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1. PS+ members and time/money spent to test your game. - in Feedback/Requests [original thread]
Commander Xtreme wrote: Killface Rodeo wrote: Commander Xtreme wrote: Killface Rodeo wrote: This is bad business. You are also going to leave a bad taste in people's mouths with this method. Some people don't understand why you can o...
- by Quack Man - at 2012.07.04 16:56:00
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2. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
Killface Rodeo wrote: jackbubu wrote: Please point to where CCP said that PS+ members would have guaranteed acces, then complain again. if you bought the merc pack you will get compensation for that so idk what you are complaining about ...
- by Quack Man - at 2012.07.04 16:53:00
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3. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
Why should you get anything extra? You didn't have to pay the $20. You'll probably get whatever beta items the rest of us get, because we are all beta testers, no matter how we got in.
- by Quack Man - at 2012.07.04 16:26:00
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4. [Request]Use of Image(s) - in Feedback/Requests [original thread]
Skytt Syysch wrote: Quack Man wrote: XMB avatar? Are you talking about a Theme? XMB avatar = your friends list picture. Those are just called Avatars. You can't have an avatar for your XMB.
- by Quack Man - at 2012.07.04 02:40:00
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5. [Request]Use of Image(s) - in Feedback/Requests [original thread]
XMB avatar? Are you talking about a Theme?
- by Quack Man - at 2012.07.03 22:06:00
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6. Vehicles not visible; Forge Gun question. - in Technical Support/Bugs [original thread]
Hatch Destruction means you destroyed the vehicle.
- by Quack Man - at 2012.06.30 18:57:00
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7. Forge Gun hit detection - in Technical Support/Bugs [original thread]
There have been more than a few instances in which I have been 20-30 meters away from a STATIONARY or BARELY MOVING HAV/Dropship, nail it with my Forge Gun, but no hit is registered. I've noticed that this usually happens when I peek out around ...
- by Quack Man - at 2012.06.30 01:02:00
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8. We need drop suit mastery skill books. - in Feedback/Requests [original thread]
Zekain Kade wrote: imagine what the requirements would be like for a Tier 3 proto suit would be like. Imagine the cost...
- by Quack Man - at 2012.06.29 18:02:00
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9. Hey! Don't Discriminate! (southpaw request) - in Feedback/Requests [original thread]
I'm a lefty, and I have been playing with normal controller layouts all my life. I also play Guitar Hero/Rock Band the standard way. I don't understand why someone's dominant thumb absolutely has to be the one that controls aiming.
- by Quack Man - at 2012.06.29 17:29:00
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10. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
I've heard of people complaining that an overpowered weapon should just be removed, but never of removing a "useless" weapon. If the Swarm Launcher is SO BAD, why do you want it removed? I mean, since this gun is so obviously useless, then everyon...
- by Quack Man - at 2012.06.29 17:17:00
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11. Aiming, Zooming In, Lock Ons, Crosshairs: Suggestable Thoughts? - in Feedback/Requests [original thread]
First of all, I saw "Lock On" in the title and was prepared to come in here and tear you a new one. Second, I think it would be easier to hit targets if there was a little stopping power added to the bullets. Currently, enemies run through bullet...
- by Quack Man - at 2012.06.29 02:42:00
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12. HMG-the new piece of crap - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: Balance rollercoaster is going to be rather extreme during beta periods for testing reasons. We may even throw up a little.
- by Quack Man - at 2012.06.28 18:49:00
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13. [Feedback] Thanks for the extra server time. - in Feedback/Requests [original thread]
Cyn Bruin wrote: I know why they have DUST in the name now, because it's like a drug... I want more. Huh? Excuse my innocence.
- by Quack Man - at 2012.06.28 02:09:00
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14. "Hollow" Combat and textures - in Feedback/Requests [original thread]
Moorian Flav wrote: For those who have commented on stopping power, I am pretty sure shields (which other FPSs don't have) nullify stopping power until the shields are depleted. Sorry, I guess I should have taken out my "Encyclopedia of Sci...
- by Quack Man - at 2012.06.28 00:30:00
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15. "Hollow" Combat and textures - in Feedback/Requests [original thread]
Shep Lando wrote: Quack Man wrote: Do you think the weapons would feel more satisfying if they added some stopping power? As it is right now, and enemy can run right through your bullets as if he wasn't getting shot at all. With a little sto...
- by Quack Man - at 2012.06.27 20:00:00
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16. "Hollow" Combat and textures - in Feedback/Requests [original thread]
Do you think the weapons would feel more satisfying if they added some stopping power? As it is right now, and enemy can run right through your bullets as if he wasn't getting shot at all. With a little stopping power, your gun will feel more "sub...
- by Quack Man - at 2012.06.27 19:26:00
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17. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
So it's not just because I'm incompetent? That's a relief.
- by Quack Man - at 2012.06.27 15:42:00
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18. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
Yup, that's what I'm talking about. But my problem isn't with how weak they are, but how I seem to never score hits with them.
- by Quack Man - at 2012.06.27 15:18:00
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19. [Feedback] Jumping off a Dropship is great. - in Feedback/Requests [original thread]
Someone try to land on an enemy with the Inertial Dampeners and see if you get a kill.
- by Quack Man - at 2012.06.27 15:13:00
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20. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
Mo Gallas Gentralde wrote: Moving vehicles have a persistent problem where their turrets are unable to fire directly in front of their crosshairs. For example, if you're driving past a stationary target, and shooting from a dropship, (this also...
- by Quack Man - at 2012.06.27 15:10:00
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