firing a couple salvos at a dropship halfway across the map, forgetting about them, then getting a bunch of kills a couple minutes later when the last rocket finally connects. think you could have spent the time killing 2 tanks and a drop ship with a forge gun Or while you line up on the targets with your forge gun I can fire on 2 dropships trying to escape the AO, and 2 LAV's, and have time to have already moved by the time the missiles hit and the surviving targets start looking for the anti-vehicle soldier. ya bs only can look one at a time and then there's its TTA time were the forge gun its just point shoot point shot dead.
Bull - 2 shots with the swarmer to make the kill, 3 with the forge.
I'm starting to think that you are just so pissed off that your cross map anti-infantry weapon isn't the best weapon in the game anymore (it wasn't) that you just want it yanked. Or mebbe you are comparing a militia swarmer and a higher grade forge gun.
That or you are one of the pilots pissed off because you couldn't escape my missiles with your erratic flight patern like you can a forge gun round......... |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 14:52:00 -
[4] - Quote
Besides - Dust needs to keep the swarm launcher because it's the only blatantly Caldari weapon we have. (can any Eve player argue the point that when you see a swarm launcher fire you don't automaticly think Caldari tech?) |
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